Ideas

Zenjoi's avatar
Zenjoi
Seasoned Scout
2 months ago

Unintended Behavior of Replay Stutter "Fix"

Replay Exports technically dont stutter (the skater) anymore, but they now "jitter" - because the "Fix" seems to remove frames (or not capture frames) where the skater is frozen.. This means the skater technically doesnt stutter now but the cameras do if youre using a moving freecam method during export process -- Which probably isn't the way you're suppose use freecam but it does make FAR better looking clips if you use it that way.  Anyway because the camera is moving when the export system "deletes" or "skips" frozen skater frames in the final export, it results in jumps where the camera seems to "teleport" -- the teleporting isn't a bug, its just that the export system skipped the frames where the camera moved to that position because the skater was frozen

This is all surely because I use a PC that runs similar to a ps4 (i7 4790 CPU, 1650 Super GPU, 16Gb Ram), but can there possibly be alternative fixes that don't have skater stutter or camera jitter?

This game runs smoothly in real time gameplay, but in replay mode, suddenly the skater is stuck at certain points (landings, pops and sometimes rarely just mid grind or cruise), but when you rewind and go very slow at those points of stutter (they are always at the same spots) the full animation can play without hitching. I would want the export system to somehow determine where those things happen and maybe just run at a very very slow static speed (non changing slow speed) while exporting -- because the current system is adaptive and will run as slow as needed to reach fps target, which is nice feature honestly but maybe running the game even slower at a static speed would help with smoothness overall

A setting to set export speed to ultra slow 0.10x speed that results in a smooth 1x speed video file would atleast solve the issue until something more solid can fix it in real-time replay mode

(I attached files that show the raw exports that include the game camera exploding randomly annoyingly)

2 Comments

  • I noticed the same thing, but something they can probably do to help fix it is freeze/cancel the camera movement whenever everything else freezes, so that you can't move the camera when frames aren't being captured.

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