Ideas
crinrict
6 months agoHero+
HI Murchitos
Could you please provide the following information
- Are you using mods/cc in your game ? Please remove them and test without them if you do. Please pick a thread tag for that.
- Any LastException files in your documents folder. Upload them to either google or oneDrive and post the link here.
- p5jynl7v2rlq29 days agoNew Spectator
Hi crinrict,
These two weeks I experienced the exact same situation even with all mods removed, but I managed to find a working solution to prevent this. I used MCCC to disable population culling. Here is exactly what I think was happening: The game's secret system didn't seem to be properly linked to the relationship culling weights. The native culling system randomly deletes a NPC who still holds a secret while they have a low relationship score. Later, when the sim_secrets_service core script tries to check that secret, it can't find the deleted NPC, returning a NoneType error.
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