Ideas

missMoshie's avatar
missMoshie
Seasoned Vanguard
11 days ago
Status:
Investigating

Wallride detection is broken and overly sensitive

Everyone has noticed this problem, or at the very least experienced it and been confused. It ruined the Nike SB park for many people due to the odd geometry of the signs triggering a wallride on the underside of the top beam. It triggers wallrides on the sides of round handrails. A S3 challenge on Grom was extremely difficult to complete because instead of jumping from the awning to the rainbow rail, the game decided you were trying to wallride down the pier's pillars 30 feet below the rail. In this video it's extremely difficult to get into a grind on the rail because the wallride detection rotates you to enter the foliage-covered 75 degree vertical bank on the opposite side.

I hope this doesn't just come across as being a hater, this game is really good in so many ways and if this section of the "everything is skateable" physics can ever get fixed it would be so much better because it makes certain objects and areas so much less skateable.

Please do something about this finally. I'm sure it's baked deep into the physics of the game but sheeeeesh, name a bug more ubiquitous with this generation of skate. gameplay. If every player doesn't encounter this problem multiple times per session I'd be surprised, we've all just gotten used to how bad it is.

10 Comments

  • EA_cuervo's avatar
    EA_cuervo
    Icon for Community Manager rankCommunity Manager
    7 hours ago

    Kryler​ Thanks for taking the time to record and share the new video! I'll add it to the report, as it will be helpful for the team while they investigate the issue.

  • Kryler's avatar
    Kryler
    New Spectator
    2 days ago

    Just to follow up on the issue back with the Nike park (appreciate this is gone now), but here is a clip of the exact problem with the Nike sign that I'd shared previously when I was talking to Jeff the community manager about this during the event.

    This is 3 attempts at the same spot only doing a boned ollie.

    1 is a a late ollie, but  a make.
    2 is the deadzone where the weird wallride/backflip glitch happens.
    3 is launching way early, clearing the sign, but the glitch doesn't happen.

  • missMoshie's avatar
    missMoshie
    Seasoned Vanguard
    2 days ago

    Thank you so much! I fully understand that this problem is likely baked pretty deep in the games code so I don't expect a quick resolution but I'm glad to know it's being looked at.

  • EA_cuervo's avatar
    EA_cuervo
    Icon for Community Manager rankCommunity Manager
    3 days ago

    Hey everyone, 

    Thanks for taking the time to provide such detailed feedback and for explaining the different situations where you've encountered this behavior.

    The examples you've shared are helpful in illustrating the impact this has on gameplay.

    We've passed your feedback on to the team for review. We appreciate you taking the time to explain the issue constructively, and thanks again for helping us identify areas where the gameplay experience can be improved.

  • YES THIS!!!!. Its so frustrating!!, please let us turn off wallrides or lower wall ride detection.  Also there are many objects in the game that cause this that make ZERO sense for example poles, bike racks, street signs things that are literally impossible to wallride causing our characters to suck into them like in the clip the poster shared.