Ideas

EmAbigail's avatar
EmAbigail
New Spectator
5 months ago
Status:
Under Investigation

[COL] NPC roles assigned to multiple Sims (Sometimes duplicates)

When playing in Henford on Bagley, I noticed that every NPC that comes with the pack (The Grocer, the Mayor, The Garden Stall Owner, The Pub Keeper, and the Creature Keeper) were doubled. Two sims with the job title above their names were appearing around the world. Both sims offered the errands, meaning my sim could complete two rounds of every errand from every NPC. Some of the duplicates were copies of the original NPCs, for example, the mayor, Lavina Chropa, had two versions of Lavina, both listed as Mayor, and both offering the same errands and rewards. Other NPCs had randomized townie versions and the original townies in Cottage Living, for example, the grocer sims were the original Kim Goldbloom, and a randomized townie just with the job title and offering errands. No complication arose from this, it honestly just allowed my sim to do more of the errands, but it does break the immersion a little when every NPC has a twin or is a completely different sim half the time. 

Edit By Crinrict: Added Tag to Title, Adjusted Title

79 Comments

  • crinrict's avatar
    crinrict
    Hero+
    9 months ago

    Ui, don't think I can currently find the time to test that long :D

    I'll put it on review. Hopefully others can chime in if they see it too.

    EDIT: Do you have the issue in Evergreen Harbor as well (if you have that pack) That was part of the original bug.

  • crinrict's avatar
    crinrict
    Hero+
    9 months ago

    HI NotSoSwiftly do you mean RL > 1 hour or game > 1hour ?

    Fast forwarded to > 1 game hour and no one was replaced for me

  • NotSoSwiftly's avatar
    NotSoSwiftly
    Seasoned Novice
    9 months ago

    sorry for the late reply. For me this bug appears after playing more than an hour in the world. Managed to replicate it completely without mods today, in a fresh save. About 1 hour and 15 minutes in (i also made sure to travel around a bit occasionally, but had my house in Henford) the grocery deliverer was replaced by a random sim, but he is still alive.

  • crinrict's avatar
    crinrict
    Hero+
    9 months ago

    Did you remove them before the NPCs got replaced ? Can you duplicate it on a new save game without mods for testing purposes ?

    There was a bug with this but it was fixed and I can't duplicate it on the current build (although I didn't play in Henford too long).

     

  • My game suddenly started replacing the NPCs from Henford on Bagley (creature keeper, mayor etc) with randomly generated sims. The original creature keeper is not dead (he's still in my contact list), but does not show up when called. The mayor suddenly died despite neighbourhood stories being off, as well as aging for non-played households.

    I just want the townies to stay the same, without aging or being replaced.. I have seen this bug in the past, but this save game is completely new. Started it yesterday I think, and have since downloaded the latest update. Perhaps it has something to do with that?

    Please help.

    Edit By Crinrict: Adjusted Title fit the original bug report