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UFC 4 Patch Notes (2.03)

EA_Blueberry
3022 posts EA Community Manager
edited September 9
Hello EA SPORTS UFC fans!

An emergency patch (2.03) for EA SPORTS UFC 4 was just released. Make sure to download the update from your respective console. With this patch, we aimed to address a significant bug affecting many members of the community (purple screen bug) as well as various elements of gameplay. The full patch notes can be found at the bottom of this page.

The purple screen bug has been a top priority for the team since it was first reported and it has been challenging to pinpoint the exact cause. The fix we implemented in this patch should eliminate or greatly reduce the frequency of occurrence for the bug, but we will continue to monitor its status and make changes if necessary.

For gameplay, we addressed some significant issues affecting ground and pound in the patch. There were a few bugs we fixed that were impacting the player’s ability to defend against a postured opponent. We also nerfed the stamina recovery rate for ground and pound which will help the defender to better capitalize on stamina advantages. Additionally, you will see fixes and balancing for some of the choke submissions (looking at you headlock). There are more gameplay tuning/fixes coming in a future patch that will look to address other pieces of community feedback.

The team has been reviewing and working to address many areas of community feedback outside of gameplay. One of the most common questions we’ve seen has been around when new fighters will be added to the game. Adding new fighters to the game is one of the more time-intensive processes and it’s something that we have been working to prioritize. We are looking to roll out the first new fighter additions in the coming weeks, and we plan to continue evaluating community feedback to add more in the future.

We want to thank all of our players for their passionate feedback and we are excited to continue working with the community on improving the game!

Patch 2.03 Notes:
    Fixed stability issues related to the purple screen bug.
    Removed haptic feedback from online modes.
    Fixed a bug where headlock stamina drain was excessive:
    • For these special clinch positions, there is an intended stamina drain that was unnecessarily continuing during the animation of their follow-up move. In the case of the headlock, the stamina drain incorrectly continued during any guillotine entry animation. For backpack, the drain continued during the rear naked choke, back sitting takedown, and back drop animations. The stamina drain during these animations will no longer occur and this should make the headlock and backpack much more balanced.

    Fixed various issues with ground and pound defense against flurries:
    • Fixed an issue where defenders were unable to block immediately after posting in ground and pound.
    • Fixed an issue where players were unable to successfully post strikes after successful blocks in ground and pound.

    Fixed an issue with blocking after being hit during ground and pound:
    • Fixed a bug where after a clean hit, follow-up punches that varied by type, side, or target would bypass the block and deal full damage despite the blocking animation looking successful.
    Fixed an issue with damage received after posting strikes in ground and pound
    • This fix might not yet cover all instances of attacks bypassing posting. We are continuing to monitor and investigate such issues.
    Reduced rate of stamina recovery during ground and pound
    • Stamina recovery during ground and pound used to be much faster than in the ground game (tight positions). This made it harder for the defender to capitalize on a stamina advantage they gained during ground and pound because the attacker could easily recover stamina by idling for just a short time. We’ve tuned the ground and pound stamina recovery rate so that is similar to that of the ground game. This mostly benefits the defender by making ground and pound reversals and the special transitions out of ground and pound more viable.

    Tuned stamina and damage on the back drop takedown:
    • The stamina drain from the backpack no longer applies during the back drop animation.
    • Reduced the stamina cost of performing the back drop.
    • Opponents will now take body damage and incur some stamina drain from the slam.
    Fixed an issue where escaping choke submissions drained too much stamina:
    • Escaping a deep choke - when the attacker has a lot of progress it is supposed to drain a considerable amount of temporary stamina and only a small amount of permanent stamina. A bug has been fixed where some choke escapes could result in a large amount of permanent stamina being drained from the defender.
    Added ability for the sub fighter to trigger an immediate escape after denying the backpack transition:
    • Prior to this fix, the backpack could be attempted several times in a row, despite being denied and while the opponent would be trying to escape. This was unfair, as each of these denials would provide the dominant fighter one more chance to perform a mix-up. This situation also encouraged the submissive fighters to attempt to cease this relentless attack by trying to transition to cage single under, which is not the proper counter to the backpack - as the backpack tends to win the race if the moves are attempted at the same time. After the fix, one denial of the backpack is enough to grant the submissive fighter an immediate escape from the cage back clinch.
    Fixed an issue with the stamina drain on headlock denials:
    • Previously, headlock attempts drained the defender more than the attacker, even when denied early. This issue allowed headlock to be an overpowered tactic. Now, an early denial will significantly drain the attacker and will not drain the defender at all.
    Added stamina tax to the attacker for low single takedown denial:
    • This takedown was missing the stamina drain to the attacker when a denial happens. It had the drain from attempting but not from being denied. Now it has the correct stamina drain from the denial.
    Fixed an issue causing takedown feints to count in stats:
    • Takedown feints were counting towards total takedown attempts in post-fight stats causing confusion, especially for AI matches.

    (Source)

    Replies

    • 👍👍👏👏👌👌🤦‍♂️
      ii57s38smts3.jpg
      khycenxab97d.jpg
      jhk60l4fg8u5.jpg
    • 👍👍👏👏👌👌🤦‍♂️
      ii57s38smts3.jpg
      khycenxab97d.jpg
      jhk60l4fg8u5.jpg

      We wanted ragdoll. We got ragdoll lol
    • can we expect a gnp overhaul? are we really going to get stuck with this crap. UFC 3s gnp was much better for both parties. People seem to like the posting punches but that is it. You limited it to a minigame where you can sway and post, its garbage. No constructive criticism scrap it come on. There is no reason you shouldn't be able to transition immediately. I can use my arms to post but I cant use them to grab the guy? GNP needs to be addressed ASAP along with the clinch spam. Just put the next ad campaign on hold until this gets fixed please.
    • EA_Blueberry
      3022 posts EA Community Manager
      A small tuner also went live following the release of Emergency Patch 2.03.

      Clinch - Increased vulnerability on clinch entry:
      • Entry vulnerability was too low allowing users to attempt the clinch with little risk of being countered. The increased vulnerability is significant for frontal strikes (jabs, straights, superman punch, front body kicks). This change will make countering clinch entries deal more damage and help to deter clinch spam.

      Fixed an issue for alternating ground and pound hooks that was allowing them to be faster than intended
      Added clinch to Wanderlei Silva’s moveset
      Added submissions to Cynthia Calvillo moveset
      Updated Ben Askren’s fight record
    • A small tuner also went live following the release of Emergency Patch 2.03.

      Clinch - Increased vulnerability on clinch entry:
      • Entry vulnerability was too low allowing users to attempt the clinch with little risk of being countered. The increased vulnerability is significant for frontal strikes (jabs, straights, superman punch, front body kicks). This change will make countering clinch entries deal more damage and help to deter clinch spam.

      Fixed an issue for alternating ground and pound hooks that was allowing them to be faster than intended
      Added clinch to Wanderlei Silva’s moveset
      Added submissions to Cynthia Calvillo moveset
      Updated Ben Askren’s fight record


      thanks going to test it out tonight.
    • @EA_Blueberry I just buyed UFC 4 two days ago. I'm such a huge fan of MMA, played all of three EA UFC games, enjoyed all of them.

      I know the following question has been asked a couple of times but I didn't find any detailed answer anywhere : why can't you throw elbows when you are in a dominant positon on the ground ?

      In a MMA simulation game, not being able to throw elbows on the ground is beyond incomprehensible. It is a huge part of the ground aspect of MMA and a successful element of every ground-based fighter's arsenal. I'm enjoying the renewed clinch and some of the new aspects in the game as of right now, but it is impossible for me, as a lover of the sport, to really enjoy UFC 4 when basic MMA attacks aren't featured in it.

      Will it be add to the game in a coming patch? Do you know if it's the plans to add elbows on the ground in a near future? A MMA game without elbows on the ground just feels incomplete and not faithful to the sport it's trying to simulate. Thanks in advance!
    • I hate to say it man but i don't think we'll get them, we've been asking as a community for EA to bring back elbows and other mechanics that they've taken out from previous ea ufc titles. you may get a response from one of the ea community guys but they're response means nothing. i haven't seen any major changes yet that the community been asking for.
    • EA! These are the things that happen in the game, fix bugs
      angxd23f23rv.gif
    • Patch spoilers thread has been updated with all the info on 2.04 I have as of right now. Check it out.
    • EA! These are the things that happen in the game, fix bugs
      angxd23f23rv.gif

      Not a bug. That's the raw power of gsp
    • Looks like he got knocked into the chaos realm to me. That's not the first Mortal Kombat move to appear in this game ;)
    • Why they excluded the change of the ufc trunks, include this option again, please.
    • Gsp just watched him float off in the distance lmao
    • YouPapi3o6 wrote: »
      Gsp just watched him float off in the distance lmao

      Lmfao
    • EA_Blueberry
      3022 posts EA Community Manager
      Thank you for the feedback! Our newest discussion is on Patch 3.0 that recently went live. The discussion can be found here.
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