The same two KO animations?
So far every single KO i see ends in the same two wierd unnatural stiff animations either they lay stiff like a board on their back or they fall stiff into this wierd fetal position on their side. Literally the same two animations over and over in ever ko i see. It wasnt like that in the beta so why is it like that in the full game? Why not just keep the ragdoll physics??? The new ko animations need to be fixed asap.