The Merfolk of the Sulani Seas
Overtime, I'll add to this post to expand the Table of Contents and make it easier to access the chapters. Table of Contents Use the links in the Table of Contents to read the chapters in order. The links are working and will take you straight to a chapter. This should save people the trouble of scrolling through the thread. Eventually, I plan on trying to put the "Meet the MerSims" Section in a spoiler, but given the trouble I've had using Spoilers, I'm putting that update on hold. The Little Merman Arc Chapter 1: The Shadow of the Sea Witches Chapter 2: Swimming to Zalia Grottos Chapter 3: Life's Full of Tough Choices Merfolk of the Sulani Seas Lore Overtime, this post will be updated as new merfolk appear in my story. My merfolk won't die from old age, and I'll be following many of my old rules for merfolk. I expect that it could be easier to cheer for a specific character since they won't disappear anytime soon. Meet the MerSims Overtime, this post will be updated as new merfolk appear in my story. My merfolk won't die from old age, and I'll be following many of my old rules for merfolk. I expect that it could be easier to cheer for a specific character since they won't disappear anytime soon. The Zalrian Pod Kemps Zalrian Calum and Reef's older brother. He doesn't approve of his younger brother's interest in humans, but he learned to accept Arihi after she became a mermaid. Kemps is loyal and devoted to protecting his family. After the twins joined the pod, he's become a little more protective and overbearing. This has led to a more strained relationship between Kemps and his nephew, Alex. Out of the three brothers, Kemps is the most responsible. He’s had to look after his younger brothers for a long time. After Calum and Reef started their families, Kemps became the Patriarch of the Zalrian Pod. His number one priority is ensuring the safety of his pod. Kemps was the original Blue Tail Guardian of the Sea. When Alex became a merboy, Kemps passed the power onto him. Reef Kailani Reef is Calum's older brother and Kemps's younger brother. Reef was adopted by Kemps when Kemps was a merboy and Calum was a merling. All three brothers were orphaned at a young age. Despite Human Pollution playing a significant role in the brothers becoming orphans, Reef doesn't pick a side when his brothers argue and debate about humans. Reef neither hates nor likes humans. Out of the three brothers, Reef is the mediator. He’s gotten a lot of experience settling disputes between his brothers. Reef is the Patriarchal Heir of the Zalrian Pod. Should anything happen to Kemps, he's next in line to lead the Zalrian Pod. While most mermen don’t wear any accessories, Reef has a shark tooth necklace. The Shark Tooth came from a close encounter with a shark before Kemps adopted him into the Zalrian Pod. Reef has a close relationship with a lot of sea life, except for sharks. Most merfolk don't play with something that can be so dangerous. Sarah Kailani Calum Zalrian Calum has an unusual curiosity concerning the human world. He’s proud to be a merman as much as he’s fascinated by humans. He's found a balance between his interest in the human world and his life as a merman. While some merfolk might seek out a sea witch to pursue their own interests beyond the sea, he's content with his family under the sea. Calum would never seek more than what he has, but he will always have some interest in things from the human world. Kemps chose to give Calum's eldest son the Power of the Blue Tail Guardian because he didn't want the power to complicate things more between them. Calum's life partner, Arihi, left her life on land and choose to live in the sea as a mermaid. Calum and Arihi sang the song that brought the twins and their eldest son into the world. Calum is naturally family oriented. Out of the three brothers, Calum is the most compassionate and understanding one. Arihi Zalrian Ages ago, Arihi gave up her life as an elemental to be with Calum in the sea. Her sisters and brothers in the spirit realm did not make her transformation permanent. If Arihi wanted to return to the spirit realm, she has the option to do so. Arihi is a Halfling. She is half-mermaid and half-elemental. Most Halflings age like humans do, but her elemental origins allowed her to retain her eternal youth and immortality. Arihi has the ability to take a human form and doesn't need to make a deal with a Sea Witch to walk among humans. Kemps forbids members of his pod from interacting with the human world. Consequently, Arihi hasn't walked among humans for a very long time. Arihi practices light sea sorcery. Her spells require the same payment as dark sea sorcery spells, but they lack the potency to be permanent. When time runs out, her contracts lose their power and the magic tied to it gets undone. Arihi grants a signer's wish for a limited time, and for the most part, this is enough to help whoever seeks her out. Alex Zalrian Calum and Arihi's oldest son. Even though his mother is a Halfling, Alex is a Reef Merman. Kemps gave Alex the powers of the Blue Tail Guardian when he came of age. While Alex loves his ocean home, he wishes to see more beyond the sea. This causes most of the conflict between him and Kemps. He shares his father's curiosity about the human world and often gets too close to humans, breaking his Uncle's Rules. Unlike his father, he isn't content with his life in the sea. As a Reef Merman, he lacks the ability to live anywhere else. Alex is still learning about what it means to be a Guardian of the Seas. No Reef Merfolk can take human form without help, and the help of a Sea Witch often comes with a heavy price few would pay. But, a chance encounter led to a decision that would change Alex's life forever. Alex made a deal with Damion that cost him his voice. While the merboy gained the ability to see worlds beyond the ocean, he no longer has the ability to speak, laugh, sing, or make a sound of any kind. Damion is known for never going back on a deal, and Alex is learning to accept his new life as a mute. Dylan and Zephyr Zalrian The twins that have always been a part of everything from the beginning. I turned back the clock to give them their mermadic childhood I always wanted to give them. Dylan and Zephyr inherited their mother's spiritual connection to Sulani, but they aren't island elementals. Dylan has an affinity for water magic. Zephyr has an affinity for air magic. Dylan and Zephyr are identical twins with no visible difference in their appearance. Despite their identical appearance, they are different individuals. Dylan is a creative prodigy with a talent for capturing the essence of emotions in his artwork. He's gifted with any instrument and can tell epic stories that will trick you into believing they are true. Dylan is aloft with creativity and inspiration. Zephyr is a gifted genius. Only his twin can beat him in a game of chess, and he always notices whatever Dylan misses. He's an inventor and an innovative thinker that can bring out the full potential of many things. Zephyr is grounded in logic and reason. Dylan and Zephyr are inseparable and will rarely be far from each other. Together, Dylan and Zephyr overcome each other's weaknesses with their own individual strengths. The Twins are best friends and extremely close. Kemps recognized their close bond and didn't want to disrupt their relationship with the Blue Tail Guardian's Power. Instead, he chose Alex as his successor. Kylen Kailani and Lir Maelstren Kylen and Lir are Alex, Dylan, and Zeph's cousins. Kylen is Reef and Sarah Kailani's son they sang into being. Kylen had a twin brother named Rylan. Rylan passed away after an unfortunate encounter with sharks. While Sea Witch's can resurrect the dead as merfolk, a mer that dies can't be brought back from death. Not long after Rylan passed away, Lir was adopted by the Kailani when they found him alone in the sea. Lir was a merling in the Maelstren Pod before he was adopted by the Zalrian Pod. A conflict with the Human world left many merlings, merboys, and mergirls orphaned. The orphaned merchildren lost their lives to the dangers of the sea without their parents. When the remaining merfolk fled to the open ocean and deep-water reefs, the new dangers resulted in more orphans and broken pods. In many ways, the Zalrian Pod adopting Lir saved his life. For a merling, Lir is particularly shy and gets most of his confidence when Kylen is with him. The two brothers are jokesters and are notorious for their pranks in the Zalrian Pod. Lir could never replace Kylen's twin brother, but Kylen loves having his brother around. He often tries to encourage Lir to be more confident and supports him the best he can. The Zalrian Pod Social Structure The Zalrian Pod's Patriarchal Line of Succession In the Zalrian Pod, the Patriarch Heirs are always mermen, and the line of succession is determined by age. This is kinda like a legacy, but the heirs do not become the Patriarch until after something happens to the current patriarch. A pod's Patriarch or Matriarch does not need a specific tail. While Reef, Kylen, and Lir are technically adopted into the pod and not related by blood to Kemps, they are able to become the patriarch of the Zalrian Pod. Current Patriarch:Kemps Zalrian First Heir:Reef Kailani Second Heir:Calum Zalrian Third Heir:Alex Zalrian Fourth Joint Heirs:Dylan and Zephyr Zalrian Fifth Heir:Kylen Kailani Sixth Heir: Lir Maelstren The Blue Tail Guardian of the Sea Line of Succession The Line of Succession for becoming a Guardian of the Sea is different from the Line of Succession for becoming a Pod Patriarch or Matriarch. The Six Guardians of the Sea possess voices that resonate with the primordial song that brought the first merfolk into existence. A Guardian of the Seas is always a merman. If a Merman meets the following conditions, an existing Guardian can pass their powers onto them. Must be a Merman or Merboy Must have the same tail color as the Current Guardian Must be a Reef Merman/Merboy Share the same Bloodline Potential Blue Tail Guardians Kemps is more traditional, and his choice was largely influenced by that. Alex was the oldest in the next generation, but he's not the only eligible candidate to inherit the power. The Blue Tail Guardian Bloodline is the only one with multiple potential candidates. Kemps Zalrian (Former Blue Tail Guardian) Calum Zalrian Alex Zalrian (Current Blue Tail Guardian) Dylan Zalrian (When he ages up) Zephyr Zalrian (When he ages up) The Marus Pod Nalani Marus Rio's Life partner and the older sister of the Green Tail Guardian, Anas Mahi'Ai. Nalani was captured alongside Rio. Her capture was largely because she was trying to protect her younger brother. Nalani and Rio are the kind of couple most merfolk strive for. They are close, supportive, and work together to help each other. The Marus pod is one of the smaller and younger pods. Their Pod is organized around Nalani and is one of the rare examples of a pod with a Matriarch. Even though Nalani is the Matriarch, she took Rio's last name. Rio Marus One of the six guardians of the Seven Seas. Legends tell of the six guardians united by one and the power to rule over the seas. Rio was the first of the six Camilo captured. The deep-sea merman then used Rio's Power to cause some havoc for a couple humans on land. Rio's Voice, along with any mermen that are a part of a Guardian Bloodline, has the power to mesmerize, unite mortals with their soul mates, or induce a deadly heart break. Camilo stole, Rio's Voice with Malevolent intentions and uses his necklace as a means to channel the Orange Tail Merman's Guardian Powers. Camilo's ambition is to capture all six of the guardians and use their power to rule over the seven seas. Rio's life partner is Nalani Mahi'Ai, the sister of the Green Tail Guardian. Rio, Anas, and Nalani are all extremely close and make up the Marus Pod. The Marus Pod is a small pod, and despite being soul mates, Nalani and Rio have not brought any new merlings into the world. If they end up having a male merling, Rio's Guardian powers would get passed down to him once he becomes a merboy. For now, the couple enjoy exchanges of affection. Anas Mahi'Ai The Marus Pod Social Structure The Marus Pod's Matriarchal Line of Succession In the Marus Pod, the Matriarch Heirs are always mermaids, and the line of succession is determined by age. This is kinda like a legacy, but the heirs do not become the Patriarch until after something happens to the current patriarch. A pod's Patriarch or Matriarch does not need a specific tail. Current Matriarch:Nalani Marus The Orange Tail Guardian of the Sea Line of Succession The Line of Succession for becoming a Guardian of the Sea is different from the Line of Succession for becoming a Pod Patriarch or Matriarch. The Six Guardians of the Sea possess voices that resonate with the primordial song that brought the first merfolk into existence. A Guardian of the Seas is always a merman. If a Merman meets the following conditions, an existing Guardian can pass their powers onto them. Must be a Merman or Merboy Must have the same tail color as the Current Guardian Must be a Reef Merman/Merboy Share the same Bloodline Potential Orange Tail Guardians Even though Nalani is the Matriarch of the Marus Pod, Nalani and Rio's Children will inherit Rio's Orange Tail. The Marus Pod formed after a recent union. There hasn't been time for a Bloodline to form. Rio Marus (Current Orange Tail Guardian) The Green Tail Guardian of the Sea Line of Succession The Line of Succession for becoming a Guardian of the Sea is different from the Line of Succession for becoming a Pod Patriarch or Matriarch. The Six Guardians of the Sea possess voices that resonate with the primordial song that brought the first merfolk into existence. A Guardian of the Seas is always a merman. If a Merman meets the following conditions, an existing Guardian can pass their powers onto them. Must be a Merman or Merboy Must have the same tail color as the Current Guardian Must be a Reef Merman/Merboy Share the same Bloodline Potential Green Tail Guardians Even though Nalani is the Matriarch of the Marus Pod, Nalani and Rio's Children will inherit Rio's Orange Tail. Anas hasn't found a partner to pass his tail onto. The Marus Pod formed after a recent union. There hasn't been time for a Bloodline to form. Anas Mahi'Ai (Current Green Tail Guardian) The Vatore Pod Caleb Vatore Caleb is Damion's Life Partner and the Patriarch of the Vatore Pod. Caleb was one of the few good vampires that protected humans. After an incident with Vampire Hunters, he lost his life protecting Damion. His untimely demise was not something Damion could accept, and Caleb was resurrected the only way Damion could bring him back. Caleb was reborn as a merman, and like all reef and reborn merfolk, he does not have a human form he can use to return to his life on land. Caleb has embraced his new life as a merman, but he still wants peace between humans and the magic realm. After becoming a merman, Caleb learned some merfolk history from his husband. Almost all the merfolk were driven away from Sulani ages ago by humans that couldn't tell the difference between Malevolent and Benevolent Merfolk. It seemed that the entire merfolk race was on the losing end of a very old conflict with humans. Up until now, he thought the conflict between humans and vampires was the oldest conflict between humans and the magic realm. The Merfolk around Sulani are what the Vampires would become if they continued down their dark path. As a merman, Caleb wants to see the return of merfolk to Sulani and desires peace between the land and sea. More than anything, he dreams of the day his husband returns to what he was before that fateful night. What Damion became didn't escape Caleb's notice, his once kind and loving husband became consumed by something dark after bringing him back from death. Still, Caleb holds onto the hope that Damion will find his way back to the light. He still believes that there is good in him. Even though he knows this is a dream, he refuses to give up on hope. Caleb believes that one day he will see Damion as he remembers him. For now, the days of laying on the shore together remain a distant dream he thinks about, wishes for. Even after everything the humans did to him as a Vampire, he does not hold a grudge against them, and he longs for the day that Damion let's go of his hatred. Damion Vatore Damion is one of the six Guardians of the Seas and a merman born with a natural talent for Sea Sorcery. He mastered the art of Sea Sorcery and can brew every potion and conjure any spell. Many years ago, Damion rescued Caleb Vatore from an ill fate at sea. Damion fell in love with Caleb in that moment. He didn't know Caleb was a vampire, and the merman didn't know about the humans that were actively hunting vampires. For Damion, he never cared enough about the human world to interact with it to begin with. Over time, Caleb fell in love with Damion. While Damion couldn't be on land with Caleb, the two of them met close to the sea. After several dates, the two learned a lot about each other. Damion treasured every moment he had with Caleb. Caleb enjoyed the escape from the shadows vampires dwelled in. During one of their shoreline meetings, Damion learned about how Caleb ended up sinking below the waves. Caleb was among the few good vampires that didn't want to harm humans. A group of evil vampires revealed Caleb's location to Vampire Hunters. The Vampire Hunters didn't know the difference between good and evil vampires, and the coven of evil vampires manipulated them to get rid of the vampires that protected humans. Damion didn't really care too much about the plight of humans. However, Caleb convinced Damion to give them the benefit of the doubt. The merman was moved by his boyfriend's desire to protect humans. Unfortunately, their meetings by the shore were discovered by the Vampire Hunters. The Humans in question didn't even know they were doing the bidding of the very vampires they swore to defeat. When they found Damion and Caleb, Caleb sacrificed himself to give Damion a chance to escape. Caleb promised Damion that he would escape and that they would see each other again. Caleb knew that Damion was too vulnerable on land. Reluctantly, Damion dove into the sea. That evening, the Vampire Hunters brought an end to Caleb. The following days, Damion came close to the shore, looking for Caleb. One night, he heard humans on a pier talking about their victory over the "evil" vampire and how they got a vacation out of it too. Upon hearing this, Damion was consumed by sorrow and hatred. His hatred of humans was born that day, and his sorrow drove him to dive into the depths of Dark Sea Sorcery. Eventually, Damion gathered what he needed to bring Caleb back as a merman. This came at a great personal cost to Damion. The merman's heart was twisted by the darkness he embraced. Damion's eyes lost their sea blue color as the dark magic consumed him. His pendent that marked him as a Guardian of the Sea lost its purple hue, turning obsidian black. Damion grew more obsessed with Sea Sorcery and became the Sea Witch other merfolk feared. And despite his crumbling reputation, many poor unfortunate mer came to him seeking spells. Dark Sea Sorcery allowed Damion to grant their wishes, permanently. While he could always dispel a contract and undo the magic. He never did. For better or for worse, his clients got their wishes with permanent consequences. Only Damion could release them from the contracts that bound the magic, but the Sea Witch coveted everything he collected. Even after Caleb was brough back and the two of them partnered for life, Damion continued to slip deeper into his dark magic. Alexander Goth Ukupanipo Hekekia Ukupanipo was a poor unfortunate soul that made a deal with Damion. He sought the heart of a mermaid that did not share his feelings. Damion was happy to help a fellow merperson, but his magic came at a price that Ukupanipo couldn't pay. Ukupanipo has lost his free will and is bound to Damion by the contract he signed. Ukupanipo has since turned to the darker side of the sea and serves Damion faithfully. He neither feels the warmth of love nor is he bothered by what is asked of him by Damion. The Vatore Pod Social Structure The Vatore Pod's Patriarchal Line of Succession In the Vatore Pod, the Patriarch Heirs are always mermen, and the line of succession is determined by age. This is kinda like a legacy, but the heirs do not become the Patriarch until after something happens to the current patriarch. A pod's Patriarch or Matriarch does not need a specific tail. While Alexander is technically adopted into the pod and not related by blood to Caleb, he is able to become the patriarch of the Vatore Pod. As a cursed merman and Damion's servant, Ukupanipo doesn't have any claim to becoming a Patriarch of this pod. Current Patriarch:Caleb Vatore First Heir:Damion Vatore Second Heir:Alexander Goth The Purple Tail Guardian of the Sea Line of Succession The Line of Succession for becoming a Guardian of the Sea is different from the Line of Succession for becoming a Pod Patriarch or Matriarch. The Six Guardians of the Sea possess voices that resonate with the primordial song that brought the first merfolk into existence. A Guardian of the Seas is always a merman. If a Merman meets the following conditions, an existing Guardian can pass their powers onto them. Must be a Merman or Merboy Must have the same tail color as the Current Guardian Must be a Reef Merman/Merboy Share the same Bloodline Potential Purple Tail Guardians Damion is unlikely to have a potential successor. The Patriarch of his Pod is Caleb and none of their children will inherit Damion's Purple Tail. Instead, their children will inherit Caleb's Orange Tail. Damion Vatore (Current Purple Tail Guardian) The Keahloha Pod Makoa Keahloha A premade I added to my rotational gameplay. Unlike how he is in a new save, I made him a merman. Not just a human turned into a merman. In my story, he's 100% a natural born merman from the sea. This also means that his Ambitious trait was replaced with the Clumsy Trait, and I changed his aspiration to the Super Parent one. He still retains his core attributes though. He's active and family oriented. Additionally, Makoa fills the role as the Patriarch of his own pod, another small pod. Kai, Lano, and Tero Keahloha Kai was born in game. Lano and Tero were created in CAS to complete the triplet trio. Kai is an Innovator, Lano is a comedian, and Tero is dedicated to the arts. Their story will be just beginning and there will be updates to their character bios in the future. The Keahloha Pod Social Structure The Keahloha Pod's Patriarchal Line of Succession In the Keahloha Pod, the Patriarch Heirs are always mermen, and the line of succession is determined by age. This is kinda like a legacy, but the heirs do not become the Patriarch until after something happens to the current patriarch. A pod's Patriarch or Matriarch does not need a specific tail. Current Patriarch:Makoa Keahloha First Joint Heirs: Kai, Lano, and Tero Keahloha The Maelstren Pod Stevie Maelstren Because the Maelstren Pod was organized around a Patriarch, the males within the pod were used as a tool by other members of the pod to gain power. Much of the conflict was centered around the Patriarchal Line of Succession until the pod was no more. After the Maelstren Pod was scattered and destroyed from internal conflict, Stevie lost contact with the other remaining members of his pod, Lir and Calden. Lir Maelstren is Stevie's cousin, and Calden is Stevie's little brother. Stevie was the next in line to become the Patriarch of the Maelstren Pod once the conflict ended. Stevie saved Calden and Lir from the Maelstren Pod conflict, but along the way, he got separated from them and was never able to find them again. While Lir was adopted by the Zalrian Pod, Calden's whereabouts are still unknown. The Merman, Merboy, and Merling managed to survive the pod's destruction by staying away from the conflict. Originally, Stevie wanted to restore the Maelstren Pod. For that to happen, he needed to find a life partner, settle down, and locate his little brother and cousin. When Stevie fell in love with a mermaid, his heart was broken after learning of her betrayal. Torn up by a broken heart, he gave up on restoring his pod. Depressed and alone, he went to Damion for a way to escape his heartache and live a new life. Damion offered to grant him a human form in exchange for the Love in Stevie's Heart. Thinking he had nothing to lose, Stevie sacrificed his ability to find love again in exchange for the ability to take human form permanently. Stevie now lives a life between the land and sea. He's incapable of finding love again, but the loss of Love in his Heart did not corrupt him. Over many decades, Stevie adjusted to life in the human world and learned how to blend in with them. While he lives out his days on land, he always returns to his home in the sea. Among the islanders, Stevie is a known fire dancer and bartender. None of the other humans know he's a merman, and for the most part, he's begun to live a quiet and peaceful life on land. Many humans have fallen for his looks and charm, but the love is always one sided. While Stevie doesn't seek out romance of any kind, he's often hearing the troubles of humans that buy a drink from him. He's learned how to help others through their troubles. Calden Maelstren The Maelstren Pod Social Structure The Mordero Pod Camilo Mordero Anika Briones Ronen Mendez The Mordero Pod Social Structure More pods to be added in the future. The following is a bit of lore I made up for my story. I hope it gives others some ideas. Mods Credit Since a lot of this story wouldn't be possible without certain mods, I do want to give the mods I use the credit they deserve. I will update this as quickly as I can to credit the awesome modders that created the mods and poses that make telling this story possible. Spinning Plumbob Mods The Expanded Mermaid Mod "Neverland" Mermaid Tail CC The "Down Under" Set CC "Sea-nery Stuff" Build/Buy Set Occult Preferences Mod558Views4likes22CommentsAlphabet SuperLegacy Challenge
So @NRowe started a discussion about exploring all of the game play in the Sims. @elanorbreton suggested going in alphabetical order and this gave me an idea for a legacy challenge. What if each generation represented a different letter of the alphabet, and is charged with completing all of the game play related to that letter. I'm going to start writing the rules here and update as I play through it. Overall Rules Ignore any objective related to a pack you don’t own. You can choose to skip a generation if your pack limitations leave it extremely short on content. No cheat codes that help you move through your objectives faster. Want to cheat a promotion? No go. Want to wear a toilet on your head? You do you. The only money cheat you are allowed to use is “freerealestate on” when you move the founding family in. No rules whatsoever about aging. No rules whatsoever governing non-heirs. Just because one generation has something as an objective, doesn’t mean that other generations aren’t allowed to do it. For example, Gen 2 (Letter b) is required to visit a Beach lot. That doesn’t mean the other generations can’t visit the beach just for fun. If you don’t have at least three traits in the assigned letter, you have to randomize the rest. You cannot accept self-discovery traits starting with a different letter. Each heir's name must begin with their assigned letter. If they own a pet, the pet's name must start with that letter too. Likes and Dislikes: The heir can only have the likes/dislikes assigned to their generation. Music preferences are assigned when the heir ages up to Child. Hobby preferences are assigned as they become available. Color preferences are assigned when they age up to Child. From that point forward, all the heir's outfits must prominently feature at least one of their favorite colors, and avoid the colors they dislike. If you decorate/redecorate a space for them you must consider their color preferences. Fashion and interior design preferences are assigned when they age up to teen. From that point forward, all of their outfits will prominently feature at least one of their preferred styles (to the extent possible-some styles might not have swimwear options for example). If you decorate/redecorate a space for them you must consider their interior design preferences. Lot Traits and Challenges: The heir must have all of their assigned lot challenges equipped in all of their designated residences. If the heir has three assigned lot traits or less, they also must be assigned to all of their designated residences. If the heir has four or more lot traits for their generation, they can change which three are in place when they switch to a different residence. The heir's transitional aspirations (the ones that decide the bonus traits) have to be aspirations from their generation. If they have more than two aspirations, you decide which two and which order. If they only have one aspiration, you can pick any aspiration to be the other one. You don't have to complete the other aspiration, just use it for the transition to get the bonus trait. If the generation has no aspirations, pick any two aspirations for the transitions. Some notes about how I alphabetize things: Gen Zero-The Founder's Parent(s) Gen 1-Letter A Gen 2-Letter B Gen 3-Letter C Infant- Calm or Cautious trait, try Crushed Carrots Toddler- Charmer or Clingy trait, Communication Skill Child- Creativity Skill, Creative Genius aspiration Teen-Chess, Cheer and Computer teams, Compassionate trait, Uncontrolled Emotions trait Final Traits- Pick Three: Cheerful, Childish, Clumsy, Creative, Cat Lover, Cringe Likes-Comedy, Cooking, Cross-stitch, Carnaval Beats, Classical, Cottagecore, Contemporary, Cosmolux, Cute, Country fashion Dislikes-None Teen+ Skills- Charisma, Comedy, Cooking, Cross-stitch Teen+ Aspirations-Championship Rider, Master Chef, Computer Whiz, City Native, Country Caretaker, Cure Seeker *Important Note about City Nave aspiration: Careers- Culinary, Critic, Civic Planner (Civil Designer), Covert Operator (Military) Collections-Crystals, City Posters Reside In-Courtyard Lane, Crumbling Isle, Cavalier Cove, Conifer Station Lot Traits and Challenges: Convivial, Chef’s Kitchen, Celebrity Home, Child’s Play, Cat Friendly, Cat Hangout; Cursed, Creepy Crawlies Visit-Café, Chalet Gardens, Central Park, Community Space Aspiration Rewards-Confident Potion, Cold Acclimation, Creative Visionary, Carefree, Connections. Other Gameplay- Throw a Charity Benefit Party. Can something. Have a Cat, a Cow and a Chicken coop. Own a Coffee maker, Christmas Tree, Cauldron, Cooler, Chess board, Card table, Celestial crystal crown and Campfire. Buys something from the Curio stall (Strangerville). Woohoo in a Closet and a Coffin. After all other objectives are complete, die from either Cardiac Explosion or Cowplant. Gen 4-Letter D Gen 5-Letter E Gen 6-Letter F Gen 7-Letter G Gen 8-Letter H Gen 9-Letter I Gen 10-Letter J Gen 11-Letter K Gen 12-Letter L Gen 13-Letter M Gen 14-Letter N Gen 15-Letter O Gen 16-Letter P Gen 17-Letter R Gen 18-Letter S Gen 19-Letter T Gen 20-Letter V Gen 21-Letter W Gen 22-Letter X Gen 23-Letter Z855Views3likes28CommentsRebuilding Worlds Challenge: Vol. 3 (wip)
Starter Guide Create your founder/founders Select the starting world based on what packs you have available Choose a lot to either remodel or demo to rebuild When a new sim is born you must randomize their traits and aspirations Select a skill from one or both parents to pass on to the next generation each time a new sim is born Once the heir is old enough and ready to move on select a new world as their home (repeat steps 2-5 until you reach generation 10) Genetics Create a founder and friend a spouse from the general population who is genetically diverse from them OR Create a founding couple that is genetically diverse Then from generation two onwards choose their spouse from the Genepool The genepool can be foundherein the official doc Builds - Pick your starting world. Choose any lot and do one of the following: remodel the existing house as you see fit (this includes adding walls or basements to fit your family) download a house shell for that sized lot and decorate it use a floor plan for that sized lot and create your house free build your sim's dream home! These same options will apply to any of the future worlds. Once you have finished a generation choose a new world/lot to move to and start the process again :) You can go to any world you like! Pick your favorites, choose worlds you haven’t played much in before, or use a randomizer to pick for you. Optional Challenges pick one or all for funsies Try to stick to the following budgets when creating a home Small lot §40,000 - §50,000 (§20,000 - §30,000 for remodel) Medium lot §60,000 - §75,000 (§40,000 - §50,000 for remodel) Large lot §80,000 - §100,000 (§70,000 - §80,000 for remodel Keep the eye, hair, or skin color of the founder throughout the legacy When remodeling try to keep all the walls as close to the original floor plan as possible Have a trait(s) that a sim has to have to become hier or perhaps keep an occult going through all generations (ie spellcaster) Each generation has to complete a collection Roll for the number of children in each generation Decorate the houses/lot using as much of the relevant pack (to the world you choose) Turn Newcrest into a destination world filler with community lots by placing 1-3 per generation76Views0likes2CommentsThe Parsons Legacy (Generation 26)
Sul, sul! Welcome to The Parsons Family! The Parsons are a big crazy Sims 4 family, started by Bryanna Parsons on October 4th, 2019. The Parsons family do not use any cheats. The goal of the Parsons is not only to be a huge family with lots of generations, but to also be as successful as possible. The Parsons wish to complete every goal they possibly can. Yes, you read that right, the Parsons will complete every career, every skill, every university degree and they will live in every neighborhood, build every kind of house, own every business, become every life state, collect every item, and so much more! If you want to see more of the Parsons, then you're in luck! I'll update here each time a new Parsons Legacy chapter is posted. Thanks for checking out the Parsons, and I hope you will come along for the crazy ride they're in for. The Parsons Legacy Family Tree1.5KViews1like68Comments👽 Miller Legacy 🛸
Sul sul fellow simmers! The Miller Legacy is my first Legacy Challenge and the way I found to explore the (for me) new The Sims 4 game in the moment I decided to buy it. It's the translation of what I originally posted in Italian here, and the new chapters are being posted on my blog here. With this legacy, I'm basically novelizing what happens when I'm playing my game, introducing as many mysteries and issues to overcome for my sims as I can. For sure, the Miller's are not a family like the others. I'm not a fan of too strict gaming rules, thus my main rule is just: "reach generation 10 without cheating". This legacy is definitively more story-driven than rules-driven. So I'm not taking track of points in any way, often instead of choosing traits or careers randomly I choose what I think would be funnier for me to play or better for the story progression, I often move the family to new houses (not built by me because I'm a horrible builder) and so forth. In particular, I'm taking a lot of freedom about a certain cat, but also in that case I found a way for doing it without technically being cheating. As for the heir, I don't follow a strict rule but just choose the one for which I can imagine the best character development and who can give more in terms of story progression. The only rule I'm following in that sense is that I want every heir to be the biological child of the previous heir, because I'm curious to see how the genetics algorithm in TS4 work over a 10 generations span (consider this as a small experiment :P ). The full story index (beware, it's long!) can be found HERE. I'm closing this premise here because I don't want to spoil the story, so I wish you a pleasant reading through the most mysterious sides of this game ;)11KViews2likes726CommentsBuild-n-Share #183 **Retro Revival** Due 31st August, 2024
Since the old thread is in the Sims Franchise forum for some reason and is uneditable, this is the new Build-n-Share thread. Going forward, reply to the current challenge's post, not the first post in the thread. Welcome back, builders! After a brief hiatus, the Build-n-Share Sims 4 challenge is back and better than ever. We're laying new foundations in a fresh forum, ready to welcome both new faces and returning veterans. As we gear up for our first build on this exciting new platform, we're also gearing up to celebrate a milestone — Build-n-Share's 10th birthday this August! So, dust off your virtual blueprints and get ready to create, because this celebration is all about honoring the creativity and community that have made the last decade unforgettable. Let's build not just structures, but memories, stories, and friendships that will stand the test of time. Here's to the next chapter in our shared Sims saga! This challenge will be extra long, running until August 31st to give everyone who wants to participate a chance to complete their builds. Starting with #BNS184, we’ll be back to our one-month format. For this challenge, you’re asked to look back, connecting the past to the future. Pick one of your Sims 3 builds and recreate it using the Sims 4, using all of the new build tools and features. If you didn’t play the Sims 3 or don’t have any way to get images of your Sims 3 build to recreate it, choose the earliest of your Sims 4 builds that you can find, either on the gallery or in your game. Add that pool ormultilevel deck or the L-shaped stairs you always thought would make the build perfect but which weren’t possible at the time. Take a Sims 3 apartment building and turn it into a residential rental using For Rent. Add a basement under a recreated Sims 3 house with a foundation. The only limit is your imagination. Twist; Represent the number 10 in some way in your build - it could be the same object used 10 times, two objects used five times, or five objects used twice. Even a house with 10 rooms or 10 steps leading up to the front porch would count. If you use objects, be sure to let us know what you picked. The Brief: Budget: $250,000 Lot size: Any. If you can’t find a Sims 4 lot the same size as the Sims 3 one, pick one as close as possible. Recreate a build of your own from either The Sims 3 or the Sims 4. Make sure it’s the oldest you can find if you pick the Sims 4. You can add levels or rooms to the original home, just make sure to include at least one exterior shot of how it used to look. Houses can be any size. Remember to landscape. The Sim Challenge: Recreate the sims family who lived in your chosen house using all new CAS features - body hair, nails, scars, likes and dislikes, etc. Reuse their original traits or give them new ones. For sims based on the Sims 3, give them new aspirations in place of their Lifetime Wishes. The Room Challenge: Budget: 10000 Pick just one room to update or recreate. Find some way to display something new to the Sims 4’s build mode since you first built it. It could be the new light switch or free-placed windows and doors for example. Remember to include the hashtag #bns183 with your build or it will not be judged! Entries are due by Saturday, 31st August 23:59:59 New York Time/EST. BUILD OFFICIAL ENTRY FORM CHALLENGE #183 - Retro Revival FORUM ID: ORIGIN ID: LEVEL: (Starting out, Established, Expert, or Master. If this is your first entry leave blank and the judges will decide where to put you.} NEW LOT LINK: LOT COST: GALLERY COST: TOTAL COST:(Lot cost plus gallery cost) LINK TO ENTRY SLIDESHOW: ENTRY DETAILS:(Tell us about your lot.) CONSTRUCTIVE CRITICISM CREDIT FOR CC/RECOLORS: SPACE FOR PICTURES:(No more than 2 please) Facebook:(optional, makes it easier to tag you.) Twitter:(Optional, makes it easier to tag you.) SIM ENTRY FORM CHALLENGE #182-Jack Frost Comes Knocking FORUM ID: ORIGIN ID: LEVEL: (Starting Out, Established, Expert or Master. If this is your first entry, leave blank and the judges will decide where to put you. HOUSEHOLD: LINK TO ENTRY SLIDESHOW ENTRY DETAILS: CONSTRUCTIVE CRITICISM CREDIT FOR CC/RECOLORS: SPACE FOR PICTURES: (No more than 2 please) Facebook:(optional, makes it easier to tag you.) Twitter:(Optional, makes it easier to tag you.) ROOM ENTRY FORM CHALLENGE #183 - Retro Revival FORUM ID: ORIGIN ID: LEVEL: (Starting Out, Established, Expert or Master. If this is your first entry, leave blank and the judges will decide where to put you. ROOM: (Link to where the room can be found on The Gallery) GALLERY COST: LINK TO ENTRY SLIDESHOW: ENTRY DETAILS: CONSTRUCTIVE CRITICISM: CREDIT FOR CC/RECOLORS: SPACE FOR PICTURES:371Views14likes8CommentsSkeilah's Stories [Updated August 16, 2024]
Sul Sul! In this post I'd like to introduce my Sims 4 families to you! First we have the Ridley family, which I started playing around May 2020. Second we have the Hampton family, who joined us in December 2020. On January 2021 I created the Ellison family and I played them until July 2021, but I brought them back on June 2024 to play a third Legacy challenge with them! Under here you can find a bit of information about my beloved families and their challenges. I will announce chapter updates in the replies, so I hope I can entertain y'all with that! Blog Home Page (for following purposes) About the Follow the Whim Legacy Family Tree The catch of this legacy is that the Watcher (=the player, in this case, me) can’t control the story. The heir tells their own story. You are only allowed to do the following things: • Follow the whims (=wants and fears) of the heir • Fill needs when needed • Follow aspiration goals • Complete work tasks or tasks on social events • Move the heir to another lot ONCE in their lifetime In this legacy, all offsprings, both adopted children or children from birth, from another species than human, all are eligible to become the next heir. Once all offsprings turned into teens, a poll will be opened, and everyone can vote for the next heir. Generation 1 Overview Chapters (completed) Generation 2 Overview Chapters (completed) Generation 3 Overview Chapters (completed) Generation 4 Overview Chapters (in progress) About the MySims Legacy Family Tree This legacy challenge is based on the MySims Legacy Challenge from alexia142, where every generation is based on a MySims Trophy that can be found through collecting. The challenge is LONG (20 generations), but so worth it, because every generation gives you new experiences. You must complete all of the Generation Goals in order to continue to the next generation. These goals are found on my blog, in the sidebar of every chapter. In this legacy, only children of the opposite gender to the current heir are eligible to become the next heir. The oldest, by order of joining the family, eligible living child will automatically take over for the next generation. No heir poll for this story, sorry :). Generation 1 Overview Chapters (completed) Generation 2 Overview Chapters (completed) Generation 3 Overview Chapters (completed) Generation 4 Overview Chapters (completed) Generation 5 Overview Chapters (completed) Generation 6 Overview Chapters (completed) Generation 7 Overview Chapters (in progress) About the ISBI Legacy Family Tree (to be added) The goal of an ISBI Challenge is to get through 10 generations of Sims while only controlling the so called 'Torch Holder', aka your heir. All other Sims that join the household must live on complete autonomy (except for free actions, explained in the rules onmy blog page). They can live (or fail) as they please. While you're trying to keep your family alive with only your heir in control, you have to keep a score. In this legacy, all offsprings, both adopted children or children from birth, from another species than human, all are eligible to become the next heir. A spinning wheel will determine how much pregnancies the Torch Holder (or their spouse) will have to go through, and when all kids are born, the spinning wheel once again decides who will become the next Torch Holder. Generation 1 Overview Chapters (in progress)662Views1like28CommentsASYLUM CHALLENGE - HARD MODE BY SOULGAL7
Please see Asylum Challenge Casting Call by Soulgal7 for information on the residents. Starting a new discussion because I am having problems posting on the old Discussion. BreeMilesQuinShay5BissenNess ASYLUM CHALLENGE - CHAPTER 1 - DR. HUMBERT HUNTSMAN Dr. Humbert Huntsman looked at the file on his desk. The patient's name was Snow White. He knew the name well and had spent many sleepless nights wondering what to do. You see, Dr. Huntsman knew that Snow White's tale of an Evil Queen trying to kill her was true. But the thing was, it was Dr. Huntsman himself who was supposed to have done the deed. He shook his head and ran his hand through his hair thinking back to how it had all happened. He had been employed by the Evil Queen, or rather blackmailed by her, and had been instructed to take Snow White into the forest to kill her. You see, Dr. Huntsman had used some questionable methods for some anti-aging experiments he had conducted, and somehow the Evil Queen had found out. She had uncovered some files that would threaten his standing in the community, jeopardize his credibility, revoke his doctor's license, and worse, put him in jail. And so, he had entered a bargain with the Evil Queen. She would continue to fund his anti-aging experiments and never mention his secret to anyone, but in exchange, she had asked for one favor...to kill a sim named Snow White. He wasn't quite sure what her motive was, but the Evil Queen seemed to ramble on about Snow White being "the fairest in the land", and she couldn't have that happen. He didn't quite understand, but he had agreed. Yes, he had shamefully agreed to save his own reputation. The Evil Queen knew that Dr. Huntsman had access to lethal injections, and she told him that he should take Snow White into the forest and do the deed there, where no one would see. hen the day came to carry out the plan, the Evil Queen had told Snow White that she had made an appointment for her with Dr. Huntsman for one of his "therapeutic talks" to help Snow White through some of the teen angst she was experiencing. From the description that the Evil Queen had given him, Dr. Huntsman pictured Snow White as a horrible, mean, and irresponsible sim. But when he met her, he found her to be innocent, kind, gentle, sweet, and cheerful. She had told him that her parents had died tragically and that she was under the care of the Queen. She told him that she felt like a servant in her own house and that no matter what she did, she could never seem to please the Queen. Dr. Huntsman realized then that the Evil Queen had been jealous of Snow White, and the Evil Queen's vanity and evilness were the real reasons she wanted Snow White dead. As they walked further into the forest, Dr. Huntsman knew he couldn't kill Snow White. He told her that the Queen wanted her dead out of jealousy, and begged her forgiveness. He told her that she should flee into a deeper part of the forest and find shelter. But in a twist of fate, she had ended up in his hospital under his care. He had found out too late to help her, and her case had already gone before the courts. The judge deemed Snow White "erratic" and ordered her to be sent to an asylum. Dr. Huntsman sighed. He opened the file and wrote some notes. "Patient is suffering from Post-Traumatic Stress Disorder which has caused her to become "erratic". She will not harm others and has a generous, trusting, and helpful nature. Given the recent budget cuts at the facility, my findings conclude that her therapy will consist of being in charge of the 7 other residents in the asylum. To cook and clean and care for them. In addition, if she completes 4 tasks (aspirations) to prove her sanity, it is my unwavering opinion that she can re-enter the Simworld again and lead a productive life." He closed the file and gathered up 7 other files. He then called an orderly to bring the patient Snow White for transportation to the asylum. Dr. Huntsman thought for a moment about a fairy tale he had heard in his youth,"Snow White and the Seven Dwarfs",mumbled Dr. Huntsman,"...how ironic..." Dr. Humbert Huntsman is actually a Maxis-made sim named Scrubs De Reve.167Views4likes15CommentsPHDSIMMER’S NEVER-ENDING STORY LEGACY CHALLENGE!
Hey guys, I came up with this Legacy Challenge to celebrate 5 years of The Sims 4, it was then called the 5 Year Celebration Legacy. I have now updated it to include the most recent packs and re-named it. Basically this legacy is a never-ending story and will only end when the Sims 4 ends! (which at this rate seems to be never!). Share your sims story with #nelegacy ~~~~~~~~~~~~~~~~~~ Each Generation focuses on completing some of the features introduced in a Game Pack and/or Expansion Pack and works through the order of release. You should start with one young adult sim, your founder, and not use any money cheats (or cheats in general). Feel free to start this using the rules of a traditional legacy if you wish. Any suggestions feel free to get in touch! To complete this Legacy Challenge fully you will require the following packs, feel free to skip a generation if you don't have that pack. Expansions:Get to Work, Get Together, City Living, Cats and Dogs, Seasons, Get Famous, Island Living, Discover University, Eco Lifestyle, Snowy Escape, Cottage Living, High School Years, Growing Together and Horse Ranch, For Rent and Lovestruck (Coming soon!). Game Packs: Outdoor Retreat, Spa Da, Dine Out, Parenthood, Jungle Adventure, Strangerville (and/or Realm of Magic), My Wedding Stories and Werewolves. Optional Stuff Packs: Kids Room Stuff, Toddler Stuff, Tiny Living Stuff, Home Chef Hustle and Crystal Creations. It's hard work and a challenge for sure! but we need that in the Sims 4 right? Enjoy! Note: I also recommend to "save as" occassionally and transfer to a new save a few generations at a time to reduce glitches and lag associate with large save files, you will lose your family tree but gameplay will be better. You can create your family tree on a separate app. ~~~~~~~~~~~~~~~~~~ PLEASE LET ME KNOW IF YOU RUN ACROSS ANY PROBLEMS! WOULD LOVE YOUR FEEDBACK! Feel free to send me screenshots on twitter @phdsimmer on twitter in the comments below, or tag tumblr posts Ultimate Legacy Challenge. I also have an excel progress sheet you can download if you want something to help you keep track when playing: https://simfileshare.net/download/3457212/ ~~~~~~~~~~~~~~~~~~ Generation 1 – Outdoor Retreat / Get to Work Although you love your job and are determined to reach the top, being stuck at work all day has taught you to appreciate nature. You love nothing more than being outside no matter the weather – be it sunbathing, hiking in Granite Falls or indulging in your passion for photography. You love to spend a few nights camping among the stars. Traits: Ambitious, Loves the Outdoors and one of your choice. Aspiration: Outdoor Enthusiast Career: Complete one of the active careers from Get to Work. Tasks: 1. Start off in either Willow Creek or Oasis Springs 2. Complete your career and aspiration. 3. Marry a sim also doing an active career from Get to Work. 4. Reach level 5 of photography skill. 5. Take a vacation of at least 2 nights in Granite Falls, find the hidden cave and befriend the hermit to get the fungal infusion fertilizer remedy. 6. Complete the insect collection. 7. Woohoo in a tent. 8. Have a Gold level Weenie Roast 9. Visit Sylvan Glade 10. Move to Windenburg when your Heir for Gen 2 ages up to a Teen. Notes: *You don’t have to play the spouses career if you don’t wish to. If you can’t find a spouse you can download from the gallery or make your own sim as long as you give them an active career. *If you have trouble finding all the insects I found this guide helpful: https://www.carls-sims-4-guide.com/collections/insects.php *The Fungal Infusion Fertilizer Remedy is obtained from the hermit once you’re good friends and is an unlocked interaction. ~~~~~~~~~~~~~~~~~~ Generation 2 – Spa Day / Get Together Moving to Windenburg as a teen gave you a fresh start and whilst your parents were always focused on their careers you were more interested in the arts and making friends. You are not as ambitious as your parents, and as long as you can make a little money from your hobbies and passions to get by you’re more than happy. Traits: Choose 3 from: Insider, Creative, Dance Machine and High Maintenance. Aspiration: Choose either Musical Genius, Best Selling Author or Painter Extraordinaire Career: Register as self-employed (painter/author or musician). This can be related to the skills you will develop with your chosen aspiration or separate if you want more of a challenge. You can also do the freelancer career in painting or writing if you wish but this is not required. Tasks: 1. Complete your aspiration. 2. Create a club or take-over leadership of an existing club. Have 8 club members. 3. Befriend all your club members and marry one of them. 4. Have a weekly club gathering. 5. Complete the wellness skill and participate in a yoga class once a week until you reach level 10 of wellness (you can stop then if you want to). 6. Woohoo in the sauna, the woohoo bush and the closet. 7. Attend each of the themed bar nights at least once: Happy Hour, Bear’s night, Alien night, Ghost Nights, Knight Knight, Single’s night and Ladies/Guy’s night depending on your heir’s gender. 8. Max the dance skill and DJ skill and host a dance party at the Bluffs to show off your new talents. 9. Treat your club to a spa day - get 2 massages, a mani/pedi, relax in the sauna, enjoy a face mask and soak in a mud bath. 10. Earn £3000 from being a yoga instructor. Notes: *I recommend using the calendar that came with seasons to remind you about having the weekly club gathering and yoga session. *I was going to make spot the loch ness sea monster (nessy) a task but that’s going to be hard so give your self a pat on the back if you see her! ~~~~~~~~~~~~~~~~~~ Generation 3 – Dine Out Although creative in the kitchen your parents were not very skilled. Sick of putting up with bad quality and often burnt food you took over cooking for your family at a young age and have found passion in the culinary arts. However, you become invested in your business and don’t realise your home life is falling apart until it’s too late. You end up getting divorced. Traits: Foodie, Snob, Perfectionist Aspiration: Master Chef Career: Culinary (Chef) until Level 8 then quit and open your own restaurant. Tasks: 1. Get married whilst working as a Chef. You can have children during this time if you wish (these will not be able to be the heir). 2. Once you reach level 8 of the culinary career (chef branch) and complete your aspiration, quit your job, move your family to San Myshuno and open a restaurant in the City. 3. Complete the cooking skill and gourmet cooking skills. 4. Host a Gold level dinner party. 5. Get your restaurant to 5 stars. 6. Get divorced whilst running your restaurant. Move out your spouse and any existing children. 7. Get romantically involved with a staff member and have child by them. The child must born whilst living in San Myshuno, stay with you and will be the heir to Generation 4. 8. Collect the 20 experimental food photos (see collections). Notes: *You can demolish any lot in San Myshuno to make room for your restaurant. *For task 6, make sure you move out the ex-spouse and kids and not your sim otherwise your restaurant will stay with them. You can then move again within the city if you want to get a smaller place. You can always put them back after. *After playing this generation myself I realised the aspiration is fulfilled when you reach level 8 of the career, so I adjusted 2 to fit this. ~~~~~~~~~~~~~~~~~~ Generation 4 – City Living You’re the odd one out of the family and raised by your mother alone in the big city. As a chef and foodie your mother disapproves of your vegetarian lifestyle. You love it in San Myshuno though, especially since you befriended the guys who hang around outside your apartment and play basketball. They’re a bad influence on you though and you find yourself skipping school and getting into trouble a lot. Perhaps its just your way of getting attention from your mother who is busy running her restaurant? You eventually grow up and straighten out your ways and decide to pursue a career in politics enabling you to help kids growing up in the city. Traits: Vegetarian, Kleptomaniac, Hot-Headed Aspiration: City Native Career: Politics – Charity Branch Tasks: 1. Remain in San Myshuno your whole life and complete your City Native aspiration and attend all the festivals at least once and grab some swag to prove it. 3. Do not allow your school grade to go above a C, skip school whenever you feel like it and have two character values in the red by the time you age up to a young adult. 4. Steal items that add up to the value of £10,000, graffiti at least one pavement and wall in San Myshuno, join any protests you see happening and start some of your own. 5. Move out to your own apartment as soon as you become a young adult and have at least one child before you are half-way through your young-adult life stage. 6. Have at least 2 enemies before you age up into an adult (full adult not a young adult). 7. Do not have a job until you reach adulthood (full adult not young adult) so make money any way you can including stealing (see task 4). 8. When you reach full adulthood join the politics career. You do not have to complete your career but must reach at least Level 5 and chose the charity branch. 9. Complete the snow globe and city poster collections. Note *You can buy any swag you like at each festival. *Getting your mischief skill up will help you steal more expensive items. ~~~~~~~~~~~~~~~~~~ Generation 5 – Parenthood You want to be the best parent you can because for most of your childhood your parents were absent. You strive to help your children in anyway you can and want them to live happy and fulfilling lives. You devote yourself to your children and have little time for your own career or hobbies. You spoil your children rotten. Traits: Family Orientated, Neat and Childish Aspiration: Super Parent Career: None (stay at home parent). Tasks: 1. Move out of San Myshuno to either Willow Creek or Oasis Springs (pick the one you did not choose for Generation 1). 2. Complete your aspiration. 3. Volunteer with your family 3 times and do 3 different activities. 4. Reach level 10 of parenting skill. 5. Get married and have 4 children – give each child a different base game aspiration (not the Growing Together ones). 6. Toddlers must get level 3 in all skills before aging up. 7. All children must complete their aspirations, maximise at least one character values and reach an A in both grade school and high school. 8. Sunday is family day – take your kids somewhere nice and spoil them rotten. 9. Visit Forgotten Hollow. 10. Collect all the void critter cards (requires Kids Room Stuff*). 11. Host a Gold level Toddler Playdate (requires Toddler Stuff*). Note: *I recommend you don’t play active High School as we have a generation dedicated to that later. *Hint - Task 9 requires level 10 handiness skill *You can remove task 10 and 11 requirements if you don't have these stuff packs. ~~~~~~~~~~~~~~~~~~ Generation 6 – Cats & Dogs Surrounded by a big noisy family as you grew up, you found yourself preferring the quiet company of animals. You were spoiled as a child, and this continues as you grow up with your parents loaning you the money to buy your own clinic after you leave veterinary school. Soon you realise what hard work really is and you kind of enjoy it. You are determined to pay your parents back. Traits: Cat Lover, Dog Lover and one of your choice. Aspiration: Friend of the Animals Career: Run a Vet Clinic Tasks: 1. Move to Brindleton Bay and open up a vet clinic using £15,000 loaned to you by your parents. 2. Complete your aspiration. 3. Have at least 3 pets at all times* and one should be an adopted stray. 4. Reach Level 10 of veterinary skill and Level 5 of the pet training skill. 5. Get your vet clinic to 5 stars 6. Woohoo at the lighthouse 7. Remove £15,000 from your households funds to “pay back” your parents when you can. 8. Have a dog which has learnt all of the tricks and get a gold medal on the obstacle course. 9. Cook all the pet recipes at least once. 10. Collect all the feathers and assemble them into the bird sculpture. Note: *Once of your three pets for task 3 can be a rodent if you have the my first pet stuff stuff pack, but only one counts. *Cow/llama/fox/rabbits from the Cottage Living pack do not count. *You can use the money cheat for task 7. ~~~~~~~~~~~~~~~~~~ Generation 7 – Jungle Adventure / Seasons You are a generally happy and content person and love spending time in your garden and feeling the suns rays on your back. Not much gets you down. You love to travel and collect seeds to grow more exotic fruits and vegetables in your garden. Traits: Loves the Outdoors, Cheerful and one of your choice Aspiration: Freelance Botanist Career: Gardening – either branch Tasks: 1. Complete your career and aspiration 2. Complete the flower arranging and the gardening skill 3. Grow a money tree and a cow plant 4. Take a vacation to Selvadorada, learn the rumbasim dance and complete a temple and complete either the omiscan artefact or treasure collection. 5. Collect an avocado and black bean from Selvadorada and grow at home. 6. Collect a coconut, cava, taro and pineapple plant from Sulani and grow at home. 7. Collect a mandrake and valerian root from Glimmerbook/Magic Realm and grow at home. 8. Collect a blueberry, raspberry, chocoberry and the charming, lovely, mysterious, nightly, spicy, verdant and wild mushroom from Henford-on-Bagley and grow at home. 9. Woohoo in a leaf pile. 10. Have a beehive and bake the honey cake using your own honey 11. Befriend patchy the scarecrow and bring him to life! 12. Have at least two children, have your heir for Generation 8 join the after school drama club and have a different child join the scouts and earn the scouting aptitude trophy. Notes: *You can live in any world you want *You should grow as many different types of fruits, veg and flowers in your garden as you can including those for task 5 and 6. ~~~~~~~~~~~~~~~~~~ Generation 8 – Get Famous You loved after school drama club and the attention being the lead in all the school plays got you. You dream of being a famous celebrity. You’ve been so focused on your dream you haven’t really paid much attention in school – just getting by as best you can. Despite your parent’s advice to buckle down and concentrate on your school work so you can go to college you decide to relocate to Del Sol Valley and attempt to climb the fame ladder. You hope one day you can prove your parents wrong and make them proud. Traits: Self-Absorbed, Non-Committal and Outgoing Aspiration: Master Actor/Actress or World Famous Celebrity Career: Film Tasks: 1. Move to Del Sol Valley 2. Complete your career and aspiration 3. Have a social media account with over 1 million followers 4. Complete the media production skill 5. Have at least three failed relationships with other celebrities (3 star or above). 6. Marry a 5 star celebrity 7. Woohoo in the sleeping pod and the money vault 8. Have only one child ~~~~~~~~~~~~~~~~~~ You can choose one of two options for generation 9 (Strangerville or Realm of Magic). If you want to do both you can. OPTION 1 - Generation 9 – Strangerville You’ve never really understood your parents desire to be in the spotlight, you’d prefer to hide away and be left with your games console and your books as well as all the computers and gadgets you like to tinker with. Somehow you think you’ve disappointed them by being their only child and not being interested in fame or fortune. You decide to get out of Del Sol Valley and relocate to Strangerville to focus on writing your first novel. This town is perfect as no one knows you or who your famous parents are. Traits: Geek, Paranoid, Bookworm Aspiration: Strangerville Mystery Career: Tech Guru Tasks: 1. Move to Strangerville 2. Complete your career and aspiration 3. Reach level 10 of the video gaming, programming and writing skill 4. Complete the postcard collection. 5. Write 5 best-selling books. 6. Have no romantic relationships until adulthood. 7. Marry someone in the Military career. 8. Get married in Sulani on vacation. 9. Get pregnant in Sulani. This doesn’t have to be at the same time as task 8 if you don’t want it to. OPTION 2 - Generation 9 - Realm of Magic You’ve never really understood your parents desire to be in the spotlight, you’d prefer to spend your time at the library reading books. You've always felt like the odd one out in Del Sol Valley with the alternative way you dress and your brightly coloured hair and little interest fame. One day you find an old book describing a place called the Magic Realm which has some connection to a world called Glimmerbrook. You tell your parents and they just laugh at you, telling you it's little more than a fairy-tale. However, deep down you know it's real and you feel a strange sense of calling so you immediately pack your bags and head off, determined to find the Magic Realm. Traits: Loner, bookworm and one of your choice Aspiration: Spellcraft and Sorcery or Purveyor of Potions Career: Your choice! Tasks: 1. Move to Glimmerbrook 2. Complete your aspiration 3. Complete the spell book and be-friend all of the sages 4.Find all of the familiars and bind them to you 5. Complete the magical artifacts collection 6. Have a cat or dog familiar 7. Date a different occult sim (vampire/alien/mermaid*). You don't have to marry them. 8. Reach level 10 of the writing skill 9. Get married in on vacation in Sulani 10. Get pregnant in Sulani. This doesn’t have to be at the same time as task 8 if you don’t want it to. Note: *For task 5 you can date a mermaid if you wish but bear in mind you’ll marry one for Island Living generation 10. ~~~~~~~~~~~~~~~~~~ Generation 10 – Island Living You were conceived in Sulani, and were a surprise to both your parents. Perhaps this surprise pregnancy has something to do with the island spirits? It wouldn’t be the first time your parents were involved in some strange going on’s after all. Despite being born in Sulani, you grew up away from the islands with a love of music. But soon you felt drawn back to the islands and when you arrive you realise it’s your destiny help them to heal. Traits: Child of the Ocean, Child of the Island and one of your choice Aspiration: Beach Life Career: Conservation - either branch Tasks: 1. Move to Sulani and start off by living off the grid (you can change this when you want to if it hinders you too much, but do at least 7 sim days). 2. Complete your career and aspiration 3. Reach Level 10 of the singing skill and one instrument of your choice. 4. Host a Gold level kava party 5. Marry a mermaid/merman 6. Befriend all the coloured dolphins 7. Woohoo in the Waterfall 8. Restore Mua Pel’am’s environment to the highest level and enact 2 global policies 9. Attend all of the Sulani festivals at least once 10. Complete 5 odd jobs 11. Complete 2 of the following collections: seashells, buried treasure or underwater photos. ~~~~~~~~~~~~~~~~~~ Generation 11 – Discover University You love your parents very much, but you are sick of the beach life and want to do your own thing. So as soon as you can you head off to college to start afresh. You're not even sure what you want to study, you just can't wait to get to college and start your new life. Your parents are supportive and even offer to pay for your studies, but you want to do this on your own so you apply for scholarships, take out a loan and get a part time job. Traits: Ambitious, lazy and one of your choice. Aspiration: Academic Career: Choose a degree programme at either University and then one of the three new careers that came with Discover University. Tasks: 1. Complete your aspiration 2. Get a piercing, tattoo and change your hair colour when you arrive at University 3. Have a part time job whilst at University 4. Live in a dorm 5. Join an organisation and get to Level 3 6. Woohoo in the shower and with a servo you made yourself 7. Host a gold level keg party 8. Date at least two different roommate 9. Complete the robotics skill 10. Finish with an A grade 11. Marry someone from the opposite University and both you and your spouse must choose one of the new careers that came with Discover University. 12. One of your children (the heir for Gen 12) runs away as a teen to Evergreen harbour. Notes: *Tasks 6 can be done after you finish Uni ~~~~~~~~~~~~~~~~~~ Generation 12 – Eco Lifestyle Your parents led a successful life and got their dream job through hard work and lots of studying.... you however don't care for that sort of thing, you'd rather be using your hands to make a living and take inspiration from your grandparents when it comes to caring about the community and to living a green, environmentally friendly life. Running away from home as a teen you wind up penniless and living out of dumpsters in Evergreen harbour. Eventually your parents find you and beg to take you home but you're determined to show them you will be just as successful as them ... but doing it in your own way. Traits: Pick three from: Maker, Green Friend, Freegan, Recycle Disciple, Loves the outdoors, vegetarian Aspiration: Master Maker Career: Freelance: Simply Crafted Tasks: 1. Set your funds to zero when you run away from home as a teen 2. Live out of dumpsters until you can afford a tiny container home in Port Promise 3. Complete your aspiration 4. Live off the grid, generating your own power, your entire life 5. Turn Port Promise's eco footprint from industrial to green 6. Marry a civic planner or civic engineer and give them the eco innovator aspiration 7. Never have a traditional job, make money from being a freelance maker and through other environmentally friendly means 8. Reach level 10 of fabrication and juice fizzing 9. Donate 500 to charity every Friday 10. Covert all lots in Evergreen Harbour to Eco Homes 11. Always live in a tiny, micro or small home 12. Max the friendship bar with 6 of your neighbours ~~~~~~~~~~~~~~~~~~ Generation 13 – Snowy Escape You work a boring office job but live for the extreme, always going for things even if you don't have the necessary skills. You dream of the slopes all day everyday. You are competitive and like to live on the dangerous side. You are like this with your relationships too, always juggling multiple romances. You're not well liked, people think you are a show-off and no friendships or relationships really last. You only have one true friend who's always stuck by your side despite all your mistakes. It isn't until later in life you realise that they are the one for you and finally decide to settle down. Traits: Confident, Adventurous, Noncommittal Aspiration: Extreme Sports Enthusiast Career: Salary Person 1. Move to Mt Komorebi 2. Complete your career and aspiration 3. Quit your job the moment you reach level 10 4. Attend all the festivals at least one and grab some swag to prove it 5. Complete the snowboarding, skiing and rock-climbing skills 6. Woohoo in the mountain cave and bath house 7. Always have at least 3 romances on the go until you reach adulthood. 8. Every time you make a friend or get into a relationship you ruin it somehow and they end up disliking you 9. Complete the simmi capsule and spirit doll collection 10. Get married at the top of Mount Komorebi to your life long best friend who must have the proper trait. You can change the non-committal trait to someone of your choice once your sim gets into a relationship with this person. ~~~~~~~~~~~~~~~~~~ Generation 14 – Cottage Living / My Wedding Stories You hate the cold and have no interest in extreme sports so you move away from Mt Komorebi to the green hills of Henford on Bagley. You absolutely love this small community and are keen to make a good impression with everyone. Unlike your parent you want to have lots of friends around you and are looking to find someone for serious relationship. You’re not one for a traditional job so you aim to make a living from your hobbies of gardening and cooking. Every now and then you escape to your favourite destination in the word for some much needed sun and sand – Tartosa. It’s your dream to have an amazing wedding ceremony there some day. Traits: Animal Enthusiast, Loves the Outdoors, Outgoing Aspiration: Country Caretaker Career: Business Owner 1. Move to Henford on Bagley and have the simple living and wild foxes lot challenges on. 2. Complete your aspiration. 3. Open a business selling either canned ingredients or baked goods including wedding cakes (or both!) 4. Make all of the canned recipes using ingredients gown on your own lot (except those than can’t be grown): apple jam, meat substitute, mushroom conserve, tomato sauce, blackberry jam, blueberry jam, raspberry jam, strawberry jam, chocolate syrup, custard, mayonnaise, aubergine conserve, lettuce conserve, pumpkin conserve, watermelon conserve, oversized mushroom conserve and cowberry jam. 5. Become good friends with all of the key Henford residents: Grocery Shopkeeper, Garden shopkeeper, Creature Keeper, Mayor and Grocer Deliverer and complete at least 3 favours from each of them. 6. Come first place in all of the fairs. 7. Complete the cross stitching skill. 8. Woohoo in the animal shed. 9. Hatch an obsidian egg. 10. Collect all of the messages in the bottles from Tartosa. 11. Before getting married host at least two of the following events: Engagement Dinner, Bach party, rehearsal dinner or family gathering. 12. Get married in Tartosa to someone with the lactose intolerant trait and plan a full wedding with a flower pal, ring bearer and sim of honour. 13. Throw the wedding bouquet to one of your Henford on Bagley friends. 14. Get divorced when the heir for Gen 15 is a teen and move to Copperdale. Notes: *Task 5 - recipes can be found in this guide https://www.thegamer.com/the-sims-4-cottage-living-guide-canning/ ~~~~~~~~~~~~~~~~~~ Generation 15 – High School Stories and Werewolves Despite their dream wedding and promises of spending their lives together, your parents separate and you move to Copperdale with one of them just as you are about to start High School. Away from the slow pace of the countryside you dive into parties, socialising and exploring. You want nothing more to be the most popular teen at Copperdale High. After sneaking out of your bedroom window one night to party with your friends you end up with a nasty injury, thinking nothing of it you continue to enjoy your party lifestyle, soon however you transform into a werewolf – how will you survive high school as a teen wolf??!! Traits: Party Animal, and others of your choice. Aspiration: Admired Icon (Teen) and Werewolf Initiate after you have aged up. Career: As a teen earn money via Trendi or via one of the part time careers that came with HSY (simfluencer or video game streamer). You can pursue any career/money making activity you want as a YA/Adult. Teen Years: 1. Move to Copperdale as with one of your parents as you age up to a teen. 2. Become a werewolf. 3. Complete your Teen aspiration. 4. Join the simfluencer or video game streamer (or make money regularly through Trendi). 5. Join one of the following afterschool clubs: cheer team, chess team, computer team, football team. 6. Have at least 3 good friends and pursue 2 romantic relationships whilst in High School. Have a high school enemy! 7. Achieve gold at Prom. 8. Mess around on the Ferris Wheel and photobooth. 9. Complete the entrepreneur skill. Adulthood: 10. Complete the werewolf initiate aspiration and then one of the four spin-off aspirations that come after this. 11. Become an Apex werewolf. 12. Join a werewolf pack and become the Alpha. 13. Become enemies with another occult sim. 14. Complete the Moonwood relic collection. 15. Fully explore all of the tunnels to unlock the ability to travel between them. 16. Research and discover the werewolf cure, cure yourself, your party and any werewolf children. ~~~~~~~~~~~~~~~~~~~~~~~ Generation 16 – Growing Together & Home Chef Hustle After your parents finds the cure for their lycanthropy, the whole family decide a fresh start is needed and you move from Moonwood Mill to San Sequoia. Growing up in Moonwood Mill with werewolves for parents you have developed a close bond with your family and have a desire for the whole family to live together under one roof, always. Your parents put so much effort into loving and raising you, you want to do the same for yours and make them proud grand-parents. Whilst raising your family, you don’t want to work a typical job and instead pursue your passion for cooking by selling food to the locals. Traits: Family orientated, loyal, and one of your choice. Aspiration: Appliance Whiz or Market Magnate Career: None - earn money by selling food. 1. Move to San Sequoia and live in a multi-generation home your entire life with your parents, your partner, and your children (except the heir for Gen 17 who will eventually move out). 2. Complete your aspiration. Never get a traditional job and make money from cooking and selling food (via the food sales table that came with Home Chef Hustle). 3. Marry someone you have amazing compatibility with. 4. Have a minimum of four children and at least 1 must be a science baby. Each child should have one of the childhood aspirations that came with Growing Together: Playtime Captain, Creative Genius, Slumber Party Animal, Mind and Body and you need to complete it. 5. Each child must have at least 3 milestones from each category (Fine Motor, Firsts, Gross Motor and Social) before end of infant life stage. 6. All toddlers must have at least level 3 in all skills before the end of the toddler life stage. 7. Get Gold for all new events: Baby Shower, Slumber Party and Family Reunion. 8. Sunday is family fun day, each Sunday do family activities: e.g. build a a treehouse (and fully upgrade it), teach your children to ride bikes, have sleepovers, go on group walks, visit the splash park, movie & popcorn, and play games (including puzzles). 9. Have a family keepsake box and fill it with at least 10 unique items which are connected to your family in some way e.g. photos, trophies, birth and marriage certificate, baby prints, school drawings and tooth fairy certificates. 10. Fill your home with family photos - at least 30 photos must adorn the walls by the end of your generation. 11. Each child must have 1 BFF and have traded friendship bracelets with them. 12. Accept at least 2 family dynamic pop-ups during this generation. 13. Each child should have high confidence by the time they age to a teen. 14. Woohoo in a treehouse Notes: *If you don’t have Home Chef Hustle you can ignore the associate rules and pick any aspiration/career you like. *I recommend spacing out having your kids so that you can focus on each life stage and complete the goals for each child. Good luck if you have twins or triplets this will be difficult! ~~~~~~~~~~~~~~~~~~~~~~~ Generation 17 - Horse Ranch You grew up in a multi-generational home always surrounded by people and noise, sometimes you just like to be on your own. You decide to move to Chestnut Ridge – to the open plains and quiet lifestyle. You purchase a huge lot that is all yours to fulfil your dream of owning a ranch and raising horses. You love nothing more than getting up early and taking a ride alone with nothing but your horse for company and the wind in your hair. Your parents find your decision difficult at first, but they support you and offer your financial aid to start your ranch but you refuse it and decide to rely on yourself and your savings to get you started. You are quite determined that you never want to get married or have children of your own, but meet someone special along the way that changes this. Traits: Horse Love, Rancher and Loner. Aspiration: Championship Rider or Expert Nectar Maker Career: None - earn money from your ranch, horse breeding, horse competitions, shearing and milking mini-animals and doing jobs through the community board. 1. Move to Chestnut Ridge and live on the largest lot (64x64) which must be empty when your start (bulldoze the lot). Set your funds to £5000 to build your starting ranch. 2. Have the prairie grass lot trait on (you can also pick simple living/off the grid/great soil if you wish). 3. Complete at least 10 jobs from the Chestnut Ridge Community Board. 4. Own at least 1 mini-goat, 1 mini-sheep and at least 10 harvestable plants at all times (if you choose to you can also own chickens, llamas, dogs, cats and cows at any time you wish). 5. Have at least 3 horses at all times (can include foals). 6. Hire a ranch hand. 7. Get Gold on a Ranch Gathering and Ranch Animal Day. 8. Ranch life can be lonely, go to the bar every Saturday night, enjoy a glass of nectar or two and indulge in some line dancing to ensure you have some sort of social life. 9. Marry your ranch hand and have at least 1 child. 10. Breed at least 3 foals, and unlock the 4 hidden traits that can only be obtained through breeding: Champion Genes, Curious, Hardy and Playful. 11. Complete the nectar making skill and horse riding skill. 12. Have 1 horse that has maxed all horse skills: temperament, agility, jumping and endurance. 13. Have a nectar cellar and age your nectar there in nectar racks. Make at least 1 bottle the different versions of nectar: apple, grape, strawberry, potato, prairie grass, trash, energy, moon petal, plasma, valerian, fruit, berry and vitality. 14. Get gold at the master level of each competition and proudly display these at the entrance to your ranch. 15. Visit the secret cave of Dreadhorse Caverns in Chestnut Ridge and get the buff which you’re your sim “braved the Dreadhorse Caverns and lived to tell the tale!” 16. Have a ranch worth at least £50,000 by the end of the generation. Notes: *Here is a guide for nectar making and how to make all the different kinds: https://simscommunity.info/2023/08/04/the-sims-4-horse-ranch-nectar-guide/#nectar-making-skill ~~~~~~~~~~~~~~~~~~~~~~~ Generation 18 - For Rent & Crystal Creations "Growing up on a ranch with nothing but fields around you and horses for company you miss being around people. Craving that community feeling and a new place to explore you skip college and instead backpack your way around South East Asia. Eventually you settle in Tomarang. Luckily, your parents ranch has done financially well and your parents can afford to help you get your first apartment. Living as a tenant in your very first apartment you take up work as a handy person. You love pretty things and soon learn how to make your own jewellry which you sell to make extra money. It's clear to you that property ownership is big business, and dream of one day owning and renting out your own properties and making your own fortune just like your parents did with their ranch." Traits: Choose 2 from the new traits that came with For Rent (Nosy, Cringe, Generous, Child of the Village) and then choose any other trait you like. Aspiration: Five star property owner Career: Handy person (until completed), you can also make money your rental income and from selling crystals on the sales tables that came with the crystals creations pack. Tasks: Move to Tomarang and live in an apartment as a tenant. Complete the handy person part time career. Complete your aspiration. Own three different types of rentals: a duplex, a multi-story apartments and your own home with a rentable basement, loft or annex. Get all three rentals to a 5 star rating. Marry one of your tenants and have at least 1 child with them. Find a secret from each of your tenants. Woohoo in a hot tub. Complete the tassles and marbles collections. Host a gold level pot luck and pool party with your tenants. Grow a crystal tree and display at least 1 of every type of crystal in your home including the two that come from the planet Sixam. Complete the gemology skill. Craft all of the jewellery items. Notes: *Find out about all the jewellery you can craft here: https://simscommunity.info/2024/03/14/crystal-creations-all-jewellery/ *Find out more about the crystal collection here: https://sims.fandom.com/wiki/Crystal24KViews1like26CommentsSuggestions needed creating my own scenario
I am thinking about playing a new story. I have a general idea of the beginning characters but I would like some ideas for my main character to achieve . The setup is a bit fairytale like. An evil witch (possibly an evil vampire ) lives in her castle like mansion with her two spoiled children (age group yet to be determined) The witch obviously wants an easy life and hates chores. She forces a young girl to work for her and do all the work at the house. This young girl is the heroine of the story and the main character. How can she earn a way out of this misery? The circumstances : the young girl has to do all kind of chores. I will be playing with the simple living lot challenge (grow your own food, Of course the with will demand a meal with fresh ingredients every day. ), the dust system and laundry. Perhaps also the lot challenge that makes appliances break a lot so she has more to repair. The witch will have the following traits : mean, snob and self absorbed The young girl will be clumsy, socially awkward and perhaps unflirty. Questions what age should my main character be? A teen with school to attend, a teen and high school drop out or a young adult? Are there any other circumstances to add to her life to make it more challenging? Should I make the girl an occult as well? I am thinking about a werewolf because of the challenge it adds. Storywise this could be a result of spell the witch uses to keep her there. What activities are suitable for the evil witch and her children to spend their time to keep them busy What are the possible achievement for gaining her freedom? So far my ideas for achievements are earning a degree while starting out as a high school drop out Creating some magical jewels to escape the evil witches spells (a plumbob jewel which requires level 10 with a rare crystal grown on a crystal tree Earning enough money with a job to build her own house with basic furniture Finding love that sets her free? Possibly the witches children can come into play as either as possible match or her biggest rivals. (I don't have love struck so no cupids corner available)49Views1like5Comments