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UFC 3 Gameplay Update #7.

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NatureBoy2323
3704 posts Game Changer
edited July 2018
Thank you to everyone who has been playing EA SPORTS UFC 3 and contributing feedback on the gameplay, fighters, and ratings changes you’d like to see happen in game. We take your feedback seriously and have used that information to make key updates.

In addition to the five iconic fighters arriving with the Icon Update, there are also some big gameplay additions to look forward to. Based on community feedback, we captured an entire day’s worth of mocap data back in April to allow us to add features and improve the game in ways that we otherwise couldn’t.

This content update will be the first update that includes this new animation data, information that has allowed us to make some very big improvements. Let’s dive right into it.

Diving Punches to Finish the Fight

One of the biggest complaints we’ve heard is how difficult it is to follow up on a knock down or knock out with diving punches. Often, you’ll knock a fighter down and despite pressing the punch button, your fighter simply won’t dive on his/her opponent.

The reason for this was a limited amount of animation data. Fortunately, we had the opportunity to fill in these gaps and have since been able to make big improvements to this aspect. As of the release of the content update on July 3, you will always be able to dive in on your opponent after an alert knockdown, knockdown, or knock out as soon as they hit the floor.

https://giphy.com/gifs/easportsufc-1lznBBeRIHOXoIDwgp?utm_source=iframe&utm_medium=embed&utm_campaign=Embeds&utm_term=https://www.ea.com/games/ufc/ufc-3/news/gameplay-update-7

If your opponent falls after an alert knockdown, they will regain guard as you dive onto them. If they are falling after a knockdown, you’ll enter into a Finish the Fight position, where your survival will depend on how many times you’ve been rocked or knocked down previously in the fight.

Finally, if you KO your opponent, you can now dive on them and Finish the Fight emphatically with some additional ground and pound, or if you are confident in the outcome, lay off pressing any buttons and be rewarded with a walk off KO.

This adds another level of depth to knockdown scenarios, as fighters who want to avoid grappling at all costs will really need to pay attention to the fight to know if follow up punches will put them in their opponent’s guard.

It’s also worth noting that the old step-over-into-mount follow up strikes are no longer in the game. If the downed opponent is aware, they will always regain their guard.

New Takedown Features

This next set of changes brings more depth and variety to takedowns. First off, we designed an all-new ankle pick takedown as an alternative to the single leg takedown.

https://giphy.com/gifs/easportsufc-9VxtnD801XRhX9vW7P?utm_source=iframe&utm_medium=embed&utm_campaign=Embeds&utm_term=https://www.ea.com/games/ufc/ufc-3/news/gameplay-update-7

The ankle pick is only available to fighters with a takedown rating of 87 or higher. To perform the ankle pick, you simply execute a single leg takedown from step kick-range, or a single leg takedown from kick-range when your opponent is retreating, or a single leg takedown from any range if your opponent is using the evasive retreat.

The ankle pick is a more difficult takedown to deny and ends up in side control position, so it should improve the utility of the single leg takedown for higher-rated fighters. We’ve also added ways to help you set up regular takedowns in game.

If your opponent is moving towards you, the denial window for a double leg takedown you attempt will be reduced by 20%. Similarly, if your opponent is moving away from you, the denial window for an attempted single leg takedown will be reduced by 20%.

These new rules will act in conjunction with any existing setups, be they leg damage, counter windows, hit stuns, or when your opponent has their back to the cage. This adds one more thing to consider when deciding when to attempt a takedown, and should make takedowns more viable when set up correctly.

https://giphy.com/gifs/easportsufc-ulo4IOnHbu58KKon4Y?utm_source=iframe&utm_medium=embed&utm_campaign=Embeds&utm_term=https://www.ea.com/games/ufc/ufc-3/news/gameplay-update-7

Finally, based on community feedback, we've increased the range on cage takedown entries from two feet to three feet, making it easier to achieve these takedowns when your opponent has backed up to the cage.

Utilize a Push Off

In an attempt to give players yet another tool to create space against aggressive opponents, we’ve added a push off feature to the standup game. To perform the push off, hold block and press the same input as a lead uppercut.

The push off will shove your opponent back, allowing you to easily create space on your opponent without needing to use kicks. The push off will interrupt hooks, uppercuts, knees and elbows if it lands early enough, but will not interrupt straight punches or kicks.

https://giphy.com/gifs/easportsufc-ADZg1K8OaxXhGB7MXB?utm_source=iframe&utm_medium=embed&utm_campaign=Embeds&utm_term=https://www.ea.com/games/ufc/ufc-3/news/gameplay-update-7

In addition, the push off will combo the same as a jab. This means you’ll be able to combo the push off with a head kick, making it a great setup to attack with.

https://giphy.com/gifs/easportsufc-2fJESSFu21a6k49gUF?utm_source=iframe&utm_medium=embed&utm_campaign=Embeds&utm_term=https://www.ea.com/games/ufc/ufc-3/news/gameplay-update-7

Better Cage Cutting

Finally, we’ve made some significant improvements to cage cutting. First we made defensive blocks break down faster when circling into a round strike (hook/roundhouse) on the same side you’re moving to. In addition, we made your locomotion speed drop during the block stun in this same scenario.

Lastly, we’ve reduced striking power when your back is against the cage. We hope these changes make it easier to cut the cage, and more dangerous to have your back against the cage.

A Few More Taunts

Many of you have been asking for Cody Garbrandt’s robot dance taunt. So we captured it, along with three other taunts from his fight against T.J. Dillashaw, and we’ve added these animated taunts in-game.

We hope you enjoy these latest gameplay additions!

Stay connected with UFC 3 on Facebook, Twitter, and Instagram.

The UFC 3 Icon Edition is available digitally July 3 to 17 for Xbox One and PS4.

https://www.ea.com/games/ufc/ufc-3/news/gameplay-update-7


Replies

  • Still nothing done about the knockdowns/rocks or striking. Just fought Arnold Allen in career on Pro and ended up getting a TKO after 9 knockdowns and 9 wobbles. "We take your feedback seriously"... lol bruh.
  • I JUST WANT RAGDOLL KOs! Please!!!
  • This low single is the most ridiculous thing in this game yet. How is it that the least effective takedown in all of mma, is practically unstoppable in this game?
  • uh_jamie wrote: »
    This low single is the most ridiculous thing in this game yet. How is it that the least effective takedown in all of mma, is practically unstoppable in this game?

    Including it is amazing. But they tuned it horribly. Like you said, it should the least powerful takedown attempt in the game. And in general, defended takedowns shouldn't always land you in sprawl. You should be able to clinch out of a defended takedown somehow. It's more common that a denied double leg turns into a clinch than a sprawl.
  • Tito is unstoppable
  • uh_jamie wrote: »
    This low single is the most ridiculous thing in this game yet. How is it that the least effective takedown in all of mma, is practically unstoppable in this game?

    Including it is amazing. But they tuned it horribly. Like you said, it should the least powerful takedown attempt in the game. And in general, defended takedowns shouldn't always land you in sprawl. You should be able to clinch out of a defended takedown somehow. It's more common that a denied double leg turns into a clinch than a sprawl.

    Exactly. It's great that they added it, it's just tuned WAY too powerfully. Once they're touching you, it's already too late to defend.
  • I dont get how people can knock you out when you have full stamina and they have nothing like ****
  • ZReynoso wrote: »
    Still nothing done about the knockdowns/rocks or striking. Just fought Arnold Allen in career on Pro and ended up getting a TKO after 9 knockdowns and 9 wobbles. "We take your feedback seriously"... lol bruh.

    I don't think the devs fully understand MMA. They know that getting a walk-off KO is amazing so they try and give us as much of that as possible not realizing that it's amazing because it's so rare.

    If you start having threesomes every day threesomes no longer feel special or rewarding to pull off. Everything about hit reactions needs to be tuned more realistically. In real life you don't even realize someone is rocked a lot of the time until they take a step and aren't moving like they were. Dump the HUD and focus on simulation style damage and hit reactions.
  • ZReynoso
    30 posts Member
    @KingstonHawke I don’t understand how people can focus on such silly features when you have a whole game that is sloppy and unfinished. They need to fix it before they start adding stuff like this. It isn’t exciting if the gameplay is still trash. They need simulation settings and for some reason they absolutely refuse to give people what they ask for. Lol
  • It looks like few things was added and the other few things was hurt also... Sometimes fighters are hanginng in the air like Harriers when stunned especially in the replay sequences, I've been happy when every knockout cause body falling on a 100 patterns and it was most reality-like. SHOOTINGINOWNKNEE
  • ZReynoso wrote: »
    @KingstonHawke I don’t understand how people can focus on such silly features when you have a whole game that is sloppy and unfinished. They need to fix it before they start adding stuff like this. It isn’t exciting if the gameplay is still trash. They need simulation settings and for some reason they absolutely refuse to give people what they ask for. Lol

    We're all begging for this to be as close to a simulation of the actual UFC as possible. But I've talked to devs and I truly believe they just feel like that's not in their best interest. They see fighting games like Mortal Kombat and Virtual Fighter and think that they need to incorporate more of those gaming elements and that's the way that they will attract members from those gaming bases. That's been the downfall of this game. It just doesn't know what it is.

    Remember, the better had the ability to block after your kick was caught. And they intentionally removed it and refused to put it back in until months of us complaining finally forced them to. They weren't asking themselves "can you block in that situation in real life", instead they were asking themselves "would that make kicks to the body overpowered". They don't get that there's a balance that exists in nature. And their job isn't to re-envision it, but to come as close as possible to reflecting it.
  • Please bring Brock lesnar in UFC 3.
  • Please bring Brock lesnar in UFC 3.

    Make Your Own!! :)
  • when are Tito and wanderlei getting nerfed
  • The diving punch into TKO is broken and now has ruined TKO mode in general, as 70% of the time, they drop into TKO mode and the punch into full guard wakes them out of it, ruining your chance at a finish. So so so so so silly how this stuff isn't tested at least one time first.
  • So what does "career save file full" mean?
  • The user and all related content has been deleted.
  • NY32986
    12 posts Member
    edited July 2018
    ZReynoso wrote: »
    @KingstonHawke I don’t understand how people can focus on such silly features when you have a whole game that is sloppy and unfinished. They need to fix it before they start adding stuff like this. It isn’t exciting if the gameplay is still trash. They need simulation settings and for some reason they absolutely refuse to give people what they ask for. Lol

    and this is after not rushing straight into UFC 3 a year after ufc 2. they took their time. did the beta test (which I got to play) and still has lots of flaws. we hope they continue to have some sort of attention to 3 while they really closely look at what they can do for ufc 4 in a couple years at least. this does not have a year on it, you don't have to rush it like the other sports games which honestly the year (fifa 19, madden 19 2k's WWE 2k19 etc) is an issue because of the window year after year
  • Scliffe944
    2 posts Member
    edited July 2018
    www.youtube.com/FUTDAILY18ThedailygrindchannelSam

    Hi guys,

    If you could check out my Youtube channel that’d be great I’ll be sure to support you back im also doing an Xbox & PSN giftcard giveway so to be in with a chance of winning subscribe & leave a comment, I post daily UFC3, Thai boxing videos, mma news, movie news & more if you can’t find it’s put in SamC944 on YouTube.


    [Fan based giveaway, not affiliated with EA]
    Post edited by EA_Roger on
  • the push off doesn't work if the guy is swarming you with spammed hooks. I cant even use headmovement if I block one of the punchs, the next ones always connect
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