Ideas

DestroyerSims's avatar
DestroyerSims
Seasoned Ace
28 days ago
Status:
Needs More Info

Normal maps for walls, floors, columns and friezes do not function indoors

I’ve noticed that the normal maps for wallpapers, floor tiles, columns and friezes do not work in interior lighting conditions. This effect that is used to achieve a more 3D look on a 2D surface only works outdoors, or when there is direct sunlight casting through windows and doors.

For demonstrative purposes I made versions of these specific assets with a blank grey diffuse texture, so that the effects provided by the normal maps are more easily visible.

Here’s the wallpaper, floor tile and column in outdoor lighting:

And here in indoor lighting:

Here’s a comparison with a frieze:

And for some added emphasis I also made blank grey swatches of a tile rug, a fence and a spandrel to show that normal maps do actually work indoors in other types of assets:

Here’s another image that shows how the normals of a wall and floor are visible only in direct sunlight coming through a window:

This is all rather unfortunate, because the normal maps add a nice touch of extra depth. Especially for flat surfaces such as walls and floors. Many wallpapers for example are designed to be primarily used indoors, and so it’s a shame their normal maps don’t actually work properly.

Tested without CC, mods or customized visuals. (Only exception being the images used for conveying the provided information.)

4 Comments

  • ElliSims's avatar
    ElliSims
    Seasoned Adventurer
    22 days ago

    When I add columns to spandrels the spandrels instantly get very dark colored, but mainly in one direction (This is on the Twin Oracle Point lot in Willow Creek, mid day summer, regular rectangular room).  This happened with any combination of spandrels and columns, larger columns definitely had a bigger effect.

    And then the reverse happens in the dark - and they become hyper bright - picking up and amplifying any light on the floor above them. (This was a single lamp on the story up above, and not directly over the columns) 

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