Ideas
karoschmitz
5 months agoSeasoned Veteran
I did some extensive testing:
The Nectar prices are definitely broken on each different selling place in a different way:
- ⛔ Tooltip: When picking a nectar that I created a longer time ago and have aged for months in the basement racks, the tool tip shows 0 worth now, while new nectar bottles I create show something like 53 simoleons => there is something broken with the tooltip after aging or based on having made this nectar in previous patches
- ✅ Selling in inventory: This one seems to be most consistent, it sells for the price that it was selling when the horse pack came out, so several thousands for a finely aged nectar, even when the tooltip shows 0
- ✅⛔ Selling in retail: The tooltip in retail again shows 0 (for finely aged long ago made nectar) or a very low number like 53 for more recent less aged nectar. But the interaction to buy shows a high price, again in the thousands for finely aged bottles, with a bit of markup from the retail as usual = this interaction string "Buy Item ($ 4,462)" seems like the correct price from when the pack came out. When I buy the bottle I indeed pay that price. => So in retails it seems like only the hover tool tip is broken
- ✅⛔Selling in Eco marketplace CraftSalesTable: The tooltip during tending the table with a bottle on it is incorrect, shows again 53 instead of 4K, but the bottle does sell for 4K x markup %
- ⛔ Selling on Anywhere StreetFoodTable: The tooltip shows wrongly again 53 or even 0 for older bottles, but this time it actually sell for 0 !!! Or for 53 if that was on the tooltip for more recent bottles.. This one is broken for selling the nectar and makes it really not fun playing :(
- ⛔Selling in Small business: Same as Anywhere StreetFoodTable => it sells for 0 or 53, basically whatever is on the wrong tooltip, again making it broken and not fun to play with, which is really sad, as making a sip and paint Small business is selling the nectar for less than the costs of creating the nectar :(
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