MOZA FSR V2 Wheel MyTeam Telemetry Glitch
In my MyTeam career mode, I have ancountered a glitch with my MOZA FSR V2 Dash display regarding the Telemetry sent from the game to the wheel. The telemetry being sent to my MOZA wheel is not from my car but rather from the AI car of Lando Norris. This is extremely off-putting as I am getting given information relevant to Lando Norris' AI rather than myself such as laptimes, gear, brake bias etc. This glitch only occurs in MyTeam mode. All other modes my dash is displaying the correct information. I am wondering if it is to do with the fact there is now 24 cars and not 22 with the 2026 Season DLC. I am not sure if this is a game issue or a MOZA issue. Report Code: BXBB-XKZR-BJHX-XSB EDIT: I have attached a video so you can clearly see I am spectating Lando Norris and getting his telemetry through my wheel.Ultimate Online Carreer Mode with Friends
Ultimate Online Career Mode with Friends (Crossplay) I have an idea for a completely new Career Mode experience in EA SPORTS FC. Create a shared online Career Mode world where friends can play together across all consoles (crossplay). Every player should only exist once in that world, meaning if one manager signs a player, nobody else can buy him. Core Features: 10–22 real players in one shared career world Every player controls their own club and builds it over multiple seasons AI-controlled clubs still exist to keep leagues and competitions realistic, including domestic cups and the UEFA Champions League No relegation by default so groups can continue long-term (optional setting for groups that want promotion/relegation) Everyone starts with the same budget and no players, then builds their squad through transfers Groups can customize: transfer windows starting money prize money distribution season length injuries on/off simulation speed Match System: Matches are played during scheduled time windows chosen by the group (daily or weekly) If someone cannot play: AI temporarily controls the team, or players agree on a rescheduled match Gameplay should feel like local head-to-head matches Transfer System: Transfer negotiations between friends happen through offers or live negotiations Multiple clubs can compete for the same player Players do not choose only by money but also: playtime club reputation Champions League football team project Club Building: Managers can improve: stadium facilities training centers scouting departments medical staff Better facilities improve development and reduce injuries Financial System: Separate transfer and wage budgets Sponsor income Competition rewards Financial Fair Play to avoid unrealistic spending Player Stories: Players react to performances They can request transfers Become club legends Build long-term history in the save Awards: Manager of the Month Top Scorer Best Transfer Team of the Season Ballon d’Or Rivalries: Rivalries form automatically between managers Derby matches become bigger over time Head-to-head history is tracked This mode would make Career Mode feel alive because success would depend not only on gameplay skill but also on squad building, transfers, planning and competing directly with friends over many seasons. Title: Ultimate Online Career Mode with Friends (Crossplay) I have an idea for a completely new Career Mode experience in EA SPORTS FC. Create a shared online Career Mode world where friends can play together across all consoles (crossplay). Every player should only exist once in that world, meaning if one manager signs a player, nobody else can buy him. Core Features: 10–22 real players in one shared career world Every player controls their own club and builds it over multiple seasons AI-controlled clubs still exist to keep leagues and competitions realistic, including domestic cups and the UEFA Champions League No relegation by default so groups can continue long-term (optional setting for groups that want promotion/relegation) Everyone starts with the same budget and no players, then builds their squad through transfers Groups can customize: transfer windows starting money prize money distribution season length injuries on/off simulation speed Match System: Matches are played during scheduled time windows chosen by the group (daily or weekly) If someone cannot play: AI temporarily controls the team, or players agree on a rescheduled match Gameplay should feel like local head-to-head matches Transfer System: Transfer negotiations between friends happen through offers or live negotiations Multiple clubs can compete for the same player Players do not choose only by money but also: playtime club reputation Champions League football team project Club Building: Managers can improve: stadium facilities training centers scouting departments medical staff Better facilities improve development and reduce injuries Financial System: Separate transfer and wage budgets Sponsor income Competition rewards Financial Fair Play to avoid unrealistic spending Player Stories: Players react to performances They can request transfers Become club legends Build long-term history in the save Awards: Manager of the Month Top Scorer Best Transfer Team of the Season Ballon d’Or Rivalries: Rivalries form automatically between managers Derby matches become bigger over time Head-to-head history is tracked This mode would make Career Mode feel alive because success would depend not only on gameplay skill but also on squad building, transfers, planning and competing directly with friends over many seasons.Driver ratings all wrong in 2025 MyTeam after season update
Kimi is back to 72, Ollie back to 74 etc. All ratings changed back to what they were at launch post update, meaning the field is heavily imbalanced at this point. Applies to all new saves, and applies to both PC and PS5. Would love a fix, as this completely breaks the immersion.I cannot join euros on career mode
1- After the worlds game tournament there is no friendly game or any national game for one season. 2- After that one season you are just be able to play friendly games still you cannot play euros or its qualifiers. 3-If you are using same players on your club team and national team line ups these players' sharpness' are not improving and they are always staying at yellow. You have to patch the managing national team feature for manager career mode. I was managing Galatasaray and Turkish National Team together. I saw that problems and they killed my enjoy. Please patch these.8Views0likes0CommentsNational Team problem on Career Mode
While I am managing a national team my team cannot join the euro qualifiers or any tournaments after the worlds game tournament. And also if there are some common first squad players in my club team and my national team, these players' sharpness' are always yellow. So that you have to patch the managing national team feature for the manager career mode. Best regards.7Views0likes0CommentsBrazil Squad missing Players in FC 26
I would like to respectfully report a possible squad/database issue with the Brazil national team in EA SPORTS FC 26. The Brazil squad in the game does not seem to match the real official Brazil squad for the 2026 FIFA World Cup. Three important players seem to be missing or replaced incorrectly: Number 1: Bento should be replaced by Alisson Becker. Number 8: Andrey Santos should be replaced by Bruno Guimarães. Number 22: João Pedro should be replaced by Gabriel Martinelli. All of these players already exist in EA SPORTS FC 26 at club level, so this seems more like a squad/database issue than a licensing issue. Could you please review the Brazil national team squad and fix it in a future squad update? Thank you very much in advance for reviewing this issue. Kind Regards Kevin26Views0likes0CommentsIncorrect RPM and OT/Boost mode lights in Career mode.
Its not a new issue as I've encountered this issue in previous F1 games too, where in Career Mode RPM lights are incorrect and when you play as an official F1 driver then RPM Lights are perfectly correct on the in-game steering. I request EA to make RPM and OT/Boost Mode Lights correctly in career mode just like when you play as an official driver. It would be nice as many people complained about this... P.S: I also attached a screenshot where all the lights are on when playing in Career Mode. Best RegardsF1 RPM LEDs BUG
Why do the RPM LEDs in player-controlled cars light up differently than in the original cars? In F1, F1 World, and Konnerspor cars, the RPM LEDs start from the beginning (green, red, purple). The original cars don't have these green RPM LEDs. They start with red. Instead of the green RPM LEDs, there is (should be) information about the DRS zone and activity. Fix this so that the player's car has the same RPM LEDs as the original car. This only applies to F1 cars, as F2 is fine. Green RPM LEDs can be used there.