Wallride detection is broken and overly sensitive
Everyone has noticed this problem, or at the very least experienced it and been confused. It ruined the Nike SB park for many people due to the odd geometry of the signs triggering a wallride on the underside of the top beam. It triggers wallrides on the sides of round handrails. A S3 challenge on Grom was extremely difficult to complete because instead of jumping from the awning to the rainbow rail, the game decided you were trying to wallride down the pier's pillars 30 feet below the rail. In this video it's extremely difficult to get into a grind on the rail because the wallride detection rotates you to enter the foliage-covered 75 degree vertical bank on the opposite side.
I hope this doesn't just come across as being a hater, this game is really good in so many ways and if this section of the "everything is skateable" physics can ever get fixed it would be so much better because it makes certain objects and areas so much less skateable.
Please do something about this finally. I'm sure it's baked deep into the physics of the game but sheeeeesh, name a bug more ubiquitous with this generation of skate. gameplay. If every player doesn't encounter this problem multiple times per session I'd be surprised, we've all just gotten used to how bad it is.