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Strategy & Note to Neighbors

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  • tommy1724
    1969 posts Member
    edited August 2014
    If the person you are attacking stops the attack before you destroy their building, do you get any gold/elixir? If so, do you get more if you made more progress in tearing the place apart before you were stopped?

    I'm trying to figure out if there is any reason to put more than one nerd on a building. Obviously putting 10 nerds/building gives you the best chance of actually destroying it. But if they get back and stop you, have you just thrown away 10x as many nerds as you needed to?

    I hope that made sense...

    It's my understanding that the number of nerd ONLY affects the length of the attack - payouts don't change. So yes, if your target defends, you've thrown away nerds.

    I'm glad, as others have said, that I'm not the only one who is focusing on neighbours. What the OP didn't specifically point out is that neighbours and strangers have the same payout for unsuccessful attacks, so the only stranger advantage happens if you're successful. I agree with sandwedgeking that it's pretty unlikely that'll happen much (notwithstanding beautiful red dice!). If we all give all our nerds to our neighbours, and they return the favour, we'll all make excellent progress.
  • frogmommy15
    77 posts Member
    edited August 2014
    I use my Nerds on neighbours, and cheaters on random strangers' castles for the big payout.

    I have to say I was afraid that our gold and elixir would be stolen by successful invaders - glad EA didn't incorporate that feature of CofC!
  • chrisgyo
    1030 posts Member
    edited August 2014
    cdepast wrote:
    2) 1 nerd per random town. By spreading your nerds out, you will have a better chance at one of the players not logging in and defending. If you put 5 per town, you'll lose all 5 if/when that player logs in.


    maybe

    BUT sometimes a random town can clearly look like the guy doesn't play much...so maybe its worth dropping 5 nerds on these
  • HappyGamer73
    2408 posts Member
    edited August 2014
    I use my Nerds on neighbours, and cheaters on random strangers' castles for the big payout.

    Exactly!
  • casinolyrics
    133 posts
    edited August 2014
    If everyone would just put up a house farm and not defend it we'd all benefit immensely.
  • ws_7
    7 posts
    edited August 2014
    So, to throw this out there. Maybe this deserves its own topic but let's start the discussion here.

    Since the benefits of a succesful attack vs unsuccesfull attack are WAY larger than successfull defense vs unsuccessful defense (a destroyed building), wouldn't it be best if the general consensus would be to NOT DEFEND YOUR BUILDINGS UNTIL IT IS DESTROYED. If everyone does this, the net gain would be much larger than when everyone would hurry to defend their buildings. However, it would require the large majority of players to do this for this to work.

    How I would see it is as follows:

    -Everyone can attack as many neighbours as they can with 1 nerd per attack. The neighbours let this one nerd succeed, resulting in bonuses for himself. Since we can now send just 1 nerd we can attack more buildings. Say I attack my neighbours 5 buildings with 1 nerd each. If he lets my attacks succeed he collects 5* 10 elixer and 5* 5 gold. By not defending he loses 10 elixer and 5 gold per building, so that would be a total of 50 elixer and 25 gold won out of a maximum of 100 elixer and 50 gold, therefore equating to a 'loss' of 50 elixer and 25 gold.

    I myself however will gain 18 elixer and 8 gold from a successful attack. If my neighbour defends I only get 5 elixer and 1 gold. Therefore, by allowing my attacks to succeed my neighbours make sure I 'win' 65 elixer and 35 gold.

    Ergo, by allowing the attacks to succeed the defender 'loses' less than the attacker 'wins' (a difference of 15 elixer and 10 gold per neighbour/attacker per day).

    If everyone would do this it would benefit the community as a whole! It does however obviously require you to resist the urge of tapping your buildings under attack.

    Am I missing something in this strategy?
  • chrisgyo
    1030 posts Member
    edited August 2014

    I think i'll play the random stranger strategy and then when I've finished the event I'll go help neighbours :D

    or hopefully they give an incentive to keep playing once finished the event
  • jimmyw31
    214 posts Member
    edited August 2014
    I'm trying to get at least one nerd sent to every one of my neighbors each day. I'll use the red dice on randoms for an easy win, but not on my neighbors. At its core, this is a co-op game, and I agree that we're going to receive a lot more by defending than attacking by the event's end. If I see a neighbor that has sent multiple nerds to my town or has attacked several times per day, I'll try to return the favor.
  • OnePoundBeef
    680 posts Member
    edited August 2014
    I have a strategy that seems to be working fairly well. Since I get 35 nerds/two hours, I try to return attacks from neighbours. With the remaining nerds I then go to random towns. If the castle is already being destroyed and has say, 9 hours left I'll send 5 nerds in the hope the succeed. If the castle hasn't been attacked I'll attack it but send only 1-2 nerds and move on. So far it's been working.

    The key is to check how long the castle has left, it's a good indicator as to if that person is asleep or at work.
  • tshef07
    61 posts Member
    edited August 2014
    My user name begins with 't' so I am not getting attacked by my neighbors. I am only getting handshakes even though I've sent nerds their way. As a result I am using the random the majority of the time. If I see an attack from a neighbor, I will recipriate.
  • chrisgyo
    1030 posts Member
    edited August 2014
    revenge attacks is a good way to be fair to the neighbours who visit

    I might stick strictly to revenge attacks


    2 things i'd love to see this game incorporate is?:
    1) a random neighbour button so that we can be fair to everyone no matter where they are on the alphabet
    2) a "priority neighbours" list...where we can create a list of 10-20 neighbours that we want to prioritise and easily visit first - eg ppl from forum, ppl we know in real life..etc
  • hokieborn
    171 posts Member
    edited August 2014
    yesterday, I did the random town attack. I would only send 1 nerd per building, and would only do as many buildings as were on the landing screen.

    I woke up to almost 3,986 elixir this morning (sorry I don't know how much gold).

    That's pretty good, and means that a lot of my attacks were successful. Now part of the reason for that was because my neighbor lists for visits is all messed up from figuring out a strategy for myself, so I'm letting them all reset, and then I will start helping my neighbors out.

    It's clear to me that the best personal approach is random attacks, however there is plenty of time for the event so I'm going to do what I can to help friends. If I'm wanting more castle walls / hay bales / etc when the time starts to wind down, I will switch to randoms again so I can boost my elixir.

    I wish the neighbor screen showed how many attacks I have left for a town, that's frustrating.


    @WS_7 - the problem with your strategy is the length of time for attacks to be successful. A level 1 house takes 9 hours with 1 nerd. if you have even a half full neighbor list, that's 250 attacks, per day that you need to allow to complete and clear. Even if all you do is play this game, you would probably need close to 75 attack-able buildings, and for your friends to attack in a staggered enough pattern that those 75 aren't all being attacked at the same time.


    The true best of both worlds (to me). Is to have a handful of neighbors that you can alternate revenge on.

    neighbor attacks castle
    you defend and revenge

    rinse and repeat until your daily maximum is hit. You get defend rewards, neighbor gets max non-destroy rewards. and your castles are still available for others.


  • direwolf987
    7450 posts Member
    edited August 2014
    Since everyone is posting their strategy, I guess I will too :)

    I too stick to nerds to friends houses, cheaters to randoms castles. I never attack someones castle because the odd them not logging in to collect nerds is pretty low at the moment.

    I don't clear my building until they have been destroyed. I place a brown house farm at the new bit of land, so I should not have any problem having enough available houses for players.

    To my friends on here, all 5 or 6 of you :) I would suggest not clicking my castle and attacking the brown house farm on the new land. If you attack my normal, decorated house I may have to clear them due to characters being on tasks.

    I have side towns as well, but after I have exhausted those options I attack my neighbors. I start at the front of the list and work my way through. I collect from houses to mark my spot. I eventually will get to all my neighbors.
  • NuclearPip
    85 posts Member
    edited August 2014
    I've been getting such a low response rate from neighbors I've attacked that I've actually starting keeping a list of attacks and payoffs, something I really didn't want to do. I get 50 nerds every 2 hours, plus I've been buying extra though I'm not going to be doing that in the future. I send a nerd to every neighbor as long as I can, and move backwards through the alphabet after the nerds are recharged.

    Last night, I sent out all but 10 nerds to random towns and woke up to 300~ elixir and some gold (can't remember the exact amount, but nothing close to the numbers others are reporting).

    Neighbors who attack are immediately revenged, but like I said, there hasn't been much of that. Most of the gold and leveling I've done happened the first day I downloaded the update and went kinda nuts buying nerds, an update-fueled donut-fest I won't repeat.
    My cat's breath smells like cat food.
  • Neglecterino
    5175 posts Member
    edited August 2014
    ws_7 wrote:
    So, to throw this out there. Maybe this deserves its own topic but let's start the discussion here.

    Since the benefits of a succesful attack vs unsuccesfull attack are WAY larger than successfull defense vs unsuccessful defense (a destroyed building), wouldn't it be best if the general consensus would be to NOT DEFEND YOUR BUILDINGS UNTIL IT IS DESTROYED. If everyone does this, the net gain would be much larger than when everyone would hurry to defend their buildings. However, it would require the large majority of players to do this for this to work.

    How I would see it is as follows:

    -Everyone can attack as many neighbours as they can with 1 nerd per attack. The neighbours let this one nerd succeed, resulting in bonuses for himself. Since we can now send just 1 nerd we can attack more buildings. Say I attack my neighbours 5 buildings with 1 nerd each. If he lets my attacks succeed he collects 5* 10 elixer and 5* 5 gold. By not defending he loses 10 elixer and 5 gold per building, so that would be a total of 50 elixer and 25 gold won out of a maximum of 100 elixer and 50 gold, therefore equating to a 'loss' of 50 elixer and 25 gold.

    I myself however will gain 18 elixer and 8 gold from a successful attack. If my neighbour defends I only get 5 elixer and 1 gold. Therefore, by allowing my attacks to succeed my neighbours make sure I 'win' 65 elixer and 35 gold.

    Ergo, by allowing the attacks to succeed the defender 'loses' less than the attacker 'wins' (a difference of 15 elixer and 10 gold per neighbour/attacker per day).

    If everyone would do this it would benefit the community as a whole! It does however obviously require you to resist the urge of tapping your buildings under attack.

    Am I missing something in this strategy?

    I was thinking along the same lines, but with random towns instead of neighbors. The payout is then huge for a win in comparison. (70e,25g) versus (18e,8g). But there are issues...

    - How to get enough people to do this? Even if we have a consensus on, say, brown houses being attacked and marked in some way, it would take a long time to keep hitting the attack button until a town loads that is part of the plan.
    - Some people will not want to set up the required houses.
    - The KL bug would have to be fixed. I'm not going to ignore my KL because the shields disappear if I go there.

    Numbers? If each person used 60 nerds to attack 60 brown houses and won those attacks, and set up 60 brown houses in their own town and lost on those then

    60*25=1500 G won 60 attacks.
    60*5= 300 G Failed defense.

    1800 G per day for 60 nerds spent.

    It just seems too complex when simple defending and attacking friends who defend is currently easily keeping me on schedule to get all the prizes by event end.
  • Elwe344
    3 posts
    edited August 2014
    ws_7 wrote:
    So, to throw this out there. Maybe this deserves its own topic but let's start the discussion here.

    Since the benefits of a succesful attack vs unsuccesfull attack are WAY larger than successfull defense vs unsuccessful defense (a destroyed building), wouldn't it be best if the general consensus would be to NOT DEFEND YOUR BUILDINGS UNTIL IT IS DESTROYED. If everyone does this, the net gain would be much larger than when everyone would hurry to defend their buildings. However, it would require the large majority of players to do this for this to work.

    How I would see it is as follows:

    -Everyone can attack as many neighbours as they can with 1 nerd per attack. The neighbours let this one nerd succeed, resulting in bonuses for himself. Since we can now send just 1 nerd we can attack more buildings. Say I attack my neighbours 5 buildings with 1 nerd each. If he lets my attacks succeed he collects 5* 10 elixer and 5* 5 gold. By not defending he loses 10 elixer and 5 gold per building, so that would be a total of 50 elixer and 25 gold won out of a maximum of 100 elixer and 50 gold, therefore equating to a 'loss' of 50 elixer and 25 gold.

    I myself however will gain 18 elixer and 8 gold from a successful attack. If my neighbour defends I only get 5 elixer and 1 gold. Therefore, by allowing my attacks to succeed my neighbours make sure I 'win' 65 elixer and 35 gold.

    Ergo, by allowing the attacks to succeed the defender 'loses' less than the attacker 'wins' (a difference of 15 elixer and 10 gold per neighbour/attacker per day).

    If everyone would do this it would benefit the community as a whole! It does however obviously require you to resist the urge of tapping your buildings under attack.

    Am I missing something in this strategy?


    For the nerds out there (pun intended), this is the prisoner's dilemma (http://en.wikipedia.org/wiki/Prisoner's_dilemma)
    If everyone cooperate (not defending attacks) we get a higher payout than if everyone defends. But since everyone only thinks about himself, we defend attacks because no matter what the other person is doing, our payout is better by defending the attacks.
  • Neglecterino
    5175 posts Member
    edited August 2014
    Elwe344 wrote:
    ws_7 wrote:
    So, to throw this out there. Maybe this deserves its own topic but let's start the discussion here.

    Since the benefits of a succesful attack vs unsuccesfull attack are WAY larger than successfull defense vs unsuccessful defense (a destroyed building), wouldn't it be best if the general consensus would be to NOT DEFEND YOUR BUILDINGS UNTIL IT IS DESTROYED. If everyone does this, the net gain would be much larger than when everyone would hurry to defend their buildings. However, it would require the large majority of players to do this for this to work.

    How I would see it is as follows:

    -Everyone can attack as many neighbours as they can with 1 nerd per attack. The neighbours let this one nerd succeed, resulting in bonuses for himself. Since we can now send just 1 nerd we can attack more buildings. Say I attack my neighbours 5 buildings with 1 nerd each. If he lets my attacks succeed he collects 5* 10 elixer and 5* 5 gold. By not defending he loses 10 elixer and 5 gold per building, so that would be a total of 50 elixer and 25 gold won out of a maximum of 100 elixer and 50 gold, therefore equating to a 'loss' of 50 elixer and 25 gold.

    I myself however will gain 18 elixer and 8 gold from a successful attack. If my neighbour defends I only get 5 elixer and 1 gold. Therefore, by allowing my attacks to succeed my neighbours make sure I 'win' 65 elixer and 35 gold.

    Ergo, by allowing the attacks to succeed the defender 'loses' less than the attacker 'wins' (a difference of 15 elixer and 10 gold per neighbour/attacker per day).

    If everyone would do this it would benefit the community as a whole! It does however obviously require you to resist the urge of tapping your buildings under attack.

    Am I missing something in this strategy?


    For the nerds out there (pun intended), this is the prisoner's dilemma (http://en.wikipedia.org/wiki/Prisoner's_dilemma)
    If everyone cooperate (not defending attacks) we get a higher payout than if everyone defends. But since everyone only thinks about himself, we defend attacks because no matter what the other person is doing, our payout is better by defending the attacks.

    The payoff isn't worth it. But... what comes after the $38,000 gold? Anything? Rumors? :wink:
  • cdepast
    2462 posts Member
    edited August 2014
    This turned into a good lively discussion! I think it really illustrates how smart the game mechanics are this time, as there is no right/wrong approach, and many different ways to play. I should point out that I am def not ignoring my neighbors! I am just going to focus on a combined approach of attacking forum and real-life friends and random attacks. There are not enough nerds to hit every neighbor, which is the case for every event post last Halloween. To Sandwedgeking's point about "randos" 75% of my neighbors are randos that sent me blind friend requests...which BTW, I will be purging non-players soon (if you're on this forum PM me if you want to be TSTO BFFs). I will however, continue using only 1 nerd per town and spreading the love with that - It seems to work for me. Plus - It is fun to see who attacks you from your recognizable friends and return revenge!

    I also suggest sticking to the red dice for random castle attacks. I love the idea about putting out some extra houses for the event. I have never house farmed - but I have a small plot of land where I could.

    One note to everyone that thinks this event will be easy to complete. While that might be the case, I also anticipate 10 boards of complaints and calls for extensions towards the end. This event is going to get progressively harder...The dialogue alludes to that and its illustrated in the gold increase between each personal prize. I cant find the list, but I think Wizard Marge was 5,500 gold. At that point you've unlocked half the prizes - but the next prize is almost double at 9500. You'll also need elixir if youre going to have decent looking castles. Just something to think about.

    So the big question becomes - is everyone having fun? That's what matters.
  • HappyGamer73
    2408 posts Member
    edited August 2014
    The gold requirement after the first several prizes does go up pretty steeply, which could slow the game down in the middle, but there are also going to be increases in the rates of production for gold and elixirs. As the castles get upgraded, you get more and more nerds to use, plus the new skins have tasks that produce gold and elixir. Guess we'll just have to wait a few more days and see how things progress.
  • 4junk3000
    6342 posts Member
    edited August 2014
    Holy crap. This is too complicated.

    So far i understand to use the red dice on random castles. Everyone seems to agree on that.

    So yesterday i sent all my nerds individually to neighbor's castles for maximum return on revenge.

    Today i woke up to only my castle needing defense. No one attacked me all night? Aw. I had a lot of handshakes though.

    So idk but my strategy seems not so good.
    All my designs look unfinished because i can't place as many plants, streetlights, and fences as i would like. PLEASE REMOVE THE LIMIT, EA!
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