Question: Is this update the first occurrence whereby tiles were also selected whenever we area-select?
It is very annoying. My tiles were laid properly, i just need to move a few buildings a few spaces. Sometimes i forget to hide the tile-selection option (bottom-right, top-most option), plus the lag kicking in, it made my re-decoration hell
Question: Is this update the first occurrence whereby tiles were also selected whenever we area-select?
It is very annoying. My tiles were laid properly, i just need to move a few buildings a few spaces. Sometimes i forget to hide the tile-selection option (bottom-right, top-most option), plus the lag kicking in, it made my re-decoration hell
The lag when group select includes roads/pavement etc...is horrendous. I know you can turn off the roads and group select that way, but that defeats the whole point of being able to include the groundwork in the group selection.
The lag caused by the injury 500 ride is sadly not fixed. At least for me.
Yup still lags like crazy when you move a group selection, its driving me crazy. And it only going to get worse with the next acts I fear when we get the other rides like the race track...
The lag when group select includes roads/pavement etc...is horrendous. I know you can turn off the roads and group select that way, but that defeats the whole point of being able to include the groundwork in the group selection.
Kinda makes it impossible to customize altogether when any time I move something I have to wait like five minutes to select, place, or cancel even with ground hidden. I don't even want a theme park in my town. I was more excited to have crosswalks. Don't mean to be negative I just kinda sorta hate this event right now.
This has to be device specific. Do we have any info on whether this is only affecting older hardware? Playing on Verizon 4GLTE on a Galaxy S8 no issues with lag related to the group storage or Injury 500
"I gave him a couple of blintzes to paint my fence but he never did it! "
It says that: In The End of the Beginning Pt. 18, the job to Go to Krustyland was removed.
But The End of the Beginning Pt. 19 asks me to Homer find last R.O.S.A part to get out from Krustyland, anyway I can't do anything from here, It just made me create 2 Krustyland buses and nothing else, I cannot do the task, what am I missing? Does Homer needs to be at Krustyland to find the last R.O.S.A. part?
Anyone know what needs to be done to get visitors cars to appear in the Itchy and Scratchy car park? I visit other towns and see other tappers have them. It increases the number of visitors in the park right?
Anyone know what needs to be done to get visitors cars to appear in the Itchy and Scratchy car park? I visit other towns and see other tappers have them. It increases the number of visitors in the park right?
You need to tap on the empty lot. It will cycle through multiple options from empty to 5 out of 6 spaces filled.
"I gave him a couple of blintzes to paint my fence but he never did it! "
Replies
It is very annoying. My tiles were laid properly, i just need to move a few buildings a few spaces. Sometimes i forget to hide the tile-selection option (bottom-right, top-most option), plus the lag kicking in, it made my re-decoration hell
The lag when group select includes roads/pavement etc...is horrendous. I know you can turn off the roads and group select that way, but that defeats the whole point of being able to include the groundwork in the group selection.
Yup still lags like crazy when you move a group selection, its driving me crazy. And it only going to get worse with the next acts I fear when we get the other rides like the race track...
Nor me, just as bad
i see. i'm just not used to it i guess.
A friend is having the same issue.
I can't say for them, but yes, it is the same even with the KL entrance placed.
They were unlimited when I crafted them a few days ago, so I don't think that's changed.
You need to tap on the empty lot. It will cycle through multiple options from empty to 5 out of 6 spaces filled.