Also (part 2), if you want to send people to fortify each yard but don't have the full multiplier at each, collect the one with the full multiplier when the jobs are completed, then move it away with the editor tool, move the second yard into the space it vacated inside your multiplier items and then collect your jobs with the full bonus payout. Do it in reverse 4 hours later.
Also (part 2), if you want to send people to fortify each yard but don't have the full multiplier at each, collect the one with the full multiplier when the jobs are completed, then move it away with the editor tool, move the second yard into the space it vacated inside your multiplier items and then collect your jobs with the full bonus payout. Do it in reverse 4 hours later.
i just asked this question - which you appear to have answered already. so technically we only need one base built up to 18.5? then we can stagger the collection and use the same batch of ditches for every base?
All my designs look unfinished because i can't place as many plants, streetlights, and fences as i would like. PLEASE REMOVE THE LIMIT, EA!
Also (part 2), if you want to send people to fortify each yard but don't have the full multiplier at each, collect the one with the full multiplier when the jobs are completed, then move it away with the editor tool, move the second yard into the space it vacated inside your multiplier items and then collect your jobs with the full bonus payout. Do it in reverse 4 hours later.
i just asked this question - which you appear to have answered already. so technically we only need one base built up to 18.5? then we can stagger the collection and use the same batch of ditches for every base?
Yep. The payout depends on the bonus % when you collect, not when you start the tasks. You also don't need to stagger the start times. As long as your two playscapes are far enough apart that they can't both be collected with 1 tap, you can collect the one with the high bonus, then move it, move the other into its place and then collect that. Reassign all of the tasks and then collect the same way next time.
Yip seems like the whole play area bit was a waste of time. The building just becomes defunct and you do the same stuff over again with a different building.
This doesn't really feel like an outlands event. It is more like a hommer fighting children with some ugly junk stuck on the side event.
It was going so good too; except the small amount of neighbors you can visit.
I've finished upgrading both bases to 20%. For some reason, the Playscape base gives 90 beers for the premium characters, while the junk base only gives 76 beers.
I've finished upgrading both bases to 20%. For some reason, the Playscape base gives 90 beers for the premium characters, while the junk base only gives 76 beers.
I also maxed both out. There isnt much else to craft, so why not? 99.9% is going straight to storage at the end.
I do not accept unsolicited friend requests! PM me and say hi first.
I traded components some between the two but am working on making both very unique and looking forward to the ruffian fort in act 3. Right now I've consumed about 80 land tiles on the event theme. There is a ton of content that works great with this event. With the burns skin that's a lot of items that can be worked into the theme. Tons of burns oriented items.
By the end I'll probably have bought 50 dragons teeth just because they look good as defensive barriers, road blocks, etc
I've finished upgrading both bases to 20%. For some reason, the Playscape base gives 90 beers for the premium characters, while the junk base only gives 76 beers.
so we should upgrade the playscape to 18.5 first?
or, we should assign premiums only to the playscape?
All my designs look unfinished because i can't place as many plants, streetlights, and fences as i would like. PLEASE REMOVE THE LIMIT, EA!
Replies
i just asked this question - which you appear to have answered already. so technically we only need one base built up to 18.5? then we can stagger the collection and use the same batch of ditches for every base?
Yep. The payout depends on the bonus % when you collect, not when you start the tasks. You also don't need to stagger the start times. As long as your two playscapes are far enough apart that they can't both be collected with 1 tap, you can collect the one with the high bonus, then move it, move the other into its place and then collect that. Reassign all of the tasks and then collect the same way next time.
Is that why I got arrested last week?
It was going so good too; except the small amount of neighbors you can visit.
I also maxed both out. There isnt much else to craft, so why not? 99.9% is going straight to storage at the end.
By the end I'll probably have bought 50 dragons teeth just because they look good as defensive barriers, road blocks, etc
so we should upgrade the playscape to 18.5 first?
or, we should assign premiums only to the playscape?