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rogers2487 Member

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rogers2487
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  • Let's not forget the dman that you pass to has absolutely no awareness of where the blue line is, the inability to make short quick passes, the fact a low 80s defender catches up to 99 overall superstars everytime on breakaways, the fact that computer players can do things that humans can not in the game, and on breakouts…
  • That "second that" from a developer implies this was the thinking while programming. So why is it even when you do everything right perfect positioning it only will work most of the time? Like can i please get an answer or explanation as to how or why the auto puck recovery works? Once a puck is contested, it appears to me…
  • Honestly the gameplay isnt even the biggest issue as to why eashl and dropins are unplayable. Long wait times, uneven matchmaking, i.e. 2v6, ECT., and terrible connections for online play have ruined that mode. It's difficult to even find consistent teams to play 6v6 with, and I'm gonna guess about 95% of dropins never…
  • If you're trying to play and strategise based on real hockey, thats your 1st mistake. Dump and chase dont work at all in this game for 2 reasons, 1) they have failed to program a reliable dump button. It's nearly always over the glass and you have very little control over aiming the dump. And 2) the defenseman always get a…
  • THEY BROUGHT IN SNOOP DOGG!!! What more could you possibly want?
  • After about a week now, playing maybe 30 games, still not noticing much of a fix
  • Real hockey kinda does force you to fight. if you have a big hit or a dirty hit a good team will stand up for the guy that got hit and start something because of the hit [Socair - edited swear filter]
  • Then the other pictures are just bad physics where sticks and pucks are warping through body parts clearly But as far as the puck possession comments go theres no way a guy should be in the middle of 3 defenders ,with the puck behind him, and come out with the puck, that my guy was infront of and had his stick on it too,…
  • This one bothers me because the AI D has him covered then moves out of the way when the pass is made. This one bothers me because the guy is triple covered crossing the slot AND the puck is off his stick behind it. And infront of my guys stick, then somehow he pops out of the pile single cover, full possession and position…
  • https://forums.ea.com/en/nhl/discussion/250348/fix-this-1st-its-breaking-the-game#latest check this post put I made a while back. I walked threw a frame by frame of EA nonsense, from pucks and sticks and arms warping through my players and bad physics, to auto puck retention from about a foot behind the skater, to terrible…
  • No its not like that, its more like for for every 4 successful stick checks, there is 1 that causes a turnover. The rest are shrugged off and the skater dont lose a step and is uneffected like nothing happened
  • That's not true tho, there are times that, very frequently, offensive players keep possession of the puck, without even losing a step and are uneffected at all, when they should not, whether it's the auto puck retention, or the terrible collision detection and litterally warps threw the defender, the defense is…
  • That, and just increase the effectiveness of pokes and stick lifts, keep the risk to prevent spamming like it used to be, but if a well timed poke or lift is executed there is no reason a skater should automatically be able to retain the puck. Also maybe give the skater a small window to react to counter it and manually…
  • I just think for every offensive weapon there should be a defensive counter that will work 100% of the time if used properly, that way its user vs user and the system wont override anything and cause **** to happen. So maybe make a well timed check the counter to LT, whereas stick lifts will counter the backhand glide, and…
  • Agreed, for as good a skaters that pros are, obviously they CAN do it everytime, but the Defense will easily defend it the second time and so on. It goes back to a previous post I made where they need to overpower defensive stick checks, to make them actually successful with they connect. The risk of taking a penalty far…
  • How many other times in that entire game, or in the entire season did Kane even attempt that move again? It worked because he surprised the defender with a shifty move, if he tried it again he wpuld have been met with disastrous results. If he tried it on every rush he would be successful close to 1% of the time. He didn't…
  • Idk I don't even think back skating is what needs to get fixed. It's the puck control and assists skaters get carrying the puck. I've said it many times before, if they would just make the game more user skill based, like if i stick lift you, you lose the puck and have to do a user controled move to get it back. Contested…
  • I played 4 games last night, I know small sample size, but didn't notice any differences, in fact 1 game I was Atlantic all stars vs the ducks and once again this guy was a back skating fool and never lost control of the puck.
  • It's not skill tho, its an automatic feature that after a stick check they retain the puck, you'll hear the "click click click" and its not skill they hold onto it, its kinda a random AI assist thats done automatically. If it was a skillful move they had to manually do it have more respect but the retention of a puck after…
  • I made a post earlier about that, with the extreamly high rate that they call penalties the risk/reward for stick checks is way skewed with a high risk for very little reward, they need to make successful pokes actually successful instead of having the skater recover the puck almost instantly time after time
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