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EA, please give me....

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  • NOVA_POLARI
    1010 posts
    edited August 2014
    Ya I agree 100% Also we should have a new update every day and there should be no premium items.
  • neuroheart
    8132 posts Member
    edited August 2014
    Ningyo42 wrote:
    Sorry, folks, it had to be said.
    Did it, now? :|
  • LPNintendoITA
    11661 posts Member
    edited August 2014
    And then the game you need to pay 2$ a day to play :mrgreen:
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  • childeharr
    235 posts Member
    edited August 2014
    I've been playing TSTO for a few years now, and I just started playing "a certain" strategy game recently. I realize how frustrating it is to have to plan these games around new players. Each time I read that Tapped Out dialogue about new players, I think of how limiting it is to the game. For one thing, why aren't buildings that are obviously attackable made attackable? Why aren't more characters included in this update? Because of new players. This is getting ridiculous. I understand that a company has to plan around new players, but to limit the game for them? Why? There has to be a limit to catering to those who have just started versus those who have been around for a little while.
  • Ningyo42
    1465 posts Member
    edited August 2014
    neuroheart wrote:
    Ningyo42 wrote:
    Sorry, folks, it had to be said.
    Did it, now? :|
    Well, neuro, so many people want so much. Some of it is newbie stuff, like childeharr said, and some is just people who want it all and not work to get any of it. Games have purposeful limitations in order to challenge you, or to get you to keep playing, and in the time I've been at this forum, I've seen so many people who want everything without challenge.

    Let me tell you a short story. Everyone sit around the lemon tree while I tell it. :)

    I have a friend who cheats. He cheated in both TSTO and FGQFT. In a matter of a week in each game, he had everything possible to get. Within a month, he stopped playing. This is, to me, an example of getting everything. You get bored. There's nothing to work for, nothing to want. It makes the game boring.

    I'm not saying EA's done everything right, just that we can't feel entitled to everything. If we get everything, it's no longer a game. Then it's boring, and you move on...

    I also don't agree with the cheating anyway, but that's a whole different story than just being entitled.

    Enjoy the game, people. Really! :) Just don't expect to get everything. Remember, no matter what EA does, not everyone is going to be happy.
  • NeoSEC28
    39609 posts Member
    edited August 2014
    Not to stir the pot....but being a day one player i do like the fact that there are a few items not available (yet) that people that are new to the game dont have, by this i mean a "limited" item(s) something that was a once off kinda thing.

    Dont get me wrong i completely understand what you are saying and do agree, anyone that is new should be able to get a chance to get all the items. This has happened a few times now where we have had a "yard sale" bringing back old items for people to buy with donuts which i agree with, when people from before had to graft hard to win certain prizes it only fair that people would have to buy these items if re-released, that being said i dont think the price should be as high as they have been tho but the prices are generally high cos EA watch the forum and see how many people "want" these items so of course the price will be high.


    Volunteer EA Senior Moderator
  • suetopia
    4232 posts Member
    edited August 2014
    Although I understand where you are coming from, I do think it is nice that EA occasionally offers older items no longer available to newer players. Or course people want to have things that are special - I get that. But offering up these items again make it so the newer players feel that they are getting something special too. When it's old content offered for game currency, or in an event, that is really nice (and I hope they continue to offer some of the past items this way). But a lot if times it is for premium currency, which is a way to not only make new players happy, but to generate revenue so the game can keep going. Many games structured like TSTO do this. It is unlikely that they will make all the special older items available, but the ones that they do are appreciated by many players.

    That being said, of course new content and items are important to provide for the players who have the majority, if not all, of the older items - so it is absolutely essential that they do that and pay attention to what the people who have been playing from the beginning want too! I really do understand your frustration there.

    It's all about balancing the needs of ALL the players - both new and old - to give everyone incentive to play.
  • Ningyo42
    1465 posts Member
    edited August 2014
    I think some of the sarcasm has been missed, here. It's about the constant complaints and being for everything. Sure, it's nice for new players to get old stuff no longer offered, but people get real annoyed that they can't have everything. We need to relax and enjoy the game.

    Also, we need not rely on the search function and scan the first few pages before posting another thread that is all upset that we don't have something.
  • suetopia
    4232 posts Member
    edited August 2014
    I agree. Complaining about not having the items is not a great way to go about things. Nicer to request that they bring something back instead of demanding it.
    And enjoying the game is the most important thing here.
  • NeoSEC28
    39609 posts Member
    edited August 2014
    Ningyo42 wrote:
    I think some of the sarcasm has been missed, here. It's about the constant complaints and being for everything. Sure, it's nice for new players to get old stuff no longer offered, but people get real annoyed that they can't have everything. We need to relax and enjoy the game.

    :oops: still early for me obviously need another coffee o9Px9fV.gif
    Volunteer EA Senior Moderator
  • slimerox
    3 posts
    edited August 2014
    I've been playing since last October and got some (not all) of the Halloween freemium goodies. I actually enjoy looking at other players SFs and seeing what they have that I don't, and what I have that others don't. It makes visiting friends interesting as well as useful and polite.

    As a complete freemium player, I would never complain that I don't have something (I tend not to complain about glitches -I haven't paid anything, so I shouldn't expect the world). I just appreciate a fun, but slightly addictive game.

    Side note - having played a variety of Facebook social games of the farming, cafe, Disney type, why has this game managed to maintain my enthusiasm, where the others just faded away? I usually bore easily, but I will happily tap away for days just trying to get that last item in Krustyland. EA have done something right as far as I am concerned.
  • FeeJay1111
    235 posts Member
    edited August 2014
    I got the sarcasm - maybe a bit too subtle, Ningyo42?

    I get fed up with all the demands on here. Sure, I'd like the Mapple store and a couple of other items I've seen in other Springfields. I kick myself more for the stuff I didn't buy when I started playing. I didn't know how long I'd stick at it so paying out for donuts - they still seem expensive - would have been a waste. (I did feel a bit annoyed at the cost of the yard sale stuff, also but that's also been argued too much.)

    I think the newer players need advice about making sure they have more to tap to earn more during the current event. I personally have started - for the 1st time ever - a house farm purely to earn money for the new land. It'll be put away after acquisition but at the moment at least I have plenty for people to attack. I want to encourage new players but am getting fed up of visiting and finding zero to attack or tap on :(
  • Neglecterino
    5175 posts Member
    edited August 2014
    Ningyo42 wrote:
    neuroheart wrote:
    Ningyo42 wrote:
    Sorry, folks, it had to be said.
    Did it, now? :|
    Well, neuro, so many people want so much. Some of it is newbie stuff, like childeharr said, and some is just people who want it all and not work to get any of it. Games have purposeful limitations in order to challenge you, or to get you to keep playing, and in the time I've been at this forum, I've seen so many people who want everything without challenge.

    Let me tell you a short story. Everyone sit around the lemon tree while I tell it. :)

    I have a friend who cheats. He cheated in both TSTO and FGQFT. In a matter of a week in each game, he had everything possible to get. Within a month, he stopped playing. This is, to me, an example of getting everything. You get bored. There's nothing to work for, nothing to want. It makes the game boring.

    I'm not saying EA's done everything right, just that we can't feel entitled to everything. If we get everything, it's no longer a game. Then it's boring, and you move on...

    I also don't agree with the cheating anyway, but that's a whole different story than just being entitled.

    Enjoy the game, people. Really! :) Just don't expect to get everything. Remember, no matter what EA does, not everyone is going to be happy.

    Totally caught the sarcasm, but then I've had my morning coffee. :)

    You and I think the same on this. I'm freemium since starting 7 months ago. I've only been gifted donuts. I want the challenges in the game. I don't care that people have stuff I don't. I don't care that I missed out on the stack-able glitch. I don't care when I only got 1000 instead of 4000 elixir for the prize (other than it continues to point at how inadequate QA is at EA). I care deeply about this ridiculous "losses pay as win" bug in ****, because it makes it hard to see how well my hard work has payed off. Sure, I know how much work I put in, and can be happy with that, but I like the objective measure, and that is now gone. Don't get me started on those that violate the terms of service brand of cheating. I'll just say that would be boring, even though I thinking it's even worse.

    [Edit: Not enough coffee. Typos]

  • amazonprimechic
    1260 posts Member
    edited August 2014
    Ningyo42 wrote:
    I think some of the sarcasm has been missed, here. It's about the constant complaints and being for everything. Sure, it's nice for new players to get old stuff no longer offered, but people get real annoyed that they can't have everything. We need to relax and enjoy the game.

    Also, we need not rely on the search function and scan the first few pages before posting another thread that is all upset that we don't have something.

    And you continue the cycle with new a complain about the complainer thread?
  • tommy1724
    1969 posts Member
    edited August 2014
    I agree that it is reasonable for long timers to be able to have stuff in their towns that says, "Hey, I'm committed to this game, and have been for a long time!" As of now, discontinued items have been the only way to do this, hence those of us with those items feeling possessive about them.

    One way to reward long time players would be some sort of badge or decoration awarded after playing a fixed amount of time (maybe 1 month, 3 month, 6 month, 1 year, then every six months thereafter). Of course, this would depend on EA being able to retroactively award these based on the age of our account, which I imagine is pretty clear in our account info. And we all know EA wouldn't have any coding issues, right?

    Just a thought...
  • MISTER ZOMBEE
    4696 posts Member
    edited August 2014
    I think this is appropriate and often used.... and hilarious everytime. :D


    give-it-to-me-gif.gif




    I'm a completionist as much as the next guy, but I actually appreciate what I dont have. It defines me as a player that started midway through last years Halloween event. :lol:

    Buying BC Willie at the garage sale, while awesome, kind of tainted that for me.
  • Neglecterino
    5175 posts Member
    edited August 2014
    tommy1724 wrote:
    I agree that it is reasonable for long timers to be able to have stuff in their towns that says, "Hey, I'm committed to this game, and have been for a long time!" As of now, discontinued items have been the only way to do this, hence those of us with those items feeling possessive about them.

    One way to reward long time players would be some sort of badge or decoration awarded after playing a fixed amount of time (maybe 1 month, 3 month, 6 month, 1 year, then every six months thereafter). Of course, this would depend on EA being able to retroactively award these based on the age of our account, which I imagine is pretty clear in our account info. And we all know EA wouldn't have any coding issues, right?

    Just a thought...

    I like the badge for time played idea. If they don't have that in the town file, they really missed a great metric.
  • TAGSfan60982
    586 posts
    edited August 2014
    ITA with what you said.
  • casinolyrics
    133 posts
    edited August 2014
    Yes! Unlimited land now EA!
  • neuroheart
    8132 posts Member
    edited August 2014
    Ningyo42 wrote:
    neuroheart wrote:
    Ningyo42 wrote:
    Sorry, folks, it had to be said.
    Did it, now? :|
    Well, neuro, so many people want so much. Some of it is newbie stuff, like childeharr said, and some is just people who want it all and not work to get any of it.
    Most people who "want it all" are perfectly willing to put in the taps or the donuts for it. E.g. I wanted the cool brown house - a 100% free episode tie-in - and I paid the donuts for it when the yard sale came around. Many players who missed the Nighthawk Diner when it was offered for in-game cash also paid donuts for it. (The diner was far more reasonable than the cbh, but still a price increase.)
    I find the attitude of exclusivity to be both annoying and selfish. I don't begrudge anyone the ability to get something they want that I had first.
    Not only that, but I haven't noticed an overabundance of requests for old items since the yard sale. So I find this rant of yours to be doubly superfluous.
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