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[DISCUSS + FAQ] Clash of Clones

Replies

  • jaspiring385
    132 posts
    edited August 2014
    Yeah, gold isn't a cost, it's just a minimum. No different to needing to reach a certain level before placing a building.
  • NuclearPip
    85 posts Member
    edited August 2014
    NuclearPip wrote:
    Prisoner's Dilemma.


    * for Tat? :)


    Exactly. I think this is my favorite aspect of **** so far - actually seeing PD strategies in the wild, so to speak.
    In fact, I'm going to start rewarding & punishing my neighbors accordingly. Have noticed that a lot of them don't revenge the attacks launched against them.
    My cat's breath smells like cat food.
  • Neglecterino
    5175 posts Member
    edited August 2014
    NuclearPip wrote:
    NuclearPip wrote:
    Prisoner's Dilemma.


    * for Tat? :)


    Exactly. I think this is my favorite aspect of **** so far - actually seeing PD strategies in the wild, so to speak.
    In fact, I'm going to start rewarding & punishing my neighbors accordingly. Have noticed that a lot of them don't revenge the attacks launched against them.

    They may have run out of nerds. :wink:
  • Neglecterino
    5175 posts Member
    edited August 2014
    Pokelon wrote:
    Ok, thanks. :thumbup: Seems like we got ourselves some strategy here, which is great.
    As soon as I have nerds available I send them out one by one and I keep defending, cheaters only on castles for random, so now I still have the following questions open, anyone? :oops: :

    - do you need nerds in your town to be able to click on the defense shields or can you just send them all out?

    No. Not related.
    Pokelon wrote:
    - as I want to help my friends as well, should I do half half, send 50% random and 50% to friends? Ho wdo you do this?

    Cheaters on random castle; not need for nerds there! Rest on friends T for T.
    Pokelon wrote:
    - I didn't really understand the manufacturing of the nerds? Once you level up your castle do they get produced faster or less fast? Do their numbers change, or always 10 at once?

    One of the level ups will give you 15 nerds per hour. Don't know if it goes up later again.
    Pokelon wrote:
    - Is there a fast way to find the houses that are being attacked or do you really have to scroll your whole town each time you get the message?

    Have to scroll. Though you can use a cheater to find out if there is an attack. Just hit the cheater again so you don't use it for defense!
    Pokelon wrote:
    - Some of the new objects need elixir to buy them? Would I best wait untill I totally leveled up my castle or should I just start buying them already, what would you do?

    I'm leveling up the castle. For example, that's how I got to 15 nerds/hour.
    Pokelon wrote:
    - What about the gold? Level up Homer or keep it?

    Answered already.
    Pokelon wrote:
    Thanks!!!! :thumbup:

    You're welcome.
  • ZennGlenn
    1808 posts Member
    edited August 2014
    Couldn't resist pasting my groovy well efforted post from previous **** thread which fits here as well...

    Here Ye, Here Ye... I now dub this thread:
    'The Simpsons-The Quest to Figure Out How Clone Clash Works :!: '

    :? :twisted: :roll:

    ...Bugs, cue the music:
    images-83_zps7f6e5640.jpeg

    images-204_zps4514684f.jpeg

    EcybTOZl_zps48a1bcdb.png

    images-73_zps30762e17.jpeg
  • Pokelon1970
    311 posts Member
    edited August 2014
    Thank you , that really helps. I keep discovering new things. It's so much fun. :lol:
  • avg_joe_c
    67 posts Member
    edited August 2014
    Interesting strategies going on. I think I agree that it makes send to only use one nerd per house and to defend all attacks as they come. As the event goes on, the time it takes to "wait it out" and let the neighbor attack be successful is going to be too long. I wouldn't even be able to tap on my castle to get more nerds.

    I have been spending my elixir on the castle upgrades. I do want to eventually buy some of the decorations, but I figure I can do that at the end of the event. Right now I want to focus on leveling up and increasing my castle's nerd production and increasing the cap of maximum amount of nerds. (Does anyone else feel strange talking like this about nerds? :lol: )
  • crosby357
    3051 posts Member
    edited August 2014
    Second worst update.
  • teamzap17
    303 posts New member
    edited August 2014
    Leveling the Barbarian Castle to Level 7 makes the max nerd production 15 instead of 10. It takes 1300 elixir to go from Lv 6 to Lv 7.

    Hope this helps somebody :thumbup:
  • ACE19711
    1110 posts Member
    edited August 2014
    You get more reward for visiting a random town then your own neighbour
    Why did they do it like that I'd prefer to give the reward to my neighbours
    For the castle 140 exiler on random town while a friend is 25 exiler
  • ACE19711
    1110 posts Member
    edited August 2014
    crosby357 wrote:
    Second worst update.

    I believe the easter update gone up a place lol but I'll still play this one but I won't go all out
  • amazonprimechic
    1260 posts Member
    edited August 2014
    Anyone know the answers?

    How do I tell how many nerds I can have at on time ( the maximum)?


    Do each of the 3 castles have separate maximum levels or are they all lumped in one total?
  • andrewmvigil
    6 posts
    edited August 2014
    Im using the cheaters 20 to defend my town but it isn't counting it in the task. AM i doing it wrong?
  • BartsBro203
    5 posts
    edited August 2014
    As someone who has no neighbors on this forum I take an opposite view on the strategy. I defend my castle always. ... ... ALWAYS. I need to harvest my nerds to attack other SF's, always using only one nerd for one attack.

    At the same time I let all my houses that are attacked be destroyed. I also only attack houses unless I am using a cheater, which I only use on invader castles. Sure this means that strangers are destroying my houses along with my neighbors, but who cares? I am greedy, and it is all about maximizing gold and elixir. SO using Neglecterinos excellent math:

    Attack random town 5 times, one castle and 4 houses.
    Win: 140+4*70=420 E
    50+4*25=150 G
    Lose: 10+4*5=30 E
    2+4*2=10 G

    Attack friend town 5 times, one castle and 4 houses.
    Win: 25+4*18=97 E
    10+4*8=42 G
    Lose: 10+4*5=30 E
    2+4*1=6 G

    Defending 5 attacks, one castle and 4 houses.
    Win: 5*20=100 E
    5*10=50 G
    Lose: 5*10=50 E
    5*5=25 G

    So with a friend you can reciprocate with:
    Reciprocal win attack/lose defense: (97+50 E, 42+25 G) = (147 E, 67 G)
    Reciprocal lose attack/win defense: (30+100 E, 6+50 G) = (130 E, 56 G)
    Reciprocal win attack/win defense: (97+100 E,42+50 G) = (197 E, 92 G)
    Reciprocal lose attack/lose defense: (30+50 E, 6+25 G) = ( 80 E, 31 G)

    So let's say I have 10 possible defenses (I built extra houses around my castle for the event). If I Win them all I get 200 Elixir and 100 gold. If I lose them all I get 100 elixir and 50 gold. Therefore, by allowing myself to lose them all, I only lose 100 elixir and 50 gold.

    Then, if the other players have the same strategy as put forth here, with 10 attacks I will get 50 elixir and 20 gold, because obviously I will lose them all. This gives me a total of 250 elixir and 120 gold for 10 attacks and 10 defenses.

    However, If I allow all the houses to collapse, and the invader I attack does the same, we will both get 700 elixir and 250 gold just for our attacks. On the defense side, we only get 100 elixir and 50 gold by allowing the houses to collapse before tapping on them. This still gives us a total of 800 elixir and 300 gold for our ten attacks and defenses. Furthermore, if only 2 of the invaders I attack have the same strategy as I do, then I virtually break even on the elixir and come out a little ahead on gold.

    So it only takes about 21% of players using this system for it to work, and if everyone were to use it, the results would be even more profitable. I can't speak for everyone else, but I would rather have 800 elixir and 300 gold than 250 and 120.

    That is why I am doing my part and letting my houses be destroyed.
  • avg_joe_c
    67 posts Member
    edited August 2014
    Anyone know the answers?

    How do I tell how many nerds I can have at on time ( the maximum)?


    Do each of the 3 castles have separate maximum levels or are they all lumped in one total?

    I was trying to figure that out. I don't know that you can tell the max until you hit it. You start out at 40. So far, my castle is at level seven or eight and I'm only at 45.

    I'm not sure how it works with multiple castles. Mine will both be finished being built in about eight hours. I gues I will find out soon enough!
  • avg_joe_c
    67 posts Member
    edited August 2014
    Im using the cheaters 20 to defend my town but it isn't counting it in the task. AM i doing it wrong?

    I believe I read about a glitch with this task failing to complete for some people. You might search around the forum for more detailed info on that. I thought that today's mini-update was suppose to take care of that, but perhaps it did not.
  • avg_joe_c
    67 posts Member
    edited August 2014
    As someone who has no neighbors on this forum I take an opposite view on the strategy. I defend my castle always. ... ... ALWAYS. I need to harvest my nerds to attack other SF's, always using only one nerd for one attack.

    At the same time I let all my houses that are attacked be destroyed. I also only attack houses unless I am using a cheater, which I only use on invader castles. Sure this means that strangers are destroying my houses along with my neighbors, but who cares? I am greedy, and it is all about maximizing gold and elixir. SO using Neglecterinos excellent math:

    Attack random town 5 times, one castle and 4 houses.
    Win: 140+4*70=420 E
    50+4*25=150 G
    Lose: 10+4*5=30 E
    2+4*2=10 G

    Attack friend town 5 times, one castle and 4 houses.
    Win: 25+4*18=97 E
    10+4*8=42 G
    Lose: 10+4*5=30 E
    2+4*1=6 G

    Defending 5 attacks, one castle and 4 houses.
    Win: 5*20=100 E
    5*10=50 G
    Lose: 5*10=50 E
    5*5=25 G

    So with a friend you can reciprocate with:
    Reciprocal win attack/lose defense: (97+50 E, 42+25 G) = (147 E, 67 G)
    Reciprocal lose attack/win defense: (30+100 E, 6+50 G) = (130 E, 56 G)
    Reciprocal win attack/win defense: (97+100 E,42+50 G) = (197 E, 92 G)
    Reciprocal lose attack/lose defense: (30+50 E, 6+25 G) = ( 80 E, 31 G)

    So let's say I have 10 possible defenses (I built extra houses around my castle for the event). If I Win them all I get 200 Elixir and 100 gold. If I lose them all I get 100 elixir and 50 gold. Therefore, by allowing myself to lose them all, I only lose 100 elixir and 50 gold.

    Then, if the other players have the same strategy as put forth here, with 10 attacks I will get 50 elixir and 20 gold, because obviously I will lose them all. This gives me a total of 250 elixir and 120 gold for 10 attacks and 10 defenses.

    However, If I allow all the houses to collapse, and the invader I attack does the same, we will both get 700 elixir and 250 gold just for our attacks. On the defense side, we only get 100 elixir and 50 gold by allowing the houses to collapse before tapping on them. This still gives us a total of 800 elixir and 300 gold for our ten attacks and defenses. Furthermore, if only 2 of the invaders I attack have the same strategy as I do, then I virtually break even on the elixir and come out a little ahead on gold.

    So it only takes about 21% of players using this system for it to work, and if everyone were to use it, the results would be even more profitable. I can't speak for everyone else, but I would rather have 800 elixir and 300 gold than 250 and 120.

    That is why I am doing my part and letting my houses be destroyed.

    That is something to think about. I had been sending a lot of nerds to random strangers, but looking at the numbers, there isn't much to be gained if they defend against my attack versus my neighbor defending against my attack. I think I will start sticking with sending my nerds to my neighbors instead. I have been concerned about all my houses getting destroyed and there not being anything for my neighbors to tap, but I may try our approach and see how it goes.
  • KillaSqirl
    1763 posts Member
    edited August 2014
    avg_joe_c wrote:
    As someone who has no neighbors on this forum I take an opposite view on the strategy. I defend my castle always. ... ... ALWAYS. I need to harvest my nerds to attack other SF's, always using only one nerd for one attack.

    At the same time I let all my houses that are attacked be destroyed. I also only attack houses unless I am using a cheater, which I only use on invader castles. Sure this means that strangers are destroying my houses along with my neighbors, but who cares? I am greedy, and it is all about maximizing gold and elixir. SO using Neglecterinos excellent math:

    Attack random town 5 times, one castle and 4 houses.
    Win: 140+4*70=420 E
    50+4*25=150 G
    Lose: 10+4*5=30 E
    2+4*2=10 G

    Attack friend town 5 times, one castle and 4 houses.
    Win: 25+4*18=97 E
    10+4*8=42 G
    Lose: 10+4*5=30 E
    2+4*1=6 G

    Defending 5 attacks, one castle and 4 houses.
    Win: 5*20=100 E
    5*10=50 G
    Lose: 5*10=50 E
    5*5=25 G

    So with a friend you can reciprocate with:
    Reciprocal win attack/lose defense: (97+50 E, 42+25 G) = (147 E, 67 G)
    Reciprocal lose attack/win defense: (30+100 E, 6+50 G) = (130 E, 56 G)
    Reciprocal win attack/win defense: (97+100 E,42+50 G) = (197 E, 92 G)
    Reciprocal lose attack/lose defense: (30+50 E, 6+25 G) = ( 80 E, 31 G)

    So let's say I have 10 possible defenses (I built extra houses around my castle for the event). If I Win them all I get 200 Elixir and 100 gold. If I lose them all I get 100 elixir and 50 gold. Therefore, by allowing myself to lose them all, I only lose 100 elixir and 50 gold.

    Then, if the other players have the same strategy as put forth here, with 10 attacks I will get 50 elixir and 20 gold, because obviously I will lose them all. This gives me a total of 250 elixir and 120 gold for 10 attacks and 10 defenses.

    However, If I allow all the houses to collapse, and the invader I attack does the same, we will both get 700 elixir and 250 gold just for our attacks. On the defense side, we only get 100 elixir and 50 gold by allowing the houses to collapse before tapping on them. This still gives us a total of 800 elixir and 300 gold for our ten attacks and defenses. Furthermore, if only 2 of the invaders I attack have the same strategy as I do, then I virtually break even on the elixir and come out a little ahead on gold.

    So it only takes about 21% of players using this system for it to work, and if everyone were to use it, the results would be even more profitable. I can't speak for everyone else, but I would rather have 800 elixir and 300 gold than 250 and 120.

    That is why I am doing my part and letting my houses be destroyed.

    That is something to think about. I had been sending a lot of nerds to random strangers, but looking at the numbers, there isn't much to be gained if they defend against my attack versus my neighbor defending against my attack. I think I will start sticking with sending my nerds to my neighbors instead. I have been concerned about all my houses getting destroyed and there not being anything for my neighbors to tap, but I may try our approach and see how it goes.

    If you play Krustyland you should not try to leave your houses to be destroyed. There is a glitch that clears the shields for many players.
  • Pokelon1970
    311 posts Member
    edited August 2014
    As Neglecterino (I think or was it someone else?) said, the issue of letting your houses getting destroyed is that it will take a lot of time....especially if your friends are attacking with only one nerd. For a random house to get destroyed with one nerd it will take 9 hours (now, more in the future). This means that you will need a lot of houses if you want to keep all your friends happy.......otherwise they won't be able to send you nerds anymore.

    Other thing said above, on which I agree is, why do they give us more for random then for friends? I always thought EA wanted us to have a lot of friends (they have always rewarded us for it in the past), but it seems in this event they're going the other way around, why?
    I can understand they want to give players with little friends a chance to be able to take the most out of this game as well, but here the difference is way too big? Now one would actually be tempted to send no nerds at all to friends and just keep using them all random..... :?: :?

    Some info as well, I tested and indeed the EA town lets you win all the time. It doesn't defend itself, so this is one you should send at least 5 attacks to every day as well.

    Edit : typos
  • NiallMcIlroy
    11 posts
    edited August 2014
    Stupid question but how does one defend? By keeping some nerds in the castle?
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