Build a City Town
I am always trying challenges and came across rules for a build a city challenge. I like Rflong's Tiny Town and so I started there. I didn't like the complicated keeping track of population part, so I overly simplified the rules to divide the population requirement by 100 and change "population" to "household" so that instead of needing 250 sims for a school, I needed 2.5 households. It still remains challenging as you need 30 households to get a grocery store, so that worked well for me. I played through the challenge with my normal age setting of 77 days for a lifespan and keep playing my starting household throughout the challenge. My sims would start dying off and leaving homes vacant because I don't play with any extra story progression mods and I wasn't rotating households to encourage pregnancies. I was simply making sure each new young adult from my household was marrying and getting pregnant before moving out. I did build up Tiny Town to have two dozen active families and all of the rabbit holes except the grocery store. I did place the fruit and veggie carts from the Al Fresco Street Market to serve as a place to buy groceries, but of course that couldn't grant wishes for sims who wanted to take a class in fishing. So, I'm going to play through again on a longer time frame and doing more adopting. Interested in my last playthrough or my next one? I'm interested in yours. Leave a link or share in comments!17Views2likes1CommentI Guess I'm in a Small Group... 💚
...who find it difficult to make a New Sim? 😎 I'm starting a new Challenge, just for myself. I wanted a new Sim. So I opened CAS and picked the first one. Naw, Not interested. :( I checked my Saved Sims and found one from years ago the game generated and I edited. He's cute. 😄 I wanted a Female. After editing the face and checking back to male, it was too bland if she has sons. :( Back to random! I edited her to make something new and ended up with nearly the same FACE I always make. 🤭 Random, random, random... No, no, no. So, why not my favorite Sim just edited a bit more. Fine! The same Sim I've enjoyed playing for years - slightly edited. Until 😺 In Game! (my computer isn't great) I laughed because she looks so surprised. Not the Sim for me. 🤔 Back to my favorite. Meet Ainsley. Don't ya love the view? A Rags2Richs on the beach start. I noticed the rules don't prohibit going to University nor going into the future Such easy money into the future... But NO. You're going to fish, Girl. You're going to struggle a bit. Do you find it has hard to get a new Sim as I do? 💖💚 *Since I see so many Adorable Sims posted, I guess I'm in a small group of Simmers. 🤳148Views2likes9CommentsTexansky's 112-Day Challenge Sims
This discussion is for reporting the progress and completion of my 112-Day Challenge by @BlackSand Edited to add: The link above no longer works. I had a copy of the original challenge rules from March 2016, so I "rescued" the challenge and put it on my blog. IDID NOT create the rules for this challenge, I am simply hosting it. Full credit goes to @BlackSand on the previous Sims 3 forums. I believe they are HotBlackSand on these forums. You may find the rules located here: BlackSand's 112-Day Challenge (rescued) I plan to create several Sims for the duration of this project. Each will be added as I work on their unique challenges along the way. Each Sim was created using random dice in CAS, from the name to their sign, traits, likes, and lifetime wish. The only thing that I personally selected was the Sims' sex and their current career for the challenge. I reserve the right to change the random clothing they were created with, though I will keep what the game assigned to them unless they look like a total dweeb. :wink: My First Sim: Lane Douglas Young adult human Male Aries Traits: Loves to Swim, Flirty, Vegetarian, Gatherer, and Snob Likes: Geek Rock music, Cheese Tofu Steak, Irish green Lifetime Wish: CEO of a Mega-Corporation Current Career: Education Everyday Outfit: Formal Outfit: Sleepwear: Athletic: Swimwear: Outerwear: Career Outfit:594Views2likes53CommentsPerfect Genetics Challenge
My new video series - Perfect Genetics Challenge - is now available for viewing on YouTube. https://youtu.be/iQUhw5SbutM This video is a little over 16 minutes. It is an introduction to my founder, Olivia. We first meet her in Create a Household. We see her first home and job. She meets her man and they start getting to know each other. This challenge ought to be colourful. Not only does Olivia have blue, purple, pink and yellow hair but she has a very pale blue skin and pinkish purple eyes. The challenge requires her to produce an heir, male or female, who has the exact same hair and eye colour. Once the heir is confirmed, the mother will concentrate on living her life until the heir is old enough to take on the challenge. There is no upper limit to the number of babies she might have to produce before the heir arrives. Consequently I've set the age spans to be reasonably long but will use cake to age the family up as required. I plan to stop the mother from having more babies once it is confirmed the heir has been born. The heir will age up from toddler to child when they have done all of their toddler skills. And from Child to Teen after completing all of the child skills and getting onto the honour roll at school. The teen will age up to young adult after they have been to a prom and have learned fishing and cooking skills and read all of the fishing and recipe books. This means they'll need to get to level 7 in fishing and level 10 in cooking before I will let them age up to Young Adult. They may learn other skills along the way and need to be at least A Grade students. If they haven't learned the required skills and done the required reading within 105 days they'll age up automatically. When the heir is about the age up to Young Adult, hopefully the day before the teen is ready to age up to young adult, I'll age the parents up to Adult. The Adult life stage is also quite long just in case the mother automatically ages up to adult before she has produced the heir. The Elder life stage is also long. Babies will need grandparents around for a while. I may reduce the length of the Elder life stage at some point if the elders are accumulating. Moonlit Falls is full of supernaturals and I won't worry about when that population ages up. I'll be using EA Story Progression so if the town population ages up very slowly maybe there will still be sims around town by the time my founder's descendants start moving into the general townie population. All babies born to the founder and her heirs will have randomised traits with the one exception that each heir must have the dislikes children trait. There are no restrictions on how the main household earns their income. They can go out collecting, or gardening or whatever they choose. I will be getting them the no bills ever lifetime reward asap because I have a bad habit of forgetting about the bills and have difficulty working out what the repo man has taken. Due to the lack of restrictions on how they earn/come by their money the game will have many and varied activities in it throughout this challenge. One of the first wishes my founder got is to travel to Egypt to buy a recipe book. I do plan to grant that wish soon. Perhaps she can go there on her honeymoon. She has already met her man. I made him specially for her. She's blue with purple and blue hair, he's green with green hair and eyes. But their skin colouring is subtle. I think that about covers it. I hope you decide to watch. I'm keeping the length of these episodes to around 10 to 15 minutes each. Please consider subscribing if you are going to watch the videos as that way you'll know whenever a new episode is posted.3.2KViews1like133CommentsThe Evergreen Legacy **Gen VIII Chapter 18-2**
Hi! Welcome to my latest story: The Evergreen Legacy. Based on my Sims Through The Ages Challenge, each generation is dedicated to a pack. New updates every Wednesday and Sunday 3pm UK time! Aurora Evergreen moved to Sunset Valley on her 18th birthday by order of her mother. She was reared with one goal in mind: The Mission. Follow her story as she infiltrates the media and the great families of Sunset Valley with a view to exposing the scandal that exiled her family. Will she reclaim her family’s name and the wealth they are owed? Or will she unearth secrets that put her at odds with the very people who set her on this path? Generation One: Aurora Evergreen (Base Game) Generation Two: Blair Evergreen (World Adventures) Generation Three: Francesca Evergreen (Ambitions) Generation Four: Hattie Evergreen (Late Night) Generation Five: Kressida Evergreen (Generations) Generation Six: Persephone Evergreen (Pets) Generation Seven: Winnie Evergreen (Showtime) Generation Eight: Andromeda Evergreen (Supernatural) Generation Nine: Quinn Evergreen (Seasons) Coming November 20244.7KViews4likes182CommentsTS3→ Random Lepacy
I'm about to start the 4th generation so I suppose it's kinda weird that I'm just starting a thread for it. But, when I first started I wanted to make sure I'd actually stick with it. Then, the forums were changing and I got frustrated. Anyway, here it is. Chapter Index (on my blog) I play mostly by theRandom Legacy rules. Each generation I add new packs and store content by their order of release like a normal lepacy. But, instead of playing in the pack worlds, we’re exploring custom worlds made only with content from those packs. Note: I tried to put all the chapter links here but my post got deleted. I don't know if there's a limit to the number of links?78Views3likes10CommentsThe Circle Sims3 Reality Show - Season 4
The Circle is where you can be who you want to be! Yourself or someone else! Be whoever it takes to win $100000! What is the show about? Within the show, contestants are isolated in their own apartments, and can only communicate to the other contestants via "The Circle", ostensibly a computer program that transcribes their messages into text as if in a social media app. Contestants are thus able to present completely different identities to others to hopefully win them over. Every so often, the group of contestants will be asked to rate their fellow contestants, with the top vote-getters becoming the "influencers" of the Circle, giving them the power to "block" one contestant from the circle, eliminating them from the game. How will it work and the rules? 1. Episodes will be after the real playing like in season 2. 2. Because I want everything to be confidential and secret, I will ask you to send me your simfiles and not upload them to the exchange where everyone can see them. 3. Nobody is allowed to tell anyone who their sims are. You will know who the creators are when the season is done. It just makes it fair to everyone and the show more interesting. 4. Alliances will be formed through me via private messages. 5. Everyone will send me 2 or 3 sims depending on if your sim plays as him/herself or a catfish. 6. The game will start with 8 sims and will be replaced with another sim of the same creator when they get eliminated. There will be 10 different sims in total at the end. And there won’t be more than 1 sim per creator at any time in the game to make it fair regarding the ratings. 7. Any other questions? Just ask. I need 8 to 10 players to participate in my show. Here are the links to the previous seasons: Season 1 - https://thecirclesims3.blogspot.com/2020/01/episode-1-hello-circle.html Season 2 - https://thecirclesims3season2.blogspot.com/2020/05/episode-1-new-season.html Season 3 - https://thecirclesims3season3.blogspot.com/2021/04/episode-1.html Sims 3 packs I have: I have all the EP's and some of the stuff packs, Fast Lane, 70, 80, 90, Town Life, Master Suite, Movie Stuff, and Diesel Worlds I have: Dragon Valley, Aurora Skies, Riverview, Monte Vista, Hidden Springs, and Sunlit Tides. I have store items but it's too many to put it up here. Just ask me if I have it if you use the store items. ;)81Views3likes3CommentsThe Legacy Challenge Rules
Note, items in bold have been modified from the original posting. Please take note of them. Legacy Challenge The Legacy Challenge is a long, 10-generation challenge where you start out with a single founder and very humble beginnings and try to lead the family to fame, fortune and success over the course of 10 generations. Starting out Create a brand new game file. You will be using this file exclusively to play your Legacy Challenge. You may use an existing game file, but your Legacy family must immediately become the “Active Household” and not cease to be active for the duration of the challenge. You may select any neighborhood. The challenge begins with a single founder. Make this founder in Create A Sim. They may be male or female. They may be any age that can have children (YA, Adult and Elder for males, YA and Adult for females). You have full choice over their look, color and clothing. Custom content may be used if you like, including create-a-style custom patterns and colors. You may choose all 5 traits as well as their three favorite likes (food, music and color) and a lifetime want. No other sims may be created in the founder’s family. Be creative with the family name, you’ll be seeing it for quite some time. Now to place the founder. While you are free to choose either standard town, there is a very specific lot that must be used. If you move into Riverview, you must move into “345 Riverblossom Hills Drive”. If you move into Sunset Valley, you will be moving into “15 Summer Hill Court”. The common thread between these lots is that they are large, empty and cost $14,700. Yes I know that leaves you with only $1,300 in cash to build a house, that’s the point. All legacies start out with very humble beginnings and expect your founder to live like a hobo for awhile. If additional neighborhoods are made available with mods or EPs, or we gain the ability to plop our own lots down, they may be used, as long as the lot in question is completely empty and costs at least $14,700. Rules: No cheating. Plain and simple, no money or mood cheats. You may use custom objects, as long as their price and mood effects are in line with similar ‘official’ objects. Objects purchased from the Sim Store are considered 'official' as well as the ones included with the game. Aging and story progression must be on and lifespans set to the normal level. You are allowed to play with any Mod that does not give you a signifigant advantage over a player without the mod. The only specific mod I know of at the moment, Awesome Mod, is allowed. The Legacy family must be the “Active Household” during the entire challenge. You may never switch the active household to another family. If you want to take a break from Legacy play, it is recommended you play in another saved game slot. No Ambrosia! Your sims may learn the recipe for Ambrosia, but may not cook or consume the dish. Nor may ambrosia be used to resurrect ghosts. You may not ressurect dead sims via the Science lab. Sims may not consume life fruit to gain extra days to their lifespan. You may age sims up via the birthday cake only once the game prompts you with a reminder of their impending birthday, not earlier. You do not have to use the birthday cake to age sims up, you can wait for the game to force the age transition if you wish. Death Flowers may not be kept in inventory. You may gather and sell them, but cannot be used to ward off death Black Market Restriction: The Black Market is no longer being monitored by police. Kleptos, rummagers and theives are now allowed to liquidate their ill gotten goods for cash. Moving Sims in: Any sim may be moved into the Legacy Family via marriage or move-in except for the following: Sims created by the player Sims/households downloaded and imported from the exchange Sims that had previously lived in the Legacy household but had since moved out Sims that are identified by your sim as "Rich" are now fair game for all sims except your founder. All other sims are fair game. You are allowed to create/download/import sims and families into your Legacy neighborhood, they just cannot join the family. No sims/families may ever be merged into the Legacy family. If you wish to add members, they must be done in game. Challenge concepts Generation: Order of birth in relation to the family at large. Your founder is generation 1, your founder’s son/daughter would be generation 2, the grandchildren of the founder would be generation 3 and so on. The challenge ends the moment generation 10 is born. Founder: The sim you create in CAS who starts the family. Heir: The sim belonging to the family bloodline who is slated to bring in the next generation once he/she is old enough and finds a mate. Spare: A sibling of an heir, who can become an heir should anything happen to the current heir. Spares may be fed to the time stream or kept on the lot if you wish. They are eligible to earn legacy points for the family. Fed to the time stream: Moving a controllable sim out of the legacy house. A sim fed to the time stream no longer can generate legacy points for the family, but still may be interacted with. Legacy points that have already been earned by this sim still count towards your total, even after you move the sim out. Legacy Points: Your score for the challenge, earned in a variety of ways described below. The goal of the challenge is to get as many legacy points before the 10th generation. Legacy House: The lot initially moved into by your founder. You may not move the family to another lot during the entire challenge. All heirs must be born in this house (or rather, born from sims living at this house, even if they use the hospital to give birth) Bloodline: Any sim who can trace his or her family tree directly to the founder. Adopted sims are NOT part of the bloodline. Sims that are moved in are only considered part of the bloodline when they contribute to the birth of the next generation. Mate: A sim brought in from outside the family to reproduce with the current generation’s heir to produce the next generation. When the next generation is born, the mate becomes part of the family bloodline and eligible to earn points. Points: You earn points for your family in the following ways. Generation: You get 1 legacy point for your founder, and 1 point for every generation born until the 10th. You earn each point at the birth of the first child in each generation. Further births in that generation do not generate more points. Thus you can only earn a maximum of 10 total Generation points by completing the challenge and birthing the 10th generation. Lifetime wants: You gain 1 point for every unique lifetime want fulfilled by a family member. The sim in question must be living in the legacy house and be part of the family tree to earn this point. Once a specific liftime wish has been fulfilled by a sim, further sims fulifilling that wish will not earn you a legacy point for doing so. There are 32 unique liftime wishes in the game, meaning you could earn a maximum of 32 points in this category. Portraits: 1 point for creating a portrait of a family member and keeping it on display after their death. Like above, the sim must be part of the family tree and living in the legacy house to qualify for this point. You earn this point after the portrait is created, you do not have to wait for the sim in the portrait to actually die. Portraits are still worth their points even if the family member pictured is moved out of the house later on. The skill of the artist doing the portrait does not matter, as long as it features the sim in question it counts. Portraits may be of any size or style. Keep in mind that a sim must have a painting skill of at least 5 to get the option of painting a still life (needed to capture a sim’s picture). Sims must be of Young Adult or older and living on the Legacy Lot at the time of painting to count for a portrait point. Legacy House: Earn 1 legacy point for every $100,000 in net worth the house is worth. To get the net worth combine the "Furnished Value" of the house with the family's cash on hand. Round up. This category can have a maximum of 20 points earned, meaning a net-worth of 2,000,000 Aspiration Rewards: If a sim is able to earn 100,000 points worth of aspiration rewards, they earn your family 1 legacy point. You are free to spend aspiration points as you gain them, it is your lifetime total, not your current total, that matters for this point. Like the other sim-based points, this may only be earned by family members. You may earn an additional point in this category from a sim if they somehow earn 200,000 points in their lifetime. . Birth and growing up Whenever a sim is born or ages up, they will often obtain new traits. Sometimes these traits are randomly assigned by the game. Other times the game lets you pick them. In the Legacy Challenge, all traits are random. If you are given the option to pick traits for any sim, you must hit the random button and accept the trait that is randomly assigned. The only exception is if you are playing with the "Family Trait" optional rule. If you are, and the family trait is one of the options, you may select that trait rather than hitting the random button. Death Sims that die on the family lot may be kept around as ghosts, or may be moved to a cemetery. It is up to you. If a sim dies and you forgot to get their portrait, making a portrait of their ghost does not count. If the bloodline is cut short by death, the challenge ends immediately. It is always a good idea to have at least one spare in case the heir perishes. Even if ghosts become playable, they may not earn any further points for the family. Ghost babies are not considered part of any bloodline. Bringing in the next generation. In order to bring in the next generation, a new sim must be born. Adoptions do not carry the family bloodline and thus don’t count. (You are still allowed to adopt sims if you really want to, but they won’t help point wise) If the heir is male, you must move their mate into the legacy family house before having a baby. If the heir is female, she may move her mate in, or simply get pregnant while off the lot. In either case, the heir and their mate don’t have to be married. Sims may be born at home or in a hospital, whichever you prefer. The moment the next generation is born, the heir’s mate officially becomes part of the family bloodline (and thus can earn lifetime want, aspiration perk and portrait points for you, provided they are living in the Legacy House). Optional Rules These are optional rules you may play with if you wish. They don’t affect your score in any way, and are merely tools to help establish a theme for your family. Family Trait When creating your founder in CAS, choose one of the founder’s 5 traits to become the ‘family trait’ for your legacy family. There after, every sim born to the legacy family must possess this trait by the time they reach young adulthood. If they do not inherit it at birth, you must choose that trait the moment you are given the option to. The remaining traits still must be rolled for. Matriarchy/Patriarchy Whatever gender your founder was, this must be the gender of every heir. Meaning if you started with a female founder, only female children may become the heir to bring in the next generation. Children of the other gender are still counted as part of the family bloodline and may still earn the family points, they simply may not bring in the next generation. A male dominant family is called a Patriarchy, a female dominant family is a Matriarchy. Story Teller A popular practice is to write a story for your Legacy family and upload it in chapters. If you feel the creative energy, why not try uploading your own story? There is no in-game bonus for doing this, but the addition to the community is always welcome! FAQ Why do I have to buy such a big lot. I barely have money in the beginning. Early poverty is a hallmark of the challenge. A large plot of land not only drains the available cash from your starting funds, it gives you the ability to build some epic sized legacy homes as you play through the generations and get more wealth. If I’m playing with the family trait option, does my sim’s mate have to have that trait too? No. Can I move in/marry sims into the legacy home that aren’t going to help bring in the next generation? Yes, keep in mind that they don’t earn any points for the family. Even sims that are destined to help bring in the next generation won’t count as part of the family until the next generation is actually born. Does the first born have to be the heir? No, as long as they are part of the bloodline and born on the legacy house they are eligible to be an heir, regardless of order of birth. They must be the proper gender if playing with the matriarchy/patriarchy option. Are collection items, such as rocks, insects and seeds subject to the black market restriction? No, you are allowed to sell any collection items you find...as long as they weren't stolen out of someone's house or garbage.996KViews1like3299CommentsThe Renovacy Challenge - a new (and short!) challenge.
What’s a renovacy? And who might like it? It’s a renovation-legacy. The aim is to renovate the dilapidated living quarters your sims have found themselves in. Before the youngest child becomes an adult. The rules are simple. Set ages to default mode. If you have seasons, set each season to either 7 days, or 3 days if you want to play with short years. No money cheats. The family starts with no money at all. If they have any, take it off them! No adult can have a career or profession: nothing with a proper salary. They can make money fishing, collecting and selling things, gardening, playing for tips, sculpting, inventing and selling your products at the consignment store, dumpster diving…but no jobs (though there can be an exception for one part-time job if it’s essential to the story.) Children can sell baked goods or lemonade, if you buy the stand and a cooker. Teens can have a part-time job. Children have to be grade A students as soon as possible, and stay on the honour roll. You don’t want social services investigating your home life, and seeing the state of your home. Family relationships have to be good too, for the same reason – if they start off poor, then you have to improve them as a priority. The renovating rules. All flooring and walls have to be papered over – you can’t sell the floor or wall covering that’s already there. You can repaint things to make them look better, but you have to pay 25 simoleons for everything you paint – make a donation on the mailbox. Your aim is for everyone to have their own bedroom (spouses can share, and babies or toddlers can go in with someone else), with a bed, curtains, bedside table, lamp and dresser or desk or toybox. Bathroom/toilet goal is one between two. At least one with bath and one with shower. Kitchen is fridge, cooker, sink, three counter units, lighting, and clock, picture and bench accessory. Dining room/area is table, enough chairs for everyone plus a visitor, rug, lighting, two pictures . Sitting room is enough comfy seating for everyone, coffee table, two plants, lighting, two pictures and either television or stereo. For people who like scoring things, you can score the rooms: add up the points on the furniture for environment, energy, comfort, fun and stress relief. Hunger, bladder and hygiene don’t count. A total of 10 gives you a level 1 room, 20 a level 2 and so on. Garden area: if there are plants here that you want to get rid of, you can sell them, but you can only spend the money on fences or walls or other plants. The goal for the garden is to have it fenced and gated (to keep the children safe). You can score a garden like the rooms though, by adding things to it. Who might like it? Someone who wants a shortish challenge. The house has to be finished by the time the youngest child is an adult. Someone who likes building, creating families and starting off a story. Building rules. You can make this as hard as you like, except that each house must start with a toilet and shower, some means of cooking (can be a fire pit) and somewhere for everyone to sleep. This can be a sleeping bag on the floor. Any babies or toddlers have to have a cot each and one potty. After that, it’s totally up to you! You can make it as ugly as you like, as run-down as you like…the sleeping area has to have a roof, but nothing else does. You can make the furniture as outrageous as you want…just go wild! Creating a family rules. One adult or teen must have the Good trait so that they can make donations on the mailbox. The family can be as hard to play as you like, and as big as you like. There must be one adult, though, and if the adult is a grandparent, then there has to be one teen. I quite like dressing them in dreadful clothes. And they can’t have better ones until they can afford a dresser! Give it a starting story and post it for someone else to download and play! Add it at the bottom of this post, if you like... Links to mine: (more coming later as I get them moved onto my story site). These are the cc free and pattern-free ones. The non-cc and pattern-free ones are in later posts. http://samelasstories.blogspot.co.uk/2017/06/the-newton-brown-renovacy.html - by SamelaRita http://samelasstories.blogspot.co.uk/2017/06/the-mcphail-renovacy.html - by SamelaRita http://samelasstories.blogspot.co.uk/2017/09/luke-and-lucy-renovacy.html - by SamelaRita http://samelasstories.blogspot.co.uk/2017/09/the-warehouse-renovacy.html - by SamelaRita http://samelasstories.blogspot.co.uk/2017/10/the-orphanage-renovacy.html - by SamelaRita https://samelasstories.blogspot.com/2020/04/the-modise-twins-renovacy.html - by SamelaRita The Mojica-Hutchins renovacy by Mmdrgntobldrgn. Lot here: https://www.thesims3.com/assetDetail.html?assetId=9194494 Back story here: http://mamadragonssims.weebly.com/renovation-challenges/hutchins-and-mojica-renovation-challenge Passing note - if you want to use a money cheat to get rid of their spare money, you might have to change their name in edit town mode to just Hutchins or just Mojica: the game doesn't seem to like the gaps. Sassafras by ADWilson https://adwilson1991.wordpress.com/sassafras/ Ciane's Container Challenge: Back story and rule variations: https://2sim3.wordpress.com/other/container Lot: https://www.thesims3.com/assetDetail.html?assetId=9210495 The Lighthouse Renovacy This is the renovacy KaytayRoall made for Ciane as part of a gifting session. http://forums.thesims.com/en_US/discussion/comment/16455862/#Comment_16455862 https://www.thesims3.com/assetDetail.html?assetId=9212852 The Old Mill. A renovacy made by Jessabeans for SamelaRita as part of the Amayzing gift exchange. https://www.thesims3.com/assetDetail.html?assetId=9309941 Tudor Revival. A renovacy made by Jessabeans for SamelaRita as part of the Amayzing gift exchange. https://www.thesims3.com/assetDetail.html?assetId=9310215 The Old Cooper Place. A renovacy made by Jessabeans for SamelaRita as part of the Amayzing gift exchange. https://www.thesims3.com/assetDetail.html?assetId=9310571 The Wren Sisters. A renovacy made by Jessabeans for SamelaRita as part of the Amayzing gift exchange. https://www.thesims3.com/assetDetail.html?assetId=9310111 Not Quite A Runaway Success A renovacy made for MamaDragon by AlphaFen as part of the Amayzing Gift Exchange https://www.thesims3.com/assetDetail.html?assetId=9310815 Back story here: https://forums.thesims.com/en_US/discussion/comment/17074021/#Comment_17074021 The Pole Renovacy Made by HideHi for the Holiday Gift Exchange. House here: https://www.thesims3.com/assetDetail.html?assetId=9351043 And family here: https://www.thesims3.com/assetDetail.html?assetId=9351042 The Potato House by Jessabeans - see page 45 House here: https://www.thesims3.com/assetDetail.html?assetId=9352888 And Sim here: https://www.thesims3.com/assetDetail.html?assetId=9352926 Forging A New Path A renovacy made for MamaDragon by AlphaFen as part of the Amayzing Gift Exchange https://www.thesims3.com/assetDetail.html?assetId=9310543 My, This Place Has Potential A renovacy made for me by LMC6254 as part of the SummerFest gift exchange. https://www.thesims3.com/assetDetail.html?assetId=9394596 An Old Jockey's Nightmare A renovacy made for me by LMC6254 as part of the SummerFest gift exchange. https://www.thesims3.com/assetDetail.html?assetId=9394755 Rusty Wrangler's Horse Supplies A renovacy made for me by LMC6254 as part of the SummerFest gift exchange. https://www.thesims3.com/assetDetail.html?assetId=9395123 The Old Bakery A renovacy made for me by LMC6254 as part of the SummerFest gift exchange. https://www.thesims3.com/assetDetail.html?assetId=9394968 The Forgotten Refuge A renovacy made for me by LMC6254 as part of the SummerFest gift exchange. https://www.thesims3.com/assetDetail.html?assetId=939527017KViews1like1572CommentsSIMS 3 CHALLENGE LIST (updated March 17th, 2019)
The purpose of this thread is to create a current list of all available challenges for The Sims 3. This includes Legacy and many other type challenges. There have been other threads in the past, but they haven't been updated in at least a year, so here's a new one that will be much more up to date. Please feel free to add any new challenges in the comments! Any thoughts on how you would like to see this list formatted are welcome. Thank you to @ybboccobby04ybboccobby04 , @iButterfreeiButterfree & @ELIROCELIROC for all the work you put into the original posts. ***PLEASE NOTE: Many of the challenges on the old thread had links to the OLD forums for sims 3. That forum no longer exists and I couldn't find any rules for them anywhere else...so they were not put on this list. If you find any let me know!*** I have organized the challenges below by "types" of challenge. Links to find each type are here: Legacy Challenges Gameplay/Story Based Challenges Building Challenges Selection / Contestant Challenges Holiday / Special Event Challenges TV / Movie Fan Based Challenges Pet Challenges HOW TO SUBMIT A CHALLENGE 1. To submit a challenge to be added to the list, please include the challenge name and a working link for full challenge rules. 2. Challenges submitted MUST have their own forum thread or blog/website post for rules. Any challenges posted with rules within this thread will NOT be added to the list. 3. Read below for tips on creating a new challenge. 4. Feel free to ask any questions you may have! Here are some excellent tips when creating a new challenge, written by @EuphorialQueen: When I am reading thru a new challenge suggestion I look for a few key items: What is the story behind the challenge? Tell me something to make me interested in reading more about the challenge. Is it based on another existing challenge? Is it a complete challenge with a beginning, middle and end? How do I start, how do I play and what is the ultimate goal or how do I 'win'? Do the rules or guidelines seem reasonable and can goals set by the challenge actually be achieved? Has the person posting the challenge play tested it? By posting a challenge on a blog or in the forums it is much easier to discuss and ask questions. When updating a challenge or change the guidelines just edit the thread where it is posted. Starting too many threads on the same challenge or subject only adds to confusion and leads to information being lost. These are only suggestions and offer a view of how I - as one person - review challenges. Thank you for your time. Edit: Use spell check and complete words to make reading your post more pleasant and easier to understand. Want to write stories about the challenges you play? Here is an excellent guide to SimLit by @Julyvee94 http://forums.thesims.com/en_US/discussion/884045/a-quick-guide-to-simlit/p1 Want to submit stories you have written for others to read? Check out this awesome archive by @mastressalita http://forums.thesims.com/en_US/discussion/861629/the-stories-and-legacies-index-submit-your-stories/p1664KViews1like83Comments