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SICK AND EFFING TIRED OF LOSING DONUTS!!!

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There is a Donut confirm option. Just click on the i on the right hand corner of the build menu. It will take you to a option screen where you can toggle the confirm option on or off.

Replies

  • marco_rosa833
    366 posts
    edited October 2013
    I agree. Even with the donut confirm, misspends happen more often than they should.
  • Mjr1124
    654 posts
    edited October 2013
    If this has happened to you repeatedly, maybe you should slow down and pay more attention. Nah, much easier to just rant against EA right?
  • indieauthorALH
    240 posts
    edited October 2013
    First responder - you sound just like EA customer support.

    OF COURSE I know about the 'confirm donut spend' option, I've had it turned on for MONTHS. It makes no difference in these accidental donut spends because of the poor design of the donut spend box!!!

    As a retired software engineer I know it's just common sense, good design to ALWAYS place the 'confirm' button in a totally different location than the original 'spend' button, because that way the user has to really WANT to confirm enough to move their mouse cursor, stylus or fingertip to a totally new location to confirm the spend. Accidental confirmations rarely happen this way.

    I also know that if you're going to provide a 'cancel' option, you need to give the user longer than ONE SECOND to use it.

    All I want is my lousy four donuts back, and this is after I've lost easily 20 or more to the accidental double-tap and have spent over $70 in real-world money on donut purchases since July. And EA doesn't want to give me back my lousy four donuts, even though I've only lost them because of EA's (purposely) bad donut spend box design.

  • jhmc-clone
    14 posts
    edited October 2013
    I think the confirm is pretty good for preventing this, but as previously stated, if there were a choice to completely remove the option to speed up jobs and builds it would be on immediately.
  • indieauthorALH
    240 posts
    edited October 2013
    Mjr1124 wrote:
    If this has happened to you repeatedly, maybe you should slow down and pay more attention. Nah, much easier to just rant against EA right?

    The longer you play, the more crowded your SF gets and the harder it gets to avoid the double-tap. Add all the ghosts floating around, and it gets harder still.

    Now add the fact that as soon as you tap a thumbs up the character just wanders off, making it very easy to lose them in a large, crowded SF. It's because of this that I always feel pressured to immediately assign that character a new task, but when they're surrounded by more thumbs up and dollar signs and ghosts all around, it's nearly impossible to tap the exact thing you want while avoiding everything else.

    Now add the fact that the donut spend box is PURPOSELY designed to make the accidental donut-spend confirm commonplace.

    I already AM slowing down and I already AM paying attention, but thanks ever so for your totally non-helpful, sarcastic and superior reply. You make the world a better place.
  • bren1960
    1631 posts
    edited October 2013
    With the confirm button on I've never had an issue. Maybe I'm just more careful. Maybe
  • indieauthorALH
    240 posts
    edited October 2013
    bren1960 wrote:
    With the confirm button on I've never had an issue. Maybe I'm just more careful. Maybe

    I'm being as careful as I can while also trying to cover all my bases, but no matter what I do it seems the game is determined to impose some problem or other on me.

    If I don't immediately try to assign a new task to a character, I risk losing track of them. Since I'm at level 36, there are a LOT of characters and when I don't immediately assign new tasks I inevitably end up with some characters wandering around all day doing nothing, simply because they are programmed to wander off as soon as their tasks are done.

    If I DO immediately assign new tasks, I'm repeatedly getting the donut spend box because the game design makes it very difficult to tap the specific thing you want to tap when there are a bunch of tappable items (e.g., thumbs up, dollar signs, ghosts, GOO canisters) crowded close together.

    So I'm either losing in-game dollars, XP and GOO by NOT immediately assigning new tasks, all of which ultimately leads to me NOT earning more donuts, or I'm losing donuts I already have due to the accidental double-tap on the badly designed donut spend box. The confirm button should NOT be in the same spot as the spend button. If it weren't for that ONE thing, this would NEVER have happened to me.
  • cvf007
    1077 posts Member
    edited October 2013
    Just turned my "confirm" button on and then I tapped away and no donut spending! It works great.
  • indieauthorALH
    240 posts
    edited October 2013
    cvf007 wrote:
    Just turned my "confirm" button on and then I tapped away and no donut spending! It works great.

    What about when you've got 4-6 tappable items all crowded close together first thing in the morning, with your very crowded Springfield?

    Look, I'm not saying it's a totally unavoidable thing, I'm saying it's FAR TOO EASY to accidentally spend donuts when you don't want to, even when you're actively TRYING to avoid spending them, and there are some simple changes EA could make to totally eliminate the problem.

    I AM NOT THE ONLY ONE WHO IS HAVING THIS PROBLEM, AND I'M SURE EA KNOWS FULL WELL THAT A BIG CHUNK OF THE DONUTS BEING SPENT ARE BEING SPENT ACCIDENTALLY DUE TO THE WAY THE DONUT SPEND BOX IS DESIGNED.

    And I'm no less sure that's exactly how they want it, to lure players into more donut purchases. When a game design flaw causes problems for significant numbers of players, and the flaw is very easy to fix, and one of the affected players complains about the problem, why pile onto / blame the player?
  • slivdawg77
    422 posts
    edited October 2013
    I have never had this problem sence the auto confirm button! An Iam never careful going threw tapping! This is interesting it happens to you!
    Sorry
  • cvf007
    1077 posts Member
    edited October 2013
    cvf007 wrote:
    Just turned my "confirm" button on and then I tapped away and no donut spending! It works great.

    What about when you've got 4-6 tappable items all crowded close together first thing in the morning, with your very crowded Springfield?

    Look, I'm not saying it's a totally unavoidable thing, I'm saying it's FAR TOO EASY to accidentally spend donuts when you don't want to, even when you're actively TRYING to avoid spending them, and there are some simple changes EA could make to totally eliminate the problem.

    I AM NOT THE ONLY ONE WHO IS HAVING THIS PROBLEM, AND I'M SURE EA KNOWS FULL WELL THAT A BIG CHUNK OF THE DONUTS BEING SPENT ARE BEING SPENT ACCIDENTALLY DUE TO THE WAY THE DONUT SPEND BOX IS DESIGNED.

    And I'm no less sure that's exactly how they want it, to lure players into more donut purchases. When a game design flaw causes problems for significant numbers of players, and the flaw is very easy to fix, and one of the affected players complains about the problem, why pile onto / blame the player?

    My town is crowded especially with ghosts haunting the buildings. After turning the confirm button on I tapped like crazy and I've gotten the warning box. It takes away my tapping time cause I read it and said no to spending donuts various times.

    Turn it on. Hopefully it helps you as well.
  • tyleerxo
    234 posts Member
    edited October 2013
    OP you need to stop acting like it's EA's fault that YOU spent the donuts. It is YOUR fault. Maybe if you didn't rush it and paid more attention this wouldn't happen. I'm level 36 have loads of characters, buildings around etc but i never have any problems.

  • fastdan1
    655 posts
    edited October 2013
    I'm not saying their design is perfect, but it sounds like most people don't have a problem with it.
    then I immediately lost not only those three but one more I'd previously earned due to the nearly unavoidable double-tap.
    I MIGHT understand losing 1 donut, but your comment above show you are clearly just blindly tapping without paying attention to what you're doing.
  • toddpygensky
    583 posts
    edited October 2013
    People try to be friendly and helpful to you on this forum, and you just answer that help with rude and hostile replies.

    The simple, straight forward truth is, it's you. I havent accidentally spent a single donut in more than 6 months, if you cant slow down enough to stop your donut losses, than I guess it's the price you pay.

    Don't come here looking for a fight, we don't need forum members like that.
  • bren1960
    1631 posts
    edited October 2013
    I'm level 36 too. Got everything etc. here's my advice. My wisdom, lol
    Carefully tap on the items that produce ghosts. Then use a bomb. That gets a lot of tapping out of the way. Just let them float into your score. Then do your characters. Then the rest. That works best for me. 53 years of pure wisdom can't be wrong. Jk, I'm wrong all the time :lol:
  • p0rkp1e
    145 posts
    edited October 2013
    OP this did happen to me in the early days but since I discovered the confirm option it hasn't. I am too level 36 with lots of characters etc. With respect I do think you need to slow down a little.
  • HWick_Bluenose
    882 posts
    edited October 2013
    It's only a game. I'd just relax a little. :wink:
  • fastdan1
    655 posts
    edited October 2013
    It's only a game. I'd just relax a little. :wink:

    Relax?!? RELAX?!!??!

    Dude, that's like 30 cents worth of donuts!!!

    [/sarcasm]
  • Distracty
    306 posts Member
    edited October 2013
    Mjr1124 wrote:
    If this has happened to you repeatedly, maybe you should slow down and pay more attention. Nah, much easier to just rant against EA right?
    ^^^this^^^

    Before the donut-spend confirmation was introduced, I used to accidentally speed up brown houses ALL of the time. :x

    Since the confirmation was introduced, I have accidentally spent donuts ONCE, and it was a bonehead move on MY part, not EA's. :-)

    That said, it would be nice if we could use the vacuum for the money that pops out of characters when they complete their tasks, as I do have a bad habit of sending people on the wrong jobs when I'm trying to clear their money off of them... :?
  • indieauthorALH
    240 posts
    edited October 2013
    Again, and for the last time:

    I AM paying attention and I AM being careful. How many times have all of you been trying to tap on a specific thing and the game "thought" you were trying to tap on something else? It happens all the time, and some of those 'all the times' it brings up the donut spend box.

    All I'm saying is, the default behavior of the donut spend confirm box should be NO, not YES. Compare the donut spend box confirm behavior to the behavior of the purchase donuts confirm behavior. Notice how the one where you're spending actual, real world money is designed to make it very difficult to accidentally spend that money? The donut spend box should be the same way since donuts are so very valuable in the game, and the only way to get more than 2-3 at a time (and those opportunities only come up after many hours of playing time) is to buy them with real money.

    This is not a mindless rant from a careless player, it's a legitimate complaint about an obvious and intentional game design choice that encourages accidental donut spend.

    I wouldn't have the complaint at all if the game weren't so stingy with donuts in the first place, and so quick to add premium items and characters at such high donut prices (*cough*Jimbo Jones*cough*) that you must either pay real-world money or invest weeks of your time to get those items. Even if it were just possible to buy donuts with large quantities of in-game money, I'd have no complaint. But it's not, and I've seen PLENTY of other players complaining here about those aspects of the game and getting nothing but agreement.
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