Leia Lead says : Allies and enemies are immune to cooldown manipulation. JKL Heroes Arise says : This ability is on a shared cooldown between allies who have Heroes Arise and is immune to cooldow...
Ideas
JKL Heroes Arise , Cooldown Manipulation
Actiari
1 day agoSeasoned Novice
It seems that the issue is that JKLs cooldown is reduced by a count of turns taken by allies. However, when a cooldown manipulation immunity is applied, it then includes turns by an enemy.
This means the cooldown is reduced by the count of turns taken by an ally or enemy before an ally or enemy with heroes arise takes a turn. However, it seems that there is also an issue where sometimes the count is wrong and is reducing it by an amount bigger than it should.
- crzydroid11 hours agoHero (Retired)
I don't know that OP's video can confirm that it's enemy turns. You see in the opening that is reducing by too much already. Thanks to the Jocasta cron, only Leia takes a turn before the ability is available again. So too much is being taken off regardless of enemy turns, as your last line attests.
I still think the double anti-manipulation is what's causing it, like maybe the characters having two tags is double counting it. But the first turn is the only one where it goes down by 2 and sometimes it is an odd number. I could watch my own videos again but I'm not confident I can find a pattern.
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