Manager Career Mode Contract Negotiations Broken Again
In the first place, nobody ever asked or wanted this new feature, where the user must wait for a player to decide when they want to negotiate a new contract, secondly, renegotiating a new contract is not important enough of a task to have four indicators required (player conversation message, contract status line, financial contract line, and new green contract icon); simply the player conversation message and green icon suffice for this low-level of tasks within the career mode, and finally, an overabundance of time and other resources (development last year, plus three Title Updates after game release) have been spent attempting to salvage an ill-conceived, untested, and poorly implemented new feature.
After performing a clean installation and starting a new Manager Career mode save yesterday after TItle Update 1.4 and both new squad updates, career mode was functioning adequately, however, when deciding to start a new save earlier today, the entire system contains pervasive issues, and is even worse than before the updates. Possibly due in part to a hidden tuning update today, either for Manager Career Live or Live Starting Points, the following problems have surfaced:
1. In the Squad Hub, the Player and Contract Status textual lines contain game coding text descriptors, instead of plain text (see attached image).
2. One or more players in the Squad Hub at the start of a new career mode save have ridiculously low release clauses, generally only one or two million more than the player's worth, and the players always have between two and seven years left on their current contract.
3. Only one in three players with expiring contract (less than one year) are willing to negotiate, the remainder leave the user club on free transfer or enter free agency without one opportunity to negotiate. The rate at which players do not offer an opportunity to negotiate has been diminished by half, since before the Title Update, and in general, most players wait for months before offering the chance, instead of in the first three months.
4. When a player does finally decide to renegotiate their contract, nearly always expect a higher squad role than their player rating deserves. For example, in the last career mode save had a starting player with a 76 rating and Crucial squad role, when attempting to negotiate a contract extension with a lower rated backup, the player also demanded a Crucial role, even though that player had a rating of 72, and previously was designated as Rotational.
5. When acquiring players in the transfer market to add to the user club, there are also numerous players demanding squad roles well above what should be expected. Oftentimes, a player with a 70 or 71 rating will demand Crucial when there are existing squad members with a rating of 76 or 77. This issue permeates to players demanding Important and Rotational roles as well.
6. Less than five months after starting a new career mode save, Rotational players are submitting a transfer request over playing time, even though they have played more than seventy percent of total minutes. In the new career mode save today, have one Rotational player already submitting a transfer request and another with the playing time sentiment changed from happy to neutral (gray horizontal line, which indicates becoming unhappy), and the save is only in the first week of December.
7. Still no ability to negotiate with a player that has more than one year left on an existing contract with a low release clause. When a club approaches the player and pays the release clause, no means for the user to block the move.
8. After more than two years, still are unable to approach a player older than twenty-three with less than six months left on their contract and acquire through free transfer.