Pro Clubs Negelcted as always!
Yet another update, yet another total disregard for the pro clubs community. Why are new boots updated for all other game modes except for clubs, the one where customisation probably matters the most? No new hairstyles, no new kit options. The list goes on. The no new boots option is beyond belief when other games modes get updated regularly? Why on earth is pro clubs neglected? please can you think of your large pro clubs community when releasing updates and at least give us some sort of refresh on customisation considering it is literally the main point of pro clubs?5Views0likes0CommentsController disconnecting on PC
Fix this game on PC asap. I keep getting disconnection bans because of the broken game FC 26 is, the same FC 25 was. My controller is brand new and does not have any problems with any game other this garbage. It is hit or miss if my controller works. I can't move my player at all, then it kicks me out for inactivity and then get 10 minute bans. Also, the seasonal premium gifts are a joke lmao 70 dollars for a broken game ain't enough profit I guess hu lol5Views0likes0CommentsClub's Issues
1st: Please reconsider the 5k coins point reset system — it's genuinely counterproductive. Anyone familiar with the Pro Clubs community knows how often we change attributes, especially in competitive play. It's not just occasional — it's constant. One match I might play as a fullback using the Progressor archetype, and the next as a center back with a completely different setup. Why should I pay 5,000 coins every single time I adapt my build? This system punishes flexibility and experimentation, which are core to competitive gameplay. It feels like a copy-paste idea from another game that doesn’t reflect how Pro Clubs actually works. Please listen to the community — we need systems that support dynamic play, not restrict it. 2nd: Please address the imbalance between archetype builds — defenders are unrealistically overpowered. Right now, center backs with 85 pace are catching Spark archetypes with 98 pace. That makes no sense. Defenders are not only faster, but also stronger than strikers, which breaks the logic of competitive gameplay. This imbalance ruins the purpose of having specialized archetypes. Attackers or wingers should have a clear edge in speed and agility, while defenders rely on positioning and strength — not superhuman pace. The current setup discourages creative attacking play and makes matches feel unnatural. Also, they recover so fast if you dribble them. Please revisit the archetype tuning.12Views0likes1Commentpacks
okay ea why the **bleep** do i get 10-5 every week i havent godt anything good from it i just opened af 83x10 and the highest rating i get is 84 and the max price i get is fkn 2k maks for everuy player how the **bleep** do i meet people with pack luck and then there is me **bleep** you and can you nerf ai defeding and how much a midfield can runClubs - Stamina Feedback
TL;DR: Infinite stamina removes realism, strategy, and team balance from Pro Clubs. Bring back proper stamina management with real penalties to restore depth and authenticity. I wanted to share my thoughts on the new stamina system in Pro Clubs, because it feels like a big step backwards for gameplay and realism. Right now, players essentially have unlimited stamina. You can hold sprint for the entire 90 minutes without any noticeable slowdown or penalty. While on the surface this might seem convenient, it’s creating some issues that really impact the mode: Lack of realism: In real football, stamina is a key factor. Players can’t sprint up and down the pitch constantly without it affecting their performance. Having endless stamina makes matches feel more like arcade football than a proper simulation. No tactical layer: In previous versions, deciding when to sprint and when to hold back was an important part of strategy. Do you push hard early in the match, or conserve energy for the closing moments? That layer is now completely gone. PlayStyles undermined: The Relentless PlayStyle and stamina-focused archetypes feel pointless if everyone already plays with endless stamina. It removes the value of building around those attributes. Team dynamics: Stamina used to encourage players to share the workload and think more about positioning. Now, there’s no penalty for relentlessly pressing or over-committing, which lowers the need for smart, coordinated play. One of the strengths of the older stamina system was that it punished careless play. If you went all out without managing energy, you risked injuries like pulled hamstrings. That not only felt authentic but also rewarded players and teams who were more disciplined. Suggestion: I think the best direction would be to bring back proper stamina management. Running out of stamina should come with real consequences—whether that’s slower recovery, less sprint capacity, or the old injury system. Players should have to weigh their choices instead of being able to sprint non-stop with no downside. For me, stamina management added depth, realism, and balance to Pro Clubs. Without it, matches feel flat and less rewarding. Curious to hear what other players think—are you enjoying the infinite stamina system, or do you also miss the tactical side of stamina management? Edit: Updated post title and added TL;DR.230Views5likes4CommentsConcern Regarding Rainbow Flick → Bicycle Kick Accuracy
Hello EA Team, I wanted to provide some feedback regarding the rainbow flick into bicycle kick combination in FC26. Previously, this move allowed for highly accurate and powerful bicycle kicks following a rainbow flick. The recent patch was intended to address this issue by nerfing the accuracy of the bicycle kick after a rainbow flick. However, it seems the fix only adjusted the accuracy values for a specific overhead kick animation rather than addressing the underlying mechanic. As a result, the inaccuracy doesn't consistently trigger after a rainbow flick; instead, one particular animation now performs poorly while others remain very accurate. This change has effectively turned acrobatic volleys into a gamble: sometimes the volley executes with full accuracy and power, while other times it results in an unsatisfactory outcome, especially when following a rainbow flick. Additionally, this adjustment has significantly reduced the effectivenes of the acrobatic volley playstyle. Aerial play in general now seems even less reliable, making strategies that rely on volleys, overheads or headers far less viable. As a results, the gameplay increasingly favours ground-based play, which limits tactical variet and diminishes the diversity of finishing styles. I understand the intention behind balancing this move, but I hope future updates can consider a more consistent solution that maintains skill-based execution while addressing exploit concerns. Thank you for your time and for continuously improving the game.125Views3likes2CommentsEA SPORTS FC 26 – Goalkeeper Controls & Accessibility Issue
Hello EA FC Development / Accessibility Team, My name is Serhat. I am an active eSports player in TEFL, VPG, and EML leagues, and I live with a 92% disability (I play using a gamepad without being able to use my fingers). For me, accessibility is not a luxury – it is the only way I can actually play. For the past three years, I have been playing as a goalkeeper in Clubs. I had built strong muscle memory with the previous control scheme. However, with FC 26, the new goalkeeper controls: Removed the old “Triangle / Y” based automatic reflex & timed rush-out behavior. Changed right analog reflex input, which now makes the goalkeeper walk uncontrollably instead of reacting instantly. Eliminated auto reflex assistance, meaning I now need to give a precise manual input right after the shot, which is physically almost impossible for me. As a result, I am currently unable to play the game as a goalkeeper. 🔎 My Questions Legacy GK Controls: Could the old goalkeeper control scheme be brought back as an optional setting? Reflex Assist Toggle: Will there be an option to enable/disable auto reflex assists for accessibility purposes? Button Remapping / Alternative Scheme: Are there any plans to provide alternative control mappings specifically for goalkeepers with accessibility needs? Community Feedback Response: Many players globally are reporting the same issues I am describing. How is EA planning to respond to this shared feedback? For me, this is not just about a different play style – it creates an accessibility barrier. Unless an optional setting is added, continuing as a goalkeeper in FC 26 becomes impossible for me. I am eagerly looking forward to your response. Thank you, SerhatSolved1.6KViews9likes12CommentsGoalkeepers in Pro Clubs!
Does anyone else find it annoying that goalkeepers now see where youre going to shoot? Its really unnecessary since it gives them an unfair advantage, in my opinion. I play competitive leagues and ALL the goalkeepers are amazing, there arent any bad ones, whereas in past FIFAs there were few good goalkeepers and many bad ones. Now everyone wants to be a goalkeeper because of this stupid help.5Views0likes0CommentsBring Back Single Player Clubs Drop-in Option
It could just be me here that's having this issue but I feel like when it comes to grinding out my player on clubs, I do a lot better when I'm playing by myself was AIs then with randoms. Don't get me wrong, if you want to play with randoms and deal with other people, then this shouldn't apply to you, but I feel like EA should at least bring back the option that you can disable "Fill Teammates" in Drop-in if you're playing by yourself and you want to keep playing by yourself. Now it does happen sometimes where, if you're lucky, you will get placed in a match by yourself, but I feel like they should at least give the option to enable and disable finding teammate if you're playing by yourself. This doesn't have to be in Rush, this just has to be a Drop-in and I don't know if I'm the only one feeling this way, but I wanted to at least bring it up.14Views2likes0Comments