Career mode fight denying glitch
So I downloaded about 3 days ago and started a career mode and won the double champ belt at bantamweight and it wanted me to rematch merab when I was going to defend the second belt, which i denied twice hoping for a new opponent. Now it won’t show any fight when I go to sign a new fight it’s just blank when I select fight offer, basically ruining the career and leaving no path but to restart it. Feels like this should be a pretty easy fix and I’ve seen other people post about it as long ago as a month, so I’m not really optimistic. Lmk if you’ve had the same thing happens though so this can maybe get seen by the devsSouth America Servers - Severe Input Delay and Heavy Gameplay
Hello everyone, I would like to report what appears to be a gameplay responsiveness issue affecting EA SPORTS UFC 6 while playing online. I have spent many hours playing, recording, and reviewing my own gameplay, and I have consistently noticed that Online gameplay often feels significantly different from Offline gameplay. My setup Xbox Series X Brazil (South America) Wired Ethernet connection (no Wi-Fi) 1 Gbps fiber internet Stable connection No packet loss reported by Xbox Network tests show no apparent issues Because of this, I don’t believe the issue is related to my local network. Online gameplay issues The problem is not limited to Ranked. I also experience it in: Ranked Online Online Career Online Quick Fight In many online matches, my fighter suddenly feels much heavier and significantly less responsive. I frequently notice: Delayed inputs Slower movement Combos feeling interrupted or less fluid Defensive reactions feeling delayed Grappling transitions and fake transitions sometimes feeling inconsistent Movement becoming “stuck” under pressure, especially near the cage Overall gameplay feeling noticeably heavier The issue is not simply latency. It is the inconsistency. The responsiveness changes from match to match, even under the same hardware, network, and connection conditions. Over the past few weeks, this issue has become much more frequent. In my experience, the majority of online matches now feel noticeably heavier and less responsive than expected. While the severity varies from match to match, the problem has become consistent enough that it affects most of my online sessions, regardless of the game mode. The timing, movement, and overall responsiveness often feel significantly different, making gameplay feel sluggish and inconsistent. South America servers I would like to ask if EA is aware of any networking or server-related issues affecting South America. Specifically: Are there any known issues with South American servers? Is there any server instability that could affect gameplay responsiveness? Is this level of inconsistency between online matches expected? Is the development team currently investigating responsiveness or networking issues specific to South America? This affects every online mode I have tested, including Ranked, Online Career, and Online Quick Fight, suggesting the issue is not isolated to a single playlist. Additional information I have recorded dozens of online matches over multiple days showing the same behavior. These recordings consistently show differences in responsiveness, movement, combo timing, grappling responsiveness, and overall gameplay feel. If needed, I would be happy to provide gameplay videos to help with the investigation. Thank you for your time. I hope the team can investigate whether there are any server or networking issues affecting players in South America.Fighter shorts Career mode
When selecting coloured fighter shorts even if you pick a colour when entering a fight it returns to the default black or white with the short type that you picked it has been an issue since day 1 of the pre release and has continued past big updates such a simple fix being overlooked a feature that has been added but not usable kinda disappointingOnline Lag
I've been experiencing constant lag in online matches, to the point where I regularly have to quit because the gameplay becomes unplayable. For the price of this game, that's simply not acceptable. The strange part is that I don't have this issue with any other EA title. My connection is stable, and other online games work perfectly. Yet every UFC release seems to suffer from the same online connection problems. Why isn't there a minimum connection quality or latency requirement before two players are matched? It makes no sense to pair someone with a stable, low-ping connection against someone with a poor or unstable one. Even if matchmaking takes slightly longer, I'd rather wait an extra minute than waste time loading into a fight that's unplayable from the opening bell. Please prioritise connection quality over finding the fastest possible match. It would significantly improve the online experience.31Views0likes0CommentsGetting Submitted After the Bell Rings
Obviously, the grappling system needs a complete rework, but at least smooth out the cracks while we’re forced to play with the current system. Submissions shouldn’t be able to be finished after the bell, even after it’s “locked in”. This has been in the series since UFC 4, if not earlier, and still hasn’t been fixed. If you’re going to make the grappling arcade-y and gimmicky, at least make the rules accurate to UFC. In real life, the ref pulls the fighters apart and the submission wouldn’t be finished, so it should be added to the game. Grapplers already have an advantage with the 1 dimensional control scheme on the ground, and can essentially hold players down the whole match depending on the stat difference. Being able to lock in a submission after the bell has already rung is game breaking, and I’m not sure how it’s been looked over for like 10 years lol.4Views0likes0CommentsSUBMISSION AFTER BELL
Why is anyone still able to finish a submission after the bell has rung? It’s making online unplayable. This has been in the series since UFC 4 and it’s one of the most blatantly obvious bugs. The fact that the developers haven’t fixed this for literal YEARS is insane - it’s a major game breaking bug. Maybe the people at EA should actually try playing the games that they make.17Views0likes0Comments