Are the two new tables craftable or are they in the store?
I was wondering if the ocean suite was part of it, but didn't want to mention them as she's put a lot of hard work into it already...
I have only done REV comparisons for unlimited items, as I don't think that the limited items have so much impact when trying to reach 1 billion, so I have not added the ocean suites, ultra luxury yachts, escalliers etc. When I did 'race to the finish' there were several players who did not realise that some unlimited items were better 'value' than others.
Are the two new tables craftable or are they in the store?
I was wondering if the ocean suite was part of it, but didn't want to mention them as she's put a lot of hard work into it already...
I have only done REV comparisons for unlimited items, as I don't think that the limited items have so much impact when trying to reach 1 billion, so I have not added the ocean suites, ultra luxury yachts, escalliers etc. When I did 'race to the finish' there were several players who did not realise that some unlimited items were better 'value' than others.
No problem, I was just getting confused with there only being five available and couldn't figure out if they were buildings or decorations.. as long as I know they haven't got a hidden XP I can leave them for another time.. Thanks
Thanks so much for taking the time to post this info. I've just made room and brought all of my valet parking lots out for the hidden bonus.
Just one question - does it matter how you display the SH buildings with the hidden bonus? Do they have to be placed showing the maximum upgrade level or does the bonus still work if they are placed showing their level 1 designs?
@Muhsterino, have you included the fact that the add-ons for the Premium Building (that can go on the water) seems to give % on the Conform-O-Meter? It says they do in my Inventory, but I was adding LOADS of stuff from my Inventory that gave a % boost, so I couldn't pinpoint certain boosts.
Hey guys, I'm AO (not AOF). I create and run the Event Strategy Threads.
Hi all, many thanks for this bookmarkable resource. Love all the detail.
I'm a fairly new player & this is one of my first posts to this forum. I started midway through around-the-world event. Currently at level 110 with a visible cash/ xp multiplier of 49.3% yet I cannot quite figure out my hidden xp multiplier. Would like to start Kem farming, but I must be doing something wrong because I've calculated my hidden multiplier at 250%. (Please let me know if this isn't the correct place for this post; happy to move it to the right location.)
I collected xp from 16 brown houses (1xp each) & received 64xp. I took the 4x multiplier and used the following formula to solve for my hidden xp:
16*(1.493) + 16*(x) = 64
X= 250% too high? Am I completely off with the way hidden xp is calculated?
I have the SH components to make the 153% hidden xp. And I have one fully expanded beach hideaway -- but the 20% xp isn't hidden and is factored in with the 49.3% visible multiplier.
For KEM farming will the 400% increase in xp (tested 16xp & received 64xp) matter most in my calculations as I figure out how many KEM are needed to bring a return on donuts spent on the xp collider?
Appreciate any advice or help. Thanks again for your time.
Hi all, many thanks for this bookmarkable resource. Love all the detail.
I'm a fairly new player & this is one of my first posts to this forum. I started midway through around-the-world event. Currently at level 110 with a visible cash/ xp multiplier of 49.3% yet I cannot quite figure out my hidden xp multiplier. Would like to start Kem farming, but I must be doing something wrong because I've calculated my hidden multiplier at 250%. (Please let me know if this isn't the correct place for this post; happy to move it to the right location.)
I collected xp from 16 brown houses (1xp each) & received 64xp. I took the 4x multiplier and used the following formula to solve for my hidden xp:
16*(1.493) + 16*(x) = 64
X= 250% too high? Am I completely off with the way hidden xp is calculated?
I have the SH components to make the 153% hidden xp. And I have one fully expanded beach hideaway -- but the 20% xp isn't hidden and is factored in with the 49.3% visible multiplier.
For KEM farming will the 400% increase in xp (tested 16xp & received 64xp) matter most in my calculations as I figure out how many KEM are needed to bring a return on donuts spent on the xp collider?
Appreciate any advice or help. Thanks again for your time.
Charlie
One of the problems you are running into is that the XP will round up per building. In order more accurately calculate the total XP bonus you need a base XP that is much larger.
In your example the 49.3% is combined with the 153% for a total XP bonus of 202.3%. Now when you collect from a brown house you get 1 XP for the base rate so you should get 1xp * 3.023. This is a total of 3.023xp which rounds up to 4. That's why you are seeing 64 XP for 16 Brown houses.
Many people like to use the gulp and blow to determine the total bonus because it has has base rate of 100 XP, giving more precision and easier math. This will get you closer, but you really should use something with an even larger base xp rate to get more precise and avoid the rounding issue.
I would actually recommend simply buying a KEM and seeing how much you get from that. Then you should be able to easily calculate how your farm would work.
Edit: You should get 6046 XP from one KEM with out the collider turned on. With the collider turned on it should be 30,230 XP.
been playing for awhile current lvl 865 just started farming and I have a question about the hidden xp bonus ive got all the heights buildings and there all lvled up but I have them in storage except for the beach hide away and when I pulled them out of storage I collected income on a few properties with and with =out the building and did not notice a difference in xp or money so I'm wondering if the beach hideaway has to be out but the rest can be in storage?? also looking for any and I mean any way to boost xp with cash in game are there any xp bonuses you can buy right now?
@h7scott As stated in the first post of this thread,
The main SH buildings must be placed in your town to get the XP bonus, the additional pieces may be stored. The XP bonus is 'hidden', it is not included in the conform-o-meter.
Beach hideaways - all pieces must be placed in town for the bonuses.
@h7scott As stated in the first post of this thread,
The main SH buildings must be placed in your town to get the XP bonus, the additional pieces may be stored. The XP bonus is 'hidden', it is not included in the conform-o-meter.
Beach hideaways - all pieces must be placed in town for the bonuses.
Do you mean all 10 of each buildings or just the first of each kind?
@h7scott As stated in the first post of this thread,
The main SH buildings must be placed in your town to get the XP bonus, the additional pieces may be stored. The XP bonus is 'hidden', it is not included in the conform-o-meter.
Beach hideaways - all pieces must be placed in town for the bonuses.
Do you mean all 10 of each buildings or just the first of each kind?
All of the SH buildings have to be out to get the bonus. The pieces do not, except the beach hideaways, with them e"erything has to be out
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Replies
I have only done REV comparisons for unlimited items, as I don't think that the limited items have so much impact when trying to reach 1 billion, so I have not added the ocean suites, ultra luxury yachts, escalliers etc. When I did 'race to the finish' there were several players who did not realise that some unlimited items were better 'value' than others.
No problem, I was just getting confused with there only being five available and couldn't figure out if they were buildings or decorations.. as long as I know they haven't got a hidden XP I can leave them for another time.. Thanks
Just one question - does it matter how you display the SH buildings with the hidden bonus? Do they have to be placed showing the maximum upgrade level or does the bonus still work if they are placed showing their level 1 designs?
Good to know. Thanks for the quick reply!
The private islands have to be upgraded to at least level 2 for the bonus to kick in. You can display any facade you want though.
No problem. Anything you need just ask. Theres almost always someone around who will help you.
Here's the breakdown for each piece.
I'm a fairly new player & this is one of my first posts to this forum. I started midway through around-the-world event. Currently at level 110 with a visible cash/ xp multiplier of 49.3% yet I cannot quite figure out my hidden xp multiplier. Would like to start Kem farming, but I must be doing something wrong because I've calculated my hidden multiplier at 250%. (Please let me know if this isn't the correct place for this post; happy to move it to the right location.)
I collected xp from 16 brown houses (1xp each) & received 64xp. I took the 4x multiplier and used the following formula to solve for my hidden xp:
16*(1.493) + 16*(x) = 64
X= 250% too high? Am I completely off with the way hidden xp is calculated?
I have the SH components to make the 153% hidden xp. And I have one fully expanded beach hideaway -- but the 20% xp isn't hidden and is factored in with the 49.3% visible multiplier.
For KEM farming will the 400% increase in xp (tested 16xp & received 64xp) matter most in my calculations as I figure out how many KEM are needed to bring a return on donuts spent on the xp collider?
Appreciate any advice or help. Thanks again for your time.
Charlie
One of the problems you are running into is that the XP will round up per building. In order more accurately calculate the total XP bonus you need a base XP that is much larger.
In your example the 49.3% is combined with the 153% for a total XP bonus of 202.3%. Now when you collect from a brown house you get 1 XP for the base rate so you should get 1xp * 3.023. This is a total of 3.023xp which rounds up to 4. That's why you are seeing 64 XP for 16 Brown houses.
Many people like to use the gulp and blow to determine the total bonus because it has has base rate of 100 XP, giving more precision and easier math. This will get you closer, but you really should use something with an even larger base xp rate to get more precise and avoid the rounding issue.
I would actually recommend simply buying a KEM and seeing how much you get from that. Then you should be able to easily calculate how your farm would work.
Edit: You should get 6046 XP from one KEM with out the collider turned on. With the collider turned on it should be 30,230 XP.
The main SH buildings must be placed in your town to get the XP bonus, the additional pieces may be stored. The XP bonus is 'hidden', it is not included in the conform-o-meter.
Beach hideaways - all pieces must be placed in town for the bonuses.
Do you mean all 10 of each buildings or just the first of each kind?
All of the SH buildings have to be out to get the bonus. The pieces do not, except the beach hideaways, with them e"erything has to be out