Make the menus quicker.
Dear EA, Please make sure that making the menus quicker is a priority for FC 27. This has been a problem since FC 24, which we have persistently asked to be fixed, and yet it is still present. Half the reason people get so sick of the games is that it feels like it takes half an hour to make literally any progress in modern titles, and most of that is due to extended wait times due to menu lag that we all experience. If the menus went back to the speed they were pre-FIFA/EA split, things such as applying playstyles, submitting SBCs, and claiming objectives may actually be enjoyable and enticing to the average player, drastically increasing player morale. Please consider this. Thanks.68Views0likes2CommentsPrivate 2v2 Co-op Friendlies – Play Against Another Friend Duo
I would like to suggest a Private 2v2 Co-op Friendlies mode for EA SPORTS FC. Currently, Co-op Seasons allows two friends to play together, but the opposing duo is selected through online matchmaking. Online Friendlies allows us to invite a friend, but only for a traditional 1v1 match. Clubs Friendlies can partially provide a private 2v2 experience, but it requires Virtual Pros, created clubs and AI-controlled teammates. The proposed mode would allow four friends to create a private lobby and play as two fixed duos against each other using authentic clubs or national teams. How it could work: One player creates a private lobby and invites three EA friends. • Players are assigned to Team A or Team B, with two players on each side. • Each duo jointly controls the entire team, exactly like in Co-op Seasons. • Players can select authentic clubs and national teams. • Matches are unranked and do not provide rewards, preventing competitive exploitation. • The lobby could support single matches, rematches, best-of-three series and small knockout competitions. • Cross-play could follow the same platform-generation rules already used by other online modes. This feature would allow groups of four friends to compete directly without depending on random matchmaking. It would also be perfect for friendly tournaments, rivalries between duos and community competitions. The necessary systems already exist separately in Co-op Seasons and Online Friendlies. This mode would simply bring them together in a private and social experience.menu lagging too much, the game is not
I am contacting you regarding a persistent freezing issue in EA FC that occurs only when I use my EA account. The game freezes mainly in the menus (packs, squads, tabs, transfer market, matchmaking search, etc.), while gameplay itself is fine whenever it manages to load. To avoid repeating steps, here is everything I have already done: Full game reinstall (deleted all files + downloaded again). Rebuild Database from PS5 Safe Mode. Reinstall PS5 System Software via USB in Safe Mode. Tested multiple EA accounts on the same console → all other accounts work normally, no freezing at all. Tested my PSN & EA account on another PS5 → the same freezing happens only on my EA account. Stable internet connection, and other online games (like Fortnite) run with zero issues. Storage checked, no bad sectors, and every other game works smoothly. Since the issue happens exclusively with my EA account, even after reinstalling system software and testing other accounts/consoles, this clearly indicates a server-side or account data issue on EA’s end.122Views0likes1CommentBug: 4-3-3 Holding In-Game Auto-Shifts to 4-2-1-3 in Division Rivals
Hello EA Support Team, I am experiencing a persistent formation bug across all Division Rivals modes (H2H, VS Attack, Manager Mode). Issue Details: Selected Active Formation: 4-3-3 Holding (Lineup: Hazard LW, Dalglish ST, Semenyo RW | Gerrard CM, Rijkaard CDM, Pirlo CM | Cucurella LB, Desailly CB, Marquinhos CB, Muñoz RB | Buffon GK). In-Game Forced Formation: 4-2-1-3 What Happens In-Game: As soon as the match starts, the game forces my team into a 4-2-1-3 layout: My CM Steven Gerrard is automatically benched/replaced. Antoine Griezmann (ST) is forcibly inserted into the CAM position. Andrea Pirlo (CM) is shifted down into a CDM role alongside Rijkaard. I have attached two screenshots comparing my active team setup (4-3-3 Holding) vs. the in-game tactic screen (4-2-1-3). I have already tried clearing game cache, creating a brand new lineup, disabling auto-sub/autobuild, and manual position resets, but the system keeps forcing 4-2-1-3 in Division Rivals. Please fix this squad mapping issue on my account/lineup. Thank you.1View0likes0Commentsbug evolutions
Platform: PC (Steam) Issue: "Complete your first Evolution" Objective is stuck at 0/1 and Evolution notification won't disappear. I wanted to complete the Foundations objective that says "Complete your first Evolution" using the Evolution called "Introduction to Evolutions." At first, I thought the objective would count with any Evolution, so I started an Evolution on Neymar. However, when I finished it, I was never able to claim the Evolution. Since then, I have a permanent notification (the yellow checkmark) on the Evolutions menu as if there is something to claim, but when I open the Evolutions section, there is nothing to claim. After that, I completed the "Introduction to Evolutions" Evolution with two different players, and both Evolutions were completed successfully. However, the Foundations objective still shows 0/1 and does not progress. Current result: The Foundations objective remains stuck at 0/1. I have a permanent notification on the Evolutions tab. There is nothing available to claim in the Evolutions menu. Expected result: The objective should be completed after finishing the "Introduction to Evolutions" Evolution. The notification should disappear after all available rewards have been claimed. This issue has prevented me from completing the Foundations objective.38Views2likes2CommentsVenturing out Glitch
I applied the intro EVO to an eligdible player and performed an online match with that player as required. Claimed the EVO afterwards but it didnt count to complete that ovjective. Need to fix this ASAP please as it is impossible for me to have access to transfer market.7Views0likes0CommentsIt's impossible to play this!
I am so sick of trying to beat the game instead of the opponent. Every match is a battle against the game itself! 26 years!!!! You’ve been making this game for 26 years, and it’s terrible! I simply don't understand how to pass the ball in this **bleep** game! I don't even aim the pass to the right (for example), but it... passes to the right anyway! You set the power to 2 bars, and it... passes with 3 or 4 bars of power. I conceded a penalty from 11 meters out—outside the goalkeeper's box. My ping doubled. My players are just 11 bushes on the pitch. And my tactics don't matter—it's just 11 bushes on the pitch. My AI-controlled players run away from the opponent right after he receives a pass. Or four of them rush at a single player. What exactly am I paying for? Just for the privilege of owning the game or actually playing it?! I don't understand how there can be a fair game when EA is the middleman! I've only been playing this game since February, and I honestly don't understand how people play it year after year! It is the **bleep** game in the history of humanity.6Views0likes0CommentsHow EA could revive ultimate team
I genuinely think EA could make Ultimate Team much better by slowing down the content cycle and making the game more focused on skill, grinding and actually enjoying the game. For example, gold cards could be much more relevant during the first couple of months, with TOTS later becoming one of the major points of the year. Icons and Heroes could remain extremely rare and actually get that feeling like you beat the game when you pack one and instead of constantly releasing new promos, there could be fewer major promos throughout the year. I’d also reduce the number of SBCs and Evolutions released at once. Rather than being able to complete everything in one day, give players a few genuinely good options and make them choose which one fits their team. That would make the decisions feel more meaningful. On evos they have ruined the power curve and there whole purpose should have been to bring a bronze player you might know or you’ve seen playing for your local club, up to a gold rating or just be usable enough to play in your team becuase you enjoy playing with the nostalgia of using that exact player not what it is used for now they are way too overpowered and everyone’s focused on what evo comes out this week becuase they are better than the cards in promos and half of the sbcs so just make them a smaller part of the games focus. Content also doesn’t necessarily need to be released every single day. Giving players more time to actually use and enjoy the content they’ve earned would make the game feel less like a constant grind. The store should also be less focused on pay-to-win. I’d like to see more ways for free-to-play players to earn useful rewards through actually playing the game, rather than having to spend money or grind an unreasonable amount of time for coins. Most importantly, I’d improve the gameplay and make it more skill-based and rewarding. Add things like player IDs, a proper Weekend League/competitive system, Top 100 leaderboards and a 2v2 Weekend League. I’d also seriously look at PlayStyles and whether they make the game too dependent on specific card mechanics rather than the actual stats and ability of the player. I don’t think Ultimate Team needs more content. I think it needs better content, better gameplay and a better reason to keep playing.