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Space Saving Tips.

Not really. Lol
Not sure what you were trying to show. Looked like a lot of wasted space. Hum

Replies

  • JimJ321
    4206 posts Member
    edited July 2014
    LOL...be nice. The OP has their own way if playing.
    Happy tapping!
  • bren1960
    1631 posts
    edited July 2014
    Oh, wasn't trying to be rude. My apologies
  • casinolyrics
    133 posts
    edited July 2014
    Good job on the wax museum & egg nog bar. Thanks for the ideas.
  • LPNintendoITA
    11661 posts Member
    edited July 2014
    he meant for example that other buildings can be seen as extension of one other.
    1st for example the wax museum seems like an extension with a secondary door to I&S and KL studios. and the crashed ufos and debris looks like a garbage dump.
    2nd Fat Tony's Compound behind calmwood looks like a building inside of the park of CW.
    3rd look like a prison and the entrance control point (egg nog bar) on the right of it.
    4th the sun sphere is part of the lab and behind it like a research lab (El chemistry) with the laser gun near it
    My Youtube and Twitch / WikiSimpons Current Event Page and Discord
  • welshee6779
    17 posts
    edited July 2014
    Take it from one that has little or no artistic flare, these tips and pics. are interesting to see if nothing else. Nice work Op.
  • Linkwick
    956 posts Member
    edited July 2014
    Some nice blending, OP - like the Wax Museum/I&S Studios one.

    My space-saving tip? Don't overuse roads. Especially, don't encircle individual buildings with roads. If you want more space, make larger blocks of buildings.
    Case in point is "Other Springfield" - almost every building is on it's own city block!!
    If you have a 2x2 squares block of land, you use 12(!!!) squares of road to surround that block. a 3x3 square block would use 16(!!!) squares for it.
  • neuroheart
    8132 posts Member
    edited July 2014
    LpW2mCP.png?2
  • Im_Homeralone
    21 posts
    edited July 2014
    What people lack is the ability to judge scale.

    Scale people, SCALE!
  • meinaz
    5440 posts Member
    edited July 2014
    neuroheart wrote:
    LpW2mCP.png?2

    I like your mall setup. I have tried combining stores with the mall but mine have just looked messy.

    OP, I like your first picture. I think blending buildings together is a great idea. I just am not very good at it.
  • jraffa50
    559 posts
    edited July 2014
    What's the second picture of? The one with Calmwood?
  • jukan00
    2320 posts Member
    edited July 2014
    What people lack is the ability to judge scale.

    Scale people, SCALE!

    EA makes it pretty hard to keep to scale when they release restaurants and other things that are as big as a baseball stadium.
  • epolng
    298 posts Member
    edited July 2014
    I would second the notion that you can save a lot of space by either combining buildings (a little experimentation will get you a mall) or just not thinking each house needs to be on it's own separate block. Look at the real world and use it as inspiration. Downtown Springfield shouldn't be all spread out. Land is at a premium and they building close because it saves money as well as makes things more convenient for foot traffic. Remember, these folks walk everywhere. Your best design is going to take that into account and make it easy for them.
  • ink19810
    616 posts
    edited July 2014
    Or you could ditch all of those parking spaces and pavement areas
  • lee67628
    818 posts Member
    edited July 2014
    My town is modeled after the first version Other Springfield... So a lot of land are wasted on Road.

    I like OP's idea, but I'd never do that. I like each of my buildings visible and stand alone, and not hidden or overlapped.
    TSTO Completionist since 2012
  • NMayo
    898 posts
    edited July 2014
    lee67628 wrote:
    My town is modeled after the first version Other Springfield... So a lot of land are wasted on Road.

    I like OP's idea, but I'd never do that. I like each of my buildings visible and stand alone, and not hidden or overlapped.

    same here (as far as the not having buildings crammed together.) I prefer to let them each have their own space and be decorated separately.
  • kenalbon89
    365 posts
    edited July 2014
    I don't have my SF modelled after the original but I do pay very close attention to the layout of my town, changing the layout of some of my newer sections to make way for new buildings and decorations... I am only at the tender level 30 and even though I am always running out of space I don't think I have it in me to go to those extremes just to save space. If I can't properly see the building it just wouldn't make sense for me to even have it out, hence the constant remodeling!

    Kudos to the OP for his originality, though, and although a lot of it isn't my cup of tea I do like your geeky Frink section!
  • JimJ321
    4206 posts Member
    edited July 2014
    If you put all the buildings together you wouldn't need roads!
  • chippers29775
    930 posts Member
    edited July 2014
    I love the creative prison yard area! Especially with Bart locked inside. The tetherball and barbed wire fences are a nice touch too! :)
  • 4junk3000
    6364 posts Member
    edited July 2014
    Linkwick wrote:
    Some nice blending, OP - like the Wax Museum/I&S Studios one.

    My space-saving tip? Don't overuse roads. Especially, don't encircle individual buildings with roads.

    THIS!!!

    i don't understand why so many towns have road around every bldg. And without stop signs? What a traffic nightmare it would be... If there were cars. Haha

    My town has an abundance of parking, but is intentional and will become new development as new buildings become available. Kinda like real life malls do. Even though I'd like more land to expand the backyards in my SF Heights district, i have plenty of room for new releases, throughout the town.
    All my designs look unfinished because i can't place as many plants, streetlights, and fences as i would like. PLEASE REMOVE THE LIMIT, EA!
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