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hardest event items to design around?

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  • Orphan Alley, for sure. Big, ugly, can't be rotated. Frustrating. Unless it's in a corner, you need to move it forward so it does not obscure something else. The good thing about it is you can build off each side, but it has to be the corner piece. Monorail looks okay running behind it but your options are limited.
  • 168sean168
    4306 posts Member
    The various huge superheroes pieces are quite hard to place. The super big escalator also seems odd. Kept some of the SH buildings too.
  • teo47
    944 posts Member
    rw228 wrote: »
    Clash of Clones. Makes no sense to be in my Springfield the way I designed it and just feel like a rip off of the ther game.
    Didn't care for many items in the Pagen event.
    SH is weird because it is so many of the same giant buildings.

    I will never rest (slight exaggeration maybe) until we can put the Clash of Clones castles into Krustyland. I have a bunch of castle walls/towers/etc stored from that event and could do a really awesome huge castle given all the space available in Krustyland. Maybe someday we will be able to do this...note to the developers, maybe people would use Krustyland a lot more if you made the simple addition of more items that can be put there!
    New neighbors always welcome!
  • Basically for me it is just the SH buildings. However, if there were more land in SH...
  • 4junk3000
    6030 posts Member
    edited May 2017
    Orphan Alley, for sure. Big, ugly, can't be rotated. Frustrating. Unless it's in a corner, you need to move it forward so it does not obscure something else. The good thing about it is you can build off each side, but it has to be the corner piece. Monorail looks okay running behind it but your options are limited.

    i made a picture for you. I couldn't illustrate what i wanted to show you with just one screenshot, so i made a mini-mosaic of this lower side of my downtown. I wanted to show you one way to use what you're describing to your advantage. Yes, it obscures the road. so does the monorail station, and rail yard next to it, because i built it all up. Together they create the center of a depressed area that at one time was new and busy, and they built UP. But now it's aged out. There's factories, low-rent housing, crappier roads, lots of trash, noisy trains, people fighting in the alleys...the kind of neighborhood you don't want to have car trouble in, y'no?
    zHg1fX9.jpg

    Take a look at the full scale picture and roam around. I can actually feel the area, reminding me of real places i've been. Bungalows along the beach, brownstone small shops, scary old rail stations, smelly industrial parks, sketchy apartment complexes, refaced lofts that you know were crackhouses last year, weird old retail businesses that you wonder how they still are open, and really sketchy flats with a prison view, not going there after dark!

    Another advantage of the height of the alley is that it's actually concealing MY ONE MONORAIL PIECE IN THE ROAD*. Yep, I have only one, and that's where it WOULD be -- if i didn't delete the road under it, because i simply won't place a train column in the street. That's SO dangerous.

    Hopefully this provides some inspiration on how to think about the buildings as pieces of a larger, neighborhood design. So when you step back, your town has FLOW, it makes sense, historically, economically, socially, etc. Am i overthinking it? I'm just looking for realism, and i think that's what makes it real.

    I have the most fun designing this game. I hope it lasts a long time.
    All my designs look unfinished because i can't place as many plants, streetlights, and fences as i would like. PLEASE REMOVE THE LIMIT, EA!
  • adruralo
    3292 posts Member
    edited May 2017
    Not an event item, but what comes to my mind is the Re-neducation centre, big and round. I have put it into different locations over the last few months to make it fit, but still not happy where it is even now.
    iPad Air M1 2022: iPhone 13 Blue.
  • spritals148
    1973 posts Member
    @4junk3000 so glad you posted that! I loved it when I saw it.
    I've seen the neighboureenos designing in my visits, seems so many have really nailed some cool problem solving. You were already my vote for "yeah! I made that sxxx look good" award.
    Hope you posted that in showcase too.
    Nothing as loud as the silentmiaow.
  • @daved7637397
    I would store it, but my OCD won't let me store income producing buildings.

    This about sums it up for me....

    Not a fan of the SH buildings, Pagan crap, Thanksgiving table, the pumpkin thing that floats when you tap it, storytelling campfire, Carls dads cavern, and basically anything that doesn't have a multiplier or earn cash....
  • 4junk3000 wrote: »
    Orphan Alley, for sure. Big, ugly, can't be rotated. Frustrating. Unless it's in a corner, you need to move it forward so it does not obscure something else. The good thing about it is you can build off each side, but it has to be the corner piece. Monorail looks okay running behind it but your options are limited.

    i made a picture for you. I couldn't illustrate what i wanted to show you with just one screenshot, so i made a mini-mosaic of this lower side of my downtown. I wanted to show you one way to use what you're describing to your advantage. Yes, it obscures the road. so does the monorail station, and rail yard next to it, because i built it all up. Together they create the center of a depressed area that at one time was new and busy, and they built UP. But now it's aged out. There's factories, low-rent housing, crappier roads, lots of trash, noisy trains, people fighting in the alleys...the kind of neighborhood you don't want to have car trouble in, y'no?

    So when you step back, your town has FLOW, it makes sense, historically, economically, socially, etc. Am i overthinking it? I'm just looking for realism, and i think that's what makes it real.

    I have the most fun designing this game. I hope it lasts a long time.

    Thank you for this. And I agree. This is sort of how I've used mine - on the 'wrong side of the tracks', surrounded by factories and other similar buildings. I have a double lane road going through the middle and one side is a bit 'industrial', so it does flow.

    It was difficult though. Its height and overall size is an issue. Mine is not right in the corner of its block, set forward by 4 squares or so, but it means the buildings backing onto it are set against the edge of its block and it works, adding depth and correcting the perspective.
  • 168sean168
    4306 posts Member
    4junk3000 wrote: »
    Orphan Alley, for sure. Big, ugly, can't be rotated. Frustrating. Unless it's in a corner, you need to move it forward so it does not obscure something else. The good thing about it is you can build off each side, but it has to be the corner piece. Monorail looks okay running behind it but your options are limited.

    i made a picture for you. I couldn't illustrate what i wanted to show you with just one screenshot, so i made a mini-mosaic of this lower side of my downtown. I wanted to show you one way to use what you're describing to your advantage. Yes, it obscures the road. so does the monorail station, and rail yard next to it, because i built it all up. Together they create the center of a depressed area that at one time was new and busy, and they built UP. But now it's aged out. There's factories, low-rent housing, crappier roads, lots of trash, noisy trains, people fighting in the alleys...the kind of neighborhood you don't want to have car trouble in, y'no?
    zHg1fX9.jpg

    Take a look at the full scale picture and roam around. I can actually feel the area, reminding me of real places i've been. Bungalows along the beach, brownstone small shops, scary old rail stations, smelly industrial parks, sketchy apartment complexes, refaced lofts that you know were crackhouses last year, weird old retail businesses that you wonder how they still are open, and really sketchy flats with a prison view, not going there after dark!

    Another advantage of the height of the alley is that it's actually concealing MY ONE MONORAIL PIECE IN THE ROAD*. Yep, I have only one, and that's where it WOULD be -- if i didn't delete the road under it, because i simply won't place a train column in the street. That's SO dangerous.

    Hopefully this provides some inspiration on how to think about the buildings as pieces of a larger, neighborhood design. So when you step back, your town has FLOW, it makes sense, historically, economically, socially, etc. Am i overthinking it? I'm just looking for realism, and i think that's what makes it real.

    I have the most fun designing this game. I hope it lasts a long time.

    That is a nice neat design. This item is good for hiding multipliers too
  • My list:
    2. Death Mountain. I don't remember what event it is from, but it just does not fit in. I like the look sorta, so will continue to try to make it work. So far, it is off to the side looking silly.

    felt the same at first, now i go with a lazy approach by surrounding it with river, as it sized 12 x 12, so it looks like a small island
  • 1. Geriatric Medicine

    2. Re-Neducation Center

    3. One Week Wonder Films

    forward to see if anyone has good ideas for these buildings
  • 168sean168
    4306 posts Member
    kahim41659 wrote: »
    1. Geriatric Medicine

    2. Re-Neducation Center

    3. One Week Wonder Films

    forward to see if anyone has good ideas for these buildings

    I have a medical centric district for item 1. For item 3 I have a film studio district. I placed item 2 in the tomorrow land area
  • tapebelt
    668 posts Member
    Orphan Alley, for sure. Big, ugly, can't be rotated. Frustrating. Unless it's in a corner, you need to move it forward so it does not obscure something else. The good thing about it is you can build off each side, but it has to be the corner piece. Monorail looks okay running behind it but your options are limited.

    i always liked the look of the orphan alley, just didn't like how thin the buildings were. so, i added some classic mansion pieces to beef it up.... give it the look of an area under gentrification.

    nYNohYU.png

    if you hard. then you hard.
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