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bjserink

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bjserink
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  • There's definitely a glitch affecting some people. I used my brother-in-law's game to visit my KL and tap some buildings, but upon immediately switching back to my game there were no handshakes in KL. No timer reset either. Through further testing, I discovered that if I'm currently playing, handshakes can then (and only…
  • Wow, that's pretty unlucky. After opening 50 mystery boxes, the probability that a person will have won a lemon tree is 99.74%. If you played every day for a year, that's 73 mystery boxes, and odds are 99.82% of having found it!
  • An extra star equates to an extra 1% on all tickets earned, and an extra 5 patrons which can produce a few tickets. So getting that extra star really only increases your earning potential by a pretty small margin. The new quest buildings on the other hand, will unlock more characters and more tasks, giving you far more…
  • The one where most of the former tstotips writers went to is called TSTOTopix. While I can't post a link in this message, I am apparently allowed to have links in my signature, so look below!
  • He changed the url of his site to make it shorter. Try replacing "thesimpsonstappedouttopix" with "tstotopix" in the address bar, and it should work for you.
  • Actually the clock starts over upon the first tap of the day, not the 3rd one. If you pick up the tickets & XP off the ground after the 3rd tap, or wait for it to be auto-collected, you'll get the "Thanks" message. If you leave with stuff on the ground, it still gets collected but you won't see the message. You even get…
  • Same with mine: the only 2 times I've had a KL handshake is while being logged in. I've tested this by having some neighbours who are friends in real life come and tap my KL buildings, and there is definitely no handshake when I log in later - just the usual ticket icon (and timer did not get reset by the neighbour…
  • I'm the one who added the values... and I'm pretty sure I copied them correctly after looking them up in the data files. I also wrote a post about it (http://forum.ea.com/eaforum/posts/list/9652466.page), but for some reason it got deleted. Very odd, since we've certainly been allowed to discuss the data files before!
  • I believe the whole point of introducing a new currency is to put everyone on a level playing field... they are intentionally making your $23 million useless. Therefore it seems highly unlikely to me that they would ever provide a way to buy tickets with cash.
  • Yep, took me a while, but I found it in settings.xml. Unlike the conform-o-meter, it seems the krust-o-meter star levels are not dependent on your game level. In other words, they are the same for everyone regardless what level you are at. The rating points needed for 1/2/3/4/5 stars is as follows: Nausea: 10/20/40/60/70…
  • Also, I'd like to point out a few things that can be concluded from this data: [li]All four "Grub" decorations cost the same, give the same amount of rating, and have the same size. Therefore it doesn't matter which one you pick - just go with whatever looks best to you![/li][li]To increase Kitsch, trees are the most…
  • Sorry for the confusion. I suppose not everyone would know how to view the comma-separated-value data properly in Excel. And I should have realized that many people browse here with their phones and wouldn't have access to Excel. So, I've dumped it into a Google Spreadsheet, and added some colors to highlight the good and…
  • Ok, finally, here's the values! There doesn't seem to be any good way to display a table here, so I'm going to paste it in csv format and you can copy it into Excel if you want to make it look nicer or sort it. Name,TK,Level,Type,Rating,Rating/TK,x,y,Cells,Rating/Cell Krustyland Cotton Candy…
  • Oh wow I didn't think it was going to be this easy. Here I wasted a whole bunch of time unpacking and exploring the apk file on my pc, but the dlc content is buried or compressed somehow. Looked on my phone, and voila, there it is under: SD Card:\\Android\data\com.ea.game.simpsons4_na\files\dlc I'll search through it and…
  • Collecting from all your buildings at once does seem too easy to me. It may not be as fun as it once was, but it's an integral part of the game. However, since the cash and exp that falls on the ground does get auto-collected anyway, I would like to see either a button to force this auto-collect early, or let us set the…
  • I'm actually going to stand by my original statement that the average reward is the same on all bets. The percentages I showed came from TSTOTips.com, and may have been rounded to two decimal places for the blog. If the 19:1 bet is actually 7.575% chance, then it's exactly $3030 average reward. And if the 99:1 bet is…
  • Perhaps not everyone is as mathematically inclined as I am, but statistically, you will now come out AHEAD by betting on the dogs instead of losing. In fact, regardless which type of bet you choose, your expected gain is $1030. Here's the new ratios (which now have payouts that properly reflect the ratio): 2:1 reward…
  • The poll really should be expanded to include options for "soft drink", "fizzy", and apparently "ginger". In Western Canada, I'll probably see about equal use of "soft drink" and "pop", with restaurant menus tending to go with "soft drinks". It surprises me that there are parts of the U.S. that use the word "coke" to refer…
  • Wrong on both counts. The conform-o-meter ratings have an important effect on the game: they give you a cash and experience bonus, with the percentage equal to the overall star rating. So you can get up to 5% extra cash and experience on every building and task that you collect from. You're also wrong about them resetting…
  • In that case, I suggest that when you see one or two of your buildings in the set that are ready and the rest are not, don't tap them. Wait until all of them are ready, then tap them all. You lose any benefit that your neighbor tried to give you, but it keeps them all sync'd up! Edit: I don't mean that you should skip an…
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