King of the Hill mode!
I have been asking for this for about 5 years now, been messaging the instagram account and commenting. King of the hill mode is simple, a bunch of people joins lobby 2 people fight. Everyone else spectates in a queue and they fight the winner. Loser goes to back of the queue. Will be super beneficial for the game and allow for content creators to play with viewers a lot more and interact more! Also could be called “King of the Cage” instead!Wrestling and submission
EA please can one of the devs tell me and the others why you can't put the UFC 3 grappling system back in the game? It was great for wreslers and jiujitsu fighters. Why do you have a timer for postured up strikes? Why do you only let us throw one elbow postured up? When in UFC 3 if I was khabib and I took you down as long as I was dominant and defending transitions I could stay postured up and keep striking. If I was Charles and I wanted a early round tap we had mini games for that why is it that it seems like you guys don't care about the other aspects of MMA? It's not just stand up your making a K1 and muy thai game. Not a MMA game. Your slapping a UFC lable on it and selling it. I'm a fan of you guys I'm a fan of mma. Please for the love of God. Get rid of the current system. Update it out of UFC 6. Have it fixed before launch. Please something. You have Randy couture and ken shamrock as day one dlc two wreslers and I can't fully play as them as they should be played as in the current way you have the game please have a dev respond to this.UFC 6 START ROSTER
I really hope UFC 6 launches with new ranked fighters already in the game. I can’t imagine the game releasing without fighters like Waldo Cortes-Acosta, Josh Hokit, Bogdan Guskov, Zahabi, Horiguchi and other ranked UFC fighters. Please don’t repeat the UFC 5 situation where almost no new active fighters were added at launch and everything came later in updates. The roster needs to feel current on day one, especially Heavyweight and Light Heavyweight.Feedback on the EA Sports UFC 6 Beta
After spending several hours with the beta, I can say this feels like the biggest step forward for the series since EA Sports UFC 2, especially when it comes to striking. However, the game still has a lot of balance and technical issues that need attention. Striking This is easily the best part of the beta right now. Every fighter feels unique Strikes have real weight and impact Matchups feel much more important now — powerful strikers can completely dominate in stand-up exchanges There are a lot of new combo options, even for non-strikers Body work is finally meaningful and extremely effective I also really like the parry/counter system. It reminds me of UFC 2, where a successful parry allowed you to heavily punish your opponent. The comparison to UFC 2 also comes from the character physics — fighters move and react in a very similar way, which gives the striking a more dynamic and impactful feel compared to the previous games. That said, there is one major issue with the pacing: The game feels too fast overall Middleweight feels like flyweight right now The gameplay should be slowed down a bit so exchanges and animations are easier to read Grappling There are some good improvements: Submissions are more interesting Transition fakes are finally useful If your opponent bites on a fake, they lose noticeable stamina However, grappling still feels unfinished technically: Transitions often have poor responsiveness Sometimes inputs feel like they do not register at all This is especially noticeable on PlayStation There is also a serious bug: After activating “flow” and initiating grappling, transitions stop working properly for a short period of time Interface / UI The interface also needs improvement. Right now: Some UI elements are difficult to read during fights Important information is not always clear at a glance The HUD feels visually overloaded at times The overall UI should be cleaner and more readable, especially during fast exchanges and grappling situations. Bugs Here are some issues I noticed during the beta: At random moments, the game suddenly feels like it is running in slow motion Matches sometimes slow down dramatically for no reason Bugs with transitions into half guard Unblockable rear choke situations still exist After certain grappling sequences, the game stops processing transitions correctly Balance The biggest problem right now is stamina and block balance. Stamina Stamina drain is far too low. This is especially noticeable: during constant strike spam when missing strikes in later rounds Stamina consumption needs to be significantly increased, especially for missed strikes. Block Block health is too weak. Because of this, many fights turn into mindless pressure and trading. I think the game would benefit from: higher block health stronger defensive tools heavier stamina penalties for reckless pressure Final Thoughts The game has huge potential. The striking is the best in the series so far, and for the first time in a long time, fighters truly feel different from one another. But: the overall pacing needs to be slower stamina and block balance need adjustments grappling requires major polishing the UI needs to be more readable several bugs are serious enough to hurt competitive play If these issues are fixed before release, the series finally has a chance to take a real step forward.