Odd Jobs should be replaced with classic minigames from the PvZ franchise.
The minigames in PvZ1 (and even 2) are one of the franchise's trademarks; they use plants and zombies in fun, non-generic minigames. The Odd Jobs in PvZ3 are pure boredom and make no sense in the PvZ universe! Consider bringing the minigames back; I guarantee the community will love them.Game improvement suggestions
Hi developers I have a suggestions to improve this game. 1. Bring Back Manual Sun Collection A major point of contention is the automatic sun production. Many veteran players feel this removes a layer of strategy. Suggestion: Add a "Classic Mode" or a toggle that allows players to plant Sunflowers manually, restoring the risk-reward balance of managing your economy versus your defense. 2. Balance the Merging Mechanic While merging is the "hook" of PVZ3, it can sometimes feel like a chore that clutters the screen. Suggestion: Introduce "Smart Merging" or a shortcut to merge all identical plants of a certain level. Additionally, ensure that merged plants feel significantly more powerful, as some currently feel like they don't scale well against late-game zombie waves. 3. Improve the "Plant Pass" and Monetization Currently, some players feel the progression is heavily tied to microtransactions or long wait times. Suggestion: Increase the rewards for free-to-play Expeditions. Adding more ways to earn "Meteorite Chunks" through skill-based gameplay rather than just daily logins would make the grind feel more rewarding. 4. Diversify Level Design Some of the early Neighborville levels can feel repetitive. Suggestion: Introduce more environmental hazards (like the fog from PvZ 1 or the mold colonies from PvZ 2) and interactive map elements that force players to change their merging strategy mid-match. 5. Expand Social Features The "Neighborville Watch" is a good start, but it lacks depth. Suggestion: Implement Co-op Defense modes where two players can defend a single large lawn, sharing a sun pool or specialized plant sets to take on "Mega-Bosses." 6. Art Style Polish While the comic-book aesthetic is unique, some fans miss the "gritty-but-cute" look of the original. Suggestion: Offer Legacy Skins for classic plants like the Peashooter and Wall-nut to give long-time fans a sense of nostalgia while they play through the new story.Has some charm but still feels lackluster and bad FPS…
From the little bit I’ve played I still feel the gameplay is just mind numbing and adds no challenge or any stake which just makes each level feel like a slog personally. My biggest gripe is capping the game at 30FPS just makes the game feel really laggy and rough and not pleasant for any mobile game especially in today standards I’d argue. I think the art style has a charm to it but the way some things are animated feel a bit jarring when paying closer attention. Not to mention some bugs with the zombies hands just vanishing entirely after you kill it or break its arm off happens quite often which I get it’s a beta but yikes. I hope in the full release we get more zombies added to the other zones then 4 or 5 in each zone feels really lackluster compared to chapter 1 and just doesn’t spice up the gameplay at all and again just makes each level a snooze fest. One other thing that kinda stuck out is why is the hit sfx for the cone zombie a kickball making impact on something it doesn’t match it all it doesn’t have that “plastic” sound to it at all just come off jarring as well. Overall, the game has charm with it’s style I think sometimes the style because a bit too exaggerated with some zombies or plants but it has potential. I just hope we don’t fall into the PVZ2 trap with transactions as seeing a battle pass and the plant upgrade system making a return really makes me nervous for this games monetization.PVZ 3 Evolved Ideas/Suggestions
While I do enjoy this game and I understand it is currently in beta these are some ideas/suggestions I think should be added or changed from this game -Remove plant levelling: I personally don't think plant levelling is good for this game it makes level either way too easier or eventually way too hard and/or grindy because of zombies being higher level Personally I think Evolving the plants is strong enough but I do think using seeds to unlock new plants and their evolution's is fine -Add some objective/special levels: while I don't think this should be all levels or every other level I would enjoy if some levels had like specific objects/puzzles like collect x sun,Vasebreaker or protect the endangered plant and some levels to be more fun/mini game like some examples could be wall nut bowling whack a zombie etc you could also create some custom ones like capture the flag or even levels where you have to defend two lawns as ones (and as a bonus you can use some of these for the odd job tasks) Plant abilities: while I think it is unique that plants have some unusually abilities like sunflower healing a plant in front of it but I think If that should stay than the zombies should get the same thing too but to make it fair zombies can only use the same amount of effects equal to the amount you have (so for example If you only bring 1 plant that has just 1 ability only 1 of the zombies in that level will have 1 ability) an example of an ability would be for pole vaulter when he jumps over a plant he stuns the plant he lands on 2 seconds Level Layouts: while this game shows some new layout like slops water gravestones etc I think there could be a lot more added and these are some ideas -Dual maps: as mentioned above you need to defend two lawns at once -Lightning strike: zaps a random tile destroying all non-lightning plants and zombies and does damage to all plants and zombie in water Wind: pushes zombies forward or makes zombies walk slower depending on the way it is blowing Rain: can create puddles and turn sodded tiles in water tiles Vases: when destroyed summons either zombies plants or sun Tombstones: Special grave that summons zombies over time Cage: traps plants until destroyed Zen garden: I don't mind watching an ad to reduce the time of plants to grow but I don't like the idea of watching ads to gain more pots: we should instead be able to unlock more pots by either in game currency or other methods also increase the amount of pots we can obtain and REMOVE THE HEART SYSTEM I think it beyond unreasonable to be able to plant a specific amount of plants a day. Odd Jobs: As I mentioned above I think replacing the current odd jobs with different minigames like wall nut bowling is good because those minigames are more recognizable but also I think these should not have a limit to how many they can be played because you need those items for the zen garden (But limit the amount of times rewards can be given) but you can give optional challenges for different rewards that can only be done a certain amount of times Decorations: I an not a huge fan of decorations mainly because I don't really care about just how it looks but maybe to encourage it more you can give specific rewards for unlocking and using decoration some could be major like an extra seed slot or more pots for the zen garden or even in game effects if you want like starting the level with +25 sun and some could give minor rewards like +5 peashooter seed packets. Levels: Some things I would change is not starting with so much sun because it makes the game feel a little two easy also while I enjoy not getting spammed by so many zombies in the first thirty seconds of a level I also wouldn't mind if later in the level they spawn way more zombies (I only did the first few chapters so this may change IDK) Game modes: While they did add a couple of other modes here are others that I think would be good Vs Mode: Battle other players with 1 player being plants and 1 player being zombies Co-op: two players work together to beat daily or weekly challenge levels for rewards Town Raid: Raid other people's towns to collect rewards (similar to pvz adventures brain ball) I zombie: use zombies to defeat a set of plants Survival endless: Survive endless waves of zombies Also for the lawn patrol mode you should allow the player to use the exclusive plant even if they don't have it and they should unlock some seed packets toward that specific plantThe game becomes repetitive after level 10
I had a lot of fun in the first 10 levels, but then I started to get bored! It was 10 levels on the lawn and then? Another 10! Maybe we should have more variations of the lawn from then on, maybe a night mode in level 11 or a pool or even the rooftop? If we could go straight to Camp when we reached level 11, it would be more fun and less tedious. Something closer to PvZ1 would be really cool.