An Honest Plea to the Simpsons Tapped Out Developers
Please give us something huge and expensive to spend our in game currency on.
Give us something worth a billion.
All you have to do is take 15 minutes to write up some code.
I believe you have the Worlds Biggest Toilet still in the code, release it for $1,000,000,000 please!
Give us something worth a billion.
All you have to do is take 15 minutes to write up some code.
I believe you have the Worlds Biggest Toilet still in the code, release it for $1,000,000,000 please!
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I know the coding would be a nightmare, and not worth their time, but well, wishful thinking.
A) Having a Character insert X Amounts of cashed based on the amount with Y being the time based on X.
This can often pull pivotal characters from events, Mr. Burns and money mountain and Tree hugger Lisa being perfect examples.
Cecil was Perfect, but waiting hours in order to spend more money? The expensive buildings in game, those Aspirational buildings are perfect in that sense, one time payment.
The benefit with Cecil was the journey and the results, still waiting to throw more money at something only lets the money pile up more.
So Aspirational buildings tended to be unlocked at certain levels.
So once you leveled up you might unlock something to save your money towards... With this however...we've seen no update.
Even the Freemium Character-Building/Decoration combos started to hit high cash levels..... imagine of the last level with new Freemium characters added to be purchasable had been level 100 vs Level 60(ish)?
Obviously 939 being the max level still....
That would have helped the money sink problem.
In the current condition, Road to Riches getting an update fixes the aforementioned problem.
C) Cash overflow....
When it was first released I was disappointed because Cash Wise....I wasn't there yet.
Then they released God,with his $777,777 payout.... Lots of players can easily finish all levels of Aspirational buildings and Road to Riches... relatively easily.
At this point, after everything that has been done, it will only become more difficult for them to continually release new items to empty the IGC of those individuals (especially house farmers with ludicrous bonuses!)
D) They probably aren't too sure what to make...
Most of the items on Road to Riches are actually Excellent, with on or two exceptions, mainly the mansion decorations seemed odd compared to the rest of the prizes.
While the Toilet would be awesome, would they continue taking items from the series? Or will they create expensive non-SH Currency, SH based items?
In the end, I can only say....
Add Just Stamp the Ticket Guy
That's what I wanna know too, I don't get why EA haven't yet released the final prize on the Road to Riches questline either tbh.
Also, cash overflow? That's not a thing.
Maybe....speedrunning wasn't a thing till it was as well..
What I meant, was you're making more than you're spending...maybe I worded things incorrectly.
Either way, the game is played differently by all.
Some people do have huge multipliers and I'm sure that alot of them are all for raising prices in order to spend more of the cash they have in order to lossen their pockets or simply have something to spend their cash on.
New players have low multipliers and don't benefit from price increases, and the ones in the middle...they are somewhere in-between.
EA uses weird characters at times, often based on the intended level of the event as such Abe, Mr. Burns and the like are used from time to time.
Edit, Autocorrect strikes again!
Definition of Cash Flow
Cash flow is the net amount of cash that an entity receives and disburses during a period of time
Definition of Overflow
The excess or surplus not able to be accommodated by an available space.
Me? I used the word Cash (Currency) with the definition Overflow, to illustrate the fact that a LIMIT exists. We have an In-game Cash cap, what happens to the cash we generate past the limit?
Most people want something to spend it on so that cash isn't lost or put to waste, some so farm for donuts, but as illustrated with the 24hr Task that God has, making income has become child's play for many players with huge bonuses.
The easy solution is raise the Cash cap, but eventually players will hit that as well, a money sink at the moment is the easiest solution, however unless they create continuos goals (or unless the cash sink itself is designed in a way that increments occur often) we go back to players hitting the Cash cap and any new cash "overflows" and becomes pointless, useless, void whatever word strikes peeps fancies.
The freemium characters are the exact same freemium characters used during the wrestling event. They should've really used more kids like Nelson, Sophie, Martin, Milhouse and Ralph instead of adults to collect the currencies and used different characters to collect the currency in each act.
I remember one major event where you had to have Mrs. Krabappel from level 22 to start and the all the forums were lit up with lividly outraged players.
I must've missed that event that required Mrs. Krabappel to start it since I don't remember her helping in many events. In the wrestling event, I remember a couple of players commenting about not getting the last 3 prizes in the first act and it was because they didn't have Smithers from Level 25. This event it's Nelson needed to start it.
Using the same characters does get a bit boring and everyone else just ends up on long jobs.
But if we could use other characters it would make it more interesting, especially the scripts and varied storylines.
And if someone doesn't have this specific character, you still get them talking but tasks are by Homer or Bart for example.
I don't have Sophie Krustovsky, (might have wrong spelling), but she still talks in my game.
Or am I seriously underestimating the complexities of coding, as what I know about it I can write on a postage stamp, albeit with a very small pen.
Though I would really like to see a substantial increase in the item limit, for me it is items not money.
Well lemme stretch for a second, yeah I know the problem.
The problem is as old as the game itself (both the items limit and the characters used for events.... I haven't got the item limit so I tend to question how in-depth people decorate their towns, but then I see some cool designs and understand just a bit)
Reasoning for the same handful of characters:
Lv Requirements
My first event (real event) was Tapball, they had a pride mini-event questline after the Terwiliger event...an event that I missed by days, I wouldn't have completed anything but ehh.....
Point?
I was a noob, I had a Kwik-E-Mart Farm...as in not farming for Donuts...just cash, easy access and decent payouts with short times... Plus neighbors could tap em... This method saw me powerlevel to the required level for Nelson.... He was required in the Tapball event....
Now, Bart, Homer, Marge and Lisa tend to be the go to characters, especially Lisa and Homer...why?
They are unlocked the earliest.
Bart is what Lv 12? Lv 15?
Still an early enough point.
This allows new players To complete the events without being too overwhelmed or stressed.
The current Mini-event style allows for backwards play styles so if you haven't finished that questline you can always return to it... So think about it
New player makes an account and begins the event, they have a hard time going through the event sure, but as they continue through the event they will level up and unlock new characters allowing them to go back to unfinished questlines and finishing as much of the event as they can!
Sophie Krustofsky was added to The Evergreen Terrors group during the first event, so canonical technicality in play.
This occurs across the board, so any characters you don't have will still have dialogue options, quests can be tweaked at times if you lack the character (usually premium only characters though).
So having another character replace her tasks would be non-canonical to a degree?
Even if they did....it would be with an early level character.
I agree Mr. Burns makes no sense in this event...or they should tweak his task to searching through his old computers, you know the ones the size of a dining room?
The last bit though...hehe I'm honestly kinda happy about that.
See to tell you that story first I have to tell you this story:
Destination Springfield
At least I'm sure that was it.... basically the event that introduced the Airport....
While not all gameplay had the character selection that you're speaking of....one task did.
The reason you don't see that type of task anymore, or hear of anyone suggesting it too often....is because we broke it.
Boy oh Boy did we wreck that thing!
I mean totally, unequivocally exploited the heck out of it.
The task gave you 5(? If I remember correctly...) Random characters that could do the task...but if you sent one of the characters from that list on another task...it would refresh the list.
So what we figured out was:
Send all characters from the list BUT ONE to the event task. Send the last one on a task, the shortest one, and then repeat with the new Refreshed list.
Some of use even threw in Duffland as a possible short task (five minutes if not mistaken) which only further made the amount of characters you could send larger and larger.
Yup.
It's not a bad idea, we as the players simply see loopholes and exploit them.
Nowadays you'll see less "Springfielder" tasks and more precise specifies group tasks ex: Gluttons, Nitwits, Criminals, Kids, Adults, Parents etc.
Wild West was a rare event that had a character from a higher level (and quite new) be used as part of the event:
Paris Texan, part of the Billionaire SH Heights reward.
Seemed unfair at the time, but definitely outside the box thinking that would be welcomed nowadays.
Tl/Hates Reading (You don't want to read because you hate reading...just admit that, it's not that you didn't read it...it's that you DON'T want to read it)
The reason for the same Group of characters being assigned to Event tasks is because it allows players of ALL levels (even newer players) to play the event (not necessarily complete the event)
Why don't they have more flexibility with the characters we can use during events?
Because in the past they have done that, and we exploited said mechanic.
Back to topic, Ye Olde Animatronic Saloon Bar Tender with the Toilet?
He did appear in the episode with the toilet.