The Journey of Battlefield 2042 Continues
Hello there, We recently gave you an update on what to expect for the future of Battlefield™ 2042, and our transition away from regular Seasons. Now that we're nearing the end of Season 7, we’re back with a brief overview on what's next. Support for Battlefield 2042 will continue with regular game, balance, and Quality of Life updates, Portal highlights, and Friday Night Battlefield experiences. But today, we’re also here to tell you about new ways for you to play, through Vault Drops and events. Events - New and Returning Through our seven Seasons, we’ve seen you enjoy our events, such as the Arkangel Directive and fan-favorite mode Control. So we’ll be bringing them back as we rotate through past events, alongside returning rewards for those who missed them. This will start with the return of Leviathan Rising, later in July. We’re also going to be bringing new events to Battlefield 2042, over 4 weeks, with new ways to play, progression via an event pass*, with free and premium tiers, new cosmetics, and more. This first new event will be playable this coming Halloween period - stay tuned for more details. Vault Drops Vault Drops will be multi-week moments for you to unlock content in All-Out Warfare. You’ve seen us bring Battlefield Portal weapons across for use in All-Out Warfare. But we’ve heard you also want us to start doing that with vehicles… Vault Drops will start later in the year with a vehicle from Portal that we know you’ll be excited to get your hands on. These events will allow you to both try, and unlock the new hardware. Depending on the piece of hardware, it will come with Mastery, Attachments and Universal skins, and with additional balance changes to ensure their gameplay matches the existing All-Out Warfare roster. Community Calendar Our Community Calendar will continue to receive updates showcasing all of the weekly playlists and featured experiences that you can expect to play throughout the months ahead. We’ll be evolving it to include details on upcoming game updates, weekly missions, and new cosmetic bundles. And of course, we look forward to seeing you for more awesome Friday Night Battlefield sessions, where you can expect prime and chaotic Battlefield gameplay every week. We hope that this gives you a better understanding of what's next for Battlefield 2042. Thank you for playing, and we'll see you on the Battlefield! //The Battlefield 2042 team This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. *Free Event Pass content requires gameplay to unlock. Premium content requires Premium Event Pass (sold separately) and gameplay to unlock.1.9KViews6likes15CommentsBATTLEFIELD 2042 UPDATE #8.4.0
Hello there and Happy New Year! We hope you had a fantastic holiday time with friends and family and gave yourselves a moment to play Holiday Protocol! Our first update of the year marks the arrival of more Vault Drops with the M3A3 Bradley and BMP-2 arriving to All-Out Warfare, setting the stage for more ways to tackle the Battlefield with these versatile fighting machines. Update 8.4.0 also delivers several gameplay changes and bug fixes with a specific focus towards vehicles. This update is scheduled to arrive on January 21, keep your eyes peeled to @BattlefieldComm for any further updates regarding the rollout of this update. //The Battlefield Team Community Calendar Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield! BMP-2 New Vault Drop - M3A3 Bradley & BMP-2 Jump into the M3A3 Bradley and the BMP-2, two fan-favorite war machines originating from Battlefield: Bad Company 2 and Battlefield 3. Remade for Battlefield 2042, each of these infantry fighting vehicles will be a supreme resource for skilled No-Pats nabbing one of its four seats. The team specifically chose these versatile fighting machines due to their iconic significance and fan-favorite status across Battlefield. These fighting machines behave, function, and look different from their Battlefield Portal variants. In order to fit their new roles on All-Out Warfare they have been made to be as asymmetrical as they can be, with a new equipment slot for your loadout, newly added and tweaked abilities, and polish specific to these IFVs. The team has made sure that they are open to the possibility of experimentation and fitting specific vehicle builds and gameplay types, be it a defensive tankbuster or a hyper-aggressive glass cannon, these two new Vault Drop Vehicles are set to empower any squad on the Battlefield. Unlocked Frontlines and Conquest As we know you’ll be eager to test out the vault drops, we’re adding two unlocked modes over the next two weeks. From January 21st onwards Frontlines Unlocked will allow you to play the new IFVs released in this patch without the need to unlock them first. Additionally, the M3A3 Bradley and the BMP-2 will be available on all objectives, not just the final ones! Switching over on January 28th, Conquest Unlocked allows for the same freedom to all players, as well as access to Light Transports and Attack Helicopters! This way you’ll be able to get into the action right away and try out both IFVs before unlocking them yourself. Speaking of unlocking, earning Ribbons in Frontlines and Conquest will count double! M3A3 Bradley Changelog Battlefield 2042 IFV’s - M3A3 Bradley & BMP-2 Developer comment: The changes to the Bradley and BMP-2 will affect the new additions to the Battlefield 2042 roster, and do not include the versions usable in Portal. Added a new slot for both vehicles to open up the possibility to mix and match different loadouts. Added visual effects for systemic damage on the IFVs. Improved visibility of driver first-person views when second seat gunner rotates. Both vehicles are now using a 4 seat configuration down from 6, in order to better fit in the category they are set in. IFVs armor-piercing shell now penetrates the dozer shield. The primary cannon of the IFV's velocity increased by 10%. Increased damage of armor-piercing shell vs Soldier body. Various abilities have been moved between slots to allow for specific vehicle builds. Added active protection system for both IFVs. Added thermal weapons for passengers of the IFVs. Updated the mesh along with various other changes to the art for the Bradley and BMP to better fit in with the Battlefield 2042 world. Added coax weapon and mesh for the Bradley. Additional abilities and weapons: Shared loadout Primary: 25mm cannon Secondary weapons: New to Bradley: Coax machine gun, Guided missile, APFSDS-T Sabot Shells TOW Gunner: New: HMG with Thermal scope. HMG Equipment slot 1: Thermal Smoke Package Active Armor Improved warhead Equipment slot 2: New: Repair System New Active Protection System Equipment slot 3: New: Stealth Package Quick reload - see balance changes below Maintenance - see balance changes below Proximity scan - tweaked version of previously electronic warfare package. Ability changes:: Improved warhead Now deals 25% more damage on impact and blast damage. Developer comment: Previously was only on impact. This is to double down on the glass cannon build when configured with this ability. Vehicle armor is now compromised when using this ability and will take more damage than usual. Developer comment: This also supplements the glass cannon build. All weapons on the vehicle now benefit from this ability, not just primary weapons. Stealth Package New: Now hides the vehicle from most spotting attempts. New: Hides the vehicle from thermal optics. Lock on weapons take longer to lock on to the vehicle - same functionality players know from Thermal Camo in Portal. Maintenance Shortens the time it takes for the natural health regen to kick in, it repairs the vehicle at a higher rate and it also applies on each systemic damage of vehicle so broken system will be back online quicker. Quick Reload Package It now applies on all vehicle weapons (previously only applied on primary weapons), weapons such as the COAX that do not use a reload or replenish will instead have a longer up time before reaching overheat threshold. Active Armor It applies on both vehicle armor and each system, requiring all vehicle systems to take additional damage before breaking. Guided Missile Added the possibility to fire and lock on after in order to open up opportunities for new gameplay moments. Developer comments: We will monitor this change and evaluate its impact going forward. Increased impact damage of primary cannon from 32 to 48 Improved mobility on both IFV’s, it should now be easier to move from stand still position and turning at various speeds. Added new minimap and in world icon for the IFVs. Guided missiles fired by the IFV will no longer lock on air vehicles, unless a teammate designates the air vehicle. Updated the distance and angle locking criteria for the guided missiles on IFVs. Proximity scan now has a 20m radius and functions for both infantry and explosives. Updated FoV for IFVs’ passengers. Improved zoom view on the IFV to be compatible with other Battlefield 2042 vehicles. IFVs now use the same material and damage model as other vehicles of the same type. The M3A3 Bradley now has zoom on the port weapons. Updated camera position and aim constraints on all seats for both new IFVs. Fixed an issue that shots with steep angles wouldn’t deal consistent damage. Added new UI elements for the guided missile of the IFVs to support their behavior and readability. Added new impact hit audio elements depending on which ability is equipped for the IFVs to help readability . For example, when using Improved Warhead, your vehicle has less armor than usual, therefore damage sounds will be more noticeable. Missile arm activates when using both tow or guided missiles. Improved flying characteristics of tow and guided missiles on IFVs. Added new icons for passive abilities. Added landing boosters for the IFVs when called in via the call-ins menu. Added BMP-2 and Bradley to the end of round screen. Updated position of camera when applying cosmetics on Bradley and BMP-2 Added a vignette for the port weapons for a better presentation of the seat that is occupied. New mesh for the Active Protection System to fit the new colors of the vehicle. Removed smoke from the IFV and replaced it with thermal smoke ability. Disabled neutral steering for IFVs, stopping them from moving forward when steering. IFVs primary ammo increased from 6 to 8. Primary cannon and Armor Piercing shells no longer use the same ammo pool like the Portal variant. Instead, they work as primary and secondary weapons, separately. Increased base impact damage of primary cannon from 32 to 48. Health regen on IFVs have been updated to be identical with other vehicles of the same class on 2042 AOW. Vehicles Added insertion cinematic for the Pondhawk. Fixed an issue where the 9k22 Tunguska laser designation UI would overlap. Fixed an issue where certain vehicle hints would remain on screen when they should not. Improvement to suspension and other driving simulations to help lessen the frequency of getting stuck to other objects in the world. Fixed an issue where vehicle hints would show up as unassigned under certain circumstances. Updated various elements of first person view screen effects that are applied on vehicles, reducing vibrancy and causing a more grounded feel when in first person. Half track wheel on Portal is now included as systemic damage. Helicopters Fixed an issue where AI soldiers did not use Repair System abilities when deploying on the UH-60 Helicopter. Stealth Helicopters suppressed gunner weapon no longer spots the vehicle. Characters & Gadgets Fixed an issue where custom colors selections (enemy, team, quad, and self-color options) did not apply on icons and gadget lights. Added persistence logic to the M67 Grenade (BF3) Fixed an issue where the Spawn Beacon color would not update after changing squad correctly. Updated tutorial video for Angel loadout crate. Fixed an issue with SRAW not getting resupplied when revived by Irish. Progression Vehicle Disabled XP now tells you which part of the vehicle was disabled.761Views5likes0CommentsBATTLEFIELD 2042 UPDATE #8.3.0
Hello there, We are back with another small update coming to Battlefield™ 2042, which will be the last scheduled patch this year. It will also feature the return of the Holiday Protocol, which comes with brand new rewards and a chance to grab last year’s loot in case you missed it! //The Battlefield Team Community Calendar Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield! Vehicles: The Draugr now only shows up in the personal category. Vehicle EMP fired grenades no longer get stopped by amps, to make them consistent with the behavior of hand thrown EMP grenades. Aligned collision on the Pondhawk to minimize players hovering on top of it. Added a reactive hint to the HUD when in a falling air vehicle without a pilot, to alert and encourage players to take control of the driver seat. Before you crash, you know? Fixed a bug where damage numbers would not take vehicle armor into account, causing the numbers to show as higher than actual damage dealt. Fixed a bug where the deploy screen icon for the “spawn on foot” feature of the CAV-Brawler would rotate with the vehicle. Fixed an issue where equipping amps on a vehicle would cause collision issues with certain objects such as vegetation. Those plants really were coming to get you. Weapons: Fixed an issue where swapping to the M1 Garand when sprinting had a delayed animation for holding the weapon. Armor Piercing Ammo Over the years with Battlefield 2042, we have consistently seen players raise concerns about Dozer’s efficiency regarding their offensive capabilities across most of our maps. This update introduces a slight change to Armor Piercing which now allows for those rounds to pass through Dozer’s Ballistic Shield with reduced damage. The team continues to look at balancing around Dozer, and we will further assess your feedback once this update has rolled out; however the penguins now hope that Dozer won’t be as scary the next time you run through the corridors on Exposure. Below you will find the changes to Armor Piercing Ammo in connection to Dozer’s Ballistic Shield, the damage it shows is a percentage for example with Assault Rifles 10% bullet damage will pass through Dozer’s Ballistic Shield if you are using Armor Piercing Ammo. Sniper 45% damage per bullet against penetration vs shield Sniper Anti-Materiel Ammo 80% damage per bullet Railgun Single Shot 25% damage per bullet Railgun full auto/burst: 10% damage per bullet AR 10% damage per bullet DMR 25% damage per bullet Revolver 25% damage per bullet Additional Armor Piercing & Dozer Changes: AP grenade launchers now will deal damage to Dozer if fired at the shield Dozer shield deploy time has been lowered by 80% All AP ammo from all primary weapons can now penetrate the shield and deal lower damage to Dozer Characters & Gadgets: Fixed a bug where damage numbers would sometimes not match the actual damage dealt when dealing low damage multiple times. Portal: Added the ability to place ammo stations to Custom Conquest, TDM, and FFA experiences. Fixed an issue that would let you press deploy even when it was on cooldown. Fixed an issue where custom score target could cause the score calculator to be incorrect. Fixed an issue causing Ascension Points not having a value for non-2042 factions. Added a mutator to portal for admins to allow players on their server to swap teams via the “Escape” / “Pause” menu. This is only accessible when the player isn’t spawned in. There is no restriction on how often you can swap or to which team for now, as this is a feature for admins to allow more freedom on their servers. With great power comes great responsibility. Added objective airdrop XP to custom game modes. Progression: Objective Airdrop: If a passenger leaves an air vehicle and goes into a contested objective within a certain amount of time after leaving the vehicle, the pilot gets an Objective Airdrop XP event. This event also gives points on the scoreboard. Vehicles Boosted: If you enter a vehicle that was previously owned by the enemy you get an XP event. Modes: Fixed a bug where players were unable to ping objectives in the Shutdown gamemode. Gameplay Flow & Social: Small performance improvements for the Redeploy and Death flow. Fixed a bug where the “Ferocity” headgear for Blasco would appear twice in the headgear customization menu. Updated Huron vehicle description in the deploy screen. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.3.5KViews2likes0CommentsBATTLEFIELD 2042 UPDATE #8.2.1
Hello there, Next week, we will have a small update taking place for Battlefield™ 2042 following the recent 8.2.0 Update. This will consist of no downtime, though you may need to restart your game in order to benefit from the changes taking place. //The Battlefield Team Community Calendar Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield! General: Fixed an issue where "Return to Sender XP" would be rewarded if you threw back your own grenade from the ground. The Penguins aren’t sure how this would count, are you the sender? Did you send it? How can you return it? Shambles. Fixed an issue where friends would occasionally show up as being online even after they went offline. Added a keybinding option on PC to cancel matchmaking in the main menu, just like there already was on controller. PC players are however still able to click to cancel with their mouse. Fixed an issue where the "This uniform is part of a set" text would display across multiple rows on the Customization Screen. Weapons: Weapon Skin and Charm Customization menus will now open at the top of the scroll list when customizing a different weapon than the previous one, instead of remembering the previous scroll position. Fixed an issue where the muzzle attachment would be unintentionally visible when looking through high-magnification scopes on the RPT-31. Added the correct customization screen icon for the M1 Garand default magazine attachment. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.3.4KViews0likes1CommentBATTLEFIELD 2042 UPDATE #8.2.0
Hello there, Together with the Circle of Hell event next week, we’re launching Update #8.2.0 on Tuesday, October 29! With the update, we’re rolling out several changes to the game that you can find below. We also wanted to take the time to talk more about the changes we’re making to create a unique Hardcore experience in Battlefield™ 2042! //The Battlefield Team Community Calendar Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield! Hardcore Hardcore Modifiers - These Modifiers will affect gameplay in official Hardcore servers and matches. All modifiers listed below apply to official Hardcore playlists, so make sure you check them out to avoid any surprises (hint, hint, Friendly fire). Infantry: Dev Comments: “Hardcore brings back most traditionally anticipated modifiers to achieve high-risk, high-reward gameplay with an emphasis on portraying the perils of combined arms warfare. Some additional tweaks to control the pacing and speed of combat for Battlefield 2042 are also in effect. Our main goal for Hardcore on Battlefield 2042 is to emphasize positional play, increase reliance on friendlies, squadmates, and cover, as well as maximize time spent on the frontlines in chaotic engagements that are still a few steps short of FUBAR. Additionally, players are heavily rewarded for situational awareness and level knowledge. Be warned: Friendly Fire is enabled, killing more than the grace amount of friendlies will enable friendly fire damage reflection, which returns 100% of damage back to the offender, regardless of the offender being on foot or deployed in-vehicle. When using high explosives or vehicle weaponry, stay frosty at all times, especially when engaging in high activity areas.” Soldier Maximum Health set to 60%. Friendly Fire Enabled (also affects vehicles). Friendly Fire Damage Reflection enabled (triggers after repeat Friendly Fire Kills). Zero-tolerance policies in effect. Crawling State Enabled on man-down. Double-tap your targets to eliminate surprises. Traversal Sprint (Double-tap sprint button) disabled. Slide (Crouch during sprint button) disabled. Soldier Redeploy Delay Halved. Boots on the ground twice as fast. Soldier Health Regen Rate set to 0.1 / 10% for default (1.0 by default). Battlefield medics note an increased need for assistance. Mandatory Uniform Applied - in official Hardcore servers, Specialist uniforms will now respect the Specialist’s team via the following visual makeups: Team 1 set to “Green / Beige” palette, Team 2 set to “Red (Tier 1)” palette. AI in official Hardcore matches will respect all modifiers set for infantry. Weapons: Dev Comments: “The prime directive here is to double down on the fantasy of playing an Assault, Support, Engineer, or Recon. Some tweaking tools have been implemented to ensure we can respond to feedback on the fly as players learn the ropes and build ideal strategies, keep your eyes peeled to BattlefieldComms for any further updates or changes.” Magazine Discarding is now enabled, if you reload a magazine the bullets remaining within that magazine will be discarded. To all Support Players: note the increased need for munition resupplying. Strict Class Identity is in play within Official Hardcore with the Assault Class primary weapon classes being ARs, Shotguns, DMRs, and the Ghostmaker Crossbow. Engineer Class primary weapon are LMGs, Lever Action Rifles. Support Class primary weapon classes are SMG-PWDs, Shotguns, and finally, Recon Classes are Sniper Rifles, Shotguns, DMRs, the Ghostmaker Crossbow and Lever Action Rifles. Assault Rifle Class damage multiplier added, set to default. High Lethality at all ranges. SMG-PDW Class damage multiplier added, set to 0.8 from default 1.0, to offset the effectiveness of High RoF weapons in Hardcore. LMG Class Damage multiplier added, set to default. Eyes open for friendlies in the line of fire, you will be punished! Bolt Action Rifle Class Damage multiplier added, set to 0.8 from default 1.0, to offset effectiveness at longer than intended ranges. Shotgun Class Damage multiplier added, set to default. Blow. them. away. Sidearm Class Damage multiplier added, set to default. Small form factor, big punch. Interface: Dev Comments: “The goal here is the simplest one: Minimize non-diegetic information (out of world elements like the HUD and minimap, or soldier name tags) and bring the focus to more diegetic information instead (elements gleaned from the world like soldier uniforms, audio, hit effects, etc). We've added some additional features (like the inventory widget being dynamically visible) to make sure that some information can be acquired intentionally if needed, and to minimize frustration. Where the choice was between player comfort and immersion, we have chosen player comfort for this implementation of Hardcore, but remain open to feedback as always. Let the penguins know your thoughts as we continue to monitor your reactions and feedback to this update.” Show only icons when seeing friendlies, name tags disabled. Added and enabled a setting to remove the minimap entirely (as opposed to showing a disabled minimap widget). Added and enabled a setting to allow players to access the Big Map (default input "M") even if the minimap is disabled. Orient and coordinate. Added and enabled a setting to move the Squad List to the minimap's original position. Added and enabled a setting to show a "minimal" version of the squad list with reduced information. Added and enabled a setting that causes the inventory widget to be invisible. Added and enabled a setting that causes the inventory widget to become visible when the player interacts with their loadout (and certain other actions), and subsequently become invisible again 2 seconds later. Disabled crosshairs and hit markers for all infantry (hit confirmation audio remains active). Confirm your targets. Added exceptions to crosshair disabling (Repair Tool retains its overheat element despite crosshairs being disabled). Enabled a "Realistic Audio" mix that modifies the base audio environment (Slightly reduced ambiance, world sounds, soldier movement sounds. Slightly increased weapon audio, bullet passbys, impact loudness, explosions) Vehicles: Dev Comments: “We're trying to make vehicles terrifying, especially for unprepared groups and non-Engineer players, while ensuring their power fantasy is intact for pilots and passengers. This is largely achieved through survivability increases that synergize well with the faster Time To Kill in Hardcore. To counter the increased kill potential, vehicle weak points are more vulnerable than ever to well-positioned engineers, and the SOFLAM / Launcher team-up remains the gold standard for eliminating armor of all shapes and sizes (we see you, SOFLAM Recon mains).“ Vehicle Maximum Health set to 1.4 (from default 1.0). Vehicles gain increased survivability in all engagement scenarios. Vehicle Health Regeneration is disabled. Vehicles can now only be repaired using the Engineers' Repair Tool, or with equipped Repair Systems. Added and enabled a setting that causes vehicle Weak Spots to take increased damage from all sources (Doubled from default, leading to potentially devastating damage). Watch your six! Increased velocity required to road-kill friendly teammates. Set to (15f) from default (0.5f). Enemies will still be roadkilled at the originally intended velocity. Disabled the ability to trigger Anti-Tank Mines with friendly vehicles. Added and disabled a contingency setting to completely remove the ability to road-kill friendlies. Hardcore Mode rules: Dev Comments: “Hardcore games, due to their increased rate of attrition, and our goal to provide more "in the trenches" combat close to objectives, have been assigned longer capture timers, more tickets, and increased time limits.” Increased match time limit for all Hardcore Modes to 60 minutes. Doubled available tickets for both teams in all Hardcore Modes. Flag Capture Time doubled. Die with your boots on. Flag Neutralization Time doubled. Battlefield Portal New modifiers available in Portal that are not used in official Hardcore servers: Dev Comments:“In the process of developing Hardcore, we've experimented with a number of additional settings that didn't make the cut for our intended offering. We will ship these settings regardless, and they can be seen below, and accessed by players when creating their own Battlefield Portal experiences. The reasons for any exclusion, regardless of the setting itself, are largely the same: The modifier was deemed to be too difficult to understand / clearly explain during the natural flow of gameplay, or it damaged immersion without any commensurate addition to player comfort or quality of life. Some may have had an outsized impact on game balance, and were hence set to default.” These settings are available for use in Custom Experiences within Battlefield Portal and are not actively used on Official Hardcore Servers and matches. Added a setting to award tickets on kill. Added a setting to award tickets on downing an enemy. Added a setting to award tickets for reviving friendly players. Added a setting to award tickets for destroying vehicles. Added a setting to penalize tickets when friendlies are sent to the downed or crawling state (as opposed to when they return to the deploy screen). Added a setting to enable Ascension Points. This is a system that awards players points for in-game actions beneficial to their team. AP must then be spent to meritocratically access vehicles, instead of deploying them directly from the call-in menu or deploy screen. Vehicles have predefined AP prices, based on their combat effectiveness and utility. Added a setting that subtracts Ascension Points on returning to the deploy screen after being downed. Added a setting that awards players an amount of Ascension Points upon initial entry to the server. Added a setting that sets a cap on how many Ascension Points players can hold at one moment in time. Added a setting that can multiply recharge timers for infantry and vehicle skills that are able to self-replenish. These values are currently set to default within the builder. Added a setting that can multiply the delay before weapons and abilities can automatically self-replenish. These values are currently set to default within the builder. Additional Changes: Equipped badges are now shown first in the badge list. Return to Sender - Now gives a score when the player interacts with an enemy grenade and throws it back. Scoreboard - When a player causes Friendly Fire they will now lose points in the scoreboard and will receive a notification on the XP feed to indicate a loss of points. Fixed an issue causing Javelin Mastery to show in the stats tab. Gameplay Flow & Social: Player card customization screen: Gameplay hints have a higher chance of showing on loading screen There will now be an in-game notification when you enter the deploy screen when saving of loadouts or weapon customization is disabled. Dev Comments: “It has always been the case that when you play on a server where weapons or weapon attachments are restricted, we don't save any customization changes you make since you are forced to play with things you maybe normally don't want to and we don't want this to override your saved customization for normal matches. For example, if you're playing on a shotguns-only server we don't want that to override your recon loadout in normal matches. We’ve now added a UI element to tell you when that is the case.” Customization / Deploy screen: Fixed a bug where input hints were misplaced on the event pass reward preview. Improved UI feedback when doing friendly fire. The kill skull has been replaced with a red X in that case and the kill log will also say when friendly fire damage reflection is enabled to show when you will start taking damage if you continue damaging friendlies. Characters & Gadgets: Fixed a bug where the armor plate animation would loop if you tried to equip it while crouching in a CAV-Brawler open seat. Dev Comments: “You're not allowed to use the armor plate gadget while crouching, just like you're not allowed to shoot while crouching in that open seat.” Vehicles UH 60 1P Camera FOV no longer changes with Soldier FOV. You can no longer use zoom on 3P cam on UH-60. Bradley IFV now gets spotted when driver or passenger fire any of the guns. Adjusted vehicle radio volume depending on distance. Fixed an issue where players could equip armor while sitting on the back seat of CAV-Brawler and get stuck on a looping equip animation. RAM now uses the same repair system recharge time like the rest of tank categories, upped from 10 to 20. UH-60 freelock sensitivity is now consistent with the rest of All Out Warfare Helicopters. UH-60 repair system is now more efficient, heals 25hp in 5 seconds, from 10 hp in 8.6. The gravity pull when UH-60 is near the ground has been lowered to be consistent with the rest of All Out Warfare Helicopters from 5m to 0.8m. UH-60 miniguns have been tweaked to allow for effective burst fire, under constant fire this weapon will lose accuracy. UH-60 minigun damage increased from 18 to 20. UH-60 minigun damage drop off starts at 200 instead of 250. Weapons Fixed issues where zoom level stats in the collection screen were not showing correctly on Vault Weapons. Improved reload sound effect on M1 Garand. Added M1 Garand from Battlefield Portal. M1 Garand has seen various changes to fit in All Out Warfare including: Adjustment to recoil, you will notice a much more aggressive recoil that becomes more manageable on crouch or prone stances. Increase dispersion when firing while moving, jumping or sliding. Increase in total magazines that you’re able to carry with the M1 Garand. Adjusted damage model over distance to fit with rest of All Out Warfare weapons of the same category. The M1 Garand clip now ejects to sides and not towards player camera. Tightened the weapon alignment within center of screen during recoil and movement.5.1KViews0likes3CommentsBATTLEFIELD 2042 UPDATE #8.1.1
Hello there, We will be deploying a small update to Battlefield™ 2042 that aims to fix several issues reported by players as well as bug fixes the team has been working on. Our current target date for this patch is October 8. This update will consist of no downtime, though you may need to restart your game in order to benefit from the changes taking place. //The Battlefield Team Community Calendar Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield! Additional Changes: Fixed an issue where some boxes would remain floating in the air on Noshahr Canals after their support was destroyed. Fixed an issue with some unnatural terrain deformation on Orbital. Fixed an issue where vehicles could sometimes spawn underneath the map in the first sector of Breakthrough Chaos on Manifest. Fixed an issue that caused the MI-240 Super Hind to float at the end of round screen. Fixed an issue that caused the UH-60 to use an incorrect icon, it will now use the correct transport helicopter icon. Fixed an issue preventing the UH-60 to be able to prompt countermeasures while getting hacked. Fixed an issue that caused weapon statistics to have incorrect values in the prologue mission of the game. Fixed an issue where claymore name tags would flicker at certain distances. Fixed an issue where players could call in Angel’s supply crate in some locations on Redacted. Fixed an issue where a destroyed MCOM would sometimes appear as not destroyed in the UI if you joined a server after the destruction. Fixed an issue where some Weapon skins could display “Buy Set” instead of “Buy”.5.3KViews2likes1CommentBattlefield Briefing: The World of 2042
Battlefield™ 2042 is the next generation of the series’ exciting sandbox gameplay, containing three distinct multiplayer experiences. We’ve spoken about All-Out Warfare, and Battlefield Portal already, and we’re still to reveal Battlefield Hazard Zone, an all-new, high-stakes, squad-based game-type for the Battlefield franchise that we can’t wait to tell you about. But before we get to that, we’re going to be talking about the narrative of Battlefield 2042 and how we’re telling the story of that world. Multiplayer is the core of Battlefield, however, we’ll also be telling a compelling narrative through a new lens for the series. The World of 2042 will play a vital role in how we tell the story, and it's one we plan on unraveling over time. You'll learn more about the world through the eyes of the Specialists that you play as. Each one has their own story that connects them to our ongoing narrative, and to the world itself. Discoveries you make in the game will also expand upon the narrative, while stories that exist outside of the game itself will aid you in piecing together the pieces that make up the World of 2042. The world of Battlefield 2042 is chaos. Resources are dwindling as violent climate change takes hold and the United States and Russia are on the verge of war. As entire countries collapse, people find themselves with no nation to call home. These nomads are known as the Non-Patriated (“No-Pats”), a diverse group of people who have bound together in clusters across the globe in order to survive the turbulent new world. In Battlefield 2042, you’ll play as Non-Patriated soldiers with unique skills who’ve taken up arms. They are known as Specialists, tasked with carrying out military operations. In-game, each of these unique Specialists have their own specialty and trait that you can use to give yourself the advantage in combat. The World of 2042 has been ravaged by unpredictable and volatile weather. The city of Doha (AKA the map Hourglass) knows this all too well. Each map in Battlefield 2042 has its own story. For Hourglass, we wanted to tell the story of a city that’s not only been ravaged by sand but one where life has ground to a halt. Extreme conditions have become part of daily life for the citizens of Doha and you’ll see these highlighted throughout the map on advertisements informing citizens what they should do in the event of a storm. Lining the streets are signs detailing evacuation procedures. You’ll notice cars that have been left behind, in the process of being claimed by the sand their inhabitants were once trying to escape. Now they lie still, providing you with potential cover from enemy fire. Throughout your journey across the World of 2042, you may notice signs and logos on buildings and vehicles. Some of the organizations and businesses we’ve created for the world will be present in multiple maps. Within Hourglass you may notice logos of Synseco, an agricultural company based out of Egypt, featuring heavily on Renewal. What are the reasons for Synseco’s presence in Hourglass? Only time will tell. Other organizations you will encounter include Daesong Electronic and Four Sec, a private security company whose growth increased rapidly as the world plunged into turmoil. Some are quick to point out that they have the backing of numerous wealthy private investors, while American media outlets would likely call out their close ties to Russia. These are just a few of the fictional organizations that you will encounter in the World of 2042, with many being specific to various maps and geographical locations. As you make your way through Battlefield 2042’s maps, you may hear broadcasts from the America United News Network or you might hear the same story from the Russians’ point of view. Each of these voices aims to give you something to reflect upon and will help to give context to the events that are unfolding within the world we’re creating. Definitely keep an ear out... With Battlefield 2042, we’re dedicated to building an engaging world for you to experience. All of these in-game elements will help push our story forward, playing a part in building the puzzle that is the World of 2042. Look beyond the boundaries of the game, and you will find even more of those puzzle pieces. You know what the No-Pats are, but just who are they? How did they come to be? Why and how do they fight? This past week we published The Journey of the No-Pats, a multi-chapter narrative piece written by journalist Kayvan Bechir about his experiences while traveling with the No-Pats (as well as several Specialists) while the world’s nations fall to scarce resources, greed, and violent climate change. Alongside answering questions about the No-Pats’ fight for survival and how they operate, this piece takes readers on a journey through a series of locations across Battlefield 2042. Why is Doha drowning in sand? Bechir lays out the hard facts of the city’s failure to fend off desertification and the suffering of its people: bankruptcy, famine, and political strife, all culminating in a cataclysmic sandstorm assaulting an unprepared metropolis at the same time you’re waging war in the city streets. If you want to know more about what Doha and other locations you’ll be fighting across in Battlefield 2042, be sure to read The Journey of the No-Pats. At the conclusion of The Journey of the No-Pats, we released an original cinematic piece called Exodus that explored the final chapter of the story in greater detail and reintroduced an old friend. Battlefield™ 4’s Kimble “Irish” Graves returns in 2042 as one of the prominent leaders of the multi-factioned No-Pats and as a playable Specialist. Michael K. Williams, the original actor for Irish in Battlefield 4, has also returned to help bring the character to life once more. In Battlefield 2042, Irish finds himself at a crossroads with the mysterious Oz, another leader amongst the No-Pats. Irish wishes to tend to his people and keep them out of wars fought by the superpowers of the world. Oz stokes the flames of war, believing that the old world must burn for the new one to be born. Irish, as the leader of one of the groups of No-Pats, gives commands and expects them to be followed without question. He’s a man who’s been hardened by great loss who chooses to pay his respect to the fallen by using his skills to provide for those who cannot provide for themselves. Class: Engineer Specialty: Fortification System Trait: Veteran As an Engineer, Irish is a great asset to any team. His specialty is the Fortification System, which allows him to place two separate items into the world – the DCS Deployable Cover and APS-36 Shootdown Sentinel. DCS Deployable cover You can place the cover on nearly any flat surface, creating a small protective barrier that allows your allies to see out through its bulletproof glass. This barrier can protect you and allies from incoming fire until its health pool is depleted. As Irish, you can place multiple covers on a map. Need to revive someone? Protect yourself against a sniper attack in the open? Hold the capture point for just a few more precious seconds? Using multiple covers, you can create your own small outposts to help you buy time. Obtaining some medical and ammo crates and teaming up with Boris and his SG-36 Sentry Gun will allow you to build your own castle-like fort. APS-36 Shootdown Sentinel The APS-36 is a rocket’s worst nightmare. Once placed into the world on nearly any flat surface, it eliminates incoming explosive projectiles within proximity (grenades, rockets, etc), turning a once deadly weapon into a puff of smoke. Placing the APS-36 next to a vehicle will give it automatic protection from incoming missiles while placing it behind cover can force the enemy to reposition in their attack. But beware: an EMP or savvy hack attack can put the system out of action. Veteran Irish’s Veteran trait allows him to dig in and stay alive. He will always spawn with a small amount of body armor that can be replenished whenever he collects dropped ammo packs from defeated foes. To celebrate the return of Irish, we are excited to announce that as an added incentive in pre-ordering Battlefield 2042, you will receive his exclusive Battle Hardened legendary skin. The Battle Hardened skin showcases the outfit he wears in the short film Exodus! In Battlefield 2042, we’ll be telling you stories in a new way for the franchise. We decided to sit down with the Narrative team at DICE to recap (and go a little bit more in-depth) into the World of 2042 and how we’ll be telling its story over time. Grab a drink, sit back and without any further ado - it’s over to the Narrative Team! Can you introduce yourself and tell us about your role at DICE? Justin Langley: Hello! My name is Justin Langley, I’m a Narrative Designer at DICE. I help develop the narrative for characters and game modes. Michael Hartin: Hi, like Justin, I’m also a Narrative Designer on Battlefield 2042 working on world-building elements. I focus on the physical world - that starts with the maps, but also goes into details like in-game organisations and media outlets. If it’s a map (say for example, a city) then I’m also responsible for what advertisements, and other world building elements, that are displayed there and what they can tell you about that location. Eric Holmes: Hi, I’m Eric Holmes, World Director on the game. I get to work with talented people like Justin, Michael Ben, and the rest of our team, and what we try to do as a group is contextualize everything in-game. So our work is ultimately about establishing and answering questions like Where are we? and What’s going on? And we’re also helping the Battlefield 2042 team at large do what they do. We work together as a narrative team, but we also have to function as a kind of network to the rest of the development team as well. In a lot of ways, narrative is something that helps tie all the different aspects together through context. Ben Walke: I’m a producer and I work closely with Eric, Justin, Mike and the rest of the Narrative team. In terms of what I do: I help solve problems, work on priorities and do my best to ensure we are always hitting the quality targets we set ourselves. There’s also a lot of wrangling and acting as a shepherd at times. In short, I try to make sure that the team has everything they need to deliver on the fantastic work they do. How did you start writing the narrative for Battlefield 2042? Langley: We started with the central theme of adaptation in the face of crisis. Knowing that we wanted it to be in the future it had to feel realistic and grounded, which is why we ended up in 2042.. Once a timeframe was chosen we began to look at the state of the world today. We started looking for things which seemed interesting to us and began to expand upon them. Always asking ourselves, where would that thing be in 10, 15, 20 years time? Once we hit that point, we then started diving into the ideas of certain kinds of events,if they continued, how would that change the world? We explored different avenues of how we wanted to approach that and what kind of things we wanted to do. What we found is that one event in the world, it’s a crisis; you only see it on the news for a few weeks. But when it’s multiple events happening all at once, everything becomes chaotic. It’s that chaos which creates a fun sandbox to play in, and pull from. It gave us a lot of opportunities to make the World of 2042 feel like it was changing — maybe for the better or in some cases, for the worse. One thing that is interesting to us is how one event can seem completely different when filtered through three entirely different perspectives. In the game we have Specialists, and they all come from varying backgrounds. Although they’re all aware of these events, some have different perspectives, and some of those perspectives might differ and there might be some conversation about that in the game as well. I think it’s important you get a lot of different voices on the ideas of these cataclysmic events because it’s so easy to get locked into a singular, superficial perspective. One of these things we’re trying to show here is that a broad spectrum of people are affected by the events in-game. And particularly with the No-Pats and the No-Pat Task Force you’ll be playing as, it’s about bringing those perspectives together and kind of unifying them to do something about it. And I think that’s a powerful message. Hartin: One of the interesting challenges was to go with the idea that the in-game outlets don’t have to tell the truth. There’s obviously a conflict between the United States and Russia but neither side has to tell you the truth about it. If they want you to align with their point of view, they’re definitely going to hide things that they don’t want you to know about. So there’s texture there that I find interesting. Holmes: I think we’re in a world right now where the media has never been more confusing in a global sense. Our sense of reality is diminished and there’s a cacophony of voices, and people finding their own truth. I think the real kind of genius of Michael’s work is that it lets you be in a vivid version of this game world. You can subscribe to different perspectives while you’re sharing a reality with other players because you’re on the ground seeing what’s happening. Langley: Exactly. That’s the most exciting part to me because you’ll hear these outlets talking about something and you’ll be able to look around, see what’s going on and say, “that’s not what’s happening at all.” But that’s the perspective they’re giving the general public, who isn’t there as an eyewitness like the player, which is a good allegory for a lot of military conflicts in the real world. That element just gives this a sort of touchstone of reality. Hartin: For example, we have the perspectives of the Americans, the perspective of the Russians, and then we also have a conspiracy outlet that has their own sort of fun perspective on everything. It’s a really different and fun way of storytelling since it’s all built into the level; you’ll find the narrative if you want to find it. If you’re less inclined to do that, you’ll just shoot the enemy team and move on. We tried to build the story in a discoverable sense. So, if you’re walking around the map… maybe keep your eyes and ears on alert for some visual and audio cues. What goes into building out the lore of a location and infusing it into the map? Langley: That can be determined by what kind of map it is and how big it is. If you’re doing something in a dense city, you really have to start digging for all those little road signs and shops. Everything in a city tells a story. Hartin: Yeah, exactly. The cities are some of the hardest ones. For example, on Hourglass you have the stadium, which has advertisements for events that never happened due to the city’s evacuation, like a soccer tournament coming up, a band performing, and so on. You need that to create a sense of immersion and reality. Walke: It’s definitely a task you don’t finish in one go either. We can’t say “Okay, we start today and within three months we’ve done it all.” A lot of the work continues to evolve over the production timeline of the map. Langley: And when it comes to sculpting characters and their backstories, we want to make sure these characters fit into the wider narrative but also in the minute-to-minute story. Michael and I take the elements and work together to make sure there’s some cross-pollination occurring. The end result is one where characters of the world don’t feel like they’re from a completely different world than the one they’re going to be fighting in. They belong here. It’s a lot of fun. How do you go about building new characters? Langley: Once we have a character design to work with, the next step is to ensure that the character fits into the world. We'll take a look at the timeline of events that we’ve put together and see if there are any natural points that pair up nicely with the new character. Some of these events are the ones you’ll see in-game, others you might not, while some might appear later in the game’s life. Our timeline is a narrative roadmap that we utilise to ensure that things fit authentically. We then start to consider the other characters we already have in the game. It’s also important that not only does any new character fit within the world, but they also need to have a good dynamic with our existing characters. Everyone is different in the world and we want to make sure we represent that aspect with different perspectives and personalities. Some people are aggressive, some people are friendly. Some are optimistic, others pessimistic. We want to create this broad range of characters that can play with one another in a dynamic way. Once these pieces start coming together we then begin to work at a more granular level on the character. What kind of personality do they have? We’ll start diving into their background, their histories, the country they’re from, their age. It ends up being a long time in spreadsheets and documents trying to map everything together. It’s important for us that none of our characters end up feeling like a stereotype. If anything, we try to break that stereotype where we can. We’re just trying to make the strongest character possible, and then presenting that in an interesting way. Walke: As an example, going back to the reactions from players first learning about the Specialist, Navin Rao. Seeing the validation from players from India or with an Indian background letting us know we’ve done this character justice and we’re not just leaning on stereotypes. It validates getting these characters right, and the importance of it. What are you most excited about for players to experience in this world? Langley: One of the things I think is the most fun is that because this takes place in a fictional future, I’m excited to see players explore that idea of What If and that they get to experience that. It was really fun to create that kind of fantasy for them to play in. I really hope they look at the map and wonder about the story behind it, the reality behind it. That What If factor is something I love to invoke in our players. Hartin: There are seven locations at launch but it’s a massive world that we’re in, with possibilities in every single location. My hope is that we capture our players’ imagination and they say “What’s happening at X or Y?” Because obviously we’ve thought a ton about what’s happening inside the world but I’d love to see more requests like “show us what’s happening at this location” and then having the chance to do that is what I’m most excited about. Holmes: It’s about creating a world with possibilities that you haven’t seen before. We have a blank page. We still want to have all the same value of previous Battlefield games: immersion and believability, but as a part of answering what we want on that page, we can surprise people in a new way. This world, this setting, what we’ve got going on in 2042 with our environments and characters lets us do things you haven’t seen before. And that’s exciting. Walke: For me, it’s going to be really exciting to see how players start to pull all our interconnected threads together as they play the game. I’ve always thought the best stories, and at least the best worlds are those that leave a little hidden behind the curtain. I like that we’re not coming out and saying everything. You’re not going to load up the website and see a full wiki breakdown of the world, although I’m confident someone out there in the community is already working on this. As a narrative team, is there anything you’d like to say to the community? Walke: CT When? Or would that be BB When? In all seriousness though, we’ve seen the reactions within the community so far and the entire team has been blown away by them. Launch is getting ever closer and we can’t wait to step onto the battlefield with you all. From a narrative point of view, we’re incredibly excited to be telling the story of our world in 2042, the setting, characters and everything in between, we hope you enjoy it. That’s all for today. These past weeks we’ve given you a closer look into the World of 2042 with Journey of the No-Pats and the Exodus Short Film. The story will continue unfolding as we head into Battlefield 2042’s release and live service, and we can’t wait to see your reactions to the world we’ve built for you. Stay safe, No-Pats. REFERENCE TO A PARTICULAR MAKE, MODEL, MANUFACTURER, AND/OR VERSION OF WEAPON, GEAR OR VEHICLE IS FOR HISTORICAL ACCURACY ONLY AND DOES NOT INDICATE ANY SPONSORSHIP OR ENDORSEMENT OF ANY TRADEMARK OWNER84KViews49likes29CommentsBATTLEFIELD 2042 UPDATE #8.1.0
Hello there, This Tuesday marks the arrival of the UH-60 to Battlefield 2042. Coupled with a new repair system, and Cyberwarfare Protection functionality, this new vehicle Vault Drop will allow you to transport your squad across the map with ease and power. Play between September 10-24, on two new game modes: Breakthrough UH-60 Chaos and Control Unlocked, and earn ribbons to permanently add the UH-60 to your arsenal. Update 8.1.0 also includes a variety of improvements to vehicles, which you can read via the changelog below! // The Battlefield Team Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. New Vault Drop - UH-60 Pilot the UH-60, the iconic Utility Tactical Transport Aircraft System, and transport your squad across the map with ease. Featuring plenty of seating and gunpower, this transporter will allow you to tactically reposition and take objectives through coordination and style. As part of the transition from Battlefield Portal to Battlefield 2042, the UH-60 will also bring a new Repair System and Cyberwarfare Protection System to the All-Out Warfare variant, alongside improvements to its camera and flying characteristics. During this period, Breakthrough UH-60 Chaos and Control Unlocked will also result in all Specialists, Weapons, Gadgets, and Vehicles being available for use - including the UH-60. You’ll also earn ribbons twice as fast as you play Breakthrough UH-60 Chaos and Control Unlocked during this time. If you’re unable to acquire the UH-60 in this timeframe, the vehicle will become available via an unlock assignment on September 24th. Changelog General Changes Improved the Conquest stat tab to show the correct amount of defensive kills. Fixed the mastery level that’s displayed on highlighted weaponry not correctly updating within the classes screen whilst deployed. Time spent on Objective added to the Scoreboard in the Strike Team mode. Fixed an issue where ribbons were not displayed correctly on the Shutdown game mode at the end of the round. Tentative fix for an issue in Strike Team where equipment dropped in-world during a round wasn’t correctly removed in the next. Fixed an issue where AI soldiers would sometimes stop moving when the AI max health was lowered through Battlefield Portal. Fixed an issue where AI soldiers would take cover waiting for their health to regenerate even when health regeneration was disabled, causing them to wait there indefinitely. You know, sometimes AI doesn’t have intelligence. Fixed an issue where the player option to "Always Use Traversal Sprint" would override gamemodes that have disabled the feature. Vehicles Vehicle seats without weapons will no longer display an ammo count UI indicator. Active Protection System now available for the EBAA Wildcat Dev Comment: A few updates ago we removed the ability of Irish's APS-36 Shootdown Sentinel to intercept anti-vehicle weapons to stop exploitative behaviors that it allowed between the gadget and vehicles, with that change now live we are giving the EBAA Wildcat its own Active Protection System to allow for dynamic engagements between this vehicle and aircrafts. MV-38 Condor Reduced the transition of flight to vertical and vice versa for the MV-38 Condor. The MV-38 Condor and Mi-240 Super Hind will no longer be available in Breakthrough, replaced with the UH-60. UH-60 As part of the transition to All-Out Warfare as a Vault Drop, the UH-60 has also received a few changes below; Fixed an issue with the UH-60 where systemic damage was not being applied properly to each part. Fixed an issue with the UH-60 where certain EMP effects were active even if the vehicle was not under EMP situations. The UH-60 is now available on all Conquest maps. The UH-60 will now have two new utilities available within the Battlefield 2042 variant with the Repair System and Cyberwarfare Protection System. These utilities will not be available within the Battlefield Portal variant of the UH-60. Proximity Scan range increased to 40m for the UH-60. Fixed an issue with the UH-60 not showing tooltips when in first-person view.5.6KViews3likes3CommentsEA Anticheat and Battlefield 2042
Hello all, As part of our ongoing efforts to create a safe and fair experience for all players we're transitioning Battlefield™ 2042 over to EA anticheat with the launch of Season 6 in October. When we transition over to EA anticheat you won't notice anything different when logging in and playing, but this transition will enable our teams to be better equipped to find and remove players that don't play fair. When we say PTFO we also mean ensuring fair play across the Battlefield. The rollout of EA anticheat to Battlefield 2042 is part of this ongoing effort, and we'll continue making adjustments and improvements towards fair play. We've outlined a full FAQ for you below in case you have further questions. //The Battlefield Team FAQ What is EA anticheat? EA anticheat is a kernel-mode anti-cheat and anti-tamper solution developed in-house at Electronic Arts. PC cheat developers have increasingly moved into the kernel, so we need to have kernel-mode protections to ensure fair play and tackle PC cheat developers on an even playing field. As tech-inclined video gamers ourselves, it is important to us to make sure that any kernel anti-cheat included in our games acts with a strong focus on the privacy and security of our gamers that use a PC. Why are you moving to EA anticheat? Third party anti-cheat solutions are often opaque to our teams, and prevent us from implementing additional privacy controls or customizations that provide greater accuracy and granularity for EA-specific game modes. With EA anticheat we have full stack ownership of the security & privacy posture, so we can fix security issues as soon as they may arise. Why is kernel level anti-cheat needed? This varies on a game-by-game basis. For games that are highly competitive and contain many online modes such as Battlefield 2042, kernel-mode protection is absolutely vital. When cheat programs operate in kernel space, they can make their cheat functionally invisible to anti-cheat solutions that live in user-mode. Unfortunately, the last few years have seen a large increase in cheats and cheat techniques operating in kernel-mode, so the only reliable way to detect and block these is to continue to have our anti-cheat operate there as well. In addition to EA anticheat protecting our PC players from cheaters, our console players who match with PC opponents through Battlefield 2042’s cross-play features will also be protected from cheaters operating on PC platforms. Are the System Requirements for Battlefield 2042 changing? We still support Windows 10 and 11. Will EA anticheat degrade gameplay? No. We’ve conducted extensive internal and independent performance and stability assessments to ensure EA anticheat is as performant and lightweight as possible. EA anticheat will have negligible impact on your gameplay. Does EA anticheat run when I start my PC, or only when the game is running? EA anticheat only runs when a game with EA anticheat protection included is running. All anti-cheat processes shut down when the game does. Does EA anticheat stay on my PC if I uninstall Battlefield 2042? Can I uninstall it if I want? If you have uninstalled all of your EA games that have EA anticheat protection, EA anticheat will automatically uninstall and remove itself from your PC. It can also be manually uninstalled by you at any time you choose and will be completely removed from your PC. Please note that if you uninstall EA anticheat , any games that require EA anticheat protection (like Battlefield 2042) will not be playable until EA anticheat is reinstalled. If you would like to reinstall EA anticheat we’ve made it as easy as possible to do so, with simple prompts in the game launch process. Does EA anticheat let EA see my browsing history, personal files, or things like that? Player privacy is a top concern of our Game Security & Anti-Cheat team - after all, we’re players as well! EA anticheat will only look at what it needs to for anti-cheat purposes in our games and we have limited the information EA anticheat collects. If you have a process on your PC that is trying to interact with our game, EA anticheat could see that and respond. However, everything else is off limits. EA anticheat does not gather any information about your browsing history, applications that are not connected to EA games, or anything that is not directly related to anti-cheat protection. We’ve worked with independent, 3rd party computer security and privacy services firms to ensure EA anticheat operates with data privacy top of mind. For the information that EA anticheat does collect, we strive to maintain privacy where possible through a cryptographic process called hashing to create unique identifiers and discard the original information. Overall, EA anticheat use of your computer and data collection is consistent with EA’s User Agreement and Privacy and Cookie Policy. How do I know that EA anticheat is not introducing any security vulnerabilities to my PC? Our Game Security & Anti-Cheat team is composed of some of the best security engineers in the world, and we are passionate about ensuring that our software does not cause any security vulnerabilities. Our anti-cheat engineering team performs daily testing and we continuously run security and penetration tests against EA anticheat internally. But don’t just trust our word on this. We’ve also worked with independent, 3rd party security and privacy assessors to validate EA anticheat does not degrade the security posture of your PC and to ensure strict data privacy boundaries. Although we’re confident that we’ve taken every possible precaution, we are monitoring and listening to any reports received to make sure that potential issues get addressed as quickly as possible. I think I found a security vulnerability with EA anticheat, who can I contact? If you believe you’ve found a vulnerability, please let us know by following our Coordinated Vulnerability Disclosure process by emailing secure@ea.com right away. We take potential security issues seriously, and will work to fix them as quickly as we can. Where can I get help if I run into issues with EA anticheat? If you need help to install and troubleshoot EA anticheat on your PC then you can visit our EA Help page. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.2.6KViews15likes1CommentBATTLEFIELD 2042 UPDATE #8.0.1
Hello there, Tomorrow, Tuesday, August 13th, we will be deploying a small update to Battlefield™ 2042. The primary focus of this update is to rollout backend changes and general gameplay improvements. This update will consist of no downtime, though you may need to restart your game in order to benefit from the changes taking place. //The Battlefield Team Community Calendar Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Additional Changes: Resolved an issue that would incorrectly display ribbon tiers on Shutdown at End of Round. The Penguins have ensured that the EBLC-Ram is no longer a submarine within water surfaces on Haven. The MV-38 Condor hover to flight transition speed has been lowered from 2 to 0.8. Additionally, the transition speed from flight into hover is lowered from 4 to 1.5 seconds. M5A3 title text will no longer display on all Weapon Charms and will now correctly indicate they are Universal. EMP Grenade range should now be taken into consideration when destroying Gadgets and Vehicles. Resolved an readability issue on the Vehicle Deploy Screen which made it difficult to read the vehicle type if all vehicles were deployed. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.5.4KViews3likes1Comment