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How To Get Better At UFC 3 Ultimate Team? - My Thoughts

108 posts Member
edited May 6
So... I feel like starting a new discussion/project for players (including myself) who still feel like they want to get better at this rather outdated game. I'm going to go through my development thus far and analysis on my game style, its weak points and strengths. Then I will go beyond that and pick apart different areas of skills required to do well in this game. Stand up, ground game, attacking, defense and fighter builds.

Now, I'm not trying to present myself as expert or guru. Just a guy who has put in the hours to get where I am at this time and trying to still make some strides to get better. There are savants of this game who can bring A LOT more to the table, but I'm just trying to do my part. Mostly for myself, but I have learned to give out to others too at the same time and if this helps someone it's a bonus.

This first post I will flesh out my history with UFC 2 (first fighting game I've played for more than a decade) and early progress in UFC 3. Second post I will pin point the moment I started to figure this game out bit better and started to develop my game more rapidly. I will also go through the most important things I learned and some obstacles that came by after that. Third post would start the analysis on fighter builds and tactics on game play that help me out. And by the end I will work on those last obstacles between absolute top level and me. It would be nice to map out some plans for further development, but I kind of a feel I'm not going to be able to make that push anymore so might NOT do that. Let us see where we are at that time.

If someone wants to share their own stories feel free to do that. Ask questions if any ROUSEY up between the posts and feel free to offer your insights and tips too.

My level of play in UT at this moment is to hoover between 1500-1700. Good periods take me to that 1700 level and bad runs drop me to 1400 and change. Mostly I play in the 1550-1625 range though.

UFC 2 wasn't easy game to pick up after years of not playing fighting games. I didn't grasp the stand-up aspect of the game at all for months and made my mark at ground game. UT has always been my choice, even in other EA games. I just love to build teams and players/fighters. Not big on throwing money at these games, but I do time to time if good packs come around or I really want something bad.

So, I did pretty well on the ground. I'd say I was top 10% at that in UFC 2. There were only very few ppl who mauled me at the ground, a bit larger crowd we had even matches and rest of the field I had moderate to big advantage on the ground. Submissions were my forte then and still are in UFC 3 too.

My stand-up only really develop pretty late on the game, but it left me optimistic for better results in the UFC 3 UT. By the time I left UFC 2 for good I was firmly at the Top50 of the game (or at least that is how I remember it, lol).

UFC 3 did smack me in the face pretty bad early on. The new stand-up mechanics didn't feel good to me at all. Too many layers, too much button combinations and too deep of a understanding required to really get going. I got MAULED standing up and pretty soon I was back at working my ground game. I was sure to have a big advantage as the game play wasn't modified too much. But no. The reactions just were not there. I couldn't deny, transition or inflict damage at all on the ground. It was mostly just 50/50 and I got beat as much I beat others. I even felt like I made some leaps from UFC 2 and got much better in the first weeks compared to the old game, but still I couldn't transition, deny or get full advantage on the top game. I don't know if it was not having PS4 Pro or something else, but that stuff never came easy for me in this game. To this day I don't feel like ground game is something I'm good at. I know almost all the ins and outs of it, but just can't make it happen. I am a very good defensive grappler though so I don't get finished too much. There are some really tough opponents there, but mostly I can espace unharmed.

I didn't connect with the stand up game early and the development was crazy slow as I just didn't have the will power to learn and memorize the combinations or put in the work. If I got rocked I always went to grappling immediately. I remember NOT using any head movement for weeks or even few months. NOT using footwork too well. NOT learning combos. I would get frustrated in exchanges, always losing them and not being able to input combinations fast enough. I only did very basic striking and didn't work on the body at all. Early going I went for the legs and it was effective, but only for some time. After awhile opponents started to punish me for it and even if I did manage to work on a leg, just switching around to other leg helped them enough to drive me to the canvas, even if their southpaw work wasn't as legit as orthodox.

As a result of this I didn't get into the game too much, played other games a lot and only did the minimum on Ultimate Team to collect daily tokens and some seasonal stuff.

That was the situation around November/December before I started to focus more on this game. I'll get back to that next time out. If someone else wants to tell their back story I would be interested to hear about it!


  • Paltsari
    108 posts Member
    edited May 7
    So, I was playing UFC 3 periodically when winter came along. Then something interesting happened. I was playing against AvatarOPS, player who regularly features at the Top100 list. I lost couple of matches against him and noticed his very "spammy" playing style was very effective. I started to think to myself "if guy who only does two moves can hit the Top100...why couldn't I do the same?". AvatarOPS had playing style where he was ultra-aggressive, in-your-face and threw mostly body knees and flying knees. Some basic punches with that, but mostly only those two shots combined with combo-elbows to boot.

    So I started to emulate his style with elbow+body knee combination and ultra-aggressive style. Immediately I started to get results. I topped my earlier rankings with ease. Soon I noticed that playing like that (and getting better at it) gave me new found respect inside the octagon. I started to have some room & time to operate and use those punch-punch + punch-kick combinations that had me reeling before. I got to practice my basic striking more within a match than before.

    Soon i was implementing some in-and-out movement to my pressure tactics, making opponents wiff more and more. Stamina game started to open up to me and I figured out its significance. I picked up some more effective combos, INCLUDING jab + CARTWHEEL KICK and different spinning body kick combinations. The more I learned this "spam stuff", the more I got room to improve my overall striking game. Playing was more fun as I was winning more and the hours started to pour in.

    After a month or so I felt like the players started to get better against these tactics. I also didn't feel like being a spammer-first kind of a player, even if I already had lowered the amount of "spam combos" from my arsenal. It also felt like there was a limitation for my progress here + it just wasn't enjoyable to play like that. There are few guys like IgorUSSR who like the mindless button smashing with only few moves, but I wasn't feeling good including myself on that group. It wasn't fun.

    So I made the next leap, the most important one, and started to learn how to throw any kind of strike in this game. It is kind of funny thing to think back now and realize that I didn't even know the controls fully for this game after almost a year. I started to play Quick Matches to execute every kind of button combination there is for different strikes. I went in depth to explore different combos (to this day I only do only 2 or 3 strike combos, but I know them well) and testing them out in Quick Matches and UT matches (first against CPU, then in online).

    Yes, I got beaten a lot.

    Yes, it was frustrating for weeks.

    But in the end it was very rewarding. Now I know the game controls very well and can execute them, even the somewhat harder combinations too. After that it has been so much easier to learn about managing stamina, being more disciplined, using footwork better and even implementing head movement to my defensive AND attacking game plans. There is still much to do to be elite at basically every area of the game, but now I honestly feel like I actually know how to play this game. The earlier Top100 version of me was nothing but a shadow of me now. Even when the spammy tactics gave me about the same success, now I feel like the potential of what I can do is much, much higher. And I feel much better playing game now and enjoy it more. It definitely was worth it.

    Some notes about this process:

    1) Play a lot of Quick Matches or UT CPU matches to work on your basic striking, button inputs and combinations. Also work on your discipline, footwork and head movement in these games. You want to have more than one approach in this game to counter your opponents strengths and attack his weaknesses. Unless you are AN ANIMAL at that one thing , you need to have flexibility to be good.

    2) It is very hard to be successful at this game if you are not using the most effective moves and combinations in the game. Now, you don't have to overdo them and many times you can be realistic with them, but being very good at throwing them will give you an advantage against your opponents (who btw are also throwing that ****). And when you are good at it, IT ALSO MAKES YOU GOOD AT DEFENDING IT!

    Think about it.

    3) Winning is more fun than losing and it gives you extra motivation to keep playing. So even if it means you have to be a little dirty about it first, you should go for the win. Losing in this game will **** with your mind and will result in forced gaming experience, bad habits and even mental health problems (mild ones hopefully lol). So, keep making overall progress your priority, but try your best to win at the same time. No shame.

    I did have few runs where losing or winning didn't matter, but basically it did. The best thing you can do is keep relaxed even when you are getting your face mashed in. As soon as the tension starts to build your overall level drops. At least that happens to me. In that case it is just best to put the game down, play something else or go for Quick Matches.

    4) Be willing to listen and learn from better players. If you are lucky enough to have someone better mentor you, let him. If you play against a good player who is doing something especially good you like - make some notes and copy that ****.

    5) At the same time you need to challenge yourself against better players, but you need also to get opportunities to "spar" and execute things you have practiced. I loved my experiment at the 1200-1300 levels (and 1400). It really elevated my game and gave me good window to focus on my basic skills. As a result I'm more relaxed at all fights and my level of play doesn't shift up and down as much.

    6) You have to remember that even when you make progress you usually don't jump levels. Even a big single new thing you've mastered doesn't make you significantly better overall. I usually learned some new combination and how to implement it to my game and after awhile that trick went stale on me. Other opponents adjust too, so you can't expect one single new thing to make huge difference. Don't get down on the fact that progress is sometimes just "progress". When you are getting better at this every small thing counts. From fighter build to moves you use and the tricks you learn.

    For me the biggest level jumps happen when I understand something tactical, not technical. Understanding stamina game and working it for my favor has been the most influential single thing for me.

    Next we will hop in and talk fighter builds. Let see how much I can write about that. If there is room for more, then we could talk a bit about ground game and/or stand up.

    Glove Up!
    Post edited by Paltsari on
  • Twiztdcrow
    7 posts New member
    I think people drop out of the game because of the unrealistic elements... and forget it's just a video game... no it's not real and real tactics can be stumped by fantasy ones
  • Paltsari
    108 posts Member
    Yeah, but its the best ufc game out there right now. So you have to go with that. I think it is the same basically with almost every sports game out there where you have to go directly against opponent. Fifa has never been realistic, NBA 2K online gameplay is garbage. NHL just horrible presentation of the sport... I don't know about Madden, haven't played that.
  • Paltsari
    108 posts Member
    edited May 13
    Before we go to fighter builds its important to discuss about ranking points. When you get to 1500-1600 points it is going to get harder for most people. The games get tougher with more quality opponents, the ranking points for wins are low and losses bring you down even more.

    I have calculated that you need to win around 7 games out of ten to keep building your points. You usually score around 8, maybe 9 points per game on 10 game period (lots of 4-6 point wins, not many > 12 points as those guys have over 1700 and are basically Top20 guys) and LOSE easily around14 points per game (good loss is against top player which reduces 10 or less points). DNF's will cost you up to -30 so you don't want those and there are tough players hanging around 1300 points or even lower and will cost you up to -20.

    7x8 points = 56 points
    3x -14 = - 42

    Gain of 14 points per 10 games. If you go 6 and 4, it would mean -14 per 10 games.

    It is very important to NOT to lose lower ranked players and grind out victories against them. Losing to top opponents isn't bad, but winning against them is the key to get those ranking jumps. Basically every match against real top opponent is always a great chance with low risk and high reward. In the end the most important games are those against your fellow 1450-1650 ranked opponents. Many times those matches can be coin tosses and marginals are thin. And here the importance of Fighter Build comes in to play!

    Remember, that this game is also about momentum. If you lose few times in a row its important to think about where your head is. Are you still playing at good level or are you getting frustrated. I usually stop playing UT when I get upset or don't perform at my best level. It usually only gets worse if you try to fight through it. Making your losing streaks as short as possible is important to keep your rank up. You can always build it up from lower levels, but it costs time. And you could be using that time to grind those ranking points out on your best level.

    When you are hot and winning 8 in a row, 9 in a row, 10 in a row... Keep going until the wheels fall off. I believe many players in the low 1700's are not really that good. They just made or can make hot runs where they play very well. If you hit your stride when camping at 1600 you can easily make close to 100 points in 10 game run. Many guys made that run and are not playing anymore. They just want to get the better rewards. When you make that run and after that moderate your playing limiting your losing streaks you can keep your rank on better basic level. As much as its about consistency its also about limiting your losses and maximizing your hot streaks.

    Playing for Dailies is one thing too. If you play for Dailies you need to have larger skill set to escape losing. You can also make decision to not hunt Daily Tokens which will help you maintain your ranking. For me some Specialist and some Grappler dailies will cost 2-3 losses to get.

    My Motto in this game is "Everything Adds Up". It means you need to hone your skills, tactics AND your fighter to be the absolute best those areas can be to gain advantage on your opponents.

    Building a fighter consists of four different areas: Stand Up, Ground Game, Physical Attributes and Perks.

    Stand Up

    Here, as everywhere, everything adds up. My principles for stand up:

    1) No wasted moves. If you don't use 'em, ditch em. Getting the perfect stats is not as important as getting a move that you actually use. Gold moves minimum, obviously Masters and Elites are preferable.

    Every 3-5 level move you throw has power advantage and stamina advantage. When you throw around 80-100 times per round and most of those moves are 3-5 level moves => you gain easily 10% of stamina and hit damage advantage.

    2) Have every move have usable combo they can be a part and USE it during fights. Combos do extra damage and are more fluid => more likely to connect. The more moves you have inside possible active combos the better the result.

    Here is an example of my Master Fighter Build up:

    7 Punch + 7 Kick slots:

    I've gone with Elite Straight and Elite Jab to start it off. Both are good basic moves to start and continue combos.

    I have Spinning Elbow and Master Level Lead Elbow. Those are combined with Body Knee to form "combo family".

    Master Lead Uppercut for its stats and level, not the best for combos, but has those too. The last (6th) punch is Haymaker. I would love to have Hook or Lead Hook here, but haymaker has more "end result" to it so I have it equipped. Without a card I wouldn't have overhand strike at all. One could go without it too and have more used Lead Hook/Hook here.

    I have Body Knee here for last punch slot. 7 other kicks are to follow. Definitely have Lead Body Roundhouse (Elite) and Body Roundhouse. Basic kicks and good combo partners. Lead Body Roundhouse combos to Spinning Side Kick so I have it too. IT combos to Spinning Body Side Kick so I have that too.

    I want to have more threat to head so one easy to throw kick is Lead Roundhouse. It combos nicely with what I have too.

    Last two ones are tricky. I chance these up all the time. Sometimes I insert hook here. But I'm a kick guy so most of the time I have kicks. Right now I have very usable Lead Switch Kick that is effective "naked" as not used in combo. It also forms combo with Lead Body Front Kick which I now have. It's not one of the best combos there, but I'm experimenting with it. LBFK is also good naked kick.

    As you can see, everything has purpose, everything is used and everything forms combo with something else. It all adds up.

    I've been lucky to get these form nice stats too. Basically every stat is 97 or better other than Switch Stance. That is around 60-65.

    If I had more slots I would use them for Hook/Lead Hook/Uppercut/Lead Body Hook.

    With other fighting styles you have to make sacrifices, but in the end the principle stays the same. Only moves that you use and moves that combo together.

    Ground Game

    It is all about your style. In every case you want to have Strong BOT and SUBD. Need to be able to defend yourself on the ground. If you don't like Top Position you don't have to build that up. SUBO is usually always good to have at 100 as you can finish fights with submissions from clinch, top and bottom. It also scores you points to hit em and advance gates.

    If you are clinch guy you prefer it over TOP (or SUBO if you don't like submissions) or TD, if you want to take them down via clinching. Not many guys clinch so it is good way of making a difference between yourself and your opponents. Many guys are not even good at defending it. I usually have Clinch very low and there are maybe...4-5 guys who can take advantage of it against me. So you can do without it, but if you like to use it to your advantage its shortest way to advantage there is.

    TD is good for grappler, but usually guys have TDD as the most low stat there is. I don't think its necessary to have TD at 100, but it all depends how good you are at building Grappling Advantage and recognizing the situations to shoot for a takedown.

    TDD and Throw are maybe the two stats you need the less. You can get ppl to the ground from clinch with low Throw and even high TDD doesn't give you much protection against GA (grappling advantage) and good grapplers.

    Building a well formed Grappler or Specialist consist mostly using Ground and Submission cards + some essential takedown cards. Clinch card are less needed.

    I would start with Single Leg Takedown and Double Leg Takedown. Maybe throw Power Single or Double Leg Takedown there for impact takedowns. Core Clinch Moves is good, others clinch card are not needed unless you clinch a lot.

    From Ground Cards its more about stats and levels. 4 and 5 level cards give you new options that might surprise many opponents. Elite BJJ Transitions is great, gives you Rubber Guard and full guard option from top mount (bottom). Wrestling Transitions Gold or better gives you Crucifix from Side Control. I don't use Get Up cards for my grappler or specialist as I don't want to get up most of the time!

    Submissions you want Arm Triangle for Half Guard Top. You want Triangle for various positions. Armbar card is good too, especially Elite or Master level. It forms combo with some of the other submissions. Elite BJJ Transitions and Elite Omoplata / Gogoplata is good combination.

    Physical Attributes

    Stamina is important so you should have Endurance up to 95+. You should have either STA or GSTA up close to 100, other at the 90's. You need to protect your Body and Chin, legs are targeted little less and are easier to defend (+95 both body and chin). The least important stat. Toughness is good for recovering, have it at 90. Heart helps you out of tricky situations, but the game plan is to not get hit! So its not so important.


    As far as I know only Power can go over 100 with Perks. Only Power and Speed feel like important enough stats to boost and you should have them at 100 already (or very close). I would concentrate on Stamina and reducting opponents physical stats.

    There are good perks for guys who work on the body. El Guapo and Butcher come to mind, there is at least one more. Or if you target legs, use those. Targeting legs is trickier as getting blocked gives you significant damage and opponents can always switch legs. Head hunters too have their perks. Marathoner is good for stamina purposes. Ground guys want Tap Already, Crushing Presence cards. They are ground stamina cards.

    After you put all this together you have a consistent fighter who has good synergy through the different areas and you are ready for fighting! Next up is tactical and technical side of the things. I will not go deep in the details as there is so much information on the Operation Sports Forums about the meta of this game. But I will talk about some tactical approaches that might help you out a bit.

    Until next time!

  • Paltsari
    108 posts Member
    Let us move forward with this one. I'm not going to go in details about my playing style as in the end everybody has their own preferences and strengths they build fighting styles around. What I'm going to do is to talk a bit about the differences between weight classes and what kind of an tactical approaches one could/should take in different divisions.

    First of all let us go through the Top 10 Leaderboard as it was yesterday. I'll do a bit of a scouting report style of a breakdown of each players skills and tactics (or what I know about them). Just to showcase the fact that ppl actually do have different styles even when everyone whines about it being all about "spamming". It really is not in the end though and the different styles between players are distinctive.

    1. RTSImperator

    He just might be the best pure striker playing UT at the moment. Just a master of planting himself and throwing deadly combos. RTS mostly sticks to his guns and stands, but obviously is no slouch at the ground. Mostly a defensive grappler and good at it.

    2. yoyobaby148

    Very, very different player compared to everyone else. He basically has no stand-up and approaches the game from a defensive perspective. Doesn't throw strikes, sometimes can limit himself to 10-15 strikes per round. Wants you to spend your stamina and take advantage of it on the ground. Purely a grappler, but not very active at it. Even in the ground he bases his gameplay on denials and draining stamina before doing damage.

    It has obviously worked for him quite well so far this season.

    3. Scxpe_OG

    Not the most active player as he usually hangs around 100 played matches per season. Taking that in consideration he must have one of the best winning percentages. Great stand-up player who has very solid ground game. Might be the best all around player in UT.

    4. Uncle_Creepy0991

    Mystery to me. I played him earlier and he did nothing to stand out. Can't recall him being top of the Leaderboard. Can't analyse at this time.

    5. ToMuchMONeY27

    Spinning elbows, Body Knees, Cartwheel Kicks, Clinch **** and green gate submissions. Is very cheesy and very good at being cheesy. The Clinch is the thing that separates him from the rest of the "Cheese Field". Tends to fluctuate quite a bit during the season. Difference between good and bad days are remarkable.

    6. Punisher

    Don't know about Punishers ground game as he usually only stands up. One of the better strikers too. Has been working the legs lately and did pay the prize last time we met, but usually sweeps the floor with me. Always plays at high level.

    7. PiggyPanda

    Ex-MVP. Has every short cut in the book in his repertoire. Reminds me of Dark Exile and such players. One of the best, if not the best working with the "meta" part of this game. Solid player all around, but really makes his mark with the knowledge on how to capitalize on game mechanics.

    8. SnDIZZZY

    Has been on top of the Leaderboards for quite some time. Is one of the best grapplers on UT and absolute master of Half-Guard and Side Control. What separates him from other grapplers is his stand-up. Most of the grapplers can't throw strikes if their life depended on it, but Dizzy has been practicing that part. Not elite striker, but very good. And doesn't use body knees or such which makes him even more solid on that regard.

    Does camp out in MW and hasn't been seen too much in other divisions but that is just smart as far building rank goes.

    9. Ozmosis

    The first purely "UT Style" striker. Makes his mark standing up and utilizes a lot of spinning stuff etc. Mostly plays LW I think? Maybe some WBW too. Likes fast pace and movement.

    10. mesrine1180

    "King Of Muay Thai" or "King Of Cheese", depending how you see it. Basically throws only Elbows and Flying Knees/Body Knees. Can do other stuff too, but isn't more than a decent at that so it makes sense to work the "muay thai game". And there is nobody better than him at it. Is also very adequate grappler, especially his Side Control is deadly. Combination of those two elements makes him one of the more dangerous players around.

    So, as you can see there is variety in playing styles. Not everyone plays the same. Hopefully that puts the argument to bed about UT being one-dimensional spin show when it clearly is not.

    Lightweight Division

    Mostly dominated by Conor and Pettis. Some people have been trying to cut it with Balanced Tony Ferguson, but they usually just get fooked up for their effort. There is room for grappling here as most guys just like to throw, throw, throw and throw insane amounts of strikes. It is not unusual to see over 130 strikes per round and your stamina might not even be destroyed by it. There are definitely openings for takedowns and lower understanding about ground game going on here for +EV grappling.

    There are two kinds of stand-up styles I see most of the time. The combo crazy aggressors and patient outside movers who try to make you wiff as much and counter after that. Combo crazies are tamed by controlling the distance, moving in on their combos one time and moving out of the range other. Just mixing up movement works very well. And countering is the way to kill them. After a round of nice in-and-out movements, side steps and sways you usually have made the opponent hurt bad couple of times.

    After that they might either get hesitant which opens up the game for more aggressive striking. Or they frustrate and its easy-pickings with countering tactics.

    "The outsiders" are more tough act to follow and it is basically that, following them. I try to get in few early strikes and then play the patient game and try to make them come at me. It can be a bit of a cat-and-mouse after that. Other tactic is to go in their face and pepper them with knees, elbows, body punches and uppercuts. Some of them can't handle it, but best of them will find counter opportunities that way. You can always also try out going close and NOT throwing.

    When the Master Brawlers arrive in this division it could get interesting for Conor and Pettis though...

    The player base here is the most wide. At the same time best strikers reside here, but there is also a lot of very spammy low level players too.

    Womens Bantamweight Division

    Nunes, Nunes, Nunes mixed in with some Specialist/Striker Rousey. I kind of a like this division the most. It mixes in the movement (fast, but not too fast) and stamina aspects of the game very well. I usually enjoy most of my matches here. Not too slow and you don't have to worry about throwing too much, but not too fast either. I sometimes hate endless combo throwing contests in LW.

    Hard to describe the playing style fitting here as I feel it is not as divided as LW. WBW usually lets me play "my own game" the best. No chasing, no hanging back, no ultra-aggressive, just mixing up and many times just straight out banging. These gals can take a punch, I can say that much!!!

    It is good division to play, but some of the best UT style strikers also camp here so prepare to go against S1avko's, standros and Igors of the world. Prepare to withstand some combos!

    Middleweight Division

    Good division to play too. If LW is around 100-120 strikes per round and WBW is 90-100 strikes, MW paces itself to 75-90 strikes per round for me. You can still be quite active but have to keep the stamina in mind at all times. Pace is the trick says Interpol in one of their better songs and here that rings true. You can be pacey at times, but usually it is best to be that in small doses.

    Footwork gets a bit slouchy here, but playing enough and paying attention to movement can give you edge to guys who are more used to LW/WBW style. You need better timing to sway and side step, but when you pull it of the rewards can be devastating compared to lighter divisions. The punches here are packing some heat so combining opponents low stamina moments to effective combos will do wonders for you.

    If you come across aggressive player who throws a lot of combos it might be good to take defensive approach. If you can protect yourself from damage for one round they usually start to gas in the second. Many times its the 1-2, 1-2, naked Lead BodyRoundhouse or closing in for Lead Elbow-Body Knee that do wonders while waiting 'em to lose stamina. More advanced combination counters work too though, but be aware of your own stamina.

    Heavyweight Division

    Loads of Cormiers here so prepare to grapple. The plant and throw guys with their boxing combos do make a living here too. Moving around is slower and throwing big leg-orientated combos are risky for counters and stamina loss. This division is best place for some "in the pocket" or "in the face" tactics, pressure and aggression if you are good with your boxing.

    It's more harder to play the wait and see defensive schemes as your block wears down faster, but stamina DOES play massive role here. Keep your strikes short and sweet, pay extra attention to not wiff anything and try to detect patterns of your opponent. Detecting patterns gives you possibility of ducking, swaying or side stepping and the more you make em wiff the better you will be later. Counter opportunities and utilizing them will give you mad advantage as far inflicting damage goes. Just don't get on the wrong end of that exchange...

    So, there you have some tips and views from me as far improving your game play. Hopefully someone got something out of it and can use it to improve himself. I'll see you inside the OCTAGON!

  • WaterIAm
    222 posts Member
    edited June 14
    I appreciate all the info in this thread!

    Ive had quite the journey in this game.
    Became a UFC fan in 2015, started playing UFC 2 in 2017.

    Started learning all the fundamentals and lingo to the sport itself.
    Then tried to incorporate that technical knowledge into my playing.

    Its taken a while and ive gone from a bottom feeder who still hasnt cracked 1300 to someone who can beat anyone but still hasnt cracked 1300.

    Mostly cause i go on bad streaks after midnight when the beer catches up and pride wont let me stop playing...lol

    However this past week i beat someone in the top 10 all regions. They even raged quit.
    And I have good records against a dozen or so in top 100 of the N.A region
    I could never have done that 3 years ago.

    The biggest things that have helped me are playing against the a.i. more than multiplayer.
    The a.i. is a mind reader and has forced me to learn to set up kicks and be more effective and calculated with my strikes, also knowledge of how to use range. And all the kick butt youtubers who tirelessly help the community learn.

    But beyond that and during my skills improving ive gone feom dsl 25 down and 5 up to fiber 500 both ways.
    Huge difference in my ability to deny on the ground and counter strike.
    I hate to say it but all things being equal the difference can mean everyhting.

    I would love to hear you breakdown darkexiles style.

    My gamertag is Sambush 34, have we still not gloved up?

    If i broke down my style before the beer gets me....

    Striker/brawler who lets the combos go but tries to change the rythym with some pot shots and striking level changes.

    Good on the ground(bottom) but panics in the clinch. I dont look to take the fight to the ground but can if necessary.

    I love to sink in those reversal subs
    Half gaurd arm trap to winshield choke is my fav.

    When i beat that top 10 player, he knocked me down, jumped on top, i reversed him he got me to sprawl i let him go to over/under then i transitioned to double under and flying armbar just as smooth as i could, having him rage quit was the best feeling ive ever had online!!!

    Thanks again for the helpful info!
  • Paltsari
    108 posts Member
    I don't think we have.

    500/500 connection... Wow. I have 50/10 fiber Wi-Fi, it lags here and there. Has been decent lately. Wouldn't know how much better the game would feel with unlimited speed and cable connection. Maybe I try the cable connection instead of Wi-Fi soon. Just need to buy 5 meters of cable.

    I could also upgrade to 100/20 with 5 euros a month. I might do that do when UFC 4 comes around. Don't know if that would do much difference though.

    Biggest thing for me is that I don't own PlayStation Pro or play with a monitor. Those things would help the grappling. I would imagine that it would help me quite a bit. But I can defend myself even now so its just more of a attacking thing.

    I can't break DarkExile down right now as I haven't played him in months. Last time we played he used to do tons of Driving Takedowns to the cage. And all the spinning stuff there is and the knees and the elbows.

    I've learned after that to deny those cage takedowns better. Not the early phase of pushing you there, but the actual taking down. Also keeping yourself in the middle of the Octagon helps too, but that is a brave tactic as you won't be backing down and are more prone to get hit. It works great against mediocre strikers who like to grapple more than anything.

    Congrats on your win there. I know that DarkExile is very trolling by nature and he probably lost his **** completely when you out-cheesed him with that double under clinch triangle maneuver!

    I've been upping my clinch stats lately as I really don't do Top anymore and many top players like to clinch when they can't beat me standing up.

    One guy who has polished his clinch game and does good job defending on the ground nowadays is IrishDevill. He actually has Twitch channel and I've been watching him fight. He has gone on a tear and is almost at 1800 right now!

    He is very good player and I'm not taking anything away from him, but I noticed that he dropped a bit few days back when he got matched up with only top players. I did meet him 4 times too, winning 3 of those encouters... It just got me thinking about the Match Making Algorithm.

    The game seems to throw these 1-2 day long Top Player Sprees occasionally. And you can be very, very good player in this game but you are not making a ton of ranking on those periods. It is just too draining to fight on top of your game all the time and not to be affected by the losses. Irish D went on a little tilt there and he made the wise decision - he didn't try to play himself out of it! He ended the night and came back strong next day. The Top Player Spree ended and he played great -> ended up at the 1795 mark.

    I'm stressing this point again - If you care about your ranking, don't try to force yourself out of losing streaks. And don't think that having a lot of top players matched against means that next fights will be easy. The Fix is happening for sure in the match making! I just had a crazy list of opponents to drop me from 1500 to 1400 and I was playing bad in the end of that. When I finally just quit for the night and came back next day -> I made over 200 points the next two days. The opponents got easier and winning improves your self esteem AND makes you fight more relaxed => you play better. Simple as that.

    Glove Up!

  • Decent post
  • SxxthPxw
    3 posts New member
    Great post, my favorite part is when you said Sndizzy wasnt an elite striker
  • SxxthPxw
    3 posts New member
    This is scxpe BTW and sndizzy is the fastest learner I've ever taught
  • Paltsari
    108 posts Member
    Appreciate it, ty. Might do Top20 breakdown soon maybe.
  • SxxthPxw
    3 posts New member
    Whats your psn? If you don't wanna post here just add my Scxpe_OG account and we can run some. I wouldnt mind helping you out if you need it. Add sndizzzy too hes a great punching bag
  • WaterIAm
    222 posts Member
    SxxthPxw wrote: »
    Whats your psn? If you don't wanna post here just add my Scxpe_OG account and we can run some. I wouldnt mind helping you out if you need it. Add sndizzzy too hes a great punching bag

    Sambush34...... I need some help brother, I know I can break that damn top 100 and get some good rewards....

    Against darkexile im 1 and 2
    Againgst the creepy uncle im 3 and 4
    And 9 and 8 against another top 25 competitor.

    Ill be your punching bag if it helps me.
  • CAP1313
    105 posts Member
    edited 3:29PM
    Where did you see the windshield choke?!?! I've seen the reversal for it and have always wanted to try it, but I've never seen a card for it or anyone even attempt it.
  • WaterIAm
    222 posts Member
    CAP1313 wrote: »
    Where did you see the windshield choke?!?! I've seen the reversal for it and have always wanted to try it, but I've never seen a card for it or anyone even attempt it.

    I should have explained it better, its a north south choke card, which enables the windshield choke as well. Both subs are available from the north south position.

    When you arm trap from half gaurd only the winshield reversal is available.

    I got it in a 60,000 k master pack
    I got the elite card.
    I was pissed at first, now I love it
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