PvZ 3: Evolved - Seedling Build Wrap Up & A Heartfelt Thank You
Hi there, Garden Defenders! On October 7, we launched the Seedling Build for Plants vs. Zombies 3: Evolved, and since then, watching you dig in, tinker, experiment, and help us grow this early build has been sunsational. Every lawn defended, every plant leveled, every thoughtful comment you’ve made has helped shape the future of PvZ3 in real, meaningful ways. As the Seedling Build now goes offline, we would like to take a moment to reflect on what we’ve learned together and shine a light on some of the key insights we’re taking forward. The Avatar System From the day it sprouted, you shared strong feelings about the Avatar System introduced in the Seedling Build. And we heard you loud and clear. The system in its current form will be removed as this build comes to a close. Level Difficulty & Duration One of the biggest trends in your feedback was around level pacing and difficulty balance. Many of you felt that some stages ended too quickly, giving Tier 3 plants less time to shine. Others pointed out that certain enemies munched through the lawn with unexpected tankiness, creating sharp difficulty spikes (that some might say are spikier than Chainsaw Grass). We’re now taking a deeper look at level flow, challenge curves, and plant-zombie interactions to ensure the game feels fun, strategic, and rewarding. Neighborville, Your Yard & Sense of Place We also heard your thoughts on Neighborville’s map. That it sometimes felt too large, and that your yard and its immediate surroundings weren’t as central as you hoped. We’re exploring how to bring the spotlight back home, quite literally, by strengthening the connection between your yard, your adventures in Neighborville, and everything you grow, upgrade, and defend. What’s Next? Though the Seedling Build has wrapped up, our work on Plants vs. Zombies 3: Evolved is only growing. The feedback you’ve shared is guiding our next steps as we continue to refine, rebuild, and nurture the game behind the scenes. We can’t wait to bring PvZ3 back in a future build. Stronger, greener, and even more fun. Thank You From all of us at PopCap, thank you for watering our Seedling Build with us by battling zombies, merging plants, breaking our systems (nicely!), and telling us what you loved and what made you go “hmm?”. Your feedback helps us grow stronger roots, and your passion is the sun that keeps this garden going. We’ll be back soon with more to share and more for you to play. Until then, keep your seed packets ready and your lawn green. 🌻💚PvZ 3 Evolved - suggestions
🌿🧬🫐 New ingredients for Merge 🫐🧬🌿 I'd like to know how long it took for the team to discover that many things were leaked from PvZ3, it's quite obvious that by now it's no longer a surprise XD Anyway, that was good! Because not only me, but many people in the community started talking about the topic in a more optimistic way. Including Plant Fusions and New Zombies, which has been a fan favorite. However, until this Beta is available, I can't form a definitive opinion on all of this- just a review, but there are some things I can see that are a result of the feedback given in these last few months, which makes me happy!! so, let's get on with it~ Each plant has something specific that its fusions relate to, which seems cool to me! So, I based my suggestions on this system! 📌🌿🫛🫘 Plant: Weenie Beanie 🫘🫛🌿📌 •🍁🌿 Tribe: Beans 🫘🫛🌿 • 🍁🌿 "Why these beans? Since there are so many options!" well, this type of plant seems great to me as something that zombies can consume or bite and have not-so-nice reactions (for zombies), so I think it's good to start with something simple other than Chili Bean. • 🍁🌿 Rework: She could be like a "young version" of Chili Bean, which wouldn't be as strong and nerfed abilities. Not all mergers have the same capacity, only some of them. • 🍁🌿 Special traits: fusions of this plant can receive special abilities involving Infect zombies, stun or create new beans on the lawn. • 🍁🌿 Could create recipes from existing plants such as: 🎁🍁 Chilli Bean 🍁🎁 🎁🍁 Sun Bean 🍁🎁 🎁🍁 Black-Eyed Pea 🍁🎁 🎁🍁 Magic Beans 🍁🎁 🎁🍁 MoonBean 🍁🎁 🎁🍁 Jumping Bean 🍁🎁 📌🌿🍓🍇🫐 Plant: Berry Brigade 🫐🍇🍓🌿📌 •🍁🌿 Tribe: Berries 🍓🍇🫐🌿 •🍁🌿 To represent the Berries, choosing a specific plant wasn't enough, since it was a group. So, I did some research until I found the Berry Brigade, a discarded plant from PvZ BFN which has berries grouped together. So why not combine this concept with "Berry Blast"? Which is just a trick, but could serve as a good concept. • 🍁🌿 Rework: Her abilities weren't 100% ready in the files, so I think she could work as a kind of colony with other explosive Berries together that could be launched manually with different explosion aspects (like the Grapes of Wrath) or work together to attack with several small projectiles in dispersion. Not all mergers have the same capacity, only some of them. • 🍁🌿Special traits: fusions of this plant can receive special abilities involving fragments, can work together, release other berries and projectile dispersion. • 🍁🌿 Could create recipes from existing plants such as: 🎁🍁 Burstberry 🍁🎁 🎁🍁 Holly Berry 🍁🎁 🎁🍁 Shelf Mushroom 🍁🎁 🎁🍁 Electric Currant 🍁🎁 🎁🍁 Hibernating Beary 🍁🎁 🎁🍁 Sour Grapes 🍁🎁 📌🌿🌲🌳🌱 Plant: Sap Fling 🌱🌳🌲🌿📌 •��🌿 Tribe: Tree plants 🌱🌳🍁 • 🍁🌿 The Sap Fling is considered one of the worst plants in PvZ2, but in its early days it would have been much more useful, as it would gradually grow into a giant pine tree that would crush zombies in a 1x3 area! Unfortunately, it was scrapped. If that were the case, it could return with some modifications to this ability. Surprisingly, in the old PvZ 3 from 2020 this concept was brought back as "Tree plants" traits that worked like this: "This tree sits on multiple tiles, and is immune to being moved or stolen by zombies. Being extra-tall, it makes flying zombies stop to attack!" That was a fun and very interesting skill, I'd love to see it come back! Maybe with this guy again. Dreadwood, Dogwood, Gravitree and Oak Acorn are plants that share this, but are better as individual plants. • 🍁🌿 Rework: It could function almost similarly to the current version, but it could deal damage when hitting zombies and unlock new abilities as it grows. Stage 2: As it grows, it produces small sap cones among its foliage, and these extra cones can be thrown onto other random tiles when attacking. Stage 3: The pine cones get bigger over time, but after a while without attacking, he can shake himself and drop them near him. He will fall after he dies (Same as original concept). Not all mergers have the same capacity, only some of them. • 🍁🌿Special traits: fusions of this plant can receive special abilities involving growth stages, tree traits, increases the area of effect and unlock new abilities.Communities Could be so Much Better!
I think communities are an awesome feature, but there is a lot left to be desired in its current state, and making the appropriate changes would make players enjoy the game more. Size of Communities Currently, communities can only maintain 15 people. In the Seedling Build, this was 24. In its current state, communities don't feel like a "community", but a small group. The amount of players should be nearly tripled to around 50, so it can feel like a truly active space. I have many viewers that want to join my community, but can't due to how limited space is. In response to this change, the Neighborville Watch can be made harder. If it was left untouched, people could get to the end within a day. Speaking of the Neighborville Watch... Neighborville Watch The Neighborville Watch is really boring, when it could be more engaging. The concept of working together for rewards is an awesome goal, but it really falls flat once the ball gets going. 1. Too much fluff The Neighborville Watch suffers from a lot of padding, such as worthless boosts (I haven't found a single person that actively uses them), and lawn decorations. I wouldn't mind these if there were small rewards that went alongside it. Maybe EVERY reward no matter what includes a small bonus of Coins and Plant XP? More frequent rewards (even if they are small) could help maintain retention instead of huge gaps with undesirable boosts/decor. 2. Once and never again As this service continues to grow and players continue playing, we will have better plants and any challenge to fill the Neighborville Watch will gradually fade away. Already, my community has finished days in advance before it refreshes, and this has resulted in players putting down the game for days. PvZ 3 in its current state doesn't have much to do outside of working together for one meter. I suggest that the Neighborville Watch can be filled multiple times, with the rewards multiplying per completion. Or maybe its a new meter with even rarer rewards, encouraging players to spend more time with their community? This way, there is always something to do in-game instead of waiting for it to reset every week. Kinda meaningless gifts... Sharing gifts is a good feeling, but PvZ 3 does it in the most unsatisfying way... It is incredibly easy to get Zen Garden tools, and feels like it WAS only added so you can give them to other people. There's so many tools in circulation, the chance you will run out is almost non-existent. Being able to share something else - like Seed Packets, would be much more encouraging. In fact, this used to be a feature present in the 2020 soft-launch. The game right now has some very rough progression, and I think this feature could help with fixing that! Additionally, being able to create a pool of resources people can donate to, and take from, would be very useful. If this is added, the community leader should be able to set some rules before you can take donations, such as: "X active play hours required" "X points contributed to Neighborville Watch required" "X level completed required" Communication is needed Communities need to have a chat system. What if someone needs a tool / seed packets, and couldn't express it? People could go to other third party platforms like Discord to solve this issue, but you could solve it yourself by adding a chat. 2020 PvZ 3 had a chat feature in its clubs, and it worked fine. Benefits By implementing these changes, you're making a stronger and memorable connection with your players. People are encouraged to play and help each other out more Everyone still has a common goal with better rewards and never feels like they have nothing to do / can't help Players can communicate, strategize, and share tips / feedback Improved player retention with a new mechanic PvZ has never had beforeChanges and my ideas for PvZ 3 Evolved
🔨Changes and Ideas🔧 🌳Levels: One of the game's biggest issues is the way the levels work, specifically their speed and the zombie hordes. With the fusions, the levels need to be longer to better utilize this new mechanic, including the return of PvZ 2's horde system, which was procedurally based on zombie deaths, rather than based on the level's duration as it is currently. Puzzles like in PvZ 1 and objectives like in PvZ 2 would be welcome to avoid repetition and please, remove the zombie modifications, this is not the only way to make the game difficult, besides that it makes the plant level system useless. 🔼Plant level system: I don't dislike the game's leveling system, I actually think it's much better compared to PvZ 2, but I think it's unnecessary to have to level up the fusions, it would be much cooler if we only leveled up the basic plants that consequently improve your fusions, maybe it would be interesting to improve the fusions only when you reach the skills, being able to choose which one you want. 🗺️Adventure mode: I really like that the story is now separated by comics, it would be cool if they were collectibles with more being added to the game, but I really hope there aren't 200 stages per comic, I think 50 in the way the levels are today would be reasonable, they also have to contain their own characteristics, like lawn, zombies, problems and objectives and their own "little world", similar to what the Chinese version did, but better. 🌱Zen Garden: It's great to see it again, but not in the form it's in the game. I felt like the Zen Garden is much "smaller" than it was before, but it's still very important for farming seeds. I think the rewards could be improved, but he health system really isn't great, and being limited to 24 hours with lifes is ridiculous. I also think it's interesting that it has its own screen like the other games, adding more pots and new modifications to the Zen Garden, as it currently is in PvZ 3 chinese (but it could still be improved). 👕Customizations: I don't really care about the game's avatars. I found them generic and wouldn't spend my money on them. However, I would spend money on plant skins. I would love it if the avatars became the heroes of PvZ Heroes, with each player being able to choose their own Hero and then having a progression path where you unlock more heroes, perhaps similar to what Brawl Stars does currently. Adding this to the gameplay with unique powers would be really cool, too, like the Seeds of Rage. ✨Piñatas: We know that piñatas will be in the game, I just hope it's a fun loot box and not so aggressive, I suggest doing it similar to Brawl Stars (again lol), you click with attempts for the piñatas to improve and consequently get more rewards, it would be cool if we had the chance to win random skins and fusions in the piñatas, it would give an air of surprise and a very fun reward And that's it for now, I hope you liked my suggestions, I didn't bring everything I want for the game because otherwise it would be huge and I know that the team behind the development of PvZ 3 is limited, so I chose only the most important points, I hope that at least one thing is implemented in the game.How to download pvz 3 evolved on iPhone?
Hello, developers of Plans vs. Zombies 3 Evolved, could you please tell me how to download and test the game on an iPhone or any other iOS device? My region is UK, but the game isn't available in the App Store. Could you please reply to my message with a download link?Please Release the New Logo
PvZ 3 is the beginning of another Plants vs. Zombies reboot, and they haven't released the new logo in a transparent format and in good quality. This new logo has been used in recent merch, and the latest PvZ 3, so can someone at EA please share with us a good PNG or something of it?More ingredients for merges
There are so many new plants in this game, this is my favorite part! Compared to the previous one, this one exceeded my expectations, which makes me really excited to see what's next. Anyway, base plants are traditionally common, but they can yield solid recipes that can take many forms. However, they are not "universal" ingredients for all types; So I thought: PvZ Heroes has a good variety of incredible plants that are very popular among fans, so much so that many loved them when they were added in the 2019 Alpha, which unfortunately didn't last long. So why not try again? -Substitutes 🌿📌 Phat Beet ♻️: Re-Peat Moss 🌿📌 Scaredy-shroom ♻️: Shamrock 🌿📌 Sweet Potato ♻️: Banana Split 🌿📌 Shadow-shroom ♻️: Poison Ivy By the way, Datamines revealed a lot of upcoming content, which is really cool, but I'd like to request some tweaks so that some plants can be used as base ingredients! They work much better for more interesting combinations, such as: Squash, Chomper, Plantern, Star Fruit and Snap Dragon. - 🌿🍃🌺🌲 Missing Merges 🌲🌺🍃 🌿 There are some plant combinations that already exist in other games, starting from the basic plants we have in this version (including those in the game files), so it's cool to see which ones they can work with! 🌿📌 Bop Choy + Wallnut = Health-Nut 🌿📌 Bop choy + Sunflower = Morning Glory 🌿📌 Slaw Slinger + Bamboo shoots = Flak Seed 🌿📌 Umbrella Leaf + Iceberg Lettuce = Boingsetta 🌿📌 Grapes of Wrath + Peashooter = Suor Grapes 🌿📌 Grapes of Wrath + Cabbage pult = Burstberry 🌿📌 Puff-shroom + Umbrella Leaf = Shuffle Truffle (Redesigned) 🌿📌 Puff-shroom + Iceberg Lettuce = Ice-shroom 🍁🍄🍃🌴 Tropical Cave-in 🌴🍃🍄🍁 🌿📌 Chomper + Peashooter = Snap Pea 🌿📌 Chomper + Sunshroom = Toadstool 🌿📌 Chomper + Tangle Kelp = Shark Chomper 🌿📌 Chomper + Bop Choy = Mars Flytrap 🌿📌 Chomper + Aloe = Venus Flytrap 🌿📌 Sunflower + Aloe = Heal Flower 🌿📌 Heal Flower + Lightning Reed = Power Flower 🌿📌 Shamrock + Puff-shroom = Scaredy-Shroom 🌿📌 Grapes of Wrath + Peashooter = Sour Grapes 🌿📌 Grapes of Wrath + Wallnut + Re-Peat Moss = Hibernating Beary 🌿📌 Grapes of Wrath + Zaptail = High-Voltage Currant (Redesigned) 🌿📌 Re-Peat Moss + Puff-shroom = Gloom-shroom 🌿📌 Shamrock + Spikeweed = Sawgrass OG - 🌿🧰🧬🍃 Dave's Workshop 🍃🧬🧰🌿 A perfect place for inventions and plants that are somewhat unusual. 🌿📌 Magnet-shroom + Sunflower = Gold Magnet 🌿📌 Bop choy + Potted Powerhouse = Muscle Sprout 🌿📌 Cold Slaw + Potted Powerhouse = Snowdrop 🌿📌 Potted Powerhouse + Magnet Plant = Steel Magnolia/Cro-Magnolia 🌿📌 Plantern + Magnet Plant = Magnifying Grass (Redesign) 🌿📌 Peashooter + Potted Powerhouse = The Podfather 🌿📌 Potted Powerhouse + Spear Grass = Savage spinach -🌿🍇🌽🍅🌾 Sunnyfield Farm 🌾🍅🌽🍇🌿 These plants we have usually have a "place of origin" that matches the themes, so I tried to separate them for each one! This one, for example, has to do with plants that resemble something you'd see on a farm. 🌾🌱 🌿📌 Weenie Beanie Tier #2: Chilli Bean 🌿📌 Wallnut + Squash = Smashing Pumpkin 🌿📌 Buttercup + Squash = Butternut Squash 🌿📌 Sunflower + Weenie Beanie = SunBean 🌿📌 Potato Mine + Aloe + Weenie Beanie = Ketchup Mechanic 🌿📌 Banana Split + Peashooter = Sweet Pea 🌿📌 Bop Choy + Buttercup = Headbutter Lettuce 🌿📌 Banana Split + Explode-O-Nut = Sweet Potato (Tacobility Fatal Attraction) 🌿📌 Weenie Beanie + Peashooter = Sting Bean 🌿📌 Bop Choy + Weenie Beanie = Black-Eyed Pea -🌠✨🚀🌿 Z-Tech Astronomy 🌿🚀✨🌠 Maybe I have a favorite, I won't deny it, but I love a lot of cards from this theme. They're characters with cool concepts and really fun, for example, the conjuration abilities! but an adventure in space might be too far, right? so I think an astronomical observatory might be a good fit for such exotic plants as these. 🛸 🌿📌 Sunflower + Cosmoss = Alien Flower 🌿📌 Cosmoss + Peashooter = Pod Fighter 🌿📌 Starfruit + SpikeWeed = Galacta-Cactus 🌿📌 Weenie Beanie + Cosmoss = MoonBean 🌿📌 Moonbean + Plantern = Super Bean 🌿📌 Eletric Peashooter + Cosmoss = Plasma Pea 🌿📌 Lieutenant Carrotron + Potato Mine = Starch-Lord 🌿📌 Puff-shroom + Cosmoss = Astro-Shroom 🌿📌 Rescue Radish + Lieutenant Carrotron = Ensign Uproout (Spawns a Peel Shield) 🌿📌 Cosmoss + Magnet Plant = Onion Rings 🌿📌 Leafy Blower + Cattail #1 = Laser Cattail 🌿📌 Starfruit + Zaptail = Ginger Zap 🌿📌 Starfruit + Cosmoss = Shooting Starfruit 🌿📌 Seedling + Cosmoss + Plantern = Astrocado 🌿📌 Cosmoss + Aloe = Astro Vera 🌿📌 Leaf Blower + Peashooter = Skyshooter -🌿 🌺👑🌹🍃 Rose's Gatehouse🍃🌹👑🌺🌿 Magical scenarios are not that common, hardly anyone would know anything other than the castle of roses or haunted place, as this one focuses a lot on the theme of magic, but we don't have that much of it outside of GW/BFN - so it might be a good idea to explore it to bring more plants with magical abilities to that place. 🌿📌 Seedling Tier #2: Reincartion 🌿📌 Pushywillow + Shamrock = Blover 🌿📌 Witch Hazel + Spikeweed = Briar Rose 🌿📌 Seedling + Poppin' Poppies = Atomic Bombergranate (Redesigned) 🌿📌 Poppin' Poppies + Chomper = Hydrangea 🌿📌 Witch Hazel + Weenie Bean = Magic Beans (Works the same as Impear) 🌿📌 Poppin' Poppies + Cattail tier #1 = Snake Grass 🌿📌 Poppin' Poppies + PuffPult = Spore-shroom (Redesign) 🌿📌 Pushywillow + Cattail tier #1 = Dandy King Lion 🌿📌 Magic Beans + Poppin' Poppies = Magic Beanstalk (Units Spawned: Magic Beans) 🌿📌 Witch Hazel + Squash = The Great Zucchini - 🔮🍁🍄🍃 Shallot Graveyard🍃🍄🍁🔮 It was an interesting theme, full of strange creatures, which somehow made this place very attractive due to its unusual aspects 🔮 🌿📌 Whipvine + Spike Weed = Blockbuster 🌿📌 Whipvine + Cinderwood = Fireweed 🌿📌 Whipvine + Pecanolith = Tomb Tangler (Redesign: Grave Buster + Grave Buster OG) 🌿📌 Sunflower + Grimrose = Moonflower 🌿📌 Grimrose + Puff-shroom + Potato mine = Doom-shroom 🌿📌 Ghost Pepper + Squash = Spooky Squash 🌿📌 Poison Ivy + Puff-shroom = Poison Mushroom 🌿📌 Poison Ivy + Wallnut = Garlic 🌿📌 Wallnut + Ghost Pepper = Pecanolith 🌿📌 Cinderwood + Poison Ivy = Poison Oak 🌿📌 Peashooter + Grimrose = Shadow Pea - 🍁🍃⌛🦖 Seeds of time Park 🦖⌛🍃🍁 After all that time travel mess, I think this would be a cool and simple place to reunite with old enemies from PvZ 2. Perhaps Dave couldn't miss the opportunity to include exotic species in his deck, as well as dinosaurs! 🌿📌 Snap Dragon + Iceberg Lettuce = Cold SnapDragon 🌿📌 Snapdragon + Grimrose = Dragon Bruit (Redesign: Similar to Dark Matter Dragonfruit) 🌿📌 Spineapple + Grapes of Wrath = Strawberrian 🌿📌 Spineapple + Cosmoss = Weed (GW) 🌿📌 Veloci-Radish Hatchling + Sunflower = Primal Sunflower (she attacks now) 🌿📌 Veloci-Radish Hatchling + Pushywillow + Peashooter = Primal Peashooter (Redesign: A bit more wild) 🌿📌 Veloci-Radish Hatchling + Peashooter = Guacodile (Redesigned) - 🌳🍃🍁🌲 Tree plants 🌲🍁🍃🌳 I've discussed this concept here in the forums, but after thinking about it more, I think it's great to include Sap Fling as a special material in creating tree fusions! It would be a plant that evolves from Tier 1 to Tier 3 without needing to fuse with another copy, but you need to have the Sap Fling Tiers unlocked for its merges to continue evolving in combat. 🌿📌 Bamboo shoots + Sap Fling = Oak and Acorn 🌿📌 Onion Rings + Sap Fling = Gravitree 🌿📌 Pushywillow + Chomper + Sap Fling = Dogwood 🌿📌 Sap Fling + Whipvine + Ghost Pepper = Dreadwood - 🎀🎁🧩⚡ Hero plants ⚡🧩🎁🎀 Apparently, Hero Plants will be Tier 4, an interesting concept because it pairs well with plants as powerful as legendary ones. While interesting, it's curious because their exact rules aren't known for sure. It can be observed that they contain 4 ingredients, so it's likely that one is a Tier 3 Hybrid and the other a pure Tier 3 plant as well (my thoughts). 🌿📌 Astro Vera 🌿📌 Sportacus 🌿📌 Soul Patch 🌿📌 Dark Matter Dragonfruit Hypercharged Attack: He concentrates a sphere of luminous energy above, which explodes in a 5x5 radius, scattering stars projectiles in various directions. 🌿📌 Molekale Hypercharged ability: Transforms surrounding plants into other random tier 3 plant. 🌿📌 Beta Carrotina Hypercharged ability: Conjures 3 modified plants. This plant will have some improved stats and may receive some other attributes. 🌿�� Fairy Ring Mushroom 🌿📌 Cob Cannon 🌿📌 Nightcap: Stealth: It stops attacking and becomes invisible when a zombie approaches. 🌿📌 Bananassaurs Rex Dino Roar: Speed Up! Attacking a zombie twice as fast for 7 seconds also increases health and damage. 🌿📌 Apotatosaurus Dino Roar: Treasure hunter! It digs into the ground in search of some kind of root plant; the roar also accelerates its growth, which increases its attack range until its final stage. 🌿📌 Tricarrotops Duno Roar: Treasure hunter! Digs in the earth in search of something random, but sometimes finds nothing; In addition, it increases health by 100 points and deals 5 damage when roaring. 🌿📌 Aloessaurus Dino Roar: He shakes himself like a dog, spreading a healing liquid everywhere, and some thorns too. 🌿📌 Lima-Pleurodon Dino Roar: Spawns 5 magic beans or a beanstalk randomly in a 5x5 area.Bring and maintain the artistic style of PvZ3 in your logo.
PvZ3 had several logos, the best in my opinion was the 2021 one, combining the classic logo with the style of PvZ1 and PvZ3: This should definitely be the final and official logo for this game. The last two logos for Evolved look terrible! They don't match the vibrant art style of PvZ3, and they also look poorly put together and like they were made in 2 minutes in Microsoft Paint: Please consider keeping the modern logo instead of the 2009 logo. The modern logo evokes both nostalgia and a sense of modernity.