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Not Used Buildings, & 1 hr KEM tasks, missing hourly tasks?

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How about an option for all the above?

Replies

  • mikeydluffy
    2014 posts
    edited August 2013
    Yep too many characters use the KEM just for an hour. Being the level player that I am, I no longer assign tasks lower than 8 hours anyway.
  • Deadshot_DCU
    6308 posts Moderator
    edited August 2013
    At least Todd has a permanent 24hr job at Sir Put-a-Lots. So that's a start & now Wiggum's 6hr "sleep in S.W.A.T. Truck" makes perfect sense.

    Also give Tatum a 1hr job
    Give Ralph & Shauna 4hr jobs
  • hasanmohamma
    1801 posts Member
    edited August 2013
    i vote for all of the above :mrgreen:
  • jenniferbusc
    2392 posts Member
    edited August 2013
    If anything I see EA at least trying to do one for us rather than all so why not make us show which one we want more maybe they be nice and see it... :mrgreen:!
  • beeblebrox900
    1314 posts Member
    edited August 2013
    Dont really care how they utilise the underused buildings, just wish they would.

    Moving some tasks from KEM and the church would be a good start though.
  • TheKingChivas
    207 posts
    edited August 2013
    Honestly, I'd like a greater number of outdoor tasks more than these three...but yes, all would be good.

    I'm also not sure why they just can't have multiple tasks of the same length for the same characters. That would make it so much easier to use the non- and rarely-used buildings and give you a lot more variations when you put everyone on 1-hour tasks.
  • NeoSEC28
    39609 posts
    edited August 2013
    How about an option for all the above?

    +1 :thumbup:
    Volunteer EA Senior Moderator
  • Indys2nd
    1906 posts Member
    edited August 2013
    Dont really care how they utilise the underused buildings, just wish they would.

    Moving some tasks from KEM and the church would be a good start though.

    Same here. I hate when you buy a building and it just sits there. Or worse yet, you use it with the update and then never again. If you had animations for it, why not keep that task there?
  • menace1211
    1677 posts
    edited August 2013
    Dont really care how they utilise the underused buildings, just wish they would.

    Moving some tasks from KEM and the church would be a good start though.

    +1
  • NeoSEC28
    39609 posts
    edited August 2013
    indys2nd wrote:
    Dont really care how they utilise the underused buildings, just wish they would.

    Moving some tasks from KEM and the church would be a good start though.

    Same here. I hate when you buy a building and it just sits there. Or worse yet, you use it with the update and then never again. If you had animations for it, why not keep that task there?

    I personally think ever building should have at least one character that uses that building :)

    I really missed the Bad Dream House flashing its lights :(
    Volunteer EA Senior Moderator
  • Indys2nd
    1906 posts Member
    edited August 2013
    NeoSEC28 wrote:
    indys2nd wrote:
    Dont really care how they utilise the underused buildings, just wish they would.

    Moving some tasks from KEM and the church would be a good start though.

    Same here. I hate when you buy a building and it just sits there. Or worse yet, you use it with the update and then never again. If you had animations for it, why not keep that task there?

    I personally think ever building should have at least one character that uses that building :)

    I really missed the Bad Dream House flashing its lights :(

    Ah man, I forgot about that Neo! I sure hope that comes back again with the Halloween update. :mrgreen:
  • NeoSEC28
    39609 posts
    edited August 2013
    indys2nd wrote:
    NeoSEC28 wrote:
    I really missed the Bad Dream House flashing its lights :( [/color]

    Ah man, I forgot about that Neo! I sure hope that comes back again with the Halloween update. :mrgreen:

    I was searching for a pic of the BDH lights flashing but couldnt find one :( Wish i had taken a pic at the time, while searching i can across of my town from xmas time......damn i changed it big time since then :lol:

    P3stF5Pl.jpg

    Almost found this gif for the BDH for the memories :)

    tumblr_m6gpy82dR41r36r0wo1_500.gif

    EA Please bring back the flashing lights this halloween ;)


    NngWOO2.gif
    Volunteer EA Senior Moderator
  • Jay_Wayne_2
    496 posts Member
    edited August 2013
    Voted the middle one. I liked the animation of Pimento Grove during the Wolfcastle questline.
  • Indys2nd
    1906 posts Member
    edited August 2013
    NeoSEC28 wrote:
    indys2nd wrote:
    NeoSEC28 wrote:
    I really missed the Bad Dream House flashing its lights :( [/color]

    Ah man, I forgot about that Neo! I sure hope that comes back again with the Halloween update. :mrgreen:

    I was searching for a pic of the BDH lights flashing but couldnt find one :( Wish i had taken a pic at the time, while searching i can across of my town from xmas time......damn i changed it big time since then :lol:

    P3stF5Pl.jpg

    Almost found this gif for the BDH for the memories :)

    tumblr_m6gpy82dR41r36r0wo1_500.gif

    EA Please bring back the flashing lights this halloween ;)


    NngWOO2.gif

    Yea, all that water is gone from your place. :D

    Meanwhile, I'm adding water to stay under the decoration limit! It popped up again today when I bought 2 more pieces of land and began decorating in front of my new spot for my hedge maze. I still have to do my landing zone and I know that's going to take some decorations. (Not as much as the hundreds of hedges I had there before. :lol: ) But I want to be proactive so I don't keep getting that message as I redo my landing zone. (4 pieces of land left. Sorry, can't resist a countdown. :mrgreen: )
  • NeoSEC28
    39609 posts
    edited August 2013
    indys2nd wrote:
    Yea, all that water is gone from your place. :D

    Meanwhile, I'm adding water to stay under the decoration limit! It popped up again today when I bought 2 more pieces of land and began decorating in front of my new spot for my hedge maze. I still have to do my landing zone and I know that's going to take some decorations. (Not as much as the hundreds of hedges I had there before. :lol: ) But I want to be proactive so I don't keep getting that message as I redo my landing zone. (4 pieces of land left. Sorry, can't resist a countdown. :mrgreen: )

    Yeah all that water had to go i needed the space :lol: I only did the water back then cos i had loads of land and needed to fill it :lol:

    Im yet to have this decoration limit appear (thank god) I shall be checking out your town tonight along with everyone else lol so will see what your new landing zone is like since the maze has been moved, I re-did my landing zone yesterday, freed up loads of space as it goes :)
    Volunteer EA Senior Moderator
  • chrisp530
    2611 posts
    edited August 2013
    FkWcHSs.jpg

    Don't say I never did anything nice for you
  • Indys2nd
    1906 posts Member
    edited August 2013
    NeoSEC28 wrote:
    indys2nd wrote:
    Yea, all that water is gone from your place. :D

    Meanwhile, I'm adding water to stay under the decoration limit! It popped up again today when I bought 2 more pieces of land and began decorating in front of my new spot for my hedge maze. I still have to do my landing zone and I know that's going to take some decorations. (Not as much as the hundreds of hedges I had there before. :lol: ) But I want to be proactive so I don't keep getting that message as I redo my landing zone. (4 pieces of land left. Sorry, can't resist a countdown. :mrgreen: )

    Yeah all that water had to go i needed the space :lol: I only did the water back then cos i had loads of land and needed to fill it :lol:

    Im yet to have this decoration limit appear (thank god) I shall be checking out your town tonight along with everyone else lol so will see what your new landing zone is like since the maze has been moved, I re-did my landing zone yesterday, freed up loads of space as it goes :)

    I haven't changed it yet Neo. I not sure how much it will move once I buy those last 4 pieces of land in the corner. Do you think it will move much? Maybe I'll do it and hope for the best. I plan to drop some serious donuts there for a premium landing zone with "Indy" in it. :mrgreen: I got an idea and I'm hoping it's going to work out.
  • jenniferbusc
    2392 posts Member
    edited August 2013
    I feel like if you refrain from 3d images it takes awhile to reach the limits.. I have yet to reach one.
    I personally l feel that characters need some new jobs to fill # of jobs that aren't listed like 'odd/even numbers of hours' with some at unused buildings.
  • frogger53
    686 posts Member
    edited August 2013
    If they up the tasks of characters, they can include unused buildings with additional tasks. Kill 2 birds with 1 stone.
  • pantuflin007
    2747 posts
    edited August 2013
    Another fun thread. Nice pics. :D

    I want the three options of the poll (with more outdoor 24 hrs. tasks too), all the Halloween stuff. I really can't wait for Halloween. :mrgreen:
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