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Patch spoilers

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  • I really hope marlon Vera gets added soon
  • I hate this 4 character requirement
    oly6a9zkn3l5.jpg
  • Add Islam Makchachev💪
  • @EA_Blueberry hey, i think you have a direct line to kinda get where the devs are heading with the game, do you think long term stamina drain for missing strikes and eating body shots is something they're concerned about but maybe it's not that easy to tune or is it like the new undeniable clinch where they're more like it's not going anywhere so just get good at it. I stopped asking for a clinch denial because i realized we're not getting one, should i be treating long term stamina drain the same?
  • EA_Blueberry
    4527 posts EA Community Manager
    @EA_Blueberry hey, i think you have a direct line to kinda get where the devs are heading with the game, do you think long term stamina drain for missing strikes and eating body shots is something they're concerned about but maybe it's not that easy to tune or is it like the new undeniable clinch where they're more like it's not going anywhere so just get good at it. I stopped asking for a clinch denial because i realized we're not getting one, should i be treating long term stamina drain the same?

    I'll reach out to them to see if I can get more information. The first patch spoiler posted this month highlights a 20% permanent stamina drain for take-downs denials though, which is a positive step.
  • @EA_Blueberry hey, i think you have a direct line to kinda get where the devs are heading with the game, do you think long term stamina drain for missing strikes and eating body shots is something they're concerned about but maybe it's not that easy to tune or is it like the new undeniable clinch where they're more like it's not going anywhere so just get good at it. I stopped asking for a clinch denial because i realized we're not getting one, should i be treating long term stamina drain the same?

    I'll reach out to them to see if I can get more information. The first patch spoiler posted this month highlights a 20% permanent stamina drain for take-downs denials though, which is a positive step.

    Greatly appreciated!!!!
  • When update debiut?
  • EA_Blueberry
    4527 posts EA Community Manager
    Dock-Zom wrote: »
    I’m calling it now ciryl gane and Kevin Holland are gonna be added next watch

    You pretty much called it, Holland is in.

  • 2886iz5k1mj7.jpg
    Mhmmm
  • Still no elbows gnp stupid nah I keep playing ufc3
  • Fix the ground and pound, and add real TKO’s.
  • The take downs and clinches as well as the grapple defence, should be changed back to like UFC 3 is.
    Submission mini-game also back to like UFC 3 is. Slower punches when stamina is drained... there's no way you can punch with the same speed and power when your stamina is low, come on!! I'ts the same **** over and over, but now we get to choose the kits and get new fighters... :|
    Well done EA you won, update what you think matters...
  • FIX THE MAJORS DOWNGRADE !
    + BRING PROPER GNP BACK (elbows n hammers like UFC 2 and 3)
    + BRING FINISH THE FIGHT BACK (like UFC 2 / I should be able to hit my koed opponent until ref stop physically the fight. I should be able to do a walk off KO IF I want not systematically !!! ).
    + ADD REALISTIC TKOS (ref stop unintelligently defending fighter up and down, not ice Cold KO only !!! ).

    Without those simple things, this game will remain boring and frustrating.
  • @EA_Blueberry Please take those last comment in consideration, we would like a normal and more realistic ground game that were present in EA UFC 3

    - the ground offense with hammer fist and elbows from any position
    - no "ground and pound" timer, when somebody posture up i should be able to transition to another position or at least to block the position

    Also bring back the normal clinch game, we should be able to transition to underhook, thai clinch etc like it was in EA UFC 3, you can add a new transtition to the new one you added in this game

    And like everybody else is asking, some more realistic TKO's animations, not a systematic KO, espacially on the ground

    This game has the potential to be the best UFC game we've ever had

    Thank you in advance,
  • I'm a little bummed that I can select different shorts for my CAF. 🤷🏻‍♂️🤷🏻‍♂️
  • [quote="EA_Blueberry;c-2151522"][quote="bfield6661;c-2151450"]@EA_Blueberry
    Pin dis up homie. [/quote]

    I gotchu.

    [img]https://us.v-cdn.net/6028408/uploads/editor/t3/2t8kz3uobagu.gif[/img]
    [/quote]

    Can you please answer some questions about the current state of submissions? I've been noticing things changed drastically in the last few days since patch 10.

    Check my record. I think i was one of, if not the best in the entire game at joint subs until joint subs were effectively removed as a way to win in a fight vs anyone with even an intermediate grasp on the mechanics.
  • EA_Blueberry
    4527 posts EA Community Manager
    @GlassJoeGOAT

    What things are you exactly noticing?
  • [quote="EA_Blueberry;c-2191914"]@GlassJoeGOAT

    What things are you exactly noticing? [/quote]

    The attacker's meter moves much slower even if you mirror the defender's movements perfectly and a drastic grapple & stamina advantage is held while attempting a joint sub. It was slightly noticeable after patch 9 but patch 10 really makes joint subs far too easy to defend. It used to be cat and mouse deception and calm movent warranted an escape. Now people just go very slow and predictable and despite getting mirrored, still escape. This isnt like mike perry vs royce gracie; this is like a jiu jitsu shark vs kimbo! Something definitely changed.
  • BUKSBULL
    7 posts New member
    Make more slowly Max Holloway. Now its cheaters fighter!
  • @EA_Blueberry

    I have plenty video that shows what im talking about but it wont change anything. The game is already skewed towards stand up pressure fighting, but between you guys constantly tweaking the submissions, the takedown defese that defies gravity (popping up magically outta side control) and the judging that favors one lucky punch over 4 minutes of ground control, grappling is all but done as a way to win in this game.

    You claim the game's intention is to mix kickboxing, boxing, wrestling, and jiu jitsu; but all i see is spinning crap, disproportionate body strikes, and a continuously dumbed down sub defense system.

    Whenever things seem to be improving, a patch comes along and sets me back. Dont push the few grappling/sub specialists you still have out of the game in favor of the tekken combo casuals.
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