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Glitchy Future

simp7fan
4165 posts Member
from what ive seen 1) these recent glitches dont even compare to the ones we used to see and 2) the old bad glitches were never resolved quickly. So all the patches and updates are actually a good sign.
Here is my signature. Or maybe it's not.

Replies

  • someonewashere
    1768 posts Member
    edited May 2016
    You also need to see the big picture:

    New ground, you have Dirt and Dirt Roads added, along with events Wild West/ Whacking Day/ Homer Live! etc, etc.

    These things occurred as such glitches are to be expected, here had been a couple reports of the General Store glitching (fixed before Act I ended)

    I personally am hoping for less patches as my devices are fullish (i have factory reset 1 device and have 200mb left but the game doesnt let me get the patch i have to uninstall/reinstall)

    Still waiting for level 69.
  • simp7fan
    4165 posts Member
    edited May 2016
    cdepast wrote:
    from what ive seen 1) these recent glitches dont even compare to the ones we used to see and 2) the old bad glitches were never resolved quickly. So all the patches and updates are actually a good sign.

    I probably don't know how to express what I mean here, but I thank you guys for your replies. I know that there have been some really bad glitches and sometimes not patched for a while. I guess I'm saying that these updates might be getting rushed out for the schedule and with that comes more glitches and other unfinished issues. If you guys don't think that's bad, that's good to know. I'm not saying it's bad yet, was just pondering the implications before we traveled down this road for long. I'll wait to assess this until after more of these updates come in and we get a better picture.
    Here is my signature. Or maybe it's not.
  • LPNintendoITA
    11470 posts Member
    edited May 2016
    simp7fan wrote:
    Is the Wild West event our first look at a new glitchy experience with TSTO? Is EA's new schedule for releases messing with the quality of the releases? (I mean technical more than storywise. But, story, too.....)

    We've had two app-store updates and 5 patches since the start of the event. They weren't game stopping glitches, I guess, but still it makes me wonder if these are happening because of a forced schedule.

    19 event start
    20 patch 1
    21 patch 2
    22 patch 3
    27 Wild West Promo + 4.20.2 (android)
    28 patch 4
    2 patch 5 + 4.20.2 (ios / kindle)
    3 server update patch
    4 whacking day 2016
    5 4.20.3 (android)
    My Youtube and Twitch / WikiSimpons Current Event Page and Discord
  • Johnny2bd
    679 posts Member
    edited May 2016
    Yes, this was the glitchiest release I've seen yes, but you've got to keep the big picture in mind to just how much has changed. Not only did they add a new ground texture and roads, they also made two other massive changes simultaneously. Not only can we rush tasks now for free (part of the tasks at least) but they added the snap to feature that makes it so very much easier to find who's on a finished task.

    These types of changes affect every single character, building, and decoration. When you're making changes that deep in the coding there's going to be glitches. It was a lot at one time and I'm actually surprised it's not glitchier than it is.

    Future updates probably won't bring anything as game changing as what they've done over the past month, so I wouldn't worry too much about it yet.
  • geekbyknight
    656 posts Member
    edited May 2016
    I actually haven't had a single glitch during this event.
  • simp7fan
    4165 posts Member
    edited May 2016
    I actually haven't had a single glitch during this event.
    Then you're not looking in the right places. Unless we stick to glitches always being bad, then I can see that you might be that lucky.
    Here is my signature. Or maybe it's not.
  • geekbyknight
    656 posts Member
    edited May 2016
    simp7fan wrote:
    I actually haven't had a single glitch during this event.
    Then you're not looking in the right places. Unless we stick to glitches always being bad, then I can see that you might be that lucky.

    No disappearing prizes, the trade ins have all been fine, Whacking Day stuff is still there. The only "glitch" I've seen is being able to produce two kinds of crafting materials at once.
  • simp7fan
    4165 posts Member
    edited May 2016
    BUMP because, read this quote from before the level update:
    They weren't game stopping glitches, I guess

    Now: game stopping glitch! hah!

    Yeah, I feel confident that I was not wrong here. It wasn't a horrible glitch (for many) but it was for those locked out. Sounds like they patched it so people are back in...but am I right or what? Will we be seeing any more glitches like we did with level 60? (Maybe only levels would cause this and events won't.)
    Here is my signature. Or maybe it's not.
  • Johnny2bd
    679 posts Member
    edited June 2016
    Necroing this thread to change my answer. I gave them the benefit of the doubt with the wild west that all the glitches were from such major changes. But considering I've been thrown out of my game at least a dozen times today (I've never experienced crashes before), I'm getting a little concerned that they're putting speed of releases and quantity over bug checking and quality.
  • nissa762
    1951 posts Member
    edited June 2016
    Johnny2bd wrote:
    Necroing this thread to change my answer. I gave them the benefit of the doubt with the wild west that all the glitches were from such major changes. But considering I've been thrown out of my game at least a dozen times today (I've never experienced crashes before), I'm getting a little concerned that they're putting speed of releases and quantity over bug checking and quality.

    Quite honestly, the quality of events has massively improved over past events. Christmas 2014 was referred to as Glitchmas.

    I realize there are still glitches, however they do deserve some credit for fixing the massive server issues and loss of event currency etc. that used to happen. Force closing and restarting devices was a regular and daily part of game play.

    Hopefully they continue to improve the game quality. Part of the issue now is that the game is so big that older devices can't keep up. Personally, I've only crashed once this event.
  • johncolombo
    11300 posts Senior Moderator
    edited June 2016
    nissa762 wrote:
    Johnny2bd wrote:
    Necroing this thread to change my answer. I gave them the benefit of the doubt with the wild west that all the glitches were from such major changes. But considering I've been thrown out of my game at least a dozen times today (I've never experienced crashes before), I'm getting a little concerned that they're putting speed of releases and quantity over bug checking and quality.

    Quite honestly, the quality of events has massively improved over past events. Christmas 2014 was referred to as Glitchmas.

    I realize there are still glitches, however they do deserve some credit for fixing the massive server issues and loss of event currency etc. that used to happen. Force closing and restarting devices was a regular and daily part of game play.

    Hopefully they continue to improve the game quality. Part of the issue now is that the game is so big that older devices can't keep up. Personally, I've only crashed once this event.

    Ha! I coined that term. Glitchmas.
    :lol:
    Volunteer EA Forum Senior Moderator/Hero EA Answers HQ
  • meyers512392
    17 posts Member
    edited June 2016
    "Gas brake honk, gas brake honk, honk honk punch, gas gas gas." Lol
  • Johnny2bd
    679 posts Member
    edited June 2016
    "Gas brake honk, gas brake honk, honk honk punch, gas gas gas." Lol

    +1
  • simp7fan
    4165 posts Member
    edited June 2016
    nissa762 wrote:
    Johnny2bd wrote:
    Necroing this thread to change my answer. I gave them the benefit of the doubt with the wild west that all the glitches were from such major changes. But considering I've been thrown out of my game at least a dozen times today (I've never experienced crashes before), I'm getting a little concerned that they're putting speed of releases and quantity over bug checking and quality.

    Quite honestly, the quality of events has massively improved over past events. Christmas 2014 was referred to as Glitchmas.
    I can only really assess my topic based on my experience. What I mean is, while I know every event usually has a glitch or more, that it seemed that EA had been getting better and better at figuring out what they were doing. No one was expecting another "glitchmas", right? That's how far they were improving. Now I think, even with that improvement, they are dropping the ball a lot more.

    I'm personally in the middle of having to either download all the DLC every so often (day or so) or not use my device for anything but TSTO (of which I've chosen...) It used to be that I could fill up my device completely (not a good practice) without any issue not even visual glitches. This isn't what I meant with the topic (I meant in-game moreso) but I still think it counts. I've also been kicked out via crashes a few times only during this event (not even during Wild West where I had other glitches).

    But I guess it doesn't matter as long as it's not as bad as "glitchmas" (whatever that was like; I wasn't around for it).
    Here is my signature. Or maybe it's not.
  • ephphoneapps
    4071 posts Member
    edited June 2016
    simp7fan wrote:
    Is the Wild West event our first look at a new glitchy experience with TSTO? Is EA's new schedule for releases messing with the quality of the releases? (I mean technical more than storywise. But, story, too.....)

    We've had two app-store updates and 5 patches since the start of the event. They weren't game stopping glitches, I guess, but still it makes me wonder if these are happening because of a forced schedule.

    Not sure what's happening, but the game is running smooth for me, and has for quite some time.
  • AJtheboss1
    3869 posts Member
    edited June 2016
    From what I can tell, this game is just really resource hungry. My iPad Air can barely run this game now a days. That's a bit frustrating considering it's not that old of a device. I think it may have to do with their game engine.

    I've been saying this before, but I think they need make their game engine more efficient. This isn't a live action game for it to be this glitchy. My frame rates are just awful, and visiting friends is nearly impossible because of all the crashes.

    All I can say is, this game isn't friendly towards heavy city designers. Considering that the game is only going to get bigger, I see more frame rate issues, especially during events. But let's see what happens. Maybe they'll fix that soon.
    "The 🎃🎃🎃🎃 of the future will be the anti-🎃🎃🎃🎃."
  • Johnny2bd
    679 posts Member
    edited June 2016
    AJtheboss1 wrote:
    From what I can tell, this game is just really resource hungry. My iPad Air can barely run this game now a days. That's a bit frustrating considering it's not that old of a device. I think it may have to do with their game engine.

    I've been saying this before, but I think they need make their game engine more efficient. This isn't a live action game for it to be this glitchy. My frame rates are just awful, and visiting friends is nearly impossible because of all the crashes.

    All I can say is, this game isn't friendly towards heavy city designers. Considering that the game is only going to get bigger, I see more frame rate issues, especially during events. But let's see what happens. Maybe they'll fix that soon.

    I suspect it might have something to do with the superhero design trees. Seeing a little bit of lag isn't unusual for me during events, but this one lags, and skips way more than I've seen in the past - and it never crashed on me before this event, let alone the 5+ crashes I'm presently getting a day.
  • 65Malibu
    196 posts
    edited June 2016
    I can't remember which event it was, the lag was horrible and they gave us some donuts after it was patched. I always had some minor problems here and there but nothing like the one I'm getting now. Getting kicked off in the middle of the game seems to be a common problem. Another problem we had in the past is infamous Bart screen not connecting.
  • AJtheboss1
    3869 posts Member
    edited June 2016
    Johnny2bd wrote:
    AJtheboss1 wrote:
    From what I can tell, this game is just really resource hungry. My iPad Air can barely run this game now a days. That's a bit frustrating considering it's not that old of a device. I think it may have to do with their game engine.

    I've been saying this before, but I think they need make their game engine more efficient. This isn't a live action game for it to be this glitchy. My frame rates are just awful, and visiting friends is nearly impossible because of all the crashes.

    All I can say is, this game isn't friendly towards heavy city designers. Considering that the game is only going to get bigger, I see more frame rate issues, especially during events. But let's see what happens. Maybe they'll fix that soon.

    I suspect it might have something to do with the superhero design trees. Seeing a little bit of lag isn't unusual for me during events, but this one lags, and skips way more than I've seen in the past - and it never crashed on me before this event, let alone the 5+ crashes I'm presently getting a day.
    Maybe it is the trees. I'm not sure. I don't remember if it was this bad last year.
    "The 🎃🎃🎃🎃 of the future will be the anti-🎃🎃🎃🎃."
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