No rewards for Single players UT
October 23, 2019 4:31AM
edited October 2019
Looks like ppl who didnt grind like crazy wont get any rewards from this event while online players can get few 5* fighters and moves without any problem. Next time Youll do something that stupid maybe think about giving wild card to everybody in the end of the event so offline players can get one fighter too.. Unfortunately i know why You guys try so hard to force ppl to play online(ppl playing online will get frustrated rly quick so they might spend money for packs) and its fully unfair to ppl who dont want or just cant (cuz of their internet etc) play online. With wild card You dont even need 101 clinch to get master fighter.. This company is nosediving atm.
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All the better for the online players if they could get lot of cool stuff with their wild cards.
It's just that I don't understand the interest of doing an event asking players to make weekly and daily challenges, to buy packs to complete the set and ultimately that it doesn't get the expected reward.
Having wild cards makes it possible to override all this without efforts.
But those who doesn't have one have spent 1 month doing all what was expected for nothing or almost.
What is the point ?
Totally agree.
This is thanks to EA IMMEDIATELY segregating the game's community in two: the "Whales"(the name used by devs to describe the suckers who continue who continue to give them money) and those of us that don't. EA split the community in hopes of turning the Single Player UT only community(which I am a part of) into "Whales", which is why Single Player UT doesn't have access to daily challenges or wild card tokens. If it makes you feel any better bud, I have NEVER been able to get a Master CAF from any of this game's events due to the utterly ridiculous requirements needed to attain one. I either A: Never have enough currency( because matches against the CPU don't offer much currency) to open enough packs to get the required tokens/card sets needed to complete a set, or B: the requirements are so ridiculously high that I don't have anywhere near the amount of spare cards or tokens to complete a Master CAF set. PRIME Example: during the recent Summer Camp event I was only three camp tickets shy of finally getting a Master CAF, only to find out that in order to create JUST ONE camp ticket I would need 12 spare cards; for a total of 36 spare cards needed to attain enough camp tickets for a Master CAF(As if anyone other than a "Whale" player had 36 spare cards just laying around going to waste) To make matters EVEN worse, now my Elite CAF is CONSTANTLY being matched up against Master CAFs of which I stand little chance of winning against thanks to so many "whales" wasting $80-$100 on the spotlight fighter of the week. Now thanks to EA's god awful matchmaking, Single Player UT has become unplayable due to Elite CAFs and lower being constantly matched up against Master CAFs. This is why I am done with EA and this game. To the few of you still playing this: mediocre, unrealistic, game that's "supposed" to immitate real life MMA I can only say good luck and I wish you all the best😁
"This time"? Try since the very beginning of the game's release bud, EA immediately segregated the community in hopes of turning the Single Player UT only community into "Whales" who will continually give them money. This is why we don't have access to daily challenges or wild card tokens.
Whilst I completely understand your frustration - and in no way am I sticking up for EA (Worst. Company. Ever.). Ultimate Team is and has always been an online/competitive based game mode. Rewards for playing single player aren't on par with online - and nor should they be.
The reward should be for the game mode, and we should easily be able to switch between single or online seamlessly....At least in a perfect scenario
We get rewards for both. But there's absolutely no way single player rewards should be on par with online play given the difficulty gap and the fact that online is a competitive game mode. Single player isn't.
Yes they absolutely should, one half of the UT community should not have access to something that the other half does not. Things like daily challenges and wild card tokens should be available to both halves of the community, while other rewards should differ depending on which UT game mode is being played.
I have 176 tokens that I couldn't do anything with.
Didn't we used to get clean up sets after events like this in the past?
Yes, you used to be able to trade in unused cards/tokens for a few hundred coins
I guess the others didn't have one as there was a token exchange, which this one was badly missing.
Single player rewards were just crappy packs right?
I agree the difficulty is far different, but thats no reason to hold players with low skill levels back from getting wild cards.
Use the Solo challenges to allow Single players to beat daily objectives and earn wild cards.
Just like the Solos earn event cards.
Make the objectives tougher than online objectives.
For example hold side ctrl in pro or legend for 2:00.
Scale the difficulty of the ai and difficulty of the challenge to find the appropriate balance.
1 or 2 Daily tokens via Solo challenges a day is a fair ask, especially for lower skill lvl players or players who came into the game late.
Its the only way to build their fighter inventory and move inventory which would enable them to compete online.
Events help but only when they arent broken.
And events dont allow lower skilled Single players the ability to earn permanent perks which can greatly help your ability to compete and earn online dailys.
Sorry for the essay...lol
But I agree that the online mode is the main mode and represents a higher challenge than the solo mode.
It is therefore normal that players who manage to play well in this mode are more rewarded. This is already more logical and deserving than just pay to get good fighters.
That being said, some players prefer "single-player" for simple reasons:
-A not good enough internet connection . Lags are fun for no one.
_They are beginners.
The point is that the community of player is not huge and the matchmaking can't avoid the confrotation between experimented and novice players.
It's hard for new players to deal at the same time a better opponent with a better fighter.
" WaterIAm" is right, "Solo mode" is a good for learning, improve and get better fighters.
That being said, I think we all agree on the fact that EA could have done better.
Like many other players I opened bonus packs for 450 000 coins and got only an additional 101 clinch. I do not think the ratio is balanced.
What a pity.
I STILL don't understand how everybody isn't able to complete at least a couple of daily tokens a week though. Bad connection or not. You're literally choosing not to collect them.