Disappointed by Battlefield 6’s Lack of Linux Support
To whom it may concern, I was genuinely excited about Battlefield 6. The trailers, the gameplay previews—all of it looked amazing. But that excitement was instantly deflated when I realized there’s no support for Linux at all! I’m running Ubuntu LTS and have absolutely no interest in switching back to Windows just to play EA games. It’s frustrating, to say the least, that in 2025 we’re still dealing with such narrow platform support. Linux users are no longer a fringe group—we’re passionate, loyal, and growing. Ignoring us feels like a slap in the face. I won’t be buying Battlefield 6 unless Linux support is taken seriously. Simple as that. Please rethink this decision—not just for me, but for the entire Linux community. Regards, A very disappointed gamer18KViews129likes120CommentsChange Minimap to top Left
Can you consider having the option for players to move the Minimap Location to the top Left, Top Right, Bottom Right etc.... Having it in the bottom left just feels weird to me. Even if you are unable to do so allow us the option to Turn it Off because I feel its obstructing my screen on PC18KViews115likes50CommentsKorean voice dubbing feedback
Dear Battlefield Team, I hope this message finds you well. I’m writing to share a suggestion regarding the upcoming release of Battlefield 6, which I’m very excited about. As a long-time fan of the Battlefield series, I’ve enjoyed every installment, and I’m especially thrilled that this new title includes Korean voice dubbing. While I truly appreciate the addition of Korean audio, I personally prefer playing with English voiceovers while keeping the text and UI in Korean. This has been my preferred setup in previous titles, and I’d love to continue that experience with Battlefield 6. However, the current system appears to link audio and text language settings, making it impossible to separate them. If there is a way to set the audio to English while maintaining Korean for subtitles and UI, I would greatly appreciate your guidance. If such an option is not currently available, I sincerely hope it can be considered for a future update. I believe many players would benefit from having the flexibility to customize their language settings according to their preferences. Thank you for your continued dedication to creating incredible gaming experiences. I’m grateful for all the hard work your team puts into development and updates, and I look forward to enjoying Battlefield 6. Thanx CM title edit894Views111likes9CommentsI don't want to play RedSec for Battlepass
I tried it. Some people may like it some may dislike it, but I don't like battleroyals and I don't want to do these assignments/challenges to unlock Battlepass which I bought with real money. I just want to play BF6 and that's it. Just remove the assignments and use XP system. Plain and simple, gain XP and unlock rewards in the Battlepass. If I wanted to play battleroyale there are plenty of options. I Just Want To Play Battlefield 6.2.3KViews87likes49Comments(12-11-2025) - EA/Dice, i Listed Fixes/Nerfs/improvments
***(Changes update 26/10/2025) Promote subject guys for better and more enjoyable gameplay in the future💙 Hey Dice Please fix or slightly nerf the current 0.005% bullet drop feeling. Right now the ballistic physics in Battlefield 6 feel almost completely flat — and that takes away a huge part of what made sniping in Battlefield 4 so satisfying. In BF4, every headshot felt like an achievement. You had to calculate range, bullet drop, and timing — it gave you that true “sniper” feeling, that rush when you nailed a long-range shot after judging distance and elevation just right. It wasn’t just aiming — it was skill. Now in BF6, it feels like you just aim directly at the head, even from far away, and you get an instant kill. There’s almost no need to think, to compensate, to feel that learning curve that made Battlefield sniping so special. All I’m asking for is a small adjustment — a touch more bullet drop or travel time. Not a full rework, just enough to bring back that sense of mastery and reward that the Battlefield community loved so much in BF4. Because right now, it’s just not as fun as it used to be — and that satisfaction of hitting a real calculated headshot is missing. Add — The Opportunity to cancel the slide, its causing the player to keep sliding into a danger zone and end up dying. **Fix — Mini map is too tiny even on "large" size. **Fix — The wrong hand placment on foregrip when adding lasers on top of the rails. **Fix — The position of the smg's/Snipers/etc.. is not centered on screen when running. (The weapons is located a little to the left) **Fix — The game needs to be optimized cause the Gameplay performance is very bad the game is on very low and its stutering and thers very low fps even on rtx4070ti. (high spec pc etc.. **Fix — Remove the 100-point attachment limit for weapons. Instead, allow players to equip as many attachments as they want, but make each one come with stronger pros and cons. This way, customization can be more creative without breaking balance19KViews55likes84CommentsNew anticheat stops Disabled players from playing BF1-BF6
I have been a Battlefield fan since Battlefield 3, Putting hundreds upon hundreds of hours into each game since. All have worked perfectly fine with no issues at all with accessibility software. The new anticheat update has completely stopped my, and some disabled people's ability from using their accessibility software, and from playing every game from Battlefield 1 on. Meaning, this change doesn't mean that just BF6 is using this new update that stops accessibility software, but rather, now every previous Battlefield since Battlefield 1, that worked perfectly over the past years, are now unplayable. I am a quadriplegic and have no finger movement at all. So I use a couple different pieces of adaptive software to bind a flightstick's(Logitech Extreme 3D Pro) analog joystick to the binary WASD keys for movement(JoyToKey), as well as software to allow me to use voice commands to hit the other keyboard keys I otherwise cannot reach(Voice Attack). From my testing I found that JoyToKey Is the culprit here. It causes the "VirtualController" issue. Voice Attack remains functional. Please Battlefield, Don't stop myself as well as other disabled players from using software that enables us to be able to play a game we otherwise wouldn't be able to play. And in addition, doing that to the previous 3 games as well. Especially with a software like JoyToKey. Where anyone that has attempted to bind analog inputs to binary outputs knows, It provides no competitive edge, just accessibility for those with limited movement. I've provided some screenshots of the accessibility devices that I use, as well as the screens I get from each battlefield showing that "VirtualController" is not allowed to be running at the same time as the game. Thank you for Sending your time to read this.923Views46likes16CommentsNew BF Pro Bonus path is absolutely unfair!
New battlefield pro bonus path just dropped and we have 6 days to accumulate 100 bonus points. The new weeklys only give 30 bonus points maybe extra an 10 with the bonus challenges. This path is literally impossible without paying for the remaining tiers. What an absolute slap in the face to those who paid for BF pro5.3KViews39likes83CommentsAnother frustrating PORTAL change!(8-20 players to start)
They've made another unpleasant change... now, to play without bots with full experience, you need 20 people to start the server, which is unrealistic! Because in practice, it looks like- you start the server and wait, alone or with friends, at least an hour for just 10 people to join! and you still have to wait doing nothing for another 10 players... Now, to even play with bots and start the server, you need 8 players! Which is also unrealistic because many people don't want to play with bots! Congratulations on the idiotic changes DEVS. First, you ruined the helicopter, now it's PORTAL! You haven't touched anything important to fix the game since the release, you're just completely ruining this game. Now even create portal server is impossible because capacity is inflated by bot farm servers that nobody plays because it needs 8 players to start and they don't even take them down!even if you're lucky to create 1 after 1h you will get server in China or Africa always with 150 ping! EA/DICE give us full experience on servers where there are no bots included Custom Portal so people won't farm experience for free! and let servers start from 1-2 players because nobody likes to wait in a lobby doing nothing.If someone really loves to play with bots ,make it like is now - 8 players minimum ,so they will find people fast!Solved2.8KViews38likes64CommentsBF6 Bring Back Bots
Good morning, the game has become unenjoyable since the removal of bots. I am an older man and it’s hard for me to keep up with some of the fast pace players today. I feel like I was ripped off out of $70, for a feature that helps me relax was taken away. I know there are people that do the “XP farms” and yes I do think it should be taken away, however, do not punish older people like me and many others, keep normal game modes like conquest and etc. If XP is such a problem with bots, then at least make it half XP for a bot kill and full XP for human kill. EA, please make this right and bring back bots so that older people like myself and the millions of other people that play this game can enjoy it. UPDATE: Looks like our voices were heard. Causal breakaway is in the line up. 8v8 with bots.1.6KViews34likes38CommentsBattlefield 6 Medic Guide - Share your knowledge!
Introduction Hello everyone! Following on from the incredible guide from our EA Forums Hero ElliotLH I wanted to provide my own guide to help out with an area of the game I play every single day. Namely, the Medic class. Like Elliots guide this will be a quick-start guide with some tips I find useful in every single match I play. Some of you will be well used to the tips I give here while others might find it useful. I think we can all agree a good medic can make or break the push when the team is rallying to PTFO. Below are some things I do when playing medic that I find work well. For the seasoned support players out there, feel free to add your own advice and tips in the thread and they will be highlighted in this post also as well as any loadout screenshots you want to provide. The Role of a Medic It’s easy to fall into the habit of treating every downed teammate as an instant revive. That’s usually where things go wrong. When someone drops, the fight isn’t over, it’s still happening. If you run in without thinking, you’re just following them into the same mistake. A better way to frame it is this: your job isn’t to revive first, it’s to stabilise the situation. Sometimes that means fighting, sometimes creating space, and only then reviving. Best Practices Below we're going to go through some of the best practices you should implement when playing as a Medic. This list isn't exhaustive but these are base level things you should be doing to ensure maximum success when playing as a medic Awareness Many times you will be your squads only medic, in those situations you are the difference between your squad sitting on the respawn screen or getting back in the fight and restoring the momentum of your push. It's important that you take stock of your surroundings to help ensure not only your survival but that of your squads if and when you need to revive them. Getting that tap-revive with the Defib looks great for your stats but it's not going to help you if your squadmate gets mowed down again immediately. Prioritise between clearing the threat, providing cover for others to clear a threat or as the points below will show, breaking line of sight between the enemy and your squad so you can do what you need to do. You need to be thinking: What should I prioritise as a medic when my squad is down? Controlling the fight Clear the immediate threat. (If your squadmate was just dropped by a visible threat and you are able to engage, engage immediately and clear the threat) If you are unable to clear the threat break the enemy's line of sight. Smoke grenades are a medics best friend. They're versatile, fast and not only do they break the enemy's line of sight on your downed squadmate, but also helps reduce their line of sight for the rest of the engagement Reviving the right way Do you have hard cover available? If so then drag your squadmate to safety. They'll revive in a better state to fight and won't be in immediate danger the moment they're able to move. If you don't have hard cover? Determine if you can get a full defibrilator charge revive off. This will give your squadmate the fighting chance they need to get up and move, without comprimsing your momentum by reviving them with low health. Is there more than one squadmate downed in range? If you have multiple squadmates downed this is where the quickfire tap revives with the defribrilator can clutch things up for you. Yes, you're reviving your teammates with lower health, but you're increasing your numbers immediately while the enemies vision is obscured allowing you to increase your concentration of force straight away which when combined with the dropping of supplies can help sway the tide of the battle in your favour. Place out supplies - Get those supplies down, make sure everyones got ammo and full health regen as they're being revived. The fight isn't over yet and it's hard to change the outcome if your squad is low on health and ammo. Communication tips. Elliot spoke a bit about how important communication is when controlling a vehicle. Being a medic is a little different but communication is still important. If someone doesn't know a medic is coming to revive, they're going to release and respawn, which is a ticket lost and a fighter in this battle missing until they manage to get back to the front line. Heres what I find helpful, even if you're not able to talk over the mic. An important thing to remember, your communication doesn't need to be perfect, it just needs to be useful. Acknowledge revive requests! (This one's important.) I always try to acknowledge revive requests when moving into an area under fire where theres a lot of people needing revives. I can't get to everyone at once and believe me I get the impatience of wanting to get back into the fight so I understand that people skip if they think they're being ignored by the medic. Acknowledge those requests and make good on them as long as it's possible. People are more likely to hang on when they know theres a good medic nearby. Use the ping system if the revived person is in your squad to notify them of supplies or that you've smoked an area. Update them on the situation as best you can. Request cover fire. No matter how good you are as a medic, you can't help yourself if you're downed. We've all seen the heroic plays of the medic diving into oncoming fire to pull off the revive but if you've got no cover that heroic action isn't going to last long. So request that cover fire! Use text chat to coordinate cover for large engagements if you don't have a mic. Especially if you're one of only a few medics. When theres only a couple of you it can take some time to get everyone back to fighting shape. If the person is in your squad and you haven't cleared the area before the revive LET THEM KNOW. When you're outnumbered, reviving your squadmate isn't going to be much good if they don't know where the enemy is once they're back on their feet. Alright, next part. What loadout to run? This part is where it becomes a bit subjective. Yes Support class players have a bonus with the LMG's. If you like to provide fire support then thats the best way. You can lay down heavy fire for a prolonged period and with the right positioning, you can help hold the area against multiple enemies. Personally I always play more of a "combat medic" role, prioritising speed and close range fighting strength. On that note Here's some screenshots of what I personally tend to use. Here I opt for the PW5A3 SMG. It's perfect for close quarters. Accurate and has a solid rate of fire for quick run and gun engagements for when I'm darting in and out of cover popping off some revives. As part of that I opt to use the M320A1 SMK smoke grenade launcher along with throwable smoke grenades so that I have maximum capability for line of sight denial while reviving, particularly on the objective. For how I set up my PW5A3 you can view the screenshot below. This isn't something you have to replicate, it's just what I personally like running, the important part when building out a loadout is finding what works for you. What weapon are you comfortable with and what is your particular playstyle. For example, here is what ElliotLH tends to use: Common Mistakes Most issues come down to a few repeat habits: Reviving before dealing with the threat Using smoke too late or not at all Focusing on one teammate and losing awareness Forgetting to stabilise after revives (no supplies, poor positioning) Overcommitting to “hero” plays in bad situations Fixing these alone will noticeably improve your impact. Conclusion And there we have it, this guide is by no means exhaustive and there is absolutely some even more skilled medics in the community who may have different tips than I have laid out here. It's my hope that they will add their own tips within this thread and we will highlight what we can to help any burgeoning support players out there. I hope you find this guide useful and absolutely feel free to provide your own top key advice or share screenshots of your own loadouts that work best and we will highlight them here. If you've got any clips of a time you've made a clutch revive, or where your medic work turned the tide of a match feel free to include them here, we'd love to feature them in future posts. Have other discussion points for the Support class? Post them in the Weekly Class Debrief - Support See you on the Battlefield, PTFO.1.2KViews31likes28Comments