Ideas
Can you point to specific stages and corners where notes are of particular concern?
- natj9104 months agoNew Traveler
There are too many for me to realistically provide all of them. One particularly dangerous one is the 5 left over jump in Otepaa, Estonia, it says caution but it NEEDS a keep in and 'bale on outside'. It is also clearly a 4 left, not a 5 left. I just had yet another club rally I cared about ruined due to that terrible call.
Then there's the 1 right on Elva as you enter the Mickey Mouse section that is called waaayyyyy too late, even with calls on Earlier timing. There are also several that do not have 'don't cut' on them, yet there is a signpost right on the apex (in both those stages) that is in a very dangerous spot. It seems whoever did the pacenotes only took note of environmental dangers in a few select spots, then just added don't cut on cut markers only for the rest of the stages. Half of the 'don't cut' calls for markers don't actually need them because the marker is like 3-4m off the road.
There are quite a few in Greece with drops that cause instant terminal damage. I just had yet another rally ruined by those too. One was a 2 left in Eptalofos, it tightens into almost a square. Really should be 1 left, needs a caution and keep in on it.Honestly, pacenotes are really far too personal of a thing to expect a one-size-fits-all approach to work. It just doesn't - that's why there are so many crashes in IRL pre-pacenoted events like Targa Tasmania. We really, really need an editor.
- natj9104 months agoNew Traveler
I found one particular one in Greece today, Bauxites, about 2.5km in, just before the hairpin section. The call is 1 left short tightens, it's not a short corner at all. I fell off on that and got terminal damage as I was expecting the corner to end after it tightened... It did not lol
There were a few other corners with short on them that really shouldn't have too. Unfortunately I was doing the 24km stage both ways in a club rally and I cannot tell you which corners they were.
I also found out part of the reason I'm having problems - it's an accessibility issue combined with the codriver volume bug that still hasn't been fixed. I went back and found the 2 left in Eptalofos - it's actually a blind 3 left near the start (2 3 lefts in a row, I think maybe 2km in?), it has a caution & tightens on it. It has a steep bank on the inside and a drop with no gravel ridge on the outside. If you go wide on the exit there's nothing to catch you if you slip off, so it's crucial you don't go wide. Probably needs a 'keep in' on it.
I've found that the problem I had with that particular corner is that I missed the extra detail in the call. Since the codriver volume has been cut, I've had to turn all other volumes right down to hear calls properly, and the game is a bit quiet. I have auditory processing issues related to autism - so that bug is a massive deal for me. I missed the auditory warnings entirely & the tightens information doesn't show on the visual pacenotes - meaning I was a sitting duck for a retirement.
Those visual pacenotes are a lifeline for those of us with audio processing or hearing issues - they need to reflect the same info as the voice calls. In real life, I just ask my navigator to repeat the call, but that's not possible in game. The visual notes are my substitute for that, so it'd be nice to be able to reply on them more.
All that isn't to say that the calls I listed before are right - they aren't. They definitely need more info.