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Make an online version !!

It pretty much is anyway dude, you have the base level stuff deployed to local, data sets etc. the actual nuts n bolts sit cloud side.

Not sure a fully cloud based would provide any real benefits in stability , game play

Replies

  • autographz
    172 posts
    edited January 2013
    2 minutes to load each friend and move to the next one? No just....no. The only way thats possible is if you're in 2002 and using a dial up connection.

    Or you're really over exaggerating.
  • christiemich
    621 posts
    edited January 2013
    autographz wrote:
    2 minutes to load each friend and move to the next one? No just....no. The only way thats possible is if you're in 2002 and using a dial up connection.

    Or you're really over exaggerating.
    Also it would time out after so long
  • shermansen
    105 posts
    edited January 2013
    would be so cool if this was online and didn't require connecting to servers each time.

    That sentence made slightly less sense than this picture:

    vaderwaterfilter7bj.jpg

  • christiemich
    621 posts
    edited January 2013
    shermansen wrote:
    would be so cool if this was online and didn't require connecting to servers each time.

    That sentence made slightly less sense than this picture:

    vaderwaterfilter7bj.jpg

    However that pic is very good...
  • HWolff
    98 posts
    edited January 2013
    I use WiFi when I play so technically I'm online anyway. I do wish I could play on my desktop tho.
    The neighborhoods, including mine are getting to big to play on my iPhone.
  • lissarv68
    5588 posts Member
    edited January 2013
    shermansen wrote:
    would be so cool if this was online and didn't require connecting to servers each time.

    That sentence made slightly less sense than this picture:

    vaderwaterfilter7bj.jpg

    LOL! Good catch!

    Because, you know, something online doesn't require the use of servers.
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