Is Act 2 better than Act 1?
So it looks like they didn't do that typical currency inflation; things in Act 2 spit out about the same as they did in Act 1, daily challenges are still 1500/2000, etc. Or maybe I'm missing something?
I built some new Junk Lookouts and Barriers since they match the new Junk Base, but then I moved over a bunch of "old" items to bump up the base multiplier to 19% (Still not sure why 20% is better than 19%).
But now we basically just do the same thing again for the next 13 days? At least in the past the currency inflation made things feel a bit different. What's different about Act 2? Is there a point in which both the Playscape and Junk base will be used at the same time (by characters who can only use one place, not both)?