I used some mod in the past, like MC Command Center, but the issue started before I tried them the first time, and now I removed them from the "Mods" folder, although I do use cc and I tried to trigger the error without cc and it did work, so now I'll find what cc is causing the issue. Regardless, I still tried to cancel every LastExeption files and triggered the error in game (with cc) and it indeed created a new file, here's the content of it:
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>e148e35eac547c96686e746f</sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2025-07-09 15:55:09</createtime><buildsignature>Local.Unknown.Unknown.1.116.202.1230-1.200.000.663.Release</buildsignature><categoryid>loot.py:706</categoryid><desyncid>e148e35eac547c96686e746f</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'loot_type') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 175, in on_loot File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 187, in apply_operations File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 706, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 677, in get_loot_ops_genAttributeError: 'NoneType' object has no attribute 'loot_type'rtim=0 Client Session Time: 29.86 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,501,0,6014 Modded: True SystemInfo: Mac OS X Versione 15.5 (Build 24F74) GPU: Apple M1 macOS Metal driver 0.0.0.0 Architecture: arm64 </desyncdata></report>
</root>
Thank you for helping!