UT (Rush)
Hello
I encountered this bug (or feature?): I played a game in Rush mode as a player who is getting Development (it was necessary to play 3 Rush games or several other modes available there), the game ended, the animation at the end of the match (players' points, etc.) took place, then the connection with the server was broken (it is not clear whose fault it was), and the match was not counted in the Development mode for the player, that is, the game counter was not increased by 1, and remained the same. It seems to me that even if there was a disconnection with the server, but the game ended, then you probably need to do some kind of intermediate saving of the state for the consistency of the player profile data, and not lose data, I would be glad to receive feedback, thanks for your attention