[BUG] Strikepoint win condition broken after Blastpoint update (1.3.2.0)**
**Platform:** PC / Xbox Series X|S / PS5 (observed cross-platform)
**Mode:** Strikepoint
**Update:** 1.3.2.0 (Blastpoint, June 9)
**Summary:** Since the Blastpoint update, Strikepoint round win logic is incorrect. The objective capture state appears to override elimination outcomes.
**Observed behavior:**
1. A team that touches the objective (capture progress as low as ~1%) and then wipes ON the point is awarded the round win anyway.
2. Rounds have been awarded to the wrong team even after a full enemy squad elimination.
**Expected behavior:** Round win requires either (a) full capture of the objective, or (b) eliminating/downing the entire enemy squad — per pre-update rules.
**Impact:** This removes the elimination win condition in practice and forces every round into a rush to the center point. Tactical play (holds, route denial, revive plays) is no longer rewarded. The mode is effectively unplayable as designed.
**Repro rate:** Consistent across matches since the update.
Requesting acknowledgment and a hotfix or rollback of the Strikepoint scoring change. If this was an intentional design change, please communicate that — but as shipped it reads as broken capture/win logic.