Ideas

cyromilia's avatar
cyromilia
Seasoned Rookie
4 months ago

M77E Falchion(Apache, Heli NATO side) broken since 1.1.1.0

I fly only helicopters in bf6 and I am one of the most experienced Heli pilots in 2042 and in bf6

https://tracker.gg/bf2042/leaderboards/stats/all/VehiclesDestroyed?page=1

https://tracker.gg/bf6/leaderboards/vehicles?platform=all&board=Assists&vehicle=veh&page=1

1.1.1.0 gave the NATO heli better movement, but broke its heavy rockets.

First of all the aim has been changed on the Falchion, god knows why. before the patch the rockets behaved almost identical on the Panthera and the Falchion. it makes it more difficult to hit the Panthera with these rockets. the Panthera has the upper hand now. it is harder to hit ground vehicles with the Falchion too after the update.

for no apparent reason, something that has been working well before 1.1.1.0 has been altered.

Secondly, the heavy rockets are broken. it is very likely that from one salvo of the heavy rockets. some of them will explode before hitting a ground vehicle. at least that is how it looks like.  at first I thought it was the different aim  that has been introduced

but I tested it with perfect aiming and firing single rockets and they did not hit and exploded above the vehicle. 

it is less the case on aircraft, but can also happen vs aircraft

vs infantry on the ground they are fine

I would like to mention as well that the tow aim has to be improved on the heli. while it was hard to hit helis with a tow from the heli in 2042, but easy to hit a ground vehicle in 2042. it is the opposite in bf6. it is easy to hit a heli long range but difficult to hit a ground vehicle.

together with  the broken lock ons after being laser designated, namely the AGMs from any aircraft and the MR missile from the IFV, it makes the heli gameplay exhausting. 3 weeks passed and unsatisfying behaviour from dice. weird actions last friday, like enabling the IR on jets and disabling them on saturday. removing the agm from the heli for a couple of hrs, just to have it back a few hrs later. 

all of this without comms

I do not understand why these things are not being fixed right away, nor do I understand the logic behind all of this

why does it seem like that there is no vehicles department addressing these issues right away. theres barely communication from the devs on all of these issues, for example on X bf comms. if you are lucky u stumble across some posts from Eddie Armored Kill on X, that vaguely introduce that solutions are on the way.

a lot of good pilots and in general people cant fly, nor want to, because of these issues and the solving behaviour from dice

 

 

6 Comments

  • cyromilia's avatar
    cyromilia
    Seasoned Rookie
    4 months ago

    edit:  the broken FALCHION seems to be only on the new map BLACKWELL FIELDS. I think on the other maps its fine. I havent tested it enough, though.

    It doesnt change the fact that sth is wrong with it on BLACKWELL FIELDS

  • g1gachadddd's avatar
    g1gachadddd
    New Spectator
    4 months ago

    Nope, they broke the helicopter on all maps. Heavy rocket crosshair and TOW crosshair are both super offset now. Ridiculous.

  • Rumsinator's avatar
    Rumsinator
    Seasoned Novice
    4 months ago

    I definitely noticed with heli's since 1.1.1.0 the TOW is shooting way below the crosshair, which was not at all the case before. This was on Blackwell fields but I think also on New York

  • vemelon's avatar
    vemelon
    New Spectator
    4 months ago

    I am not a very experienced pilot, but since the update I can't hit anything with the light rockets anymore. The aim seems so offset. Before the update it was easy for me to kill 1 - 2 enemies every salve, but now I have to be lucky to do the same.

  • numone17's avatar
    numone17
    Rising Adventurer
    4 months ago

    How do you feel about the Heavy Warheads upgrade? I've been using it since the beginning, and I noticed today and after some testing, it is garbage. I'm doing more damage to armor with my 4 heavy rockets than 5 and having HW equipped. I did some testing in one of the test portals and see no difference in spalsh damage to infantry. It also seems like the salvo of 8 rockets are reloading faster than the 10 w/HW.

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