Certain cars with distracting interior windshield reflection bug
On some cars, there is a bug with the windscreen reflections where the bottom part of the windscreen reflects the road surface in very low resolution on the inside of the windscreen. This is very off-putting and is made worse in snowy or night conditions as it creates a glow effect. I found the attached video on YouTube of this happening on the Ford Focus RS Rally 2001. I've experienced this with the following cars but am not sure if this is all of them: Ford Focus WRC '99, Ford Focus RS Rally 2001, Peugeot 206 Rally, Lancia Stratos. It was also there on the Citroen C3 WRC but I believe it has been somewhat rectified. The best way to reproduce this is to choose a snowy night stage in Monte Carlo, Sweden or Norway and drive in first person mode. This is particularly bad on the two Ford Focus' as the headlights illuminate the reflection.373Views4likes6CommentsHybrid system logic does not match reality
I'm certain that this issue was raised at launch, and I do recognise it's a moot point with the (likely upcoming) 2025 cars as they don't have this system, but because it's such an integral part of the modern WRC cars that we have in game now, I feel it's worth starting a new topic on this. The hybrid deployment logic on the WRC (2023-2024) cars doesn't seem to correlate with how such systems work(ed) in reality. While the hybrid charge correctly deploys above the defined throttle threshold, releasing the throttle whilst deploying hybrid power completely empties the charge - and forces the driver to brake again to regenerate power and regain hybrid boost. This current behaviour personally puts me off driving the Rally1 cars as I simply can't predict whether I will have boost or not existing a corner! This hybrid logic is in stark contrast to actual WRC-HY cars, which retain the charge between throttle uses - here we see Ott Tänak at Sweden, and when he comes off the throttle after briefly applying it with battery charge, the remaining charge is held until he re-deploys out of the next corner. There's also this video from the shakedown of Rally Finland 2022. Note that the recharge quota and deployment amount seem to be separate; a full charge is granted after enough braking, but recharging does not cancel out the accumulated charge, and if boost is left over after a full braking charge, the boost tops up to 100% and can be re-deployed as above. The current behaviour creates several issues in my view. To get the most out of the hybrid charge, drivers effectively need to decide on the fly whether the charge they may have available is worth using on the upcoming section of road - and if not, they must avoid crossing the deployment throttle threshold until a good enough piece of road emerges. Even at 70% throttle, however, one needs to maintain a very high engine speed to avoid bogging down while doing this, as the car's turbo boost does not come on until this point in the power band - if using the 30% threshold, this is almost impossible to achieve as there is simply no power available. Furthermore, this penalises the driver for trying to "feel" the grip through a corner; apply too much throttle too soon and you'll waste a charge if you have to lift off beyond the threshold. Hopefully with the hybrid Rally1 cars no longer in competition, EA might be able to source enough data to re-model the hybrid system to work as it did in reality.385Views7likes4CommentsCan´t drive a manual car in automatic mode/with shifters
Hello everyone, I play WRC24 on PC with a fanatec setup which has a clutch pedal, H-Pattern Gearshift and a handbreak. If I drive a manual car in manual mode its working all fine, however when trying to enable automatic mode or shifters, the car just wont move an inch. I can cycle through the gears via paddle shifters but when pressing the gas the car just revs and does not move. This is also the case when having it in Automatic shift mode and automatic clutch. The issue is not with my hardware. There is nothing stuck or anything, it works perfect when driving a manual car in manual and an auto car in auto. A manual car in auto thoe just doesn´t drive. Any Ideas? HendrikRenault Megane Kit Car rear lights incorrectly modeled
Hello EA Sports WRC Team, I would like to report a visual inaccuracy regarding the Renault Megane Kit Car in EA SPORTS WRC. In the current game version, the rear lights are not modeled correctly. On the real Renault Megane Kit Car, the rear lights consist of distinct circular tail lamps, but in the game these appear incorrectly positioned and shaped, resembling standard brake lights rather than the correct circular design. This issue affects visual authenticity and historical accuracy of the vehicle, especially for players familiar with the real car or classic rally models. Platform: (PC / PS5 / Xbox – complete as applicable) Game version: Latest available update Mode tested: (e.g. Time Trial, Rally, Replay) I kindly ask the development team to review this and consider correcting the rear light model in a future update. Thank you for your work on EA SPORTS WRC and for supporting the community.Seating position doesn't save anymore
Sometime around the last pack released my game stopped saving my seat position. At the start of every stage I have to do my best to readjust it during the launch countdown. It really kills my flow to have to do this instead of actually thinking about the start of the stage.Ford Puma Rally1 2024 modelisation
There is 2 modelisation error on this car: the "FORD" logo is missing on the front grille The body pannel surronding the rear radiator exit has the wrong color (White), this part should have a carbon fiber decoration See pictures enclosed comparing the game and the real car for the details. I already signaled this bug when the 24 expansion launched but it was put in the archives without being fixed.Monte Carlo: Wrong Rally stickers
EA SPORTS™ WRC At least on Xbox, the Rally stickers are wrong in Monte Carlo. The rally stickers displayed are the generic ones, "Fanatec" logo on black fond, the monte carlo stickers should be applied Tested with 3 cars: Ford Puma Rally1 2024 Fourmaux, Skoda Fabia Rally2 2024 Solberg, Toyota Gr Yaris Rally2 SolansWrong Softlock?
Three modern cars stand out when using Soft Lock, they all use around 600-660 degrees instead of usual 540 that modern cars tend to have. VW Polo WRC 17-21 VW Polo WRC 12-16 Hyundai i20 WRC 17-21 I have not been able to verify that these particular car is using higher DoR in real life, so I assume it might be a mistake. I think some of the latest Rally2 and Rally1 cars might actually be using rotation less than 500 in real life so that might be something to look into as well if Soft Lock should match absolute reality.4wd cars behaves like fwd
PS5. Not sure if this a patch related bug but after two latest patch the 4wd cars drives like fwd. I had some time off from the game and i think two patch has been released since i last played the game. This has happened before but earlier i got it fixed by deleting the game and installing it again. This time it doesn't help. Has anyone else faced this issue? It makes the game unplayable.180Views0likes5CommentsSome cars' specifications do not match reality
I'm quite a big fan of how closely balanced a lot of the cars are in EA WRC - the fact that almost all the cars in a class are usually competitive means that usually I see lots of variety in car choice when I compete in Clubs events, which is always nice to see! Something that's come to my attention, however, is the fact that some cars ingame have power/weight statistics that don't seem to reflect the actual cars' performances - which might make them a less popular or competitive option within their class, or vice versa, ie. they are so far ahead of other cars that not using them costs a lot of pace. I'm noting a few here in the hope that further down the line, there might be some changes to keep cars' performances more in line with that they are actually capable of. I am cognizant of the fact such changes would likely change game balance and/or require a full reset of Time Trial leaderboards for affected classes; something I realise is probably unlikely to happen in a game that has already seen v2.3 release. H2 (FWD) Peugeot 309 GTI: despite sharing the same engine as the 205 (in presumably similar tune), the 309 has 35hp less than its contemporary. Also, the larger body of the 309 would surely have made the car heavier than the 205 - yet ingame the car is 5kg lighter than the smaller 205. As a result it seems that nobody uses the 309, despite the longer wheelbase giving it more stability - and it not being as nose-heavy as the 205, making for a more stable and accessible platform. By bringing the performance of the 309 closer to that of the 205 it could create a viable alternative for rallies where stability matters. H3 (RWD) Renault 5 Turbo: For some reason the Renault 5 has put on 70kg since DiRT Rally 2.0 and DiRT 4? It now weighs 970kg which I feel is a bit much - I think previous games got it right, especially as this is the '83 Tour de Corse model. Again, this might have been for balance reasons, but having the car weigh 900kg would likely make it a viable rival to the McRae Escort. Also - the dispacement being 1527cc is also a bit strange, as that would line up with the Maxi model - which being the 1983 car, this isn't! It may only be a change in a line of text but it would be good to see the actual displacement of 1397cc displayed instead. DJM Escort Mk2 McRae Motorsport: While there's some debate about whether this should even be in H3, the Escort comes in at 900kg ingame - but DJM themselves had the weight down as being 930kg. Were the Escort a little heavier it might help to even H3 out a little (in tandem with the Renault suggestion above) and give other cars more of a chance of competing. F2 Kit Car Citroën Xsara Kit Car: The F2 Xsara ingame revs to 9,750 rpm (at release of Le Maestros DLC). Like the 306 below, I've never actually seen any footage of the Xsara revving this high. The WRC channel has an excellent video of Jesús Puras leading the 1999 Rally Catalunya in such a Xsara, and the sound matches the car perfectly... but it also matches this video of Tapio Laukkanen in a Mk4 Golf. The latter car only revs to 9,000 rpm - and so I think the Xsara's redline ingame has been set a little too high. Vauxhall Astra Rally Car: The Astra is some 40kg heavier than its class rivals - while I know a 1000kg minimum weight came into force for F2 Kit Cars in 2000, the Astra in-game is the 1998 model - and while I wasn't able to find any data to suggest actual weights for the car, it doesn't make sense to me that the car would be *this* overweight in '98 trim. I know the Hyundai Coupe was initally quite heavy but the Evo 2 model managed to get the weight down; and the Xsara above is a later vintage but also just 960kg! Reducing the weight of the Astra somewhat might make it a more competitive proposition with its increased ground clearance perhaps giving an advantage on faster rallies. Peugeot 306 Maxi: The 306 ingame has 300hp and the UDP telemetry shows it revs to a staggering 11,000 rpm(!). This was the case in previous games RPM wise too - and while I have seen these figures thrown around on the Web before, I've never actually seen any footage of the 306 revving this high. There's a video of Gilles Panizzi wrestling with what appears to be an Evo 2 306 - but even that only goes up to 9500 rpm or so. Furthermore, the Evo 1 (1996 model, as seen ingame) actually made closer to 280hp, although it still revved pretty high - definitely north of 9000rpm - but it's my opinion that the 306 in current trim dominates leaderboards simply because it has that much more power than its rivals, when in reality it was quite closely matched in the horsepower stakes to its later Citroën cousin, and the other F2 cars of the time. Super 1600 Citroen Saxo Super 1600: The Saxo's weight is 1000kg ingame - I think the minimum weight for Super 1600 cars was 950kg? While the Saxo doesn't appear to be as affected by this deficit as other cars on this list (it even takes some Time Trial records) I do wonder why the extra 50kg has been added ingame when the car was supposedly as light as its rivals. World Rally Car 1997-2011 Citroen C4 WRC: The C4 and the Citroen Xsara are allegedly only 5hp apart, yet the C4 seems to accelerate much faster - while I'm sure improvements in drag and available torque were made in the C4's development, I'm not sure it equates to the sheer difference in acceleration the C4 has to other cars in its class, which gives it an almost indomitable advantage everywhere - especially high speed stages, where admittedly the C4 was stronger than the Xsara anyway - but I feel the degree to which it is faster almost makes it perform in a class of its own. If the C4 recieved a small reduction in available boost/torque, it might allow the other modern WRCs to compete on a more level playing field (Gronholm very nearly took the title in 2007 in the Focus, remember!)424Views2likes3Comments