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Has Tapped Out lost its mojo?

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Is it just me or has the game become boring? The last few “challenges “ have been the same old thing, not challenges at all. I think the writers need to lift their game.

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  • I'm not enjoying it as much any more. Been here since the beginning and will keep playing to the end but its just getting boring now. Designing is not much fun as well and I used to spend hours doing that and now I just put a quick design together and be done with it.
    TOUK is the best also have you considered Nuking
  • It's not what it used to be but I'm grateful it's still going even if it is in a simpler form. It was about a year ago when it was really looking like they were wrapping it up.
  • We should be grateful that the game is still even active. That EA, and game devs, while they churn out the same event, ad nauseam, they're still new events; with new content.

    They can pull the plug at any time, and not even give us the time of day.
    Trying to control the horizontal & the vertical. Do not adjust your TV.
  • Honestly, no I don't think it has. Admittedly I am not enjoying the events as much as I used to when they had crafting etc. However, this game is all about the design for me, I never get bored designing. They add new content all the time! The game isn't perfect & there's things that I wish they'd fix etc but I still enjoy playing it as much as I always did. I'm going to be pretty devastated when they eventually pull the plug.
  • Deadshot_DCU
    6250 posts Moderator
    I still enjoy it every bit as much as the first day
  • People have moaned about the format of all events since, er, Stonecutters.

    It's too hard, so you get 4hr grinds.
    It's too easy, so you get several acts forcing players to wait until the next bit is live.
    All the event formats are the same and that damn wheel is bad, so you get crafting or currency type events.
    Then - *possibly - having to adapt new events/increased graphics for the oldest supported device...

    May not be as good as it once was, but given the feedback and changes they have implemented it's no surprise.

    I am not going to defend them, because they need to raise the item limit RIGHT NOW and probably release more land for others, but the changes in the events seem to be an attempt to discover a balance to suit those who finish the acts early and those who can't devote loads of time to the game, those who want certain items and those who want all of the items.

    Finding the ideal format would appear to be an impossible task. Although increasing the item limit RIGHT NOW which would make the game immediately better.

  • I will say this, the writing is still very good, funny and well thought out. So, to me that means there is still passion for this game by the people creating it, and that's a good sign. I miss neighbor interactions. That was super fun and exciting, to find things in your town that weren't there before you went to sleep. But, I think the characters are still good, great animations, funny story lines. It's not its heyday, but still great fun.
    Make Nightmare Pile like Zombie Sandwich. All kids trick or treat at once.
  • People have moaned about the format of all events since, er, Stonecutters.

    It's too hard, so you get 4hr grinds.
    It's too easy, so you get several acts forcing players to wait until the next bit is live.
    All the event formats are the same and that damn wheel is bad, so you get crafting or currency type events.
    Then - *possibly - having to adapt new events/increased graphics for the oldest supported device...

    May not be as good as it once was, but given the feedback and changes they have implemented it's no surprise.

    I am not going to defend them, because they need to raise the item limit RIGHT NOW and probably release more land for others, but the changes in the events seem to be an attempt to discover a balance to suit those who finish the acts early and those who can't devote loads of time to the game, those who want certain items and those who want all of the items.

    Finding the ideal format would appear to be an impossible task. Although increasing the item limit RIGHT NOW which would make the game immediately better.

    So.......

    Let's say you're only given ham sandwiches for breakfast, lunch and dinner for several months..... So you complain.

    Instead of sandwiches you're given pasta for breakfast, lunch and dinner.
    Perhaps, at first you're ok with it, something new.

    However soon enough you once again tire of it, so you complain again.


    Now you're only given fish sticks for breakfast, lunch and dinner.....is the issue what you're given?
    Or the fact that you're ONLY GIVEN THAT ONE THING ALL THE TIME.


    This is my real problem, sure no perfect format exists, but you can mix and match...it's not perfect but it's better than what we have now.

  • This is my real problem, sure no perfect format exists, but you can mix and match...it's not perfect but it's better than what we have now.

    My point was that they have adapted the game over time. Probably will again, if they remember. So, yeah, fishsticks 3x a day until something changes. Complaints have worked in the past. Or it's a coincidence.

    They found it difficult to remember to code snow on all the items this time though, so don't count on something as complex as a 4-act event with different mechanisms. Adding in something like that sounds like a lot of time that, if they can't even add snow to some things in a winter event where there is already snow, they probably won't find.



  • I've thought about the game boredom and wonder if it was worth working (farming) to reach level 939.
    150+ donuts any time we need them, billions in IGC, able to buy anything might contribute to the boredom.
    As in... Not much to look forward to.
  • willp_70 wrote: »
    I've thought about the game boredom and wonder if it was worth working (farming) to reach level 939.
    150+ donuts any time we need them, billions in IGC, able to buy anything might contribute to the boredom.
    As in... Not much to look forward to.

    Having loads of IGC and donuts, an empty store and no mystery boxes does mean there's none of the past excitement from saving up for an item and finally getting it.

    ...but being able to pick up every item that comes along without a second thought, and rushing acts to escape the 4hr grind more than makes up for it imo.
  • The game isn’t where it used to be, hasn’t been for a very long time. However EA is still making money so they continue to produce content. I think the word to describe it is complacency, the event format works for them and probably isn’t very expensive.
  • PotBellyPigeon
    370 posts Member
    edited January 5
    People have moaned about the format of all events since, er, Stonecutters.

    It's too hard, so you get 4hr grinds.
    It's too easy, so you get several acts forcing players to wait until the next bit is live.
    All the event formats are the same and that damn wheel is bad, so you get crafting or currency type events.
    Then - *possibly - having to adapt new events/increased graphics for the oldest supported device...

    May not be as good as it once was, but given the feedback and changes they have implemented it's no surprise.

    I am not going to defend them, because they need to raise the item limit RIGHT NOW and probably release more land for others, but the changes in the events seem to be an attempt to discover a balance to suit those who finish the acts early and those who can't devote loads of time to the game, those who want certain items and those who want all of the items.

    Finding the ideal format would appear to be an impossible task. Although increasing the item limit RIGHT NOW which would make the game immediately better.

    I think there should be an 8 hour option along with the 4 hour grinds to earn double the currency for overnight tasks or when you can't log in during the day. I wasn't a fan of crafting because it was difficult to get all the crafting items without spending donuts on extra currency and there was 2 events which I had the premiums and I still couldn't craft the final prize (looking at you Homer's Dream House and Mermaid Petting Zoo). Getting multiples of the crafting items for later designs was also difficult without spending donuts. I believe the mystery boxes have replaced the wheels now.

    If we go 53 more days (February 27th) without an item limit increase then it would have been a whole year without an increase since the last one was in the State of Despair event.

    I am happy with the content and the writing in the game along with the fact that it is still going after 7 years.
  • it's lost its mojo since xmas 2018
    My Youtube and Twitch / WikiSimpons Current Event Page and Discord
  • I feel like we should have moved to Capital City by now for its lux lifestyle and the distancing from Shelbyville.
  • I feel like we should have moved to Capital City by now for its lux lifestyle and the distancing from Shelbyville.

    What part of "unsolicited friend requests are all denied" do you NOT get?
  • Its just lacking things to do.
    I’m not too bothered about the format of which the events are played out, cause I’m happy to get new content at any given opportunity. So events for me are all about new buildings I can design with. Design has always been my main focus on the game.

    What I feel like it needs it more things to aim towards. Add more things that us long term players can sink our teeth into. Extend road to riches, add more land and content to heights, anything!

    I find I log in every day to do the daily task, click the finger and come back off. If I had something to do while I was playing I’d stick around a lot longer.
    Collecting money is boring. Being at the highest level is boring. Finding ways to increase XP is boring.

    That being said, I have played since the start, and I will continue to play it till the day the plug is pulled. Mainly because there is no other games out there that allow you to design the way that tapped out does.
  • madam_pyru
    8 posts Member
    edited January 7
    I’ve played it since the beginning and still enjoy it to this day. There have been times I’ve abandoned it and come back due to life getting in the way, but I love designing my town. It’s at the point where I’m happy with the layout and just continuing to build it out slowly with each event. I do miss the crafting events, those are my favorite, and I can never have enough decorations. I wish the cap of the amount of placing decorations could be increased, but understand why they do it.
  • KLmaker
    1149 posts Member
    edited January 14
    I don't know why EA has gone from one extreme to the other.
    Major events weren't so much hard but near impossible to mini's which are too easy.

    With major's I would tend to get up in the night, especially as I couldn't do anything during the day as I was at work, and they would not introduce 8hr or 12hr tasks, albeit with a lesser Event Currency payout, like with IGC.
    But with mini's the collections are at 50 or 100, by comparison the major's would have been 300 or 400.

    Though I cannot remember what amounts we had to collect, this is just a comparison, if mini's were as hard as major's then instead of 50 or 100 and thinking "This is easy", they would be higher and we would think "How on earth am I going to collect that",

    Couple that with crafting, which I enjoyed, I liked making the stuff I wanted, but NOT, having to buy something I didn't want to level up.
    Why could I not level up after buying the stuff I wanted???

    And why did they make stupid changes, such as, in Daily Challenges where you could get 4,000 EC for completing a task but in Moe's Ark we only got 400 EC.
    That was just plain cruel especially as I felt Moe's Ark was the best event since Rigellian Christmas 2017 which is when I started playing.

    Though I play and will continue to do so right up until they switch the game off.
    I login at least once a day, would do at least 6 times or more if chances permitting, been slowly building up my donuts to about 900 with Recycling, Maggie's Game, DC's, Sideshow You and the odd level up, which really does take that long as my bonus is only 308%, I'm level 198, and I don't binge on Jet Bikes or stuff, I got about 15 Tennis Courts from SFH resources and that was my most extravagant purchase.

    IGC is about 18.7 million, I collect about 3m+ every week in taxes and wages, hence why I login so often, $1,000 to $20,000 on average every time I login... well it's going to build up eventually, may take $600,000 to find 2x 3 donuts from Maggie's Game each week, and buy 1 land tile every weekend, at the moment $3m which does help my balance slowly ever so slowly increase, so when I get the chance, or when I remember, to set Twerlinger on Road To Riches.

    I like getting properties and characters because they help add to the IGC, so I take whatever I can get... and that add to designing as well... but it could be a bit more interesting though.

    If EA wanted to know what we want as well as reading or listening, they could always just ask, I'm sure there are plenty of people here who have some ideas of their own, and as players, their ideas would be, I'm sure, be more in line with other player's wavelengths than some of EA staff's ideas.
    Post edited by KLmaker on
  • My characters are just wondering about town now, with a few set to favourite visual tasks.

    I freed up my item limit by storing half my multiplier items, and made some finishing touches to my town.

    Sometimes I like to discover character tasks I’ve overlooked, but there really is nothing for me to do in this game except wait for the next event.

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