If you nuke, do you think those mountains would come back that you currently have gone from the early glitch? That's one of my fav things in your town.
If you nuke, do you think those mountains would come back that you currently have gone from the early glitch? That's one of my fav things in your town.
Thats the only wild card I couldnt test. I used an old feeder town of mine to see if the group storage would hold after a nuke, and it does. But as you said, the mountains coming back are the one factor I couldn't test...
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If you nuke, do you think those mountains would come back that you currently have gone from the early glitch? That's one of my fav things in your town.
Thats the only wild card I couldnt test. I used an old feeder town of mine to see if the group storage would hold after a nuke, and it does. But as you said, the mountains coming back are the one factor I couldn't test...
They stay the way they were when you took advantage of the glitch. I nuked last year and my gaps in the mountains remained although through my redesign I decided to put them back. However any cars you put on roads when that glitch existed cannot be put back on roads. I nuked prior to the group storage function so can't be sure if it works that way.
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I love the idea of having an index for inventory. Thanks @4junk3000 for starting a thread on this topic! Hopefully the powers that be will notice and implement these changes.
One other thing about the inventory that I wish they would change is that when the last of an item has been placed, it jumps to the next item in storage which I don't want to place. Sometimes I store a character related item so that I can place a character in a specific place in my town. Having the inventory jump to the next item needlessly slows me down. It is very frustrating to have to do this several times just to get the character where I want.
Yup. The group storage feature was a great addition, but a more workable indexing system would make the whole storage part of the game so much smoother.
I was redesigning my casino area recently... loads of fountains to be placed, and all in different spots along the inventory scroll.
Agree 100% that we need tabbed indexing, not only in the inventory, but in the character finder, too.
And while we're requesting changes: When a quest requires 3 or 5 (or how many ever) characters to complete a task, as soon as that many characters have been given the task, let the other characters -- those in the same group -- be accessible through the employment office. It's a real pain having to deal with > 100 characters individually when you only need a few to do something specific.
I’m going to be a slight dissenter here. If you want that, I’m good with it and more power to you, but I really don’t think I’d use it personally, simply because of the way thEAy name some of the things, as shown in the OP.
For instance, if you were looking for an ice sculpture, would you remember it starts with a C? Carved ice sculpture? Which by the way is a redundant term - of course it’s carved, it’s a sculpture.
If you were looking for a bird bath, would you remember to look under C because it had a cherub?
I’m sure there’s quite a few more examples like that.
What I would personally prefer is a search bar where you could type in words like “bird” or “ice” and it would filter to show you things in your inventory with those words in their description. I believe that might be more direct and quicker.
Ideally, it could work in the game as well, where you could type in the name of a NPC or item you’re trying to find, like Pokey the flipping invisible stealth guinea pig.
Not poo-pooing the OP, just offering my two pence.
/returns to lurk mode
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Give us a trash bin while you're at it EA. I need somewhere to dump all the stuff I can't sell to clean up my inventory. That simple addition would be a game changer for me.
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If you nuke, do you think those mountains would come back that you currently have gone from the early glitch? That's one of my fav things in your town.
Thats the only wild card I couldnt test. I used an old feeder town of mine to see if the group storage would hold after a nuke, and it does. But as you said, the mountains coming back are the one factor I couldn't test...
They stay the way they were when you took advantage of the glitch. I nuked last year and my gaps in the mountains remained although through my redesign I decided to put them back. However any cars you put on roads when that glitch existed cannot be put back on roads. I nuked prior to the group storage function so can't be sure if it works that way.
I wonder if you used the group storage to store the entire thing (roads, cars and all) if it would survive?
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If you nuke, do you think those mountains would come back that you currently have gone from the early glitch? That's one of my fav things in your town.
Thats the only wild card I couldnt test. I used an old feeder town of mine to see if the group storage would hold after a nuke, and it does. But as you said, the mountains coming back are the one factor I couldn't test...
They stay the way they were when you took advantage of the glitch. I nuked last year and my gaps in the mountains remained although through my redesign I decided to put them back. However any cars you put on roads when that glitch existed cannot be put back on roads. I nuked prior to the group storage function so can't be sure if it works that way.
I wonder if you used the group storage to store the entire thing (roads, cars and all) if it would survive?
I suppose this could be tested by group storing it with the roads included then pulling it out and placing it elsewhere. If that works then you have to assume it also works post NUKE.
Be a part of another EA endorsed TSTO fan site at www.tapped-out.co.uk
If you nuke, do you think those mountains would come back that you currently have gone from the early glitch? That's one of my fav things in your town.
Thats the only wild card I couldnt test. I used an old feeder town of mine to see if the group storage would hold after a nuke, and it does. But as you said, the mountains coming back are the one factor I couldn't test...
They stay the way they were when you took advantage of the glitch.
If you nuke, do you think those mountains would come back that you currently have gone from the early glitch? That's one of my fav things in your town.
Thats the only wild card I couldnt test. I used an old feeder town of mine to see if the group storage would hold after a nuke, and it does. But as you said, the mountains coming back are the one factor I couldn't test...
They stay the way they were when you took advantage of the glitch.
What glitch was that?
The gap in the mountains glitch
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Nuked my town the other day, Total nightmare to put it all back together with the inventory being the way it is. I have too many buildings/items from past events that don’t really fit my town but i’m unable to sell them.
Nuked my town the other day, Total nightmare to put it all back together with the inventory being the way it is. I have too many buildings/items from past events that don’t really fit my town but i’m unable to sell them.
So why do you have to sell them not just leave them in inventory?
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Replies
Thats the only wild card I couldnt test. I used an old feeder town of mine to see if the group storage would hold after a nuke, and it does. But as you said, the mountains coming back are the one factor I couldn't test...
They stay the way they were when you took advantage of the glitch. I nuked last year and my gaps in the mountains remained although through my redesign I decided to put them back. However any cars you put on roads when that glitch existed cannot be put back on roads. I nuked prior to the group storage function so can't be sure if it works that way.
One other thing about the inventory that I wish they would change is that when the last of an item has been placed, it jumps to the next item in storage which I don't want to place. Sometimes I store a character related item so that I can place a character in a specific place in my town. Having the inventory jump to the next item needlessly slows me down. It is very frustrating to have to do this several times just to get the character where I want.
I was redesigning my casino area recently... loads of fountains to be placed, and all in different spots along the inventory scroll.
Thank you for another excellent thread. @4junk3000
And while we're requesting changes: When a quest requires 3 or 5 (or how many ever) characters to complete a task, as soon as that many characters have been given the task, let the other characters -- those in the same group -- be accessible through the employment office. It's a real pain having to deal with > 100 characters individually when you only need a few to do something specific.
Or better still, both please!
For instance, if you were looking for an ice sculpture, would you remember it starts with a C? Carved ice sculpture? Which by the way is a redundant term - of course it’s carved, it’s a sculpture.
If you were looking for a bird bath, would you remember to look under C because it had a cherub?
I’m sure there’s quite a few more examples like that.
What I would personally prefer is a search bar where you could type in words like “bird” or “ice” and it would filter to show you things in your inventory with those words in their description. I believe that might be more direct and quicker.
Ideally, it could work in the game as well, where you could type in the name of a NPC or item you’re trying to find, like Pokey the flipping invisible stealth guinea pig.
Not poo-pooing the OP, just offering my two pence.
/returns to lurk mode
I wonder if you used the group storage to store the entire thing (roads, cars and all) if it would survive?
I suppose this could be tested by group storing it with the roads included then pulling it out and placing it elsewhere. If that works then you have to assume it also works post NUKE.
What glitch was that?
The gap in the mountains glitch
So why do you have to sell them not just leave them in inventory?