EA Forums - Banner
CLOSURE ANNOUNCEMENT: The TSTO forums will be closed on December 13th, 2023. Read more about the future of the forums here.

What happened to the trick-or-treating?

Prev1
here here!

Replies

  • Adamcayce
    810 posts
    edited October 2013
    Did they seriously take that away? I used to post screencaps of their bags lifting up on instagram. Why would they stop that?!
  • Dj_Virile
    78 posts
    edited October 2013
    Its because a lot of peoples children were disappearing and EA came to the conclusion that it was they walking to houses for Trick or Treating.
  • DJDK-ec
    898 posts
    edited October 2013
    Is it just me, or has the walking paterns change for all characters? I noticed that characters will stay put after finishing a tasks in buildings wich aren't connected to roads. Also they teleport to task locations instead of walking over there.
  • Indys2nd
    1906 posts Member
    edited October 2013
    DJDK-ec wrote:
    Is it just me, or has the walking paterns change for all characters? I noticed that characters will stay put after finishing a tasks in buildings wich aren't connected to roads. Also they teleport to task locations instead of walking over there.

    I've had the teleporting for awhile now in my town. This update has put the residents of Springfield all over my town. I'm not even bothering to task them unless they get a task assigned. However, I do keep putting Lisa, who can't be stored and other premium characters that didn't come with a building inside. I just hope when the update is over, no one turns up MIA from my town.
  • jasonicus321
    1811 posts New member
    edited October 2013
    I've seen witch Marge do this but not the kids which is weird.
  • empathy77
    4194 posts Member
    edited October 2013
    I have noticed that the characters now walk on the grass between buildings and houses instead of just staying on the roads, a slight annoyance cuase when I try to tap them to assign a task, those slippery devils evade me by ducking between buildings and I click on the building and accidently speed up a 5 minute income task and waste 2 donuts, worlds are colliding!! (clearly not to that extreme, I am a TSTO addict.....)
  • Aennilya
    636 posts
    edited October 2013
    empathy77 wrote:
    I have noticed that the characters now walk on the grass between buildings and houses instead of just staying on the roads, a slight annoyance cuase when I try to tap them to assign a task, those slippery devils evade me by ducking between buildings and I click on the building and accidently speed up a 5 minute income task and waste 2 donuts, worlds are colliding!! (clearly not to that extreme, I am a TSTO addict.....)
    Turn on "confirm before before using donuts" (or something to that effect) in options. It's unfortunate that this isn't the default setting, but, well, there you are.
  • empathy77
    4194 posts Member
    edited October 2013
    Aennilya wrote:
    empathy77 wrote:
    I have noticed that the characters now walk on the grass between buildings and houses instead of just staying on the roads, a slight annoyance cuase when I try to tap them to assign a task, those slippery devils evade me by ducking between buildings and I click on the building and accidently speed up a 5 minute income task and waste 2 donuts, worlds are colliding!! (clearly not to that extreme, I am a TSTO addict.....)
    Turn on "confirm before before using donuts" (or something to that effect) in options. It's unfortunate that this isn't the default setting, but, well, there you are.

    I have, it was just a joke, but thanks for the heads up
  • chelsp88
    160 posts
    edited October 2013
    whenever sideshow bob is lurking around i ALWAYS find him in the same place... standing in the middle of the ocean like he is jesus or something...
  • vietguy64225
    34 posts
    edited October 2013
    I've seen witch Marge do this but not the kids which is weird.

    Witch marge is an adult... EA doesn't want little kids to get kidnap during halloween
  • genegenie82
    155 posts
    edited October 2013
    All my 4 kids don't trick or treat properly anymore, Martin is the worst, he keeps standing by the graveyard like he's waiting for death or something and now my snarling zombie doesn't stay on the pavement like he used to, he keeps roaming off into green lands and woods which makes it a pain to find him......only reason I try finding him us because I keep thinking he's gone missing.
  • fuzznugget77
    1037 posts Member
    edited October 2013
    I'm not one to moan usually but all the way the characters move about the map is complete joke. None of them stick to the paths anymore, randomly teleporting to tasks, the ones with water related tasks don't even go near water anymore. And now they have mucked up the trick or treating. Poor show i'm afraid :cry:
  • MuleHeadJoe
    176 posts Member
    edited October 2013
    Turn on "confirm before before using donuts" (or something to that effect) in options. It's unfortunate that this isn't the default setting, but, well, there you are.

    Options? Where are "options"? I'm on android ... haven't seen any options button or menu ...
  • Adamcayce
    810 posts
    edited October 2013
    Just today, Frink was standing in the middle of the water, not even near squidport, and then teleported to his building for his yellow task. I'm appalled and alarmed by this display.
  • muddybunny
    26 posts
    edited October 2013
    Turn on "confirm before before using donuts" (or something to that effect) in options. It's unfortunate that this isn't the default setting, but, well, there you are.

    Options? Where are "options"? I'm on android ... haven't seen any options button or menu ...

    On android, click the "move stuff" button and then click the little "i" top right in the modal window. You will find the option to confirm before spending donuts.
    .... " move stuff button " =technical term from this non-geek sorry :?
  • homersimpleton
    71 posts
    edited October 2013
    I think they made an error with their Halloween update and people associated with Halloween tasks are kinda roaming free, and in order to fix it, they kinda have to revert the entire thing. These characters should be fine once Halloween is over, but I think it's a baby out with the bathwater kinda bug.
  • excelsior0808
    98 posts
    edited October 2013
    Adamcayce wrote:
    Just today, Frink was standing in the middle of the water, not even near squidport, and then teleported to his building for his yellow task. I'm appalled and alarmed by this display.

    He was just testing the Frinkotronic Anti-Hydrogen Water Walkers (patent pending).

    I don't like how the characters just go all willy-nilly now. They used to respect people's property lines. Now Carl just pogo's right the hell through some poor schnook's yard. Where's the respect?
  • fuzznugget77
    1037 posts Member
    edited October 2013
    I think they made an error with their Halloween update and people associated with Halloween tasks are kinda roaming free, and in order to fix it, they kinda have to revert the entire thing. These characters should be fine once Halloween is over, but I think it's a baby out with the bathwater kinda bug.

    It's not just Halloween related characters, All of my characters are all over the place
  • Adamcayce
    810 posts
    edited October 2013
    Adamcayce wrote:
    Just today, Frink was standing in the middle of the water, not even near squidport, and then teleported to his building for his yellow task. I'm appalled and alarmed by this display.

    He was just testing the Frinkotronic Anti-Hydrogen Water Walkers (patent pending).

    I don't like how the characters just go all willy-nilly now. They used to respect people's property lines. Now Carl just pogo's right the hell through some poor schnook's yard. Where's the respect?

    Let's riot in front of EA.
  • hasanmohamma
    1801 posts Member
    edited October 2013
    I've seen witch Marge do this but not the kids which is weird.

    +1, I have seen witch Marge do it but not the kids :?
This discussion has been closed.

Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.